Xerin Posted February 24, 2023 Clone Share Posted February 24, 2023 (edited) Dagen Ward ⌬ASPECTS⌬ High Concept: A noble warrior in all but name Trouble: The weight of endless expectations Free Aspect: I am the team's shield Free Aspect: Unbreakable Shield Breaker ⌬SKILLS⌬ Great (+4) | Fight Good (+3) | Physique, Will Fair (+2) | Resources, Contacts, Athletics Average (+1) | Lore, Investigate, Notice, Rapport Refresh: 2 Used: 1 ⌬STRESS⌬ Physical Stress: OOOO Mental Stress: OOOO ⌬STUNTS⌬ - Inner Strength. - Defend the Weak. - Feel the Burn. - Army on the Edge of My Blade. The arrow flies and a maroon blur trailed by a whipping cape of green and gold follows after. Dagen bursts out into the enemy camp with a mighty leap that seemed to mock the fact that he was wearing heavy armor and carrying a blade almost as large as he was. Mentally Dagen went through a checklist as his feet hit the bone-laden ground. 1. Free the Prisoners. 2. Make sure his allies are unharmed. 3. Have the others escape. 4. Scour this place of the cannibalistic orcs. Dagen wouldn't allow more to die by these orcs if he could help it. But inside the back of his mind, he heard the quiet scream of a man who entered an enemy camp alone and had 6 enemies who would all be willing to make him regret that decision. Full round action to enter "Orc Camp". My current location is now in Orc Camp Defend the Weak is now in effect: When someone is attacked in the "Orc Camp" I can spend a refresh and block that attack for them. This includes the prisoners. Army on the Edge of My Blade is now in effect: Being outnumbered doesn't give me any penalties, or grant any bonuses to my enemies. Edited February 24, 2023 by Xerin (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Kunakic Posted February 25, 2023 Clone Share Posted February 25, 2023 (edited) Shyrrik Zylcyne Shyrrik glanced at the others and nodded. A spell coming to his lips as he began to move swiftly along side the warrior in red. "Get on me if you need to." His form shifting and changing to a form more suited for battle along side Dagen. Talons and pawed feet kicking up earth as feathers and fur sprouting from his body. Soon a red feathered griffon was running along with him. Wings flapping mightily. Preparing to meet the orcs and hopefully provide a bigger distraction with Dagen so the others could either free the prisoners in safety or what ever it is they were good at. Status Shyrrik Zylcyne High Concept: Cu-Sith Inspired Shape-shifter Trouble: Uncomfortable in Own Skin Free Aspect: Unorthodox Magical Training Free Aspect: Comfortable in Silence Refresh: 2 Stats: Great (+4) | {Lore} Good (+3) | {Will}, {Physique} Fair (+2) | {Fight}, {Stealth}, {Contacts} Average (+1) | {Resources}, {Crafts}, {Notice}, {Investigate} Stress: P:OOOOOO M:OOOOOO Consequences: [2][4][6] Magic Disciplines - Transform Magic - Energy Magic Stunts - Shapeshifter - (Requires: Transform discipline) When you transform into another creature, you may choose a skill. All actions taken with that skill, while you remain in that form, now gain a +2. - Specialist - Field of specialization - Creature biology. You get a +2 to all Lore rolls relating to that field of specialization. - Stealing Words from the Wind - You make no noise you do not wish to be heard. Not only does this allow you to move in absolute silence, but you can also use it selectively, such as speaking so only one person can hear you. Gear Spellbook, Wizardly tools, robes, Active Aspects Shapeshift- +2 to fight Actions Activating Shapeshifter to take on a form more suited for mobile combat. Bonus going to fight. Edited February 25, 2023 by Kunakic (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Ryku Posted March 2, 2023 Author Clone Share Posted March 2, 2023 (edited) Everything happened so fast, as the distraction was cast and the first arrow was shot deep into the