Grendel Posted January 12, 2023 Clone Share Posted January 12, 2023 (edited) Post the character sheets in here. I don't have a good template, just make sure all the relevant information is presented: Statistics, Skills that have any ranks, Gear, weapons and armor, cyberware, life path information inlcuding known associates (such as former lovers, friends, contacts), background summary, and a description. A picture as well. Character Record Format Name: Species: Gender: Age: Handedness: STR/STA: --/-- DEX/RS: --/-- INT/LOG: --/-- PER/LDR: --/-- PS / IM: +X/ X Ranged: XX% (1/2 DEX +10% per level in weapon skill) Melee: XX% (1/2 DEX or STR, +10% per level in weapon skill) PSA: Skills: Wealth: Equipment: Edited May 3, 2023 by Grendel (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Draidden Posted May 9, 2023 Clone Share Posted May 9, 2023 (edited) Characters Name Kt'chk'ta Race Vrusk Sex / Age Male / 35 Handedness Ambidextrous Walking 15 m Running 35 m Hourly 6 km PHYSICAL DATA Strength / Stamina 30 / 30 Dexterity / Reaction Speed 65 / 65 Intuition / Logic 35 / 35 Personality / Leadership 45 / 45 Initiative Modifier +7 Punching Score +? MEDICAL RECORD Current Stamina: Other Injuries: WEAPONS Weapon Damage Basic #to hit PB S M L E Ammo Electro Stunner 4d10 or Stun 33% 0-5 11-15 - - - 10 shots/20 SEU clip Tangler Grenade 33% 0-5 6-10 11-15 16-25 26-50 1 ??% ??% ??% ??% ??% ??% ??% DEFENSES Suit: Screen: ENERGY RECORD PERSONAL FILE Racial Abilities: Comprehension +15% Ambidexterity Experience: Credits: Pay/Day: SKILLS MILITARY Skill Name Skill Level Beam WeaponsSuccess Rate = 1/2 Dex + skill Level (33%) 0 Gyrojet WeaponsSuccess Rate = 1/2 Dex + skill Level (33%) 0 Melee WeaponsSuccess Rate = 1/2 Dex + skill Level (33%) 0 Projectile WeaponsSuccess Rate = 1/2 Dex + skill Level (33%) 0 Thrown WeaponsSuccess Rate = 1/2 Dex + skill Level (33%) 0 DemolitionsSetting Charges: - Success Rate = 30% + skill level (30%) Defusing Charges: - Success Rate = 50% + skill level (50%) – skill level 0 Martial ArtsSuccess Rate: ½ Dex or ½ Str + skill level (33%) 0 TECHNOLOGICAL Skill Name Skill Level Computer SkillsOperating Computers - Success Rate = 100% + skill level (100%) - computer level Writing Programs - Success Rate: special Defeating Security - Success Rate: 60% + skill level (70%) - program level Bypassing Security - Success Rate: 30% + skill level (40%) - program level Displaying Information - Success Rate: 80% + skill level (90%) - computer level Manipulating Programs - Success Rete: 50% + skill level (60%) - program level Interfacing Computers - Success Rete: 30'% + skill level (40%) - computer level Repairing Computers - Success Rete: 40% + skill level (50%) 1 Robotic SkillsIdentification: - Success Rate = 100% + skill level (100%) - robot level Adding Equipment: - Success Rate = 100% Repairing Robots: SR: - Success Rate = 40% + skill level (40%) - robot level Activate/Deavtivate: - Success Rate = 100% Removing Security Locks: - Success Rate = 70% + skill level (70%) - robot level Listing Funtions: - Success Rate = 90% + skill level (90%) - robot level Altering Functions: - Success Rate = 60% + skill level (60%) - robot level Altering Mission: SR: - Success Rate = 50% + skill level (50%) - robot level 0 Technician SkillsOperating Machinery: - Success Rate = 50% + skill level (50%) Repairing Machinery: - Success Rate = 40% + skill level (40%) Detecting Alarms/Defenses: - Success Rate = 50% + skill level (50%) - alarm level Deactivating Alarms/Defenses: - Success Rate = 40% + skill level (40%) - alarm level Opening Locks: - Success Rate = 50% + skill level (50%) - lock level 0 BIOSOCIAL📓 Skill Name Skill Level Environmental SkillsAnalyzing Samples: - Success Rate = 50% + skill level (50%) Analyzing Ecosystems: - Success Rate = 30% + skill level (30%) Finding Directions: - Success Rate = 50% + skill level (50%) Survival: - Success Rate = 40% + skill level (40%) Making Tools/Weapons: - Success Rate: 100% if materials are available Tracking: - Success Rate = 30% + skill level (30%) Stealth: - Success Rate = 20% + skill level (20%) Concealment: - Success Rate = 10% + skill level (10%) Naming: - Success Rate = 100% 0 Medical SkillsAdministering Drugs: - Success Rate = 100% (100%) Diagnoses: - Success Rate = 60% + skill level (70%) First Aid: - Success Rate = 100% (100%) Minor Surgery: - Success Rate = 40% + skill level (50%) Major Surgery: - Success Rate = 20% + skill level (30%) Controlling Infection: - Success Rate = 50% + skill level (60%) Curing Diseases: - Success Rate = 40% + skill level (50%) Neutralizing Toxins: - Success Rate = 30% + skill level (40%) Activating Freeze Fields: - Success Rate = 30% + skill level (40%) 1 Psycho-Social SkillsEmpathy: - Success Rate = 10% + skill level (10%) Persuasion: - Success Rate = 10% + skill level (10%) Communication: - Success Rate = 40% + skill level (40%) Hypnosis: - Success Rate = 15% + skill level (15%) Psycho-Pathology: - Success Rate = 30% + skill level (30%) 0 BACKGROUND Kt'chk'ta grew up on Zik-kit. He was lucky because his skills led him towards medicine instead of mining. Most Vrusk are more than happy to live their lives fulfilling the status quo, living a boring life doing the same thing over and over. Kt'chk'ta was different. He wanted more in his life. He wanted some excitement and to travel and see other places. He knew he would never be able to afford to leave the planet if he only did his job at the medical facilities. So he used his skill with computers and managed to connect with the black market on his home planet. He used his computer skills and access to medical supplies to alter records and steel some medical supplies and sell them. He had just abut gathered enough money to afford to leave the planet when he was caught. Tried and sentenced to 10 years in prison, he was now on a prison transport headed off planet to another world. Not exactly how he wanted to see other worlds. EQUIPMENT Item Name Mass Cost Item Name Mass Cost 2 Boxes of Matches 2 Toxyrad Guages 2 All-weather Blankets 8 Liters of Water 2 First Aid Pacs 2 Pair Sungoggles 2 Chronocoms Stretch Coveralls 4 Pacs of Survival Rations (16 days) Polyvox 1 Tangler Grenade 2 Compasses 2 Life Jackets 20 Salt Pills 2 Pocket Tools 2 Flashlights 20 m of Rope Edited June 25, 2023 by Draidden (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Str/Sta 21 1d100 21 Dex/Reac 1 1d100 1 Int/Log 17 1d100 17 Per/Lead 27 1d100 27 Reroll dex 88 1d100 88 Link to comment Share on other sites More sharing options...
Malkavian Grin Posted May 9, 2023 Clone Share Posted May 9, 2023 PERSONNEL FILE Name: Kayla Nabil Race: Human Gender: Female Handed: Right Skin: Brown Pronouns: She/Her Age: 27 Height: 1.8m Weight: 68kg PHYSICAL DATA Strength / Stamina 35 / 35 Dexterity / Reaction 30 / 30 Intellect / Logic 40 / 40 Perception / Leadership 35 / 35 Walking: 10 m/t Running: 30 m/t Hourly: 5 kph Initiative: +3 Punching: +2 Current Stamina: 35 Current Injuries None GEAR Weapon Name Hit% DMG Range Ammo Notes Machete Equipment Name Effects box of matches all-weather blanket first aid pack chronocom survival rations x2 Food for 4 days compass salt pills x10 flashlight rope, 10m toxyrad gauge sungoggles RACIAL ABILITIES None DEFENSES Suit Screen None None MISC. Experience Credits 0 0 MILITARY ★ Beams 0 +½ DEX Gyrojets 0 +½ DEX Melee 0 +½ DEX or STR Projectiles 0 +½ DEX Throwing 0 +½ DEX Demolitions 1 Set Charge +30 Defuse Charge +50 - Setter Martial Arts 0 +½ DEX or STR TECHNOLOGICAL Computers 0 Bypass Security +30 - Program Defeat Security +60 - Program Display Info. +80 - Computer Interface +30 - Computer Manipulate Prog. +50 - Program Operate Prog. +100 - Program Repair +40 Write Prog. special Robotics 0 Alter Functions +60 - Robot Alter Mission +50 - Robot Identify +100 - Robot List Functions +90 - Robot Remove