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Crimsonbeard Millerson - Human Druid


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Crimson Millerson

Hit Points 51/51 Bloodies: 25 Healing Surge: 12

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Str 11

Con 14

Dex 15

Int 12

Wis 19

Cha 8

Defense

AC 22

Fort 18

Ref 19

Will 21

Race Features: bonus At- Will power, Bonus Feat, Bonus Skill, +1 Fort, Reflex, Will

Class Features: Primal Predator, Ritual Casting, Wild Shape, Implements, +1 Reflex & Will, Balance of Nature

Feats: Enraged Boar, Totem Focus, Primal Fury, Impending Victory

Stat Block

[url=http://www.myth-weavers.com/sheet.html#id=1179780][size=4][B]Crimsonbeard Millerson[/B][/size][/url], Human Druid- Primal Predator
[B]Init[/B] +9 [B]HP[/B] 51/51 [B]Bloodied[/B] 25 [B]Healing Surge[/B] 12 ( used /8)
[B]AC[/B] 22 [B]Fort[/B] 18 [B]Reflex[/B] 19 [B]Will[/B] 21 [B]Speed[/B] 7
[B]Str[/B] 11 (0)  [B]Con[/B] 14 (+2)  [B]Dex[/B] 15 (+2)  [B]Int[/B] 12 (+1)  [B]Wis[/B] 19 (+4)  [B]Cha[/B] 8 (-1)
[OOC='[color=green]Wild Shape[/color]'][B][color=green]Wild Shape[/color][/B]
At Will- Polymorph, Primal
Minor Action (special)
Change fro Humanoid form to beast for or vice versa. When change from Beast form back to human shift 1 square. While in beast form can't use attack, utility or feat powers that lack beast form keyword though can sustain such power.
Beast form is same size, equipment becomes part of beast form, but drop anything holding , except implements you can use. Continue to gain benefits of equipment you wear.
[/OOC], [OOC='[color=green]Pounce[/color]'][B][color=green]Pounce[/color][/B]
At-Will- Best form, Implement, Primal
Standard Action  Melee touch
Target: one creature
Attack: Wis vs Reflex
Hit: 1d8+Wis (5)- grants combat advantage to next creature that attacks it EONT
Special: When charging , you can use this power in place of a melee basic attack[/OOC], [OOC='[color=green]Savage Rend[/color]'][B][color=green]Savage Rend[/color][/B]
At-Will Beast Form, Implement, Primal
Standard Action  Melee touch
Attack: Wis vs Reflex
Hit 1d8+W (5)- slide target 1 square
Special: power can be used as basic melee attack[/OOC], [OOC='[color=green]Flame Seed[/color]'][B][color=green]Flame Seed[/color][/B]
At Will Fire, Implement, primal, zone
Standard action Ranged 10
Target: one creature
Attack: Wis Vs Reflex
Hit: 1d6 fire and squares adjacent to target become fiery zone till EONT. Any enemy that enters or starts there takes Wis (5) damage.[/OOC], [OOC='[color=green]Thorn Whip[/color]'][B][color=green]Thorn Whip[/color][/B]
At-Will Implement, Primal
Standard Action Ranged 10
Target: one creature
Attack: Wis vs Fort
Hit: 1d8+W (5) and pull target 2 squares.[/OOC], [OOC='[color=red]Darting Bite[/color]'][B][color=red]Darting Bite[/color][/B]
Encounter  Beast form, Implement, Primal
Standard action Melee- touch
target: one or two creatures
Attack:  Wis vs Reflex
hit: 1d10+W (5), if at least one attack hits can shift squares = Dex (3)[/OOC], [OOC='Savange Frenzy'][B]Savange Frenzy[/B]
Daily- Beast form, implement, Primal
Standard Action Close burst 1
Target: each enemy you can see in burst
Attack: Wis vs Reflex
hit: 1d6 + W (5) - target dazed and slowed (save ends both)
Miss: half damage and slowed EONT[/OOC], [OOC='Fleet Persuit'][B]Fleet Persuit[/B]
Daily- Beast form, Primal
Minor Action  Personal
Effect: Until end of encounter, gain a power bonus to you  speed while you are in beast form equal to you Dex modifier (3)[/OOC], [OOC='[color=red]Predatory's Flurry[/color]'][B][color=red]Predatory's Flurry[/color][/B]
Encounter- Best Form, Implement, Primal
Standard Action  Melee- touch
Primary Target: one creature
Primary Attack: Wisdom vs Reflex
Hit: 1d6 + Wis (5) and the primary target is dazed UEoNT
Effect: you shift Dex (3) squared and them make a secondary attack.
Secondary Target: One creature other than the primary target
Secondary Attack:Wisdom vs Reflex
Hit 1d6+ Wis (5) and the secondary target is dazed UEoNT[/OOC], [OOC='Roar of Terror'][B]Roar of Terror[/B]
Daily- Beast Form, Feat,Implement, Primal, Psychic
Standard Action  Close burst 5
Target: Each creature in blast
Attack: Wis vs Will
Hit 2d6+Wis (5) and the target is dazed, save ends
Miss: half damage and the target is dazed UEoNT[/OOC], [OOC='Animal Messenger'][B]Animal Messenger[/B]
Once per day can use Animal Messenger without expending components.[/OOC], [OOC='Enduring Beast Armor'][B]Enduring Beast Armor[/B]
While you are in beast form you regain 2 additional hit points whenever you spend a healing surge.
Power- Daily- Healing) minor action- you spend a healing surge. [/OOC], [OOC='Autumn Harvest Totem'][B]Autumn Harvest Totem[/B]
Enhancement: Attack rolls and damage rolls
Critical 1d6 per plus, 1d10 against bloodied.
Attacks made though this totem deal extra damage 2 against bloodied creatures [/OOC], [OOC='[color=red]Camouflage Cloak[/color]'][B][color=red]Camouflage Cloak[/color][/B]
Encounter, Primal
Minor Action  range 5
Target: you or ally
Effect: The target becomes invisible until he or she moves or  UEONT[/OOC], [OOC='Autumn Harvest Totem +2'][B]Autumn Harvest Totem +2[/B]
Critical =2d6 or 2d10 against bloodied
Property- does +2 extra damage against bloodied.[/OOC], [OOC='Endruing Beast Hide Armor +2'][B]Endruing Beast Hide Armor +2[/B]
Armor: hide
Enhancement: AC
Property While in beast form regain 2 hit points whenever you spend a healing surge
Power(Daily)+ Healing) minor actin. You spend a healing surge.[/OOC], 'Amulet of protection +2', [OOC='[color=green]Acrobat boots[/color]'][B][color=green]Acrobat boots[/color][/B]
+1 check on acrobatics
Power (at will) minor action- stand up from prone[/OOC]
[B]Notes[/B] +1 hit, 1d6+2 damage on charge;
+1 to attacks with primal power against bloodied
+1 to attacks with at will power against bloodied
+2 damage with basic melee attack
+1 to attack with Totem

 

 

Sin: Gluttony

Curse: Everyday an appendage changes to take a beast form or an aspect of a beast manifests, be it feathers or tail or mane. At the start of the week he reverts back to his true form for a day.

 

Favorite place of the guild: Walled garden that he attends and retreats to if his appearance changes too much. Half of the garden is taken up with raised beds where vegetables and herb are grown. A third s of the garden is seating area under an oak tree. There is also a small shack where tools and supplies are kept and also where Crimson sometimes sleeps.

Edited by wapsii (see edit history)
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