chest of the Flame Barer, all hell instantly broke loose. Looking over the Orcs would quickly see Dagan running into the camp. All of them would immediately grab ahold of their weaponry and rush forward! As only a half a second went by before Dagen was joined by the large red Griffon which quickly made the Orcs stop their forward assault and take a defensive position. Things were serious now with the sight of a large creature on the side of the Dagen the Human. As they all stood with their sheilds and Axes raised fire balls from behind the orc line would quickly rain down towards Dagen and Shyrrik! As this was happening both Orc Groups would take up full defense. ENCOUNTER Orc Group 1 Man Hunters, Eat them all Skills: Fight +4, Notice +4, Athletics +3, Stress: [x][][]/[][][] Cons: [2]/[2] Stunts: Human Hunter: I can attack twice when attacking a human! Orc Group 2 Man Hunters, Eat them all Skills: Fight +4, Notice +4, Athletics +3, Stress: [][][]/[][][] Cons: [2]/[2] Stunts: Human Hunter: I can attack twice when attacking a human! Orc Flame Bearer Summon up Fire, All Orcs under my Command Skills: Shoot +5, Rapport +5, Notice +4, Fight +4, Will +3, Athletics +3 Stress: [][x][x] Cons: [2:Struck with an arrow][4: Heavy Bleeding] Stunts: Devilish Fire: When casting Fire with Shoot I may attack the entire zone without needing the split shifts. The Zone could also suffer collateral damage. ZONES Dense Forrest Zone 1 Lots of Tree Coverage [Movement Hindered] Dense Forrest Zone 2 Lots of Tree Coverage [Movement Hindered] Small Creek Flowing Water [Movement not Hindered] Orc Camp Cluttered Covered in Human Remains [Movement Hindered] Trail Open View [Movement not Hindered] Zones with Hindered Movement means it would require a full round action to take a movement into the zone. All zones can be accessed from any other zone. Actions -The Flame attacks Dagen and Shyrrik with Shoot for a +7. -Both Orc Mobs go full defense. Edited March 13, 2023 by Ryku (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Shoot towards Dagen and Shyrrik [+,-,+,+] +5 = 7 fate(5) 1,-1,1,1 Link to comment Share on other sites More sharing options...
Xerin Posted March 4, 2023 Clone Share Posted March 4, 2023 (edited) Dagen Ward ⌬ASPECTS⌬ High Concept: A noble warrior in all but name Trouble: The weight of endless expectations Free Aspect: I am the team's shield Free Aspect: Unbreakable Shield Breaker ⌬SKILLS⌬ (+4) | Fight (+3) | Physique, Will (+2) | Resources, Contacts, Athletics (+1) | Lore, Investigate, Notice, Rapport Refresh: 2 Used: 2 ⌬STRESS⌬ Physical XXX OOO Mental OOO OOO Mild: Burned hands Mild: Blurry Vision ⌬STUNTS⌬ -Inner Strength -Defend the Weak -Feel the Burn -Army at the Edge of My Blade Dagen blinks in surprise as the flame drops towards him. Then he let's out a yell and charges forwards, shoving the blast upwards with his sword and flinging it away from Shyrrik. The flames rolled around Dagen for a second before he charges past the orcs during end moment of confusion and takes a swipe at the shaman before he could cast another spell. Used Defend the Weak. Used 2 Mild consequence slots. Requesting benefit from Aspect: teams shield Moving and attacking the shaman. Defend the Weak is now in effect: When someone is attacked in the "Orc Camp" I can spend a refresh and block that attack for them. This includes the prisoners. Army on the Edge of My Blade is now in effect: Being outnumbered doesn't give me any penalties, or grant any bonuses to my enemies. Edited March 14, 2023 by Xerin Updating Sheet to match Condensed Rule Set. (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Defense [+,0,-,+] +2 = 3 fate(2) 1,0,-1,1 Defense 2 [0,0,+,+] +2 = 4 fate(2) 0,0,1,1 Attacking Shaman [+,0,+,-] +4 = 5 fate(4) 1,0,1,-1 Defending with Fight against Dagen [0,-,0,-] +4 = 2 fate(4) 0,-1,0,-1 Link to comment Share on other sites More sharing options...
