matt_s Posted January 15, 2023 Clone Share Posted January 15, 2023 Stavard, Carpenter's Mate. Stavard, Carpenter's Mate Backstory: The sea, a fount of nourishment and dreams for countless generations. Some were born to be fishermen, reaping from the unknowable depths their daily sustenance, others seek it for glory, fame, or fortune, while the unlucky are pressed to it out of desperation or coercion. Stavard was a humble carpenter's apprentice working on interior woodwork in a noble's house. Somebody, be it a servant or visiting aristocrat, made off with some of the Lord's finest jewelry, and blame soon enough fell on our hapless woodworker. Fortunately, the local constabulary lacked even the surfeit of evidence to send a commoner to the gallows. To save face, and to prevent Stavard from meeting an extrajudicial demise, the lawmen decided to throw him on the next ship leaving port as an ordinary seaman. Fortunately, ships being made of wood, a carpenter was in high demand, and thus his naval career was more pleasant than one might expect for someone of dubious criminal path. Stavard learned to fight, to seal leaks with oakum, to gauge the strength of timbers that could bear a cannon, and to engage in all the daily drudgery that kept a ship afloat, healthy, and making headway. He kept out of the way of the skipper, Josiah Ross, as befitting one of the foremast lads. The master carpenter, Mr. Lamb, did enjoy the privileges of the gunroom, but not so his lowly lackeys. When Fortune weighed anchor offshore, Stavard was volunteered to go with the shore party. And so his adventure continued... Stats and Skills stats stat score mod STR 14 +1 DEX 8 0 CON 12 0 INT 14 +1 WIS 9 0 CHA 11 0 skills Skill Mod Stab 2 Sail 0 Exert 1 Craft 1 Connect 0 saves Eva: 12 Mental: 13 Phys: 12 Luck: 13 Basics Class: Warrior Foci: Armsmaster I, Artisan I, Whirlwind Assault I Hobby skill: Stab (to stab-1) Background Skills: Sail-0, Connect-0, Exert-0 HP: 4/14 System strain: 12/12 BAB: +3 Weapon Attack: Warhammer +7/1d8+6+2(fire) 7/AC18 // Light Spear +6/1d6+5 30/60 range, 7/AC 13 // Dagger: +6/1d4+5 6/AC15 S,T,PM AC: 15 from Pieced Armor (14), +1 from shield Encumberance, readied: 1 from war hammer, 1 from light spear, 2 from pieced armor, 1 from shield (5/7) total: 2 from pieced, 2 from spear x2, 1 from handaxe, 1 from dagger, 1 from shield, 1 from backpack, 1 for tinderbox/torches (9/14) note that "roll" is hit dice at lvl 1 🙂 image from https://www.si.edu/object/william-dunlop-brackenridge:siris_sic_11399 Name xDiceName xDiceResult xDiceString xDiceRolls roll 9,7,12,13,9 repeat(3d6,5) 3,3,3,1,1,5,6,1,5,4,4,5,5,3,1 last stat 11 3d6 4,4,3 grow1 sailor 4 1d6 4 grow2 sailor 5 1d6 5 learn1 sailor 2 1d8 2 roll 3 1d6+2 1 lvl2 hitdice 2d6+4 11 2d6+4 5,2 lvl 3 hitdice 3d6+6 14 3d6+6 3,2,3 Link to comment Share on other sites More sharing options...
matt_s Posted January 15, 2023 Author Clone Share Posted January 15, 2023 scratch work goes here (probably ends up spoilered) STR 9 DEX 7 CON 12 INT 13 WIS 9 CHA 11 change STR to 14 ----- STR 14 DEX 7 CON 12 INT 13 WIS 9 CHA 11 ---- Let's make a SAILOR Race: Real Human Bean Class: Full Warrior --- grow 4 means +2 mental grow 5 means Exert learn 2 means Connect --- STR 14 DEX 7 CON 12 INT 14 WIS 9 CHA 12 --- Foci (tentative) Armsmaster I Artisan I -- Free skill: Stab (getting to Stab I) (what kind of man has stabbing as a hobby...?) Rolled one on the hit dice ruh oh Stab with str: +3 (1 BAB, 1 stab, 1 str). Dmg: +3 (1 from warrior level/2 round up, 1 from STR, 1 from stab via armsmaster) Eva: 13 Mental: 14 Phys: 13 Luck: 14 Equipment: Armored Warrior. Swap short sword for 2x light spear (neutral on silver) advancement to lvl 2 11hp rolled -1 all saves +1 BAB 3 skill points 1/3 Raise DEX to 8 (remove -1 penalty) 3/3 Raise EXERT skill to 1 from 0 Pick a new FOCI: Whirlwind Assault (STAB to 2): Gain Stab as a bonus skill. Once per scene, as an On Turn action, apply your Shock damage to all foes within melee range, assuming they’re susceptible to your Shock. Attack to hit: 2 (BAB) + 2 (STAB) + 1 (STR) = +5 Attack dmg: weapon dice + 2 (STAB,armsmaster) + 1 (STR) + 1 (killing blow) = wpn+4 Shock dmg: weapon shock + 2 (STAB, armsmaster) + 1 (killing blow) + 1 (STR) = wpn+4 lvl 3 -1 all saves. +1 BAB. +3 skill points. (all to do). Killing blow to 2 from 1. 14hp rolled : 3d6+6+CON hitpoints two skill points on CRAFT save the remainder Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Recommended Posts