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Myrdin Steelsong Aldori, Human Rogue


basshero

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Myrdin Steelsong Aldori - Human Rogue


AC: 14 | HP: 10/10 | Initiative: +3 | Passive Perception: 12


Post goes here.

"Speech"

thoughts in italics

 

(Picture should link to your character thread or character sheet, whichever you are keeping updated.)



Mechanics

Main Hand: Empty
Off Hand: Empty


Action: Your action goes here.
Bonus Action: Your bonus action goes here.
Move: Your movement goes here.
Manipulate: Your one free object interaction goes here.

     

 

 

 

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Myrdin Steelsong Aldori

Aldori Quaestor

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"Though many Aldori claim to be unparalleled in the battlefield,

it is only so because we are unparalleled when honing our steel.

Whether you are baring steel or fighting alongside me, know this:

My words are my steel and this is my battlefield."

 

Rogue 1

Medium humanoid male (Variant Human), lawful neutral


Armor Class 14 (leather armor)

Hit Points 10 ( 1d8 +2 )
Speed 30' ft.


Senses normal

Languages Common, Dwarvish, Thieves cant

Proficiency Bonus +2

 

ABILITIES & SKILLS 

Proficiency Bonus: +2

Strength 8 (-1)
Save -1 
Athletics -1


Dexterity 16 (+3) 
Save +5 
Acrobatics +5 | Sleight of Hand +5 | Stealth +5


Constitution 14 (+2)
Save +2
No skills associated.


Intelligence 12 (+1)
Save +3
Arcana +1 | History +5(E) | Investigation +5(E) | Nature +1 | Religion +1


Wisdom 10 (+0)
Save +0 
Animal Handling +0 | Insight +2 | Medicine +0 | Perception +2 | Survival +0


Charisma 14 (+2) 
Save +2
Deception +4 | Intimidation +4 | Performance +2 | Persuasion +4

* Includes +1 from Luckstone / ** Includes +1 from Luckstone and Jack of all Trades / (E) denotes expertise. / Bold denotes proficiency.

 
PROFICIENCIES & ABILITIES

 PROFICIENCIES

  • Tools Vehicles (land), Thieves Tools
  • Games Cards 
  • Weapons Aldori Dueling Sword, Hand Crossbow, Longsword, Rapier, Shortsword, Simple Weapons
  • Armors Light

ROGUE CLASS ABILITIES
ProficienciesYou are trained in the following:
Thieves Tools
Investigation
Perception
Persuasion
Sleight of Hand
 | ExpertiseYou have Expertise in:
History
Investigation
 | Sneak Attack (1d6)Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.

You don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.
 | Thieves CantDuring your rogue training you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves’ cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.

In addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves’ guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run.


RACIAL TRAITS
LanguagesYou can speak and write common and dwarvish. | Ability Increases+1 Dexterity, +1 Charisma | SkillsYou are you trained in History. | FeatYou gain one feat of your choice. Skilled. 


FEATS
SkilledYou are trained in three Skills.
Deception.
Insight.
Stealth.

 

WEAPONS

WEAPONS

  • Twin Aldori Dueling Swords +5 to hit for (1d6+3) piercing OR (1d8+3) slashing. | Finesse, light, versatile
  • Dagger +5 to hit for (1d4+3) piercing damage. | Finesse, light, thrown (20/60)
  • Shortbow +5 to hit for (1d6+3) piercing damage. | Ammunition, two-handed (80/320)

 

EQUIPMENT & ENCUMBERANCE

TOTAL ENCUMBERANCE (79.38 lbs.)

  • Weight: 79.38 lbs. / 120 lbs. max. (15 x STR Score)
  • Status: Unencumbered
  • Penalty: None

MONEY POUCH (0.38 lbs.)

Copper: 0 | Silver: 10 | Gold: 9 | Obsidian: 0 | Platinum: 0

(19 Coins x .02 lbs. = 0.38 lbs. Total Weight)


EQUIPMENT READIED (30 lbs.)

Equipped items can be retrieved with a manipulate item interaction.

  • Armor (13 lbs.) Leather Armor - 10 lbs., Common Clothes - 3 lbs.
  • Weapons (12 lbs.) (2) Aldori Dueling Sword - 8 lbs. | (2) Dagger - 2 lb. | Shortbow - 2 lbs.  
  • Readied Items (2 lbs.) Thieves Tools - 1lb. | Quiver of arrows - 1 lb.

EQUIPMENT STORED (49 lbs.)

Stored items can be retrieved with an action.

  • In Backpack (24 lbs.) Backpack - 5 lbs. | Mess Kit - 1 lbs. | Torch - 3 lbs | (10) Torch - 10 lbs. | (10) Rations - 5 lbs. | Trophy (scrap of a banner)
  • Strapped to Backpack (25 lbs.) Waterskin - 5 lbs. | Hempen Rope & Grappling Hook - 10 lbs. | Bedroll & Blanket - 10 lbs.

