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Ch 6: The Yellow Light [IC]


Paro

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~ Late afternoon: The Midland ~


The group was still contemplating their next moves in the abandoned apartment they took over as a temporary hideout until they set upon their next course of action.

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"I say we should try another strike on the hospice," Cam insists.

"We'll give your plans a try first and then I say we go kill some people."

Goals

Infiltrate the Hospice of the Blessed Maiden []
Find Deyanira Mirukova's brother Ruan at the Carowyn Estate []
Find out more about Doctor Reiner Davaulus []
Find Rolth and bring him to justice []

Mini stats

Camillia Cisero, a 5th level Swashbuckler
Current AC: 22 (Mithril shirt +5, Dex +4, Nimble +1 Dodge, Combat Expertise +2)
Current HP: 54/57
Current Weapon in Hand: Silver +1 Rapier +12 1d6+10
Init: +7

Armour Class: 22 (Mithril shirt +5, Dex +4, Nimble +1 Dodge, Combat Expertise +2)
To hit: Rapier +10 (BAB +5, Swashbuckler Finesse +4, Weapon focus (Rapier) +1, Swashbuckler Weapon Training +1, Masterwork +1, Combat Expertise -2)
Damage: Rapier 1d6+10 (Swashbuckler Weapon Training +1, Fencing Grace +4 (if panache is 1 or higher) or Strength +1, Precise Strike +5 (if panache is 1 or higher) Crit: 15-20/x2)
Panache: 3 of 3 remaining
Charmed Life: 3/3

Actions

~Active effects~

Move action:
Standard action:
Full round action:
Swift action:
Attack of opportunity:
Immediate action:
Free action:

Edited by hoverfrog (see edit history)
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George Prosper, Human Conjurer
 

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Mini-stats

George Prosper, a 5th level human Conjurer

Current AC: 12
Current HP: 34/34
Current Weapon in Hand: Quarterstaff.
Conditions in Effect:
Acid Dart: 6/6 remaining
Cantrips: Dancing Lights, Detect Magic, Mage Hand, Message;
Spells: 1st - Grease, Mage Armor, Magic MissileMagic MissileMagic Missile;
2nd - Detect ThoughtsGlitterdust, Glitterdust, Web;
3rd - Fly, Magic Circle Against EvilSummon Monster III.


 

Moneta, a raven familiar

Current AC: 21 (includes +3 natural armor adjustment)
Current HP: 17/17
Current Weapon in Hand: bite +4 (1d3-4)



George nods in acquiescence to Cam. He has no strong opinions on where else to attack.

He writes 2 letters. He folds one into a sort of envelope and then labels it - For the Clerics of Pharasma.

 

Quote

Dear Clerics of Pharasma,


I am a faithful follower of Pharasma.  You have met me.  You know me.

I attest that through investigation and interrogation of various guilty parties, we have learned that the doctors led by Doctor Davaulus are in truth malefactors and necromancers, responsible for spreading the Blood Veil plague and raising those dead of the plague as zombies. They serve the Pallid Princess, Urgothoa."

I am not writing my name here because Queen knows this and supports them. According to our source she wants to rid the city of rabble and deplorables.  

I invite you to investigate on your own, but be careful of who you speak to besides our goddess.  I'd like some help and support but I don't know who to trust.

I know much more than is written here.  If you want to communicate, you can leave a message on the doorstep.   I will return to check in no less but possibly more than 8 hours.

 

A friend


The other letter he also folds, and he labels it - For Ishani Dhatri of Abadar.
 

Quote

Dear Ishani Dhatri of Abadar,


You have met me.  You know me.  I like to think we are friendly.

I attest that through investigation and interrogation of various guilty parties, we have learned that the doctors led by Doctor Davaulus are in truth malefactors and necromancers, responsible for spreading the Blood Veil plague and raising those dead of the plague as zombies. They serve the Pallid Princess, Urgothoa."

I am not writing my name here because Queen knows this and supports them. According to our source she wants to rid the city of rabble and deplorables.  

