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Mistakes Were Made


dhemon

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spacer.pngName : Theodore Sylfyr

Race : Human

Class : Druid (Saurian Shaman)

Role : Crowd Control/Summoning & Healing

 

Statblock

Theodore Sylfyr
Male Neutral Human Druid (Saurian Shaman), Level 1, Init 2, HP 10/10, Speed 30
AC 10, Touch 10, Flat-footed 10, CMD 10, Fort 4, Ref 2, Will 5, CMB 0, Base Attack Bonus 0   

Abilities Str 10, Dex 14, Con 14, Int 14, Wis 16, Cha 10
Condition None 

Personality

Cheerful and often friendly, Theodore usually tends toward being inquisitive in nature, something that's gotten him in no small amount of scrapes in the past. An odd combination of both paranoid and trusting, thanks to the insular nature of the Kellid tribe that helped raise him, he tends to give those he's working with an overabundance of belief while being suspicious of most everyone else. 

Despite his paranoid tendencies though, he does have a (mostly) good heart, seeking out knowledge not just for his own enrichment, but also to better the lives of others. Unfortunately, he does possess a rather questionable sense of humor, preferring puns and 'bad' jokes 

Background

A half-blooded Kellid from the Realm of the Mammoth Lords, Theo spent his youth in the settlement of Tolguth, growing up with constant exposure to the mighty nature of our saurian overlords dinosaurs that were rarely found in other parts of Golarion. His father, a Paladin of Iomedae who'd come to combat the demonic forces of the Worldwound raised Theo on tales of his journeys in the lands around the blighted land that used to be Sarkoris, often speaking of the mechanical wonders that could be found in the land of Numeria. Unfortunately for his father, as the Paladin often went out on patrol for signs of incursions, Theo's upbringing was mostly handled by his mother's slightly more barbaric relatives, and though the boy did tread the path of Divine Magics, he took to druidism rather than that of the clergy.

Though the overabundance of megafauna had a large impact on the direction his magic took, so too did his father's selfless nature, with the boy often seeking ways to help others. It was with this in mind that he set off to the lands of Numeria shortly after coming of age, seeking mechanical remnants that could be used for the betterment of society and to improve people's quality of life. At least, that's what he claimed, and his father's fantastical tales of the wonders in the star ravaged land certainly had nothing to do with it. Nope. Nothing at all. *cough*

Not long after arriving in Numeria, he made his way to the town of Torch, one of the few places not under the control of the Technic League, and started learning more about the area and local ruins. Intrigued by the water purifier, the druid sought out Khonnir Baine, hoping for the opportunity to inspect the Crowfeather Palace, or even work there/for him for a time, to come to better understand the advanced technology and how it could be used.

 

Edited by dhemon (see edit history)
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