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So, how's this going to work?


Eric

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The game will consist of episodic adventures of dungeon-crawling in the classic style. This allows players to drop-in and drop-out as schedules permit, and makes it less dependent on "keeping the group together" (although I don't mind if you want to stick around... 😄). We won't always start in a tavern, but there will be tropes aplenty (along with lampshades).

 

I'm also very open to incorporating ideas from players into the game theme. So if you have some concept you want to explore, hit me up!

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