wapsii Posted April 27 Clone Share Posted April 27 (edited) Crimson Millerson Hit Points 51/51 Bloodies: 25 Healing Surge: 12 Str 11 Con 14 Dex 15 Int 12 Wis 19 Cha 8 Defense AC 22 Fort 18 Ref 19 Will 21 Race Features: bonus At- Will power, Bonus Feat, Bonus Skill, +1 Fort, Reflex, Will Class Features: Primal Predator, Ritual Casting, Wild Shape, Implements, +1 Reflex & Will, Balance of Nature Feats: Enraged Boar, Totem Focus, Primal Fury, Impending Victory Stat Block [url=http://www.myth-weavers.com/sheet.html#id=1179780][size=4][B]Crimsonbeard Millerson[/B][/size][/url], Human Druid- Primal Predator [B]Init[/B] +9 [B]HP[/B] 51/51 [B]Bloodied[/B] 25 [B]Healing Surge[/B] 12 ( used /8) [B]AC[/B] 22 [B]Fort[/B] 18 [B]Reflex[/B] 19 [B]Will[/B] 21 [B]Speed[/B] 7 [B]Str[/B] 11 (0) [B]Con[/B] 14 (+2) [B]Dex[/B] 15 (+2) [B]Int[/B] 12 (+1) [B]Wis[/B] 19 (+4) [B]Cha[/B] 8 (-1) [OOC='[color=green]Wild Shape[/color]'][B][color=green]Wild Shape[/color][/B] At Will- Polymorph, Primal Minor Action (special) Change fro Humanoid form to beast for or vice versa. When change from Beast form back to human shift 1 square. While in beast form can't use attack, utility or feat powers that lack beast form keyword though can sustain such power. Beast form is same size, equipment becomes part of beast form, but drop anything holding , except implements you can use. Continue to gain benefits of equipment you wear. [/OOC], [OOC='[color=green]Pounce[/color]'][B][color=green]Pounce[/color][/B] At-Will- Best form, Implement, Primal Standard Action Melee touch Target: one creature Attack: Wis vs Reflex Hit: 1d8+Wis (5)- grants combat advantage to next creature that attacks it EONT Special: When charging , you can use this power in place of a melee basic attack[/OOC], [OOC='[color=green]Savage Rend[/color]'][B][color=green]Savage Rend[/color][/B] At-Will Beast Form, Implement, Primal Standard Action Melee touch Attack: Wis vs Reflex Hit 1d8+W (5)- slide target 1 square Special: power can be used as basic melee attack[/OOC], [OOC='[color=green]Flame Seed[/color]'][B][color=green]Flame Seed[/color][/B] At Will Fire, Implement, primal, zone Standard action Ranged 10 Target: one creature Attack: Wis Vs Reflex Hit: 1d6 fire and squares adjacent to target become fiery zone till EONT. Any enemy that enters or starts there takes Wis (5) damage.[/OOC], [OOC='[color=green]Thorn Whip[/color]'][B][color=green]Thorn Whip[/color][/B] At-Will Implement, Primal Standard Action Ranged 10 Target: one creature Attack: Wis vs Fort Hit: 1d8+W (5) and pull target 2 squares.[/OOC], [OOC='[color=red]Darting Bite[/color]'][B][color=red]Darting Bite[/color][/B] Encounter Beast form, Implement, Primal Standard action Melee- touch target: one or two creatures Attack: Wis vs Reflex hit: 1d10+W (5), if at least one attack hits can shift squares = Dex (3)[/OOC], [OOC='Savange Frenzy'][B]Savange Frenzy[/B] Daily- Beast form, implement, Primal Standard Action Close burst 1 Target: each enemy you can see in burst Attack: Wis vs Reflex hit: 1d6 + W (5) - target dazed and slowed (save ends both) Miss: half damage and slowed EONT[/OOC], [OOC='Fleet Persuit'][B]Fleet Persuit[/B] Daily- Beast form, Primal Minor Action Personal Effect: Until end of encounter, gain a power bonus to you speed while you are in beast form equal to you Dex modifier (3)[/OOC], [OOC='[color=red]Predatory's Flurry[/color]'][B][color=red]Predatory's Flurry[/color][/B] Encounter- Best Form, Implement, Primal Standard Action Melee- touch Primary Target: one creature Primary Attack: Wisdom vs Reflex Hit: 1d6 + Wis (5) and the primary target is dazed UEoNT Effect: you shift Dex (3) squared and them make a secondary attack. Secondary Target: One creature other than the primary target Secondary Attack:Wisdom vs Reflex Hit 1d6+ Wis (5) and the secondary target is dazed UEoNT[/OOC], [OOC='Roar of Terror'][B]Roar of Terror[/B] Daily- Beast Form, Feat,Implement, Primal, Psychic Standard Action Close burst 5 Target: Each creature in blast Attack: Wis vs Will Hit 2d6+Wis (5) and the target is dazed, save ends Miss: half damage and the target is dazed UEoNT[/OOC], [OOC='Animal Messenger'][B]Animal Messenger[/B] Once per day can use Animal Messenger without expending components.[/OOC], [OOC='Enduring Beast Armor'][B]Enduring Beast Armor[/B] While you are in beast form you regain 2 additional hit points whenever you spend a healing surge. Power- Daily- Healing) minor action- you spend a healing surge. [/OOC], [OOC='Autumn Harvest Totem'][B]Autumn Harvest Totem[/B] Enhancement: Attack rolls and damage rolls Critical 1d6 per plus, 1d10 against bloodied. Attacks made though this totem deal extra damage 2 against bloodied creatures [/OOC], [OOC='[color=red]Camouflage Cloak[/color]'][B][color=red]Camouflage Cloak[/color][/B] Encounter, Primal Minor Action range 5 Target: you or ally Effect: The target becomes invisible until he or she moves or UEONT[/OOC], [OOC='Autumn Harvest Totem +2'][B]Autumn Harvest Totem +2[/B] Critical =2d6 or 2d10 against bloodied Property- does +2 extra damage against bloodied.[/OOC], [OOC='Endruing Beast Hide Armor +2'][B]Endruing Beast Hide Armor +2[/B] Armor: hide Enhancement: AC Property While in beast form regain 2 hit points whenever you spend a healing surge Power(Daily)+ Healing) minor actin. You spend a healing surge.[/OOC], 'Amulet of protection +2', [OOC='[color=green]Acrobat boots[/color]'][B][color=green]Acrobat boots[/color][/B] +1 check on acrobatics Power (at will) minor action- stand up from prone[/OOC] [B]Notes[/B] +1 hit, 1d6+2 damage on charge; +1 to attacks with primal power against bloodied +1 to attacks with at will power against bloodied +2 damage with basic melee attack +1 to attack with Totem Sin: Gluttony Curse: Everyday an appendage changes to take a beast form or an aspect of a beast manifests, be it feathers or tail or mane. At the start of the week he reverts back to his true form for a day. Favorite place of the guild: Walled garden that he attends and retreats to if his appearance changes too much. Half of the garden is taken up with raised beds where vegetables and herb are grown. A third s of the garden is seating area under an oak tree. There is also a small shack where tools and supplies are kept and also where Crimson sometimes sleeps. Edited April 27 by wapsii (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
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