Dazed_Dreamer Posted March 4, 2023 Clone Share Posted March 4, 2023 (edited) Gen Stats GEN High Concept: Young forest ranger Trouble: My time to shine! Aspects: Hart of The Forest, Feral Ancestry Stats: (+4) Notice (+3) Athletics, Shoot (+2) Fight, Physique, Stealth (+1) Crafts, Investigate, Provoke, Will Stress: P:[][][][] M:[][][][] Consequences:[2][4][6] FP : 💛🤍🤍 (Refresh of 3) Stunts/Gear Predator from above: +2 to Attack with Shoot (bow) when Gen has the high ground. Nimble: Gen gets +2 to Overcome with Athletics when dealing with an obstacle that can be climbed Trap expert: +2 to Overcome a Trap with Notice -- Cleaver: Crude but light sword with some ornamental filigrees on the blade, partly covered with moss Longbow: Gnarled old wood Hempen rope: Durable rope of 50 ft. Active Aspects Eyes Peeled Action & Results Shoot at the orc group 1: 4 + 2 from invoked Fate (Hart of The Forest) Seeing the flame-producing orc be cut down, and Dagen be wounded, Gen would draw his bow taut again and shoot towards one of the remaining orcs, trying to perhaps draw some of the orcs out of the camp to give Dagen a chance. Edited March 6, 2023 by Dazed_Dreamer (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Shoot at orc group 1 [0,+,0,0] +3 = 4 fate(3) 0,1,0,0 Defend with Athletics [+,-,0,0] +5 = 5 fate(5) 1,-1,0,0 Orc group 1, orc 1 defense [-,0,-,-] +5 = 2 fate(5) -1,0,-1,-1 Fate invoked: Hart of The Forest 6 4+2 Link to comment Share on other sites More sharing options...
Kunakic Posted March 4, 2023 Clone Share Posted March 4, 2023 (edited) Shyrrik Zylcyne Shyrrik had been about to take cover from the magical attack when Dagen intercepted it. Head shaking from the surprise of it he focused on the battle ahead. Shrieking in fury as his attention was turned towards the orc groups waiting to decide on how to meet them in battle. Using the knowledge he had gleaned before the battle he started rushing off to the second groups side. Talons digging off wood as he pounced onto a table. Using it as a spring board as he pounced further upward. Using the height the table provided to make the sharp talons that were coming down at one of the orcs that much deadlier to it. Hopefully powerful enough to get through the creatures armour. Status Shyrrik Zylcyne High Concept: Cu-Sith Inspired Shape-shifter Trouble: Uncomfortable in Own Skin Free Aspect: Unorthodox Magical Training Free Aspect: Comfortable in Silence Refresh: 2 Stats: Great (+4) | {Lore} Good (+3) | {Will}, {Physique} Fair (+2) | {Fight}, {Stealth}, {Contacts} Average (+1) | {Resources}, {Crafts}, {Notice}, {Investigate} Stress: P:OOOOOO M:OOOOOO Consequences: [2][4][6] Magic Disciplines - Transform Magic - Energy Magic Stunts - Shapeshifter - (Requires: Transform discipline) When you transform into another creature, you may choose a skill. All actions taken with that skill, while you remain in that form, now gain a +2. - Specialist - Field of specialization - Creature biology. You get a +2 to all Lore rolls relating to that field of specialization. - Stealing Words from the Wind - You make no noise you do not wish to be heard. Not only does this allow you to move in absolute silence, but you can also use it selectively, such as speaking so only one person can hear you. Gear Spellbook, Wizardly tools, robes, Active Aspects Shapeshift- +2 to fight Actions Attacking group 2, using the free invoke from the CaA created earlier. Edited March 4, 2023 by Kunakic (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Attacking Group 2 [-,-,-,0] +6 = 3 fate(6) -1,-1,-1,0 Defend with Fight [0,+,-,-] +6 = 5 fate(6) 0,1,-1,-1 Reroll [0,0,0,-] +6 = 5 fate(6) 0,0,0,-1 Link to comment Share on other sites More sharing options...