I invite you to investigate on your own, but be careful of who you speak to besides your god.  I'd like some help and support but I don't know who to trust.

I know much more than is written here.  If you want to communicate, you can leave a message on the window sill where I left this letter.   I will return to check in no less but possibly more than 8 hours.
 


A friend



George shows his party members the contents of each letter before he unravels the hem of his tunic to get some thread, and uses some of that thread to tie each letter closed.


Followed by Moneta who flies from perch to perch watching over her wizard, George tries to find a shop that is open that sells paper and sealing wax, and he attempts to purchase 8 pieces of paper and some sealing wax.


He then walks to the temple of Abadar and tries to find an unwatched second story window. If he can find one, he either casts a spell to telekinetically move the letter addressed to Ishani Dhatri onto that window, or asks Moneta to deliver the letter for him, and George and Moneta wait until that letter is discovered, at which time he departs.


George then walks to the temple of Pharasma in the graveyard and puts the letter on the doorstep. He and Moneta wait some hoping someone notices and picks up the letter.


If George waits too long for each letter to be noticed, like 30 minutes, he casts a spell to whisper in the ears of one of the acolytes telling them to fetch the letter and give it to a senior cleric, or invokes a glowing ball of light to hover and dance over the letter until someone notices.


Then George walks back to where he left his party members, his feet sore but feeling righteous.


 

Actions

George's Standard action: Write the letters. Tie them closed. Try to shop for paper x8 and sealing wax. Walk to the temples of Pharasma and Abadar.

Cast Mage Hand to place each letter in an upper story windowsill (Abadar) or on the doorstep (Pharasma). Alternately ask Moneta to deliver the letters. Wait and watch until the letters have been found.

If waiting 30 or more minutes for the letter or letters to be noticed, cast Message or Dancing Lights and use that to draw the attention of someone to the letter/s.

George's Move action: Walk.
George's Free action: Speak.

Moneta's Standard action: Perception take 10 watching for danger. Deliver letter if asked.
Moneta's Move action: Fly, following George at a distance.
Moneta's Free action: None.


 

 

Edited by Paro (see edit history)
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~ Supper time: The Midland ~


In the late afternoon, George was able to procure the materials he needed and write the letters without difficulty.

 

Without being to picky on who picked up the letters at the temples, George was able to deliver them both into the hands acolytes by their appearance without needing to wait too long. Near as he can tell in both cases, he was not observed to protect his anonymity.

Moneta confirmed someone took the letter from the window at the Temple of Abadar and carried it away after reading it. The other one was taken inside by someone curious, but afterwards it was hard to tell what was done with the parchment communication.

After delivery, George found that is was no longer day and supper time had arrived. It was transitioning to evening and it would be full night in a couple of hours.

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 George Prosper, Human Conjurer
 

spacer.png
 

Mini-stats

George Prosper, a 5th level human Conjurer

Current AC: 12
Current HP: 34/34
Current Weapon in Hand: Quarterstaff.
Conditions in Effect:
Acid Dart: 6/6 remaining
Cantrips: Dancing Lights, Detect Magic, Mage Hand, Message;
Spells: 1st - Grease, Mage Armor, Magic MissileMagic MissileMagic Missile;
2nd - Detect ThoughtsGlitterdust, Glitterdust, Web;
3rd - Fly, Magic Circle Against EvilSummon Monster III.


 

Moneta, a raven familiar

Current AC: 21 (includes +3 natural armor adjustment)
Current HP: 17/17
Current Weapon in Hand: bite +4 (1d3-4)



George is pleased with his purchases. Even in the midst of the various other evils literally plaguing his city, he can still shop for things like paper.

Since it's still too early, he then tries to find a shop that sells basic mage scrolls, like for the spell to make someone tote more weight. He used his only scroll for that to carry doctor Dave's corpse.

Moneta continues to avoid her master's shoulder, watching over him and also making it not as easy to recognize the pudgy wizard by his familiar, since that wizard may be a wanted criminal by now.

