Jump to content

wapsii

Members
  • Posts

    70
  • Joined

  • Last visited

6 Followers

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Can magic items be purchased, if so what are the costs? Are 1st level hit points being rolled? Will mounts be useful? What are the rules and prices for hirelings?
  2. Str 15 +1 Hit, damage and force doors Dex 15 -1 AC +1 Missile attack +1 initiative Con 12 Int 12 Wis 9 Cha 9
  3. I am not sure by what you mean by method VI from AD&D 1e. The 1e PHB refers to the DMG and the 1979 DMG only has 4 methods of generating characters. The 2e PHB does have 6 methods. Also will Labyrinth Lord rules be compatible or do we need a copy of the pdf?
  4. Paladin HP 7/7 AC 4 S 16 D 8 C 15 I 10 W 14 Ch 17 Roland rushes into the room as Fang barks.
  5. Paladin HP 7/7 AC 4 S 16 D 8 C 15 I 10 W 14 Ch 17 "There is no need for a coin toss, you may keep the ring. I don't need to flaunt my ability with wealth or trinkets. Besides you were the one to discover the beast and draw first blood. I merely finished it off." Roland replies
  6. Paladin HP 7/7 AC 4 S 16 D 8 C 15 I 10 W 14 Ch 17 Roland rushes to defend Muad'Dib, using both hands to swing the sword.
  7. Half-Orc Artificer half-orc Artificer 2 lawful AC HP 17 Speed 30ft Str 14 (2) Dex 10 (0) Con 15 (2) Wis 10 (0) Int 17 (3) Cha 8 (-1) Attacks Battleaxe +4 1d8+2 Longbow +3 1d8+1 Trident +4 1d6+2 Darkvision: see in dim light within 60' and in darkness as if dim light. Menacing: you gain proficiency in the intimidation. Relentless Endurance: When reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can't use this feature again until you finish a long rest. Savage Attack: When score critical hit with a melee weapon attack, you can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit Ship's Passage: When you need to, you can secure free passage on a sailing ship for yourself and your adventuring companions. Magical Tinkering: Can invest a spark of magic into mundane objects. To use must have thieves' tools or artisan tools in hand. You then touch a tiny nonmagical item and give it one of the following magical properties of your choice -The object sheds bright light in a 5-foot radious and dim light for an additional 5 feet. -Whenever tapped by a creature, the object emits a recorded message that can be heard up to 10 feet away. You utter the message when you bestow this property on the object, and the recording can be no mare than 6 seconds long. -The object continuously emits your choice of an odor or a nonverbal sound (wind, waves, chirping or the like). The chosen phenomenon is perceivable up to 10 feet away. - A static visual effect appears on one of the object's surfaces. This effect can be a picture, up to 25 words of text, lines and shapes, or a mixture of these elements, as you like. The chosen property lasts indefinitely. As an action, you can touch the object and end the property early. You can bestow magic on multiple objects, touching one object each time you use this feature, though a single object can only bear one property at a time. The maximum number of objects you can affect with this feature at one time is equal to your Intelligence mod. If you exceed your maximum, the oldest property immediately ends, and then the new property applies Greybitt Harpax () () Lawful, Male half-orc Artificer HP: 17/17| HD:2/2 d8| Death Saves: [][][] [][][] | AC: 17 | Initiative: 0 | PP: 12 | Speed: 30 ft. | Spellcasting | Spell Slots Available 2/2 Stat Block half-orc Artificer (battle smith) 2 lawful AC 17 HP 17 Speed 30ft Str 14 (2) Dex 14 (2) Con 15 (2) Wis 11 (0) Int 17 (4) Cha 8 (-1) Attacks greatclub +5 1d8+3 Light crossbow +4 1d8+1 Belay PIn +4 1d6+2 Spear +4 1d6+2 Features & Traits DarkvisionSee in dim light within 60' and in darkness as if dim light. MenacingYou gain proficiency in the intimidation Relentless EnduranceWhen reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can't use this feature again until you finish a long rest. Savage AttackWhen score critical hit with a melee weapon attack, you can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit Ship's PassageWhen you need to, you can secure free passage on a sailing ship for yourself and your adventuring companions. Magical TinkeringCan invest a spark of magic into mundane objects. To use must have thieves' tools or artisan tools in hand. You then touch a tiny nonmagical item and give it one of the following magical properties of your choice -The object sheds bright light in a 5-foot radious and dim light for an additional 5 feet. -Whenever tapped by a creature, the object emits a recorded message that can be heard up to 10 feet away. You utter the message when you bestow this property on the object, and the recording can be no mare than 6 seconds long. -The object continuously emits your choice of an odor or a nonverbal sound (wind, waves, chirping or the like). The chosen phenomenon is perceivable up to 10 feet away. - A static visual effect appears on one of the object's surfaces. This effect can be a picture, up to 25 words of text, lines and shapes, or a mixture of these elements, as you like. The chosen property lasts indefinitely. As an action, you can touch the object and end the property early. You can bestow magic on multiple objects, touching one object each time you use this feature, though a single object can only bear one property at a time. The maximum number of objects you can affect with this feature at one time is equal to your Intelligence mod. If you exceed your maximum, the oldest property immediately ends, and then the new property applies. 1. skipping rock with light; 2. barnacle wrapped in seaweed that omits decaying; 3. carved stick with light SpellcastingYou must have a spellcasting focus- specifically thieves' tools or some kind of artisan's tool- in hand when you cast any spell with this spellcasting. Infuse ItemKnow 4 infusions, can infuse 2 items. Great Club ; Scale Armor Spells Cantrips: Green-Flamed blade; Sword burst 1st: Cure wounds,Detect Magic(ritual) Faerie fire, Grease