Nugat Posted March 6, 2023 Clone Share Posted March 6, 2023 Tsuki Stats Tsuki High Concept: Gentleman Thief, with a side of Robinhood Trouble: Copycat criminals tarnish my name Free Aspects : Creating imaginary friends from the crib A name known by all, rich and poor Stats: +4 : Burglary +3 : Stealth, Deceive +2: Notice, Athletics, Investigate +1: Provoke, Physique, Contacts, Rapport Stress: P:❤️❤️❤️❤️M:💙💙💙 Consequences:[2][4][6] Stunts/Gear Magic : Illusion Create Illusions (Deceive), Hide Objects (Stealth), Light up a scene (Rapport), Frighten Enemies (Provoke) Cover Identity Replaces the HC & Trouble, Peak Skill is replaced (outside of magic) Gentlemanly Disappearance When conceding a conflict or leaving a scene, create the aspect "Discombobulated" with one free invoke Master Illusionist +2 To Create an Advantage with Deceive when Tricking an opponent with illusions Rapier: An ornate but ordinary rapier. FP : 💛💛🤍(Refresh of 3) Active Aspects Aspect Name : Discombobulated 💬 Action & Results Attempted Action : Result : Seeing as the Shaman fell and the other orcs are being dealt with, Tsuki wouldn't miss her opportunity this time. With a quick step and a jump, she projected an illusion of herself atop some trees, while she was readying herself to slip back into her Luna persona. ""My dear friends, it is with great sadness that I must inform you that my time here has come to an end. My mission to help the poor and oppressed has been accomplished. But, I want you to make sure that my actions will not be forgotten, as I have changed the lives of many for the better, and will continue to do so. It has been an honor to help you, but as someone who lives in the darkness, I cannot stay in the light for too long. Farewell, friends, and do not let the darkness overtake you, lest we meet again in less favorable circumstances" With this, Tsuki would disappear in a puff of smoke, leaving behind a single calling card that would fall on the ground, and creating confusion in the scene, leaving the opponents Discombobulated. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Ryku Posted March 13, 2023 Author Clone Share Posted March 13, 2023 (edited) With the Flame Barer cut down, the two Groups would back up a bit, tightening together and creating a shield wall. Together both groups would then begin beating onto their shields with their weaponry and shouting in their Orcish tongue. This sound would ring through the forest and the trees would begin to shake. Seconds later arrows would fly right by Gens head. In the distance he would see small groups of Orc Hunters running towards the party coming from the small creek. Orc Action Action: The Orc Groups have called for backup within the area to respond to the camp. Next round, 2 hunting groups will enter into the conflict. ENCOUNTER Orc Group 1 Man Hunters, Eat them all Skills: Fight +4, Notice +4, Athletics +3, Stress: [x][][]/[][][] Cons: [2]/[2] Stunts: Human Hunter: I can attack twice when attacking a human! Orc Group 2 Man Hunters, Eat them all Skills: Fight +4, Notice +4, Athletics +3, Stress: [][][]/[][][] Cons: [2]/[2] Stunts: Human Hunter: I can attack twice when attacking a human! ZONES Dense Forrest Zone 1 Lots of Tree Coverage [Movement Hindered] Dense Forrest Zone 2 Lots of Tree Coverage [Movement Hindered] Small Creek Flowing Water [Movement not Hindered] Orc Camp Cluttered Covered in Human Remains [Movement Hindered] Trail Open View [Movement not Hindered] Zones with Hindered Movement means it would require a full round action to take a movement into the zone. All zones can be accessed from any other zone. Edited March 15, 2023 by Ryku (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Xerin Posted March 16, 2023 Clone Share Posted March 16, 2023 (edited) Dagen Ward ⌬ASPECTS⌬ High Concept: A noble warrior in all but name Trouble: The weight of endless expectations Free Aspect: I am the team's shield Free Aspect: Unbreakable Shield Breaker ⌬SKILLS⌬ (+4) | Fight (+3) | Physique, Will (+2) | Resources, Contacts, Athletics (+1) | Lore, Investigate, Notice, Rapport Refresh: 2 Used: 2 ⌬STRESS⌬ Physical XXX OOO Mental OOO OOO Mild: Burned hands Mild: Blurry Vision ⌬STUNTS⌬ -Inner Strength -Defend the Weak -Feel the Burn -Army at the Edge of My Blade Dagen, hearing the chanting of the Orcs, realized that time was running low. With a grunt, Dagen charged to his side, away from the Orcs and towards the wood and rope prison. With a heavy slash, Dagen cut the top of the cage, and then with a twist, he slid his sword down and pried the bars outwards, creating an opening for people to escape through. "IF YOU CAN FIGHT, DO SO. OTHERWISE, GATHER THOSE WHO CAN'T RUN AND PREPARE TO GO DOWN TO THE LOWER FLOORS!" The prisoners were the goal. Getting them out was the best plan. But these prisoners were fellow warriors, and many with a chance to fight, would. But he also knew that many were too scared, tortured, or beaten to fight, and being given the option to take someone who was more exhausted down a floor would be a viable excuse to not stand around. Dagen waved his head in a direction towards Gen. "Head that way, our ranged backup will cover fire, and I believe our mage is preparing a route out." Dagen hoped that was the case anyways. "MOVE!" Used 2 Mild consequence slots. Creating advantage? Freed Prisoners Defend the Weak is now in effect: When someone is attacked in the "Orc Camp" I can spend a refresh and block that attack for them. This includes the prisoners. Army on the Edge of My Blade is now in effect: Being outnumbered doesn't give me any penalties, or grant any bonuses to my enemies. Edited March 16, 2023 by Xerin (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Aspect: Freed Prisoners [+,+,-,+] +4 = 6 fate(4) 1,1,-1,1 Link to comment Share on other sites More sharing options...
