LDDragon Posted April 5 Clone Share Posted April 5 (edited) Level 1 human, d20 modern rules. Kyle Silverwood, character for Mangled Verse Rolling dice once I work out how to do 3d6 rerolling 1s.... Equipment Business trousers Underwear Undershirt T shirt Long sleeve shirt Socks Sneakers Cell phone Wallet, contains $172 cash, 2 bank cards, library card, drivers licence, business card House Keys Car key Edited April 24 by LDDragon (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Str 15 reroll(3d6,1) 3,1,6,6 Dex 12 reroll(3d6,1) 4,5,3 Con 9 reroll(3d6,1) 3,4,2 Int 12 reroll(3d6,1) 4,3,1,5 Wis 16 reroll(3d6,1) 1,6,1,1,6,4 Cha 13 reroll(3d6,1) 6,4,3 Link to comment Share on other sites More sharing options...
Draco Cyberneticus Posted April 7 Clone Share Posted April 7 Stat rolls are also supposed to have the lowest rolled die drop, so a number between 4 - 12 results and then that number is improved by spending character points. Can you give some pointers on clarifying the character creation and level up framework to so others can understand it? Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
LDDragon Posted April 7 Author Clone Share Posted April 7 (edited) Ah, I see, thanks for letting me know, I appreciate you commenting here! 😀 Yeah I think either doing an example and/or adding in so a number between 4 - 12 results and then that number is improved by spending character points would help with making things clearer. I think you were fine, I just misread things, but extra clarification is always good. If I can work out the exact dice tower command, I will let you know. I think it is likely that I will also make mistakes later in the character creation, as I am unfamiliar with modern, but your character creation outline is clear enough for me to get started and attempt things at least, and then correct them later. Might take a few drafts of my character for me to get things right. Str 9 Dex 9 Con 7 Int 9 Wis 12 Cha 10 Character Pool of {100} Add points from character pool, no more than 7 to one stat. Str 16 = 9 + 7 points Dex 16 = 9 + 7 points Con 14 = 7 + 7 points Int 12 = 9 + 3 points Wis 12 Cha 10 Character Pool of {100} minus 24 points = 76, assuming it is a 1 for 1 buy off. If not, let me know. Class skills renamed to Tag Skills. 3 points to make a skill a tag skill. Skills may only be tagged at lvl 1. {feats for more} 7 Free Tag Skills Edited April 7 by LDDragon (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
LDDragon Posted April 7 Author Clone Share Posted April 7 (edited) Ok I think the dice command would be either Ability Scores:repeat(reroll(drop(3d6,lowest),1,below),6) Or if you click the dice tower and use the second button from the left, like I usually do, put Ability scores in the left field, and then repeat(reroll(drop(3d6,lowest),1,below),6) in the right field. I had to check the User guides then modify the usual 4d6 drop lowest reroll 1s option. Edited April 7 by LDDragon (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Draco Cyberneticus Posted April 8 Clone Share Posted April 8 Since this rewrite is classless, the equivalent of a class is skill is a Tag Skill (think fallout). You pick seven skills to be tag skills, and can pay 3 points each from the skill to make other skill tag skills, but can only make a skill a tag skill at character creation, make a skill a tag skill does not automaticaly add ranks For skills 1 point buys 1 rank for a regular skill or 2 ranks for a tag skill. The guidelines also show point cost for other parts of the character, BAB, feats, Hit Dice. Keep in mind that All Weapon feats have been replaced by skills, every single weapon is its own skill and attack bonus with that weapon is(skill mod - 4) and weapon synergies can be applied (Upto GM to define synergies). A melee weapon has STR as its key ability, a ranged weapon has Dex. I also posted a list of feats outside of the D20 books for use. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Draco Cyberneticus Posted April 8 Clone Share Posted April 8 Thanks for working on this, part of the point of this game is to adjust my write up to be used by others, seeing where I am unclear helps. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
LDDragon Posted April 9 Author Clone Share Posted April 9 (edited) Cool, thanks! What is the maximum number of ranks in a skill? Oh I see now. Max Skill ranks = Lvl + 1 (double for tag skills). Also, given that weapons have their own skills, I assume they can also be selected from the initial tag skills and/or 3 points spent to make them a tag skill? Initial thoughts for Tag skills, might change this later. Craft (Mechanical) Diplomacy Repair Sense Motive Survival Treat Injury Tumble 76 points from before. minus 14 to put each of the tag skills at 4 ranks, since 7 x 2, and each time put a point into tag skill it gives 2 ranks. = 62 points. Starting occupation d20 Resources - Starting Occupation - Adventurer Choose treat injury and survival as the skills. Both already tag skills, so +1 on checks with those. Bonus feat Brawl d20 Resources - Feats - Brawl Wealth Bonus Increase: +1. Not sure if that is relevent here. Remove Weapon Proficiencies. Each weapon has a skill. Does this mean exotic weapon proficiency feat no longer needed for exotic weapons, just treat as any normal skill instead? Edited April 10 by LDDragon (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
