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Dal'ram Irontale


Djacob91

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Dal'ram Irontale

Champion of Clangeddin Silverbeard

image.png.4f87da0c073516b198ee2a286a2cd116.png

 

Bard (College of Swords) | Paladin (Oath of Glory) 4, gestalt

Medium humanoid male (Hill Dwarf), Lawful Good


Armor Class: 21

Hit Points: 44/44
Speed: 25' ft.


Senses: darkvision 60ft, Passive perception: 14

Languages: Common, Dwarf, Giant, Celestial

Initiative: +2

 

ABILITIES & SKILLS 

Proficiency Bonus: +2

Strength 20 (+5)
Save +5
Athletics +9


Dexterity 13 (+1) 
Save +1
Acrobatics +2 | Sleight of Hand +2 | Stealth +2


Constitution 16 (+3)
Save +3
No skills associated.


Intelligence 14 (+2)
Save +2
Arcana +3 | History +3 | Investigation +3 | Nature +3 | Religion +4


Wisdom 16 (+3)
Save +5
Animal Handling +4 | Insight +5 | Medicine +4 | Perception +4  | Survival +5


Charisma 20 (+5) 
Save +7
Deception +6 | Intimidation +9 | Performance +7 | Persuasion +7

 
PROFICIENCIES & ABILITIES

 PROFICIENCIES

Tools: Smith's Tools

Instruments: Horns, Drums, Lute

Weapons: All Simple, All Martial

Armors: Light, medium, heavy and shields


Shield Dwarf:

Speed: 25ft; Dwarven Resilience; Dwarven Combat Training; Stone Cunning; Tool Proficiency: Smith's Tools


ASI:

Racial: +2 Cha, +1 Str

Lvl 4: +2 Str, +1 Wis


Feats:

Dwarven Combat Training: Heavy Armor Master

Lvl 1: Dual Wielder

Lvl 4: Warcaster


Bard: College of Swords

Bardic Inspiration: 5/day; d6

Jack of All Trades

Song of Rest: d6

Fighting Style: Two Weapon Fighting

Blade Flourish

Expertise: Athletics; Intimidation


Paladin: Oath of Glory

Divine Sense: 6/day

Lay on Hands: 20/day

Fighting Style: Defense

Divine Smite

Divine Health

Channel Divinity: 1/day

 

WEAPONS

WEAPONS

Battle Axe: x2

Javelin: x5

Dagger: x2

 

SPELLS

SPELL SLOTS (Bard)

LVL1: 4/day | LV2: 3/day


CANTRIPS

Mending; Message; Minor Illusion


FIRST LEVEL

Cure Wounds; Detect Magic; Healing Word; Longstrider


SECOND LEVEL

Enhance Ability; Lesser Restoration; Suggestion


SPELL SLOTS (Paladin)

LVL1: 3/day


FIRST LEVEL

Guiding Bolt; Heroism; Bless; Command; Detect Evil and Good; Divine Favor; Shield of Faith; Protection from Evil and Good; Cure Wounds

 

TRINKETS

A tiny smith's hammer and anvil: A reminder from his father that it is not all about fighting. That there is honor in creating something worth fighting to protect.

 

An ancient banner: A relic of his family line, passed down through the generations. It is said to have been carried by their ancestors from when the city was first founded, and carried by their family as they have helped protect the city ever sense.

 

EQUIPMENT
 

MONEY POUCH (2.2 lbs.)