Lock +70 - Robot Repair +40 - Robot Technician 0 Deactivate Alarms +40 - Alarm Detect Alarms +60 - Alarm Open Locks +50 - Alarm Operate Machinery +50 Repair Machinery +40 BIOSOCIAL Environmental 0 Analyze Ecosystems +30 Analyze Samples +50 Concealment +10 Find Directions +50 Stealth +20 Survival +40 Tracking +30 Medical 0 Activate Freeze +30 Control Infection +50 Cure Disease +40 Diagnosis +60 Major Surgery +20 Major Surgery +40 Neutralize Toxin +30 Psychosocial 0 Communication +40 Empathy +10 Hypnosis +15 Persuasion +10 Psycho-Pathology +30 BACKGROUND Kayla used to be something. She used to have a future ahead of her, but that was all taken away in sound and fire. A terrorist cell attacked Minotaur in the Theseus system when Kayla was 22 years old. She was sharp, but wanted to get away from the life of hard labor she was surrounded by. Kayla wished to go to a university to learn from, but was working on the money for it. She never got the chance. Being the daughter of a self-proclaimed rebellious freedom fighter was difficult. Kayla often was pulled into her mother's schemes. It's what caused her father to leave, knowing a life of violence and arms-dealing was no way to live. Even Kayla knew it, only half-heartedly helping her mother when called on. The terrorists struck a factory where Kayla's mother had been secretly stealing weapons from for The Movement. The Sathar wanted nothing to do with sentients that could defend themselvers, so they were targeted. Kayla pushed her mother out of the way of shrapnel and flame, but lost more than an arm and eye that day. When Kayla awoke in a hospital two years later, she had a brand new cybernetic arm, a digitized eye-patch that tricked her brain into seeing depth again, and a face full of scars. Between the metal pulled out of her brain and the muscle atrophy, Kayla was a different woman. She couldn't remember her childhood. She knew her mother, but couldn't remember the face of her father. Kayla took to crime much more in her new persona, so much so that it netted her time in the clink. At least she had plenty of time to get her body back in shape. For some reason, she desperately craved smoking. Name xDiceName xDiceResult xDiceString xDiceRolls Strength / Stamina 7 1d100 7 Dexterity / Reaction 3 1d100 3 Intellect / Logic 34 1d100 34 Perception / Leadership 11 1d100 11 Variable Skills 19 1d100 19 Stat Reroll 20 1d100 20 Link to comment Share on other sites More sharing options...
JagrHunter Posted May 11, 2023 Clone Share Posted May 11, 2023 (edited) PERSONNEL FILE Name: Tok Race: Yazirian Gender: Male Handed: Right Fur: Reddish-Brown Pronouns: He/Him Age: ?? Height: xm Weight: xkg PHYSICAL DATA Strength / Stamina 25/25 Dexterity / Reaction 35/35 Intuition / Logic 60/60 Perception / Leadership 45/45 Walking: 2 m/t Running: 6 m/t Hourly: x kph Initiative: +4 Punching: +18 Current Stamina: x Current Injuries None GEAR Weapon Name Hit% DMG Range Ammo Notes Equipment Name Effects RACIAL ABILITIES Battle Rage DEFENSES Suit Screen None None MISC. Experience Credits 0 0 MILITARY ★ Beams 0 +½ DEX Gyrojets 0 +½ DEX Melee 0 +½ DEX or STR Projectiles 0 +½ DEX Throwing 0 +½ DEX Demolitions 0 Set Charge +30 Defuse Charge +50 - Setter Martial Arts 0 +½ DEX or STR TECHNOLOGICAL Computers 0 Bypass Security +30 - Program Defeat Security +60 - Program Display Info. +80 - Computer Interface +30 - Computer Manipulate Prog. +50 - Program Operate Prog. +100 - Program Repair +40 Write Prog. special Robotics 0 Alter Functions +60 - Robot Alter Mission +50 - Robot Identify +100 - Robot List Functions +90 - Robot Remove Lock +70 - Robot Repair +40 - Robot Technician 1 Deactivate Alarms +40 - Alarm Detect Alarms +60 - Alarm Open Locks +50 - Alarm Operate Machinery +50 Repair Machinery +40 BIOSOCIAL Environmental 0 Analyze Ecosystems +30 Analyze Samples +50 Concealment +10 Find Directions +50 Stealth +20 Survival +40 Tracking +30 Medical 