LDDragon Posted April 10 Author Clone Share Posted April 10 (edited) 62 points left. Buy saves What is the maximum they can be bought to? Will assume 1 for now. Spend 3 to get +1 in each of the three saves. = 59 points left. Will come back to traits. Buy first hit die. Looks like fist, assume that was just a typo. d12 hit die. 59 points Spend 4 to get d12. = 55 points left. Buy defense What is the maximum? Will assume 1. 55 points Spend 3 to get +1 = 52 points left. Speak, read and write English. Weapon skills For each one, 5 points spent = 3 points to make tag skill, 2 points to bring it to 4 ranks. Unarmed. Three-section staff, exotic weapon. Katana, exotic weapon. Spear, archaic weapon. Longsword, archaic weapon. Rapier, archaic weapon. Club, simple weapon. 52 points 35 points spent = 17 points left. Edited April 10 by LDDragon (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
LDDragon Posted April 10 Author Clone Share Posted April 10 4 feats Two-Weapon Fighting Toughness Track Trustworthy Hmm, just saw up top in character cretion it says Max Skill ranks = Lvl + 1 (double for tag skills) but at the bottom it says Max Skill ranks = Lvl for Non-Tag, Lvl x 2 for Tag. {Needs much Playtesting} Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Draco Cyberneticus Posted April 10 Clone Share Posted April 10 (edited) Looks like you are doing this correctly. I haven't set maximums because buying heavily in on area can leave you short in others. If you would like to for flavor, you may rename Unarmed as a Martial Art (e.g. Karate, Aikido, Tai Chi, Boxing, ect.) and you are correct weapon skills are available for tagging, and the simple, martial, exotic weapons labels are meaningless. Looks like a monk type character. When you finalize the build, what kind of cellphone (Flip or Smart, Apple or Android) and if smart a few apps that may be on the phone. Once we finish your character, I will use these post to edit the framework for clarity. Edited April 10 by Draco Cyberneticus (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
LDDragon Posted April 10 Author Clone Share Posted April 10 (edited) Ok amalgamating into one post. Still need a name and appearance etc for him. Equipment Business trousers Underwear Undershirt T shirt Long sleeve shirt Socks Sneakers 3 Bandaids in pocket. Cell phone, Android phone. Apps on it include Whatsapp, Messenger, Call+ Message+, Skype, Google Play, Xodo docs. Wallet, contains $172 cash, 2 bank cards, library card, drivers licence, business card House Keys Car key Sansetsukon. Was practicing with it when he got transported. Str 16 = 9 + 7 points Dex 16 = 9 + 7 points Con 14 = 7 + 7 points Int 12 = 9 + 3 points Wis 12 Cha 10 Starting occupation, adventurer Choose treat injury and survival as the skills. Both already tag skills, so +1 on checks with those. Bonus feat Brawl Craft (Mechanical) 4 ranks Diplomacy 4 ranks Repair 4 ranks Sense Motive 4 ranks Survival 4 ranks Treat Injury 4 ranks Tumble 4 ranks Unarmed 4 ranks Three-section staff 4 ranks Katana 4 ranks Spear 4 ranks Longsword 4 ranks Rapier 4 ranks Club 4 ranks Two-Weapon Fighting Toughness Track Trustworthy Will +1 Reflex +1 Fortitude +1 Defense +1 17 points left. EDIT Thinking of spending the last 17 points... 3 to tag knowledge arcane lore, then 2 points to put it at 4 ranks. 12 points to buy three more +1s to defense. So knowledge arcane lore 4 ranks. defense total +4. 0 points left. Edited April 10 by LDDragon (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Draco Cyberneticus Posted April 11 Clone Share Posted April 11 Switch Arcane Lore to Occult Studies, because the arcane lore of the game world would not be studyable until you are in the game world but Occult Studies would be a synergistic similar field of study. Spending all points will leave you with no action points till at least level 2 remember, but that is up to you. Sansetsukon is the proper name of a three-section staff, and maybe the art of wielding, it as far I can find with quick research, not an unarmed martial art. Would prefer an unarmed art, or at least one that is both unarmed and armed for flavoring unarmed skill as weapons are there own skills. Looking good otherwise. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
LDDragon Posted April 12 Author Clone Share Posted April 12 Thanks for the info. Will name the unarmed skill as kung fu, if that is okay. Switching arcane lore to occult studies, 4 ranks in it. Will chance not having action points and see how things go. Meant to list three section staff as part of his equipment if that is okay, forgot that in d20 modern it was called three section staff and not sansetsukon. All good if not allowed though, can do without it. 😃 Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Draco Cyberneticus Posted April 12 Clone Share Posted April 12 Is fine since, you specified you were practicing when transported. The kind that screws together to make one staff or not? Also don't forget your 2 free ranks in a craft or profession skill appropiate to your backstory. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
LDDragon Posted April 13 Author Clone Share Posted April 13 Yep, the type that screws together to make one staff. 😀 Cool, profession martial arts instructor. 2 free ranks in that. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
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