Ryfte Posted April 22 Clone Share Posted April 22 (edited) Garrett Alexander Cook Race: Human - Size: Medium - Ability Scores: +2 to one ability score of your choice (Cha chosen) - Speed: 6 squares - Bonus Feat: ??? - Bonus Skill: ??? - Human Defense Bonus: Gain +1 racial bonus to Fortitude, Reflex and Will - Languages: ??? Ability Scores detailsStr 08 (0pts) Con 10 + 3 (3pts) + 1 (Lvl 4) Dex 10 + 6 (9pts) Int 10 + 1 (1pts) Wis 10 Cha 10 +6 (9pts) + 2 (human) + 1 (Lvl 4) Str Con Dex Int Wis Cha 11 14 16 10 08 19 +0 +2 +3 +0 -1 +4 Class: Storm Sorcerer 6 - Hit Points: Start with 12 + Constitution score = 26 +5/5 levels = 51 Hit Points total - Bonuses to Defenses: +2 to Will - Healing Surges per day: 6 + Constitution modifier = 8 Healing Surges - Armor Proficiencies: Cloth - Weapon Proficiencies: Simple melee, Simple ranged - Implements: Daggers, Staves Class Skills: +05 Arcana (Int) T +07 Athletics (Str) T +04 Bluff (Cha) U +04 Diplomacy (Cha) U -01 Dungeoneering (Wis) U +07 Endurance (Con) T +00 History (Int) U -01 Insight (Wis) U +04 Intimidate (Cha) U +04 Nature (Wis) T Class Features: - Spell Source: Storm Magic -- Storm Power: Bonus to damage rolls of arcane powers equal to your Dex Mod, +2 at 11th, and +4 at 21st. -- Storm Soul: Resist 5 thunder and 5 lightnining. Improves to 10 each at 11th and 15 at 21st. Your arcane powers ignore targets' resistance to those damage types up to the amount of your resistance. -- Storm's Embrace: When rolling a natural 20 on an attack roll for an arcane power you can push the target 1 square and then fly a number of squares equal to 1 + your Dexterity modifier after applying the attack's other effects. Powers (3AW/2E/2D/2U): Lightning StrikeSorcerer Attack 1 Lightning strikes your foe and then ricochets to another enemy. At-Will - Arcane, Implement, Lightning Standard Action - Ranged 10 Target: One creature Attack: Charisma vs. Reflex Hit: 1d8 + Cha modifier lightning damage. A creature of your choice other than the target within 10 squares of the primary target takes lightning damage equal to your Dexterity modifier. Level 21: 2d8 + Cha modifier lightning damage. Storm Magic: You can apply your Storm Power bonus to only one of the targets, not both. - ??? (<type><lvl>, <source>): ??? - ??? (<type><lvl>, <source>): ??? - ??? (<type><lvl>, <source>): ??? - ??? (<type><lvl>, <source>): ??? - ??? (<type><lvl>, <source>): ??? Theme: Windlord (HoEC) - Your origin becomes elemental. For the purpose of effects relating to creature origin, you are considered to be an elemental. - Add Primordial to the languages you can read, write, and speak. - +2 power bonus to Athletics and Perception checks. - Gain the Wind Fury Assault encounter power. Feats: - Tempest Magic (Lvl 1, AP): When you use an arcane power that has the lightning or thunder keyword you gain a +1 feat bonus to damage rolls (+2 while you are bloodied). This increases to a +2/+4 at 11th level and +3/+6 at 21st levels. - Mark of Storm [Dragonmark] (Lvl 1, Human Bonus Feat, ECS): Slide enemies 1 square when hit with your lightning or thunder powers. Gain a +1 bonus to your speed when flying. You can master and perform the Endure Elements, Enhance Vessel, Summon Winds, and Water Walk rituals as if you had the Ritual Caster feat. - Staff Expertise (Lvl 2): You gain a +1 feat bonus to the attack rolls of implement powers and weapon powers that you use with a staff. This increases to +2 at 11th level and +3 at 21st level. When making a ranged or area attack with a staff as an implement you don't provoke opportunity attacks and when you make a melee weapon attack with a staff the reach for that attack increases by 1. - Superior Implement Training: Quickbeam Staff (Lvl 4, PHB3): You can use a single superior implement of your choice. You can take this feat more than once and select a different superior implement each time. - ??? (Lvl 6): ??? Equipment: 1800 gp to spend -1 level 5 item WIP -1 level 6 item WIP -1 level 7 item WIP - Adventurer's kit (15 gp, 33 lbs.): Contains a backpack (empty), bedroll, flint and steel, belt pouch (empty), trail rations (10 days), hempen rope (50 ft), sunrods (2) and waterskin. - Quickbeam Staff (15 gp, 4 lbs.): Energized (Thunder): +2 damage, Forceful: +1 to slide distance Age: 34 Alignment: Unaligned Sin: Wrath - Doesn't just get even, goes WAY too far! Anger / temper issues and a "stormy" personality. Supreme Curse: WIP - Glowy lightning and thunder aura/effect/touch? "non-damaging" but disruptive? Breaks objects? Penalty to Stealth checks? Bonus to Intimidate checks? Base: ??? Appearance: ??? Personality: ??? - Dislikes enclosed places, dungeons, underground areas, caverns, etc. Prefers open areas, mountains, plains, etc. Loves to climb to the highest places he can find. Loves storms and wind. Background: ??? Edited April 26 by Ryfte (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
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