Kunakic Posted March 18, 2023 Clone Share Posted March 18, 2023 Shyrrik Zylcyne Shyrrik took a moment to take gauge of the new situation that was happening. Seeing Dagen move into action he gave a small nod of his beaked head. Bounding over to follow after the armoured fellow to the cages. Standing next to his companion to show he was on the warriors side as he approached the captives. Giving everyone a quick glance over them. Swiftly changing back to his elven form. "Those who can't fight or flee, mount up onto my back! I will carry you to safety." Once more becoming a griffon so that he would be better suited to help the captives. Laying low so that a few of the more wounded captives could climb up onto his back. Taking as many as he physically could as he stood up once more. Giving Dagen and the other captives who were willing to fight a nod as he launched himself carefully into the air. Least he knock his passengers off his back. Hoping to get them somewhere swiftly so he could come back to aid Dagen and the others. Status Shyrrik Zylcyne High Concept: Cu-Sith Inspired Shape-shifter Trouble: Uncomfortable in Own Skin Free Aspect: Unorthodox Magical Training Free Aspect: Comfortable in Silence Refresh: 2 Stats: Great (+4) | {Lore} Good (+3) | {Will}, {Physique} Fair (+2) | {Fight}, {Stealth}, {Contacts} Average (+1) | {Resources}, {Crafts}, {Notice}, {Investigate} Stress: P:OOOOOO M:OOOOOO Consequences: [2][4][6] Magic Disciplines - Transform Magic - Energy Magic Stunts - Shapeshifter - (Requires: Transform discipline) When you transform into another creature, you may choose a skill. All actions taken with that skill, while you remain in that form, now gain a +2. - Specialist - Field of specialization - Creature biology. You get a +2 to all Lore rolls relating to that field of specialization. - Stealing Words from the Wind - You make no noise you do not wish to be heard. Not only does this allow you to move in absolute silence, but you can also use it selectively, such as speaking so only one person can hear you. Gear Spellbook, Wizardly tools, robes, Active Aspects Shapeshift- +2 to Physique Actions Shifting once again with a focus on physical strength. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Dazed_Dreamer Posted March 19, 2023 Clone Share Posted March 19, 2023 (edited) Gen Stats GEN High Concept: Young forest ranger Trouble: My time to shine! Aspects: Hart of The Forest, Feral Ancestry Stats: (+4) Notice (+3) Athletics, Shoot (+2) Fight, Physique, Stealth (+1) Crafts, Investigate, Provoke, Will Stress: P:[][][][] M:[][][][] Consequences:[2][4][6] FP : 💛🤍🤍 (Refresh of 3) Stunts/Gear Predator from above: +2 to Attack with Shoot (bow) when Gen has the high ground. Nimble: Gen gets +2 to Overcome with Athletics when dealing with an obstacle that can be climbed Trap expert: +2 to Overcome a Trap with Notice -- Cleaver: Crude but light sword with some ornamental filigrees on the blade, partly covered with moss Longbow: Gnarled old wood Hempen rope: Durable rope of 50 ft. Active Aspects Treetop camouflage Action & Results Shoot at orc group 1. Result: 6 (+3 shoot and +2 from predator) When Gen heard the hollering of orcs coming from behind him in the forest, he quickly started to climb up a nearby tree, pausing his attacks. Swiftly and securely climbing using his sharp clawed hands and feet, he made it near the canopy, which provided treetop camouflage, cloaking Gen and giving him more sanctuary from potential ranged fire. Looking out towards the orc's camp littered with human remains, he felt strong nausea, but managed to steel himself to distract the orcs below, to provide Dagen and Shyrrik an opportunity to continue aiding the prisoners. He shot an arrow towards the camp, hoping to hit one of the stronger orcs, and momentarily look away from the warrior in front of them. Edited March 21, 2023 by Dazed_Dreamer (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Shoot towards orc camp, group 1 (with a +2 from predator stunt) [+,0,-,+] +5 = 6 fate(5) 1,0,-1,1 Orc Group 1 Defends with Athletics [-,0,+,0] +3 = 3 fate(3) -1,0,1,0 Link to comment Share on other sites More sharing options...