 

Actions

George's Standard action: Try to shop for and buy a scroll of Ant Haul for 25 gp.
George's Move action: Walk.
George's Free action: Speak.

Moneta's Standard action: Keep watch via Perception, take 10.
Moneta's Move action: Fly.
Moneta's Free action: None.


 

OOC

Paper x8 and sealing wax cost a total of 3.3 gp.

George's money goes down from 322 gp to 318.7 gp. George's character sheet has been adjusted to reflect that.
 

 

Edited by radiant song (see edit history)
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Lorcan's been stumping along after the others, murmuring prayers to Torag in Dwarvish. It's hard for the others to tell if he's bored, lost, or just content to be moving along with them. He's had no real comments on his preferences for their next move, happy to let the bigger brains in the group take care of the details for now.

OOCSorry for the plain post - no time yet to delve into the mechanics of these forums and make things pretty...

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"So we head back in just before dawn tomorrow. Agreed?" Cam asks, "We'll go in through the back and fight until they either run for it or we can't go further. I don't have a lot of cash left but we could do with some healing potions."

"Does anyone have any lingering injuries?"

Goals

Infiltrate the Hospice of the Blessed Maiden []
Find Deyanira Mirukova's brother Ruan at the Carowyn Estate []
Find out more about Doctor Reiner Davaulus []
Find Rolth and bring him to justice []

Mini stats

Camillia Cisero, a 5th level Swashbuckler
Current AC: 22 (Mithril shirt +5, Dex +4, Nimble +1 Dodge, Combat Expertise +2)
Current HP: 54/57
Current Weapon in Hand: Silver +1 Rapier +12 1d6+10
Init: +7

Armour Class: 22 (Mithril shirt +5, Dex +4, Nimble +1 Dodge, Combat Expertise +2)
To hit: Rapier +10 (BAB +5, Swashbuckler Finesse +4, Weapon focus (Rapier) +1, Swashbuckler Weapon Training +1, Masterwork +1, Combat Expertise -2)
Damage: Rapier 1d6+10 (Swashbuckler Weapon Training +1, Fencing Grace +4 (if panache is 1 or higher) or Strength +1, Precise Strike +5 (if panache is 1 or higher) Crit: 15-20/x2)
Panache: 3 of 3 remaining
Charmed Life: 3/3

Actions

~Active effects~

Move action:
Standard action:
Full round action:
Swift action:
Attack of opportunity:
Immediate action:
Free action:

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George Prosper, Human Conjurer
 

 

spacer.png
 

Mini-stats

George Prosper, a 5th level human Conjurer

Current AC: 12
Current HP: 34/34
Current Weapon in Hand: Quarterstaff.
Conditions in Effect:
Acid Dart: 6/6 remaining
Cantrips: Dancing Lights, Detect Magic, Mage Hand, Message;
Spells: 1st - Grease, Mage Armor, Magic MissileMagic MissileMagic Missile;
2nd - Detect ThoughtsGlitterdust, Glitterdust, Web;
3rd - Fly, Magic Circle Against EvilSummon Monster III.


 

Moneta, a raven familiar

Current AC: 21 (includes +3 natural armor adjustment)
Current HP: 17/17
Current Weapon in Hand: bite +4 (1d3-4)



George nods and says to Cam, "An hour before dawn is good. That way we have some time to run away with."

He pauses, then adds, "A lot of people die at that hour. So it will be very appropriate."


"We have many hours before then, so before then I'll go back to the temples and see if they left any messages for us, all right?"

"I think you might be able to find healing potions for sale. They don't cure disease."

"I myself was able to restock on my scroll to help lift stuff. In case we have another body to carry around. Not likely, not after our last very fruitful interrogation."

"I can't help you buy potions, Cam. I have to save for my own spells. But why not sell some captured gear?"



George does not even speak of the temples maybe giving them healing potions for free; no one is that lucky.


After about 6 hours, George trudges through the night back to the temples to see if any messages have been left for him to pick up. He figures he will arrive at the temple of Abadar by the time it is 8 hours after his last visit/s.