Copper: 0 | Silver: Gold: 85 | Obsidian:  | Platinum:


EQUIPEMENT READIED

Plate Armor, +1

Amulet of the Devout, +1

Everbright Lantern

Thermal Cube

Battleaxe, x2

Javelin, x5

Dagger, x2

Priest Pack

Explorer's Pack

Drum

Smith's Tools

 

MAGIC ITEMS

NON-ATTUNED

Fullplate, +1; Everbright Lantern; Thermal Cube


ATTUNED (1/3)

Amulet of the Devout, +1

 

APPEARANCE

Age  130  | Height 4'9''  | Weight 225  lbs  | Hair Red | Eyes Slate Grey | Complexion fair


Like most dwarves, Dal'ram is rather short and heavy set, with red hair and a full beard that is kept tied and pinned back so that it rests, mostly, off his chest, in order to keep it out of the way when he plies his craft. His eyes are a bluish, slate grey color. When out of his armor, he usually wears simple leathers and a heavy belt, usually with various tools to hammer and shape steel into his desired shape. With his new armor, he wears a heavy set of plate mail, gift by the King for their mission out to the Outlands. His axes each carry half the runic symbol for story bounded inside the symbol for iron, such that they complete the symbol when held against each other. Either way, he is almost always seen with a small hammer slung in his belt, a gift from his father long ago.

 

Personality
At times as straightforward as the axes he wields, Dal'ram Irontale holds honor, both personal and clan, above all. Along with his sense of honor, comes a sense of tradition, often clinging one to the other, reinforced by proverbs and historical sayings passed down to him from his parents. He is more than willing to stand by those he holds respectable, but is just as likely to scatter those he finds to be weak or without honor. He is generally willing to trust strangers, but once lost it is very difficult to get that trust back. He holds actions much higher in regard than words.

 

BACKGROUND

Acolyte of Clangeddin Silverbeard
Source PHB


Personality Traits: "I idolize a particular hero of my faith, and constantly refer to that person's deeds and example. I quote sacred texts and proverbs in almost every situation."

Ideals:  Tradition: "The ancient traditions of worship and sacrifice must be preserved and upheld."

Bonds:  "Everything I do is for the common people."

Flaws: "I judge others harshly, and myself even more seriously."


Background Feature: Shelter of the Faithful


BACKSTORY

Dal'ram grew up much as his father did, and his father before him, and his before him. It is something of a point of pride that his family can trace their lineage back to the beginning of Highhome. Since those ancient days, they have held to certain traditions, raising the next generation to uphold the rites of Clangeddin Silverbeard. As such, Dal'ram grew up with great expectations of what he would be and do.

Even as fewer of their numbers remained with each passing generation, his parents still maintained their temple to Clangeddin. And it was there that Dal'ram spent much of his time growing up. There he learned to fight, to pray, to command, to smith, and all the other skills they wished of him. With every new milestone, they passed on a little bit more of the family legacy. First was the banner, a piece of that first banner their ancestor carried into what would eventually be the stronghold of Highhome. With this he was taught the family tradition to protect the clan. Second was the anvil, a symbol of the enduring honor, forged over the years, of the family. And with the creation of such a thing, the need to maintain it as one would anything else crafted with care. And third were his axes, pasted from father to son. Each bore half the marking of their house, for one was not complete without the other, as tradition and honor were incomplete without the other.

The last year had been hard for Dal'ram and his family. Several of his clan had succumbed to the Stoneblood sickness. He took on more and more of the duties at the temple, as the others fell to it. Now the king called for some to venture forth to find a cure, Dal'ram stood forth to join those few, even as he watched his own parents pulled away to the quarantine section. He would find a cure, he would protect his own, or he would die trying. That was the way of his family, how could he do less for them.

 

 

 

 

Edited by Djacob91 (see edit history)
Name
Stat roll 1
16,15,14,17,18,13
repeat(drop(reroll(4d6,2,below),lowest,1),6) 1,1,6,1,6,2,4,2,3,1,5,4,6,4,4,6,1,4,4,6,3,6,1,5,6,3,6,6,6,3,3,1,4
Stat Roll 2
16,15,14,10,13,16
repeat(drop(reroll(4d6,2,below),lowest,1),6) 1,6,2,1,1,2,1,4,1,6,4,1,4,1,2,2,5,6,3,3,6,4,4,4,1,1,3,3,1,3,3,1,2,2,4,1,2,2,3,2,6,5,4,2,6,1,1,5
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