  8. Half-Orc Artificer half-orc Artificer 2 lawful AC HP 17 Speed 30ft Str 14 (2) Dex 10 (0) Con 15 (2) Wis 10 (0) Int 17 (3) Cha 8 (-1) Attacks Battleaxe +4 1d8+2 Longbow +3 1d8+1 Trident +4 1d6+2 Darkvision: see in dim light within 60' and in darkness as if dim light. Menacing: you gain proficiency in the intimidation. Relentless Endurance: When reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can't use this feature again until you finish a long rest. Savage Attack: When score critical hit with a melee weapon attack, you can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit Ship's Passage: When you need to, you can secure free passage on a sailing ship for yourself and your adventuring companions. Magical Tinkering: Can invest a spark of magic into mundane objects. To use must have thieves' tools or artisan tools in hand. You then touch a tiny nonmagical item and give it one of the following magical properties of your choice -The object sheds bright light in a 5-foot radious and dim light for an additional 5 feet. -Whenever tapped by a creature, the object emits a recorded message that can be heard up to 10 feet away. You utter the message when you bestow this property on the object, and the recording can be no mare than 6 seconds long. -The object continuously emits your choice of an odor or a nonverbal sound (wind, waves, chirping or the like). The chosen phenomenon is perceivable up to 10 feet away. - A static visual effect appears on one of the object's surfaces. This effect can be a picture, up to 25 words of text, lines and shapes, or a mixture of these elements, as you like. The chosen property lasts indefinitely. As an action, you can touch the object and end the property early. You can bestow magic on multiple objects, touching one object each time you use this feature, though a single object can only bear one property at a time. The maximum number of objects you can affect with this feature at one time is equal to your Intelligence mod. If you exceed your maximum, the oldest property immediately ends, and then the new property applies Greybitt Harpax () () Lawful, Male half-orc Artificer HP: 17/17| HD:2/2 d8| Death Saves: [][][] [][][] | AC: 17 | Initiative: 0 | PP: 12 | Speed: 30 ft. | Spellcasting | Spell Slots Available 2/2 Stat Block half-orc Artificer (battle smith) 2 lawful AC 17 HP 17 Speed 30ft Str 14 (2) Dex 14 (2) Con 15 (2) Wis 11 (0) Int 17 (4) Cha 8 (-1) Attacks greatclub +5 1d8+3 Light crossbow +4 1d8+1 Belay PIn +4 1d6+2 Spear +4 1d6+2 Features & Traits DarkvisionSee in dim light within 60' and in darkness as if dim light. MenacingYou gain proficiency in the intimidation Relentless EnduranceWhen reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can't use this feature again until you finish a long rest. Savage AttackWhen score critical hit with a melee weapon attack, you can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit Ship's PassageWhen you need to, you can secure free passage on a sailing ship for yourself and your adventuring companions. Magical TinkeringCan invest a spark of magic into mundane objects. To use must have thieves' tools or artisan tools in hand. You then touch a tiny nonmagical item and give it one of the following magical properties of your choice -The object sheds bright light in a 5-foot radious and dim light for an additional 5 feet. -Whenever tapped by a creature, the object emits a recorded message that can be heard up to 10 feet away. You utter the message when you bestow this property on the object, and the recording can be no mare than 6 seconds long. -The object continuously emits your choice of an odor or a nonverbal sound (wind, waves, chirping or the like). The chosen phenomenon is perceivable up to 10 feet away. - A static visual effect appears on one of the object's surfaces. This effect can be a picture, up to 25 words of text, lines and shapes, or a mixture of these elements, as you like. The chosen property lasts indefinitely. As an action, you can touch the object and end the property early. You can bestow magic on multiple objects, touching one object each time you use this feature, though a single object can only bear one property at a time. The maximum number of objects you can affect with this feature at one time is equal to your Intelligence mod. If you exceed your maximum, the oldest property immediately ends, and then the new property applies. 1. skipping rock with light; 2. barnacle wrapped in seaweed that omits decaying; 3. carved stick with light SpellcastingYou must have a spellcasting focus- specifically thieves' tools or some kind of artisan's tool- in hand when you cast any spell with this spellcasting. Infuse ItemKnow 4 infusions, can infuse 2 items. Great Club ; Scale Armor Spells Cantrips: Green-Flamed blade; Sword burst 1st: Cure wounds,Detect Magic(ritual) Faerie fire, Grease
×
×
  • Create New...