As before, Moneta flies over him, watching over her master without approaching him.
 

 

Actions

George's Standard action: None.
George's Move action: Walk to the temples again.
George's Free action: Speak.

Moneta's Standard action: Perception, take 10.
Moneta's Move action: Fly.
Moneta's Free action: None.

 

OOC

George's funds reduce from 318.7 to 293.7 for the scroll of Ant Haul.

 

 

Edited by radiant song (see edit history)
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  • 3 weeks later...

~ Night: North Point, vicinity of the Bank of Abadar ~


There was a note left for George at the Temple of Abadar that was likely from Ishani. It read:

Letter

Dear Friend;

If you are who I assume, I shall be at The Tavern in the tap room. I do not know what assistance I can provide, but I shall do what I can. At least we should talk.

Sincerely,

I

 

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Arkady has been even more quiet than usual as he contemplates the likely outcome their next militant actions. He hasn't felt such a sense of impending doom since they were in the clutches of the vampires.

When George procures the letter from "I' suggesting that they will have an opportunity to talk he manages to pull himself out of the stupor. "That's a conversation we must follow up on. I don't think we should take any rash actions until we hear from him."

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George Prosper, Human Conjurer
 

 

 

spacer.png
 

Mini-stats

George Prosper, a 5th level human Conjurer

Current AC: 12
Current HP: 34/34
Current Weapon in Hand: Quarterstaff.
Conditions in Effect:
Acid Dart: 6/6 remaining
Cantrips: Dancing Lights, Detect Magic, Mage Hand, Message;
Spells: 1st - Grease, Mage Armor, Magic MissileMagic MissileMagic Missile;
2nd - Detect ThoughtsGlitterdust, Glitterdust, Web;
3rd - Fly, Magic Circle Against EvilSummon Monster III.


 

Moneta, a raven familiar

Current AC: 21 (includes +3 natural armor adjustment)
Current HP: 17/17
Current Weapon in Hand: bite +4 (1d3-4)



George reads the letter, then says, "I think the responder is probably Ishani."

"We should indeed meet with whoever it is. The more support we can get, the better, as I do not believe we can successfully defeat all those Urgothoan cultists on our own."

"We need high-powered allies to defeat the vampire and the high priestess."

 

 

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"That's why you've got me, Georgie," Cam jokes, tapping her silver rapier, "I'll make short work of anyone trying to kill us, don't you worry."

Goals

Infiltrate the Hospice of the Blessed Maiden []
Find Deyanira Mirukova's brother Ruan at the Carowyn Estate []
Find out more about Doctor Reiner Davaulus []
Find Rolth and bring him to justice []

Mini stats

Camillia Cisero, a 5th level Swashbuckler
Current AC: 22 (Mithril shirt +5, Dex +4, Nimble +1 Dodge, Combat Expertise +2)
Current HP: 54/57
Current Weapon in Hand: Silver +1 Rapier +12 1d6+10
Init: +7

Armour Class: 22 (Mithril shirt +5, Dex +4, Nimble +1 Dodge, Combat Expertise +2)
To hit: Rapier +10 (BAB +5, Swashbuckler Finesse +4, Weapon focus (Rapier) +1, Swashbuckler Weapon Training +1, Masterwork +1, Combat Expertise -2)
Damage: Rapier 1d6+10 (Swashbuckler Weapon Training +1, Fencing Grace +4 (if panache is 1 or higher) or Strength +1, Precise Strike +5 (if panache is 1 or higher) Crit: 15-20/x2)
Panache: 3 of 3 remaining
Charmed Life: 3/3

Actions

~Active effects~

Move action:
Standard action:
Full round action:
Swift action:
Attack of opportunity:
Immediate action:
Free action:

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Arkady smiles at Cam's bravado. "Indeed, if I must fight a traitorous queen, mad cultists and the undead I can't think of another group I'd rather die with." He notes with a wry tone to his grim words.

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