EQUIPMENT NOT CARRIED (--)

* Denotes magic item (see below)

 

MAGIC ITEMS

NON-ATTUNED

 


ATTUNED (3/3)

 

 

APPEARANCE

Age 28 | Height 5' 9" | Weight 155 lbs. | Hair Black| Eyes Grey | Complexion Fair


Myrdin is a human male of less-than-average height who keeps an immaculately clean and polished appearance by applying scented oil to his short, black hair and ducktail beard. In addition to his distinct grooming habits, Myrdin is never too far from his metal-brimmed infantryman cap and robes of office.

His fastidious appearance also reflects his attentive personality and obsessive attention to detail; a trait he uses to great effect in his occupation. While he would be considered as an upright and outstanding professional, his colleagues do note some ruthless and opportunistic tendencies in his interpretation of the law and justice.

 

BACKGROUND

SWORD SCION - Aldori Quaestor
Source Custom


  • Personality Traits: 
    I find common ground between the fiercest of enemies, empathizing with them and always working towards peace.
    No one could look at my regal bearing and not realize I am a cut above the unwashed masses.
  • Ideals: 
    Service. Law serves the interests of the communities and people under it. (Good)
  • Bonds: A powerful person killed someone I loved. One day soon, I will have my revenge. 
  • Flaws: Secretly, I believe things would be better if I were a tyrant lording over the land.

Background Feature:

Official InquiryYou're experienced at gaining access to people and places to get the information you need. Through a combination of fast-talking, determination, and official-looking documentation, you can gain access to a place or an individual related to a crime you're investigating. Those who aren't involved in your investigation avoid impeding you or pass along your requests. Additionally, local law enforcement has firm opinions about you, viewing you as either a nuisance or one of their own.


CONCEPT

Myrdin is a Quaestor, a low-level magistrate invested with legal and military authority to investigate crimes and military matters. While his role as a fighter is straight-forward enough, it is his role as a lawyer and magistrate that is most noteworthy. Myrdin will be primarily responsible for enforcing the Aldori Sword Pact, officiating Aldori duels, investigating potential crimes involving said duels, and uncovering corruption within the ranks of the Aldori swordlords. He must work within the law, although the nature of the Stolen Lands and the mandate provided to him by the Council of Swordlords gives him some esoteric solutions and undefined legal boundaries with the local municipal governments.


BACKSTORY

Aldori swordsmen are an eccentric lot, known as much for their bravado and braggadocio as for their martial prowess. Their reputation, martial ideology, and storied history from their founding to the present has provided Brevoy with an outstanding militia that can be quickly marshaled into a functional army. However, the question of who and what this army is directed at keeps many a Rostlander noble and Brevic governor awake at night.

Currently, the command of this army is divided between members of the Council of Swordlords--consisting of the most influential Aldori in Restov--and whose members serve as an advisory board to the many municipal governments of Rostland. Obviously, this division of authority does not sit well with every nobleman and noblewoman; who compare this dynamic as their Swordlord advisors holding a knife to their throats. Even more problematic is the civic and political capital governors expend to handle crimes and disputes between the rank-and-file members of this army. This brings the governors in frequent conflict with the notoriously independent Aldori who look unfavorably upon outsiders interfering with their time-honored traditions and values; as well as undervaluing the risks to life and limb they face everyday to maintain regional stability. Some Aldori even loudly advocate for secession or military coups.

To curtail these more radical elements and assuage political fears, Sir Richard Iannuchi the Lord Commander of the Council of Swordlords, appointed 20-some Aldori Quaestors with the role of investigating and enforcing criminal and martial law upon the Aldori residing in Rostland and Brevony. These men and women are charged with traveling the realm and to serve as the primary investigator for any crimes involving Aldori. After investigating the cases, they are to determine whether the case and evidence should be handed over to local law enforcement, local military adjudicators, or to the Council for judgement.

Myrdin Steelsong began this career as a young Aldori minor nobleman in the city of Restov. Like many sword scions, he trained from an early age in the Aldori dueling sword and its techniques. His father, a noble of the robe, served as a judge under Lord Mayor Ioseph Sellemius and helped tutor his son in a broad range of subjects. After finishing his studies at home, he was admitted to the Restov College of Law at the age of 16 before graduating and entering military service at the age of 21 as a young man. There, he served 5 years with distinction with the 11th Aldori Heavy Infantry before becoming an aide-de-camp to the Aldori Sword Marshall, Dame Ravness Iunianus, at 26. It was with her recommendation, and Myrdin's connection to the homeland of Aldori swordsmanship, the Crown of Brevony, and his family relations with nobility that he was appointed as an Aldori Quaestor. The Council hopes his connection would warrant a favorable-enough opinion from the Crown, nobility, and the Aldori that none could question his judgment or accuse him of favoritism in the performance of his duties. All of this was challenged a year after his appointment, at the age of 28, with an investigation: the unlawful killing of Dame Ravness Iunianus.


