Silvaina Ioniah
"All men lift themselves up upon the backs of others.”
 
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Basic Information

Race: Aasimar (Fallen)  | Sex: F
Age: 23 | Height: '6'2" | Weight: 195 lb
Alignment: LE | Background: Faction Agent (Hell Knight initiate)
Class: Paladin (1) | Subclass: -

Personality

"A lack of strong conviction is the sign of a weak mind."


Silvaina is a strict and pragmatic individual. She has little patience for things or people she considers superfluous, weak, or untrustworthy. She respects the professional commitment of others and those who respect authority. Ever since being rescued- Silvaina has dedicated her life to crushing the forces of chaos wherever they can be found. In her eyes, the ends justify the means and anything that can bring about the greater good quickly and efficiently is worth it in the end. Silvaina takes great pains to be cordial and polite when dealing with others outside her organization. Though her succinct and matter-of-fact way of speaking causes her to come off as cold to those who do not know her well. Silvaina's heartfelt goal to eradicate lawlessness and evil wherever it may be found in part stems from her own self-loathing. As well as her deep-ingrained fear that the rituals of Zon-Kuthon cultists tainted her soul.

Ideals

"Often times even civilized folks require a firm hand to guide them.


 I do what I must and obey just authority. (Lawful)
The ends justify the means, those who refuse to obey civilized laws are to be put down like the animals they are. (Evil)
Bonds

"I will bring order."


As a vanguard to her order, and to accomplish a long-time goal of her faction- Silvaina seeks to bring order to the lawless Stolen Lands. In so doing she hopes to catch a vile criminal on the run and gain favour with her hell knight chapter house.
Flaws

"There is nothing a fool can learn from a fool."


Imbittered throughout much of her life, Silvaina has a hidden temper that can sometimes master her. In turn, her path toward perfection as a martial combatant makes her something of a perfectionist in everything she does. Her pride thus that she dislikes asking for aid even in the smallest of things. Her fear of failing to uphold her ideals also pushes her to prove herself, at times risking self-destruction in pursuit of her ideals. 

 

 
Proficiency Bonus +2 | checked-shield.svg AC: 18| health-normal.svg Max HP: 12 | walking-boot.svg Speed: 30ft | awareness.svg PP: 10 | sprint.svg Init: +0 | night-vision.svg Darkvision: 60ft
 
 
strong.svg
STRENGTH
body-balance.svg
DEXTERITY
caduceus.svg
CONSTITUTION
meditation.svg
WISDOM
read.svg
INTELLIGENCE
aura.svg
CHARISMA
15
(+2)
10
(+2)
14
(+2)
10
(+0)
10
(+0)
16
(+3)
+2 STR Save +0 DEX Save +2 CON Save +2 WIS Save +0 INT Save +5 CHA Save
+4 Athletics
 

+0 Acrobatics
+0 Sleight

+0 Stealth


 
+0 Animal Handling
+2 Insight
+0 Medicine
+0 Perception
+0 Survival
 
+0 Arcana
+0 History
+0 Investigation
+0 Nature
+0 Religion
 
+3 Deception
+5 Intimidation
+3 Perform.
+5 Persuasion
 
Description

 

Tall and imposing, Silvaina stands at an impressive 6 foot 2. Her build is towering and deceptively slight. Yet, she is seldom seen without her iconic full-face metal mask from which the slits peer brilliant gold eyes. Aside from her bronze mask, Silvaina wears a wig with dark navy blue locks that end just at shoulder height. Her outward ensemble is complemented by a white sash that folds across her modest chest, culminating with bronze-coloured claw-tipped gauntlets. Her shoulder pads are of a similar dark bronze and are connected with a holster which secures her iconic banner imprinted with the heraldry of her infamous black sun.

 

Beneath Silvaina's armour and mask, she hides a tragically disfigured appearance. Her skin is an opaque sickly grey colour, with patches of bruised flesh focused around her joints and lower back. Her body possesses no body hair, leaving her bald and without even lashes or eyebrows. Her visage is not dissimilar to someone suffering from a malaise like leprosy, but anyone who is learned in medicine can until her condition is far more severe. Despite appearances, her body is not