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Errel "Hands" Trisdan, Human Fighter


Lukenary

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Errel "Hands" Trisdan

Former Lightfinger, Now Reformed

 

Our Flag Means Death TV Show Izzy Hands Leather Vest - Jackets Masters

 

"I doubt an old thief can really collect such a thing as too many prayers."

 

Fighter 1

Medium human male, true neutral


Armor Class 14

Hit Points 13 ( 1d10 + 3 )
Speed 30' ft.


Senses Normal human.

Languages common, elvish

Proficiency Bonus +2

 

ABILITIES & SKILLS 

Proficiency Bonus: +2

Strength 10 (+0)
Save +2
Athletics +0


Dexterity 16 (+3) 
Save +3 
Acrobatics +3 | Sleight of Hand +3 | Stealth +5


Constitution 16 (+3)
Save +5 
No skills associated.


Intelligence 10 (+0)
Save +0 
Arcana +0 | History +0 | Investigation +0 | Nature +0 | Religion +0


Wisdom 11 (+0)
Save +0 
Animal Handling +0 | Insight +2 | Medicine +0 | Perception +2 | Survival +0


Charisma 10 (+0) 
Save +0
Deception +2 | Intimidation +2 | Performance +0 | Persuasion +0

(E) denotes expertise. / Bold denotes proficiency.

 
PROFICIENCIES & ABILITIES

 PROFICIENCIES

  • Tools Thieves Tools, Playing Card Set
  • Instruments None
  • Weapons Martial Weapons, Simple Weapons 
  • Armors Heavy Armor, Light Armor, Medium Armor, Shields

FIGHTER CLASS ABILITIES
Fighting Style: Superior TechniqueYou learn one maneuver of your choice from among those available to the Battle Master archetype. If a maneuver you use requires your target to make a saving throw to resist the maneuver’s effects, the saving throw DC equals 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice).

You gain one superiority die, which is a d6 (this die is added to any superiority dice you have from another source). This die is used to fuel your maneuvers. A superiority die is expended when you use it. You regain your expended superiority dice when you finish a short or long rest.
 | Second WindOnce per short rest, you can use a bonus action to regain 1d10 + 1 HP. 


RACIAL TRAITS
Languagesou can speak, read, and write Common and one extra language.

Elvish
 | SkillsYou gain proficiency in one skill of your choice: Stealth. | FeatYou gain one feat of your choice.

Martial Adept


FEATS
Martial AdeptYou learn two maneuvers of your choice from among those available to the Battle Master archetype in the fighter class. If a maneuver you use requires your target to make a saving throw to resist the maneuver's effects, the saving throw DC is 13. You gain one superiority die per short rest, which is a d6, that is used to fuel your maneuvers.

Riposte
When a creature misses you with a melee attack, you can use your reaction and expend one superiority die to make a melee weapon attack against it (add the superiority die to the attack’s damage roll on hit).

Trip Attack
When you hit with a weapon attack, you can expend one superiority die to add the total to the damage roll, and if the target is Large or smaller, it must make a STR saving throw (DC 13). On failure, you knock the target prone.

Martial Adept: Regain 1 superiority die / short rest
Maneuvers: Riposte: 1 Reaction
Maneuvers: Trip Attack: (No Action)

 

WEAPONS

WEAPONS

  • Rapier +5 to hit for (1d8+3) piercing damage. | Finesse
  • Dagger +5 to hit for (1d4+3) piercing damage. | Finesse, light, thrown (20/60)
  • Longbow +5 to hit for (1d8+3) piercing damage. | Ammunition, heavy, two-handed (150/600)
  • Handaxe (2) +2 to hit for (1d6) slashing damage.
  • Net +5 to hit, special. | Thrown (5/15)

 

EQUIPMENT & ENCUMBERANCE

TOTAL ENCUMBERANCE (54.08 lbs.)

  • Weight: 54.08 lbs. / 150 lbs. max. (15 x STR Score)
  • Status: Unencumbered
  • Penalty: None

MONEY POUCH (6.08 lbs.)

Copper: 0 | Silver: 1 | Gold: 203 | Obsidian: 100 | Platinum: 0

(304 Coins x .02 lbs. = 6.08 lbs. Total Weight)


EQUIPEMENT READIED (21 lbs.)

Equipped items can be retrieved with a manipulate item interaction.

  • Armor (4 lbs.) Traveler's Clothes - 4 lbs.
  • Weapons (5 lbs.) +1 Elven Sexy Blade - 2 lbs. | Dagger - 1 lb. | Longbow - 2 lbs.  
  • Readied Items (9 lbs.) Spell Component Pouch - 2 lbs. | +1 Elven Spell Cube*- 3 lbs. | Quiver of arrows 1 lb. | Healer's Kit - 3 lbs. | Find Familiar Spell Components (50gp) | Pearl (100gp) | Slither Spell Component (50gp) | Black Opal with crest (125gp) | Stone of Good Luck* | Rhytym Maker's Drum* - 3 lbs.

EQUIPMENT STORED (27 lbs.)

Stored items can be retrieved with an action.

  • In Backpack (11 lbs.) Backpack - 5 lbs. | Mess Kit - 1 lbs. | Spellbook - 3 lbs | (10) Sheets of Parchment | (2) Scroll Cases - 2 lbs. | Bottle of Ink | Ink Pen | Vial of Perfume
  • Strapped to Backpack (16 lbs.) Waterskin - 5 lbs. | Silk Rope & Grappling Hook - 9 lbs. | Bedroll & Blanket - 10 lbs. | Lute - 2 lbs.

EQUIPMENT NOT CARRIED (--)

  • At Home Viol - 1 lbs. | Bagpipes - 6 lbs. | Find Familiar Spell Components (50gp) | Chest - 25 lbs. | A Set of Fine Clothes - 6 lbs. | Lamp - 1 lbs. | (2) Flask of Oil - 2 lbs. | (5) Sheets of Paper | Sealing Wax | Soap

* Denotes magic item (see below)

 

MAGIC ITEMS

NON-ATTUNED

 


ATTUNED (0/3)

 

 

APPEARANCE

Age 439 | Height 5' 9" | Weight 126 lbs. | Hair Ash Brown| Eyes Pale Blue | Complexion Fair


TBD

 

BACKGROUND

CRIMINAL


  • Personality Traits: something
  • Ideals: something
  • Bonds: something
  • Flaws: something

Background Feature: something


BACKSTORY

TBD

 

 

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