CHARACTER ESTABLISHING MOMENT

The midday sun shone brightly through the windows of the great hall to four distinguished figures sat around a conference table. In the center of that table was an inlaid seal, made of gold and tourmaline depicting a shining city: the holy symbol of Abadar.

"So, to summarize:" Judge-Magister Braun said, addressing the other three members at the table, "On the 12th of Abadius, Marchioness Clarida Della Fiorni welcomed Dame Ravness Iunianus and the 11th Aldori Heavy Infantry to the city of Pitax. They were invited to assist with the coming northward expedition into the Stolen Lands."

"On the 19th, the 11th Aldori Heavy Infantry began patrols to acclimate to the terrain and learn the lay of the land. In one of these patrols, a scout reported a thunder of Ogres, 20-strong. This message was sent by raven and received by the commander at Fort Marshall. Dame Ravness Iunianus and her platoon were closest to the scene and was notified by sending stone immediately. Dame Ravness reported that evening with plans to set out on the morning of the 20th."

"That was the last message received by Dame Ravness. Dame Ravness Iunianus failed to report as usual in the morning of the 20th and every day thereafter. A rescue party was immediately sent. It was not until the 29th when Jovfreh Belavarah and Drey Yarnes returned with proof that Dame Ravness Iunianus and her platoon were dead."

"Investigations led by Quaestor Myrdin Steelsong Aldori began immediately given the state of the body. He has called for Ealdorman Stefano Moskoni from the City of Pitax and Magister Illora Nuski of the Technic League to this council."

"Today is the 2nd of Calistril, and we have convened under Abador's Hall of Law in Restov to outline the scope of this formal investigation of an Aldori Sword Marshall. I Judge-Magister Braun will be mediating. Quaestor Myrdin Steelsong Aldori, please present your case."

The attention of the three men turned towards Myrdin Steelsong, wearing a black robe with red trim, who returned a cordial but strained smile. As amiable and polite as these three were, it would be a folly to assume they were anything except enemies who would cut him down given even half an opening. His only chance at successfully completing this investigation was to sow enough doubt between Pitax and the Technic League that they couldn't bring their full legal power to bear and stonewall him.

"Thank you, Honorable, Judge-Magister Braun." Myrdin began, drawing out time as he composed himself.

"As you mentioned, Pitax has made many attempts to expand their borders northwards into the Stolen Lands. The plans for an official expedition to claim these lands have been an open secret among their nobles for some time. At the same time, the Technic League has quite a few official claims in the area--of archaeological, historical, and magical importance for their great cause. Although there have been conflicts between the them, they have worked well together to claim the vast wilderness despite sometimes massive losses."

Myrdin began slowly, his words emphasizing and dredging up years of memories for the Ealdorman and Magister of their mutual conflicts in the area. He especially wanted to remind them of the unofficial claims made by the Technic League and the chaos wrought by overzealous Pitaxian pioneers. The Quaestor had collected quite a few testimonies and evidence of skirmishes between pathfinders hired by the two factions and needed to expose those old wounds before he made his request.

Myrdin watched the two's reactions carefully. His lips loosened into a smile as Illora Nuski sipped her tea, pointedly ignoring the death stare from Stefano Moskoni, as he reviewed a choice selection successful claims made by the two sides. They were ready.

"Now, my investigation of the wounds inflicted upon the late Dame Ravness Iunianus and members of the 11th Heavy Infantry suggests signs of magic: specifically fire and lightning. While there is a remote possibility of an Ogre Mage in the Stolen Lands, there have been little evidence of a powerful monster capable of destroying a platoon commanded by a Sword Marshal. We cannot discount potential wrongdoing or potential illegal claims by renegade wizards in the area. I am sending an official request to Pitax and the Technic League for a Right of Inquisition of their territories to investigate any connections to the crime and the loss of his Majesty's soldiers."

Myrdin voiced his final request, fully expecting the two representatives to push back. Unfortunately for them, they couldn't do so too forcefully without exposing themselves to criticism by the other representative; and so Myrdin Steelsong would hopefully get his Right granted.

Edited by basshero (see edit history)
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basshero, that is a very unique character you have created there. All the mechanics look sound, the portrait is great, tough competition keeps piling up for all the other applicants and we are still a couple weeks from final selection.

I'll dig in more as I have time.  Good luck on final selection.

 

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  • 2 weeks later...

Thanks a lot. I wrote a character establishing moment to give you a better idea of how this character would work in your campaign. This kind of RP would be done chiefly in the downtime and perhaps to help him establish a court and police system in any potential kingdom.

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