Ryku Posted March 25, 2023 Author Clone Share Posted March 25, 2023 Breaking the cage that held the captives was a great move done by Dagen, though most fled... a few of the captured men would quickly pick up weaponry that was laying around the orc camp and aid in the battle! Captivated by Dagen's bravery the men would quickly come to his side and ready themselves to fight along side him. Those who couldnt fight retreated towards Shyrrik and were removed from the battle and into a safer part of the woods. Result! Dagen gains the Aspect (Tired Fighting Men) and also a +1 to fight actions as long as the aspect is active. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Kunakic Posted March 27, 2023 Clone Share Posted March 27, 2023 (edited) Shyrrik Zylcyne Shyrrik sighed as he managed to get the wounded to safety. Though he knew things were about to get quite hectic. His powerful wings beating as he once more launched into the air. Once more racing back towards the encampment to aid Dagen. Seeing the camp below him and taking but a second to take stock of the unfolding scene below him. Figuring the best thing to do is help Dagen swiftly deal with the enemies within the camp. Folding in his wings as he dove down towards the same target as Dagen. Wings flaring out to hopefully obscure his companion and the prisoner from the orcs' view. To give them an edge in the first seconds of the coming clash. Then flying past the orcs. Status Shyrrik Zylcyne High Concept: Cu-Sith Inspired Shape-shifter Trouble: Uncomfortable in Own Skin Free Aspect: Unorthodox Magical Training Free Aspect: Comfortable in Silence Refresh: 2 Stats: Great (+4) | {Lore} Good (+3) | {Will}, {Physique} Fair (+2) | {Fight}, {Stealth}, {Contacts} Average (+1) | {Resources}, {Crafts}, {Notice}, {Investigate} Stress: P:OOOOOO M:OOOOOO Consequences: [2][4][6] Magic Disciplines - Transform Magic - Energy Magic Stunts - Shapeshifter - (Requires: Transform discipline) When you transform into another creature, you may choose a skill. All actions taken with that skill, while you remain in that form, now gain a +2. - Specialist - Field of specialization - Creature biology. You get a +2 to all Lore rolls relating to that field of specialization. - Stealing Words from the Wind - You make no noise you do not wish to be heard. Not only does this allow you to move in absolute silence, but you can also use it selectively, such as speaking so only one person can hear you. Gear Spellbook, Wizardly tools, robes, Active Aspects Shapeshift- +2 to Physique Actions Creating an Advantage for Dagen by trying to obscure him from view using his wings and bulk for a moment. Edited March 27, 2023 by Kunakic (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls CaA [0,-,0,-] +5 = 3 fate(5) 0,-1,0,-1 Defending with Notice! [+,+,0,0] +4 = 6 fate(4) 1,1,0,0 Link to comment Share on other sites More sharing options...
