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Brech - Half-orc Blight Druid


Tachu

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Name: Brech
Race: Half-orc
Class: Blight Druid
Gender: Male
Alignment: LN
Campaign Trait: Robot Slayer

Background: What happens when the thing you swore to protect is mostly destroyed, do you give up on your quest or do you keep guarding what's left of it? The druids who roam the barren wastelands of Numeria chose the latter. Having failed to protect the environment around Starfall, these people have decided to keep what little is left of this area alive for generations. Brech was born under this group and was quickly trained in the druidic arts and in the disposal of their major enemies: The automatons that wreak havoc once they escape the cities. Having heard rumors about a dormant robot lying around, the leader of the group sends Brech on his first solo quest to Hajoth Hakados in order to gather information and dispose of any threats that he may find. He is told that Khonnir Baine, Torch's prominent wizard may have something to do with it, so locating and interrogating him is also desirable.

Berch is always accompanied by his armadillo familiar. A few years ago he found it injured after a battle and took care of it. The creature bonded with him and now they're inseparable.

Description: Brech is a short and stocky half-orc. He has a grenish skin and eyes, and a short shaggy black hair with a beard. His expression is usually serious, the long tusks that emerge from his mouth adding to a menacing look. The most distinguishable characteristic is a big tattoo of a crossed out tree on his uncovered back which is the mark of his clan. He wears mostly tattered clothes and worn out armor.

Personality: Serious and stoic, Brech is not a person who seems approachable, but is actually a very kind half-orc. He is mostly cooperative and obedient, his strong sense of duty fueling his actions. He believes that the structure and hierarchy of the clan is necesarry for survival. It must be mantained to balance out the chaos that's happening around him.

Starting Gold: 2d6(7)*10 = 70
Character Sheet: https://www.myth-weavers.com/sheet.html#id=2740289

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Edited by Tachu (see edit history)
Name
Gold
70
2d6*10 6,1
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Story-wise:

At the beginning of the campaign, Khonnir has not yet gone for his first expedition down into the Black Hill Caves, and therefore would not yet have brought up a robot.  Would there be a reason for Brech to be in Hajoth Hakados?

 

Mechanics-wise:

  • Background skills is in effect
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Thanks! I already edited the sheet to add the background skills.

 

Story wise: In that case, would it make sense that the leader of the druids heard about Khonnir recruiting people for the water sampling project and sent Brech? I think that the druids and Brech in particular would be very interested in seeing if there is any environmental impact. If that doesn't fit well with the story I can work in another motive.

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