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Greybitt Harpax Half-Orc Artificer


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Greybitt Harpax Half-Orc Artificer Adventure Log

9983b861f01669cb2409a8921c6275b8.jpg?forGreybitt Harpax
Adventure Log
half-orc Artificer 2 lawful

AC HP 17 Speed 30ft

Str 14 (2) Dex 10 (0) Con 15 (2) Wis 10 (0) Int 17 (3) Cha 8 (-1)

Attacks
Battleaxe +4 1d8+2
Longbow +3 1d8+1
Trident +4 1d6+2

Darkvision: see in dim light within 60' and in darkness as if dim light.
Menacing: you gain proficiency in the intimidation.
Relentless Endurance: When reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can't use this feature again until you finish a long rest.
Savage Attack: When score critical hit with a melee weapon attack, you can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit
Ship's Passage: When you need to, you can secure free passage on a sailing ship for yourself and your adventuring companions.
Magical Tinkering: Can invest a spark of magic into mundane objects. To use must have thieves' tools or artisan tools in hand. You then touch a tiny nonmagical item and give it one of the following magical properties of your choice
-The object sheds bright light in a 5-foot radious and dim light for an additional 5 feet.
-Whenever tapped by a creature, the object emits a recorded message that can be heard up to 10 feet away. You utter the message when you bestow this property on the object, and the recording can be no mare than 6 seconds long.
-The object continuously emits your choice of an odor or a nonverbal sound (wind, waves, chirping or the like). The chosen phenomenon is perceivable up to 10 feet away.
- A static visual effect appears on one of the object's surfaces. This effect can be a picture, up to 25 words of text, lines and shapes, or a mixture of these elements, as you like.
The chosen property lasts indefinitely. As an action, you can touch the object and end the property early. You can bestow magic on multiple objects, touching one object each time you use this feature, though a single object can only bear one property at a time. The maximum number of objects you can affect with this feature at one time is equal to your Intelligence mod. If you exceed your maximum, the oldest property immediately ends, and then the new property applies

 


spacer.pngGreybitt Harpax (Character Sheet) (AL Logsheet)
Lawful, Male half-orc Artificer
HP: 17/17| HD:2/2 d8| Death Saves: [][][] [][][] | AC: 17 | Initiative: 0 | PP: 12 | Speed: 30 ft. |
Spellcasting | Spell Slots Available 2/2

Stat Block

Greybitt Harpax
half-orc Artificer (battle smith) 2 lawful

AC 17 HP 17 Speed 30ft

Str 14 (2) Dex 14 (2) Con 15 (2) Wis 11 (0) Int 17 (4) Cha 8 (-1)

Attacks
greatclub +5 1d8+3
Light crossbow +4 1d8+1
Belay PIn +4 1d6+2
Spear +4 1d6+2

 

Features & Traits

DarkvisionSee in dim light within 60' and in darkness as if dim light.

MenacingYou gain proficiency in the intimidation

Relentless EnduranceWhen reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can't use this feature again until you finish a long rest.

Savage AttackWhen score critical hit with a melee weapon attack, you can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit

Ship's PassageWhen you need to, you can secure free passage on a sailing ship for yourself and your adventuring companions.

Magical TinkeringCan invest a spark of magic into mundane objects. To use must have thieves' tools or artisan tools in hand. You then touch a tiny nonmagical item and give it one of the following magical properties of your choice
-The object sheds bright light in a 5-foot radious and dim light for an additional 5 feet.
-Whenever tapped by a creature, the object emits a recorded message that can be heard up to 10 feet away. You utter the message when you bestow this property on the object, and the recording can be no mare than 6 seconds long.
-The object continuously emits your choice of an odor or a nonverbal sound (wind, waves, chirping or the like). The chosen phenomenon is perceivable up to 10 feet away.
- A static visual effect appears on one of the object's surfaces. This effect can be a picture, up to 25 words of text, lines and shapes, or a mixture of these elements, as you like.
The chosen property lasts indefinitely. As an action, you can touch the object and end the property early. You can bestow magic on multiple objects, touching one object each time you use this feature, though a single object can only bear one property at a time. The maximum number of objects you can affect with this feature at one time is equal to your Intelligence mod. If you exceed your maximum, the oldest property immediately ends, and then the new property applies.
1. skipping rock with light; 2. barnacle wrapped in seaweed that omits decaying; 3. carved stick with light

SpellcastingYou must have a spellcasting focus- specifically thieves' tools or some kind of artisan's tool- in hand when you cast any spell with this spellcasting.

Infuse ItemKnow 4 infusions, can infuse 2 items. Great Club ; Scale Armor

Spells

Cantrips: Green-Flamed blade; Sword burst

1st: Cure wounds,Detect Magic(ritual) Faerie fire, Grease

 
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