Ryku Posted April 4, 2023 Author Clone Share Posted April 4, 2023 Shyrrik attempt to block Dagen from view would be impossible as the Orcs sight was just to great in this environment even when discombobulated. Both Orcs Groups would take a moment to overcome their confusion and get back into the fight. On the other hand the other two hunting groups would enter into the melee. Seeing Gen in the treetops Hunting Group 1 would pull back their strings and let loose a volley of arrows towards him. Hunting Group 2 would travel into the Orc Camp as their action. Actions Taken Both Orc Group 1 and Orc Group 2 would attempt to overcome the Discombobulated Aspect placed on them by Luna. Hunting Group 1 attacks Gen Hunting Group 2 moves into the Camp Ground ENCOUNTER Orc Group 1 [Campzone] Man Hunters, Eat them all Skills: Fight +4, Notice +4, Athletics +3, Stress: [x][][]/[][][] Cons: [2]/[2] Stunts: Human Hunter: I can attack twice when attacking a human! Orc Group 2 [Campzone] Man Hunters, Eat them all Skills: Fight +4, Notice +4, Athletics +3, Stress: [][][]/[][][] Cons: [2]/[2] Stunts: Human Hunter: I can attack twice when attacking a human! Hunting Group 1 [Dense Forrest Zone 2] Man Hunters, Skilled with Bow Skills: Shoot +4, Athletics +3, Fight +2 Stress: []/[] Cons: [2]/[2] Hunting Group 2 [CampZone] Man Hunters, Skilled with Bow Skills: Shoot +4, Athletics +3, Fight +2 Stress: []/[] Cons: [2]/[2] ZONES Dense Forrest Zone 1 Lots of Tree Coverage [Movement Hindered] Dense Forrest Zone 2 Lots of Tree Coverage [Movement Hindered] Small Creek Flowing Water [Movement not Hindered] Orc Camp Cluttered Covered in Human Remains [Movement Hindered] Trail Open View [Movement not Hindered] Zones with Hindered Movement means it would require a full round action to take a movement into the zone. All zones can be accessed from any other zone. Name xDiceName xDiceResult xDiceString xDiceRolls Orc Group 1 Overcome Aspect with Will [0,+,0,0] +0 = 1 fate(0) 0,1,0,0 Orc Group 2 Overcome Aspect with Will [+,0,0,0] +0 = 1 fate(0) 1,0,0,0 Hunting Group 1 Attacks Gen with Shoot [-,-,+,0] +4 = 3 fate(4) -1,-1,1,0 Link to comment Share on other sites More sharing options...
Dazed_Dreamer Posted April 4, 2023 Clone Share Posted April 4, 2023 (edited) Gen Stats GEN High Concept: Young forest ranger Trouble: My time to shine! Aspects: Hart of The Forest, Feral Ancestry Stats: (+4) Notice (+3) Athletics, Shoot (+2) Fight, Physique, Stealth (+1) Crafts, Investigate, Provoke, Will Stress: P:[][][][] M:[][][][] Consequences:[2][4][6] FP : 🤍🤍🤍 (Refresh of 3) Stunts/Gear Predator from above: +2 to Attack with Shoot (bow) when Gen has the high ground. Nimble: Gen gets +2 to Overcome with Athletics when dealing with an obstacle that can be climbed Trap expert: +2 to Overcome a Trap with Notice -- Cleaver: Crude but light sword with some ornamental filigrees on the blade, partly covered with moss Longbow: Gnarled old wood Hempen rope: Durable rope of 50 ft. Active Aspects Invoked "Treetop camouflage" with Fate point. Action & Results Shoot back at orcs: Result: 6. Gen managed to avoid the arrows from the volley thanks to the thick canopy which the arrows either missed or were stuck in before they could reach and hurt him. But right after the assault, he made his way to a position where he could take a shot back at the orcs below. Action Results: Orc Group 1 Sustain 1 Stress! Edited April 9, 2023 by Ryku (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Defense against orc arrow [-,-,-,+] +3 = 1 fate(3) -1,-1,-1,1 Invoking "treetop camouflage" with fate 3 1+2 Shot at Hunting Group 1 (with +2 from predator) [+,0,+,-] +5 = 6 fate(5) 1,0,1,-1 Orc Group 1 Defends Using Athletics [+,+,0,0] +3 = 5 fate(3) 1,1,0,0 Link to comment Share on other sites More sharing options...
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