0 Activate Freeze +30 Control Infection +50 Cure Disease +40 Diagnosis +60 Major Surgery +20 Major Surgery +40 Neutralize Toxin +30 Psychosocial 0 Communication +40 Empathy +10 Hypnosis +15 Persuasion +10 Psycho-Pathology +30 BACKGROUND Tok was a young Yazirian born with an almost uncanny ability with technology. Joining the Yazirian military he worked on several assignments showcasing his ability. Eventually, he was selected to join the Joint Species Operations Command or JSOC at the mid-point of the Sarthar war. where he worked as Comms/Technician with distinction until his unit was shot down and he was captured. His captivity was a constant barrage of mental and physical interrogation eventually leading to having his “wings” amputated. Deemed useless for gaining any more intel he was slotted for transfer to another camp. A raid rescued his tired and broken form and he was sent to a UFP medical ship for aid. While there he was brought up on charges of Treason and Espionage and blamed for the attack on his team. The UFP said they had proof that he sent unencrypted messages to Sarthar units resulting in the attack. Tried and convicted in a kangaroo court he was sentenced to life in a UFP maximum Security prison. Tok gained a lot of habits serving with the numerous species of JSOC, especially the Humans. His gaining the habit of cigars, coarse humor and colorful language are just some of his traits that cause him to stand out amongst other Yazirians. Tok has yet to choose a life enemy, although the Sarthar are leading the pack for choices. Without his ability to glide he suffers depression when around others of his kind, even though he hides it with sarcasm and insults, and he constantly seeks a way to rejoin them in the skies. Edited August 1, 2023 by JagrHunter (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls STR/STA 20 1d100 20 Dex/Rea 1 1d100 1 Int/Log 72 1d100 72 Per/Ldr 37 1d100 37 Variable skills 10 1d100 10 Link to comment Share on other sites More sharing options...
Papa Bear Posted May 14, 2023 Clone Share Posted May 14, 2023 (edited) Character Record Format Name: Gloob Species: Dralasite Gender: Currently Neutral Age: 83 Handedness: One; usually the 'middle one', 7 max Speed: 5m (walking), 20m (running), 3 kph STR/STA: 50/60 DEX/RS: 70/60 INT/LOG: 60/50 PER/LDR: 30/30 PS / IM: +3 / +6 Special Abilities Elasticity: up to 7 limbs (Typically 3 legs and 3 arms (right, left, and middle) with a limb in 'reserve'. The reserve limb often manifests as a smaller arm on the back to carry things). Lie Detection: 5% Ranged: 35% (1/2 DEX +10% per level in weapon skill) Melee: 35% (1/2 DEX or STR, +10% per level in weapon skill) PSA: Military Skills MILITARY ★ Beams 1 45% Gyrojets 0 35% Melee 0 35% Projectiles 0 35% Throwing 0 35% Demolitions 1 Set Charge 40% Defuse Charge 60% - Setter Martial Arts 0 35% TECHNOLOGICAL Computers 0 Bypass Security +30 - Program Defeat Security +60 - Program Display Info. +80 - Computer Interface +30 - Computer Manipulate Prog. +50 - Program Operate Prog. +100 - Program Repair +40 Write Prog. special Robotics 0 Alter Functions +60 - Robot Alter Mission +50 - Robot Identify +100 - Robot List Functions +90 - Robot Remove Lock +70 - Robot Repair +40 - Robot Technician 0 Deactivate Alarms +40 - Alarm Detect Alarms +60 - Alarm Open Locks +50 - Alarm Operate Machinery +50 Repair Machinery +40 BIOSOCIAL Environmental 0 Analyze Ecosystems +30 Analyze Samples +50 Concealment +10 Find Directions +50 Stealth +20 Survival +40 Tracking +30 Medical 0 Activate Freeze +30 Control Infection +50 Cure Disease +40 Diagnosis +60 Major Surgery +20 Major Surgery +40 Neutralize Toxin +30 Psychosocial 0 Communication +40 Empathy +10 Hypnosis +15 Persuasion +10 Psycho-Pathology +30 Wealth: Equipment: Edited May 14, 2023 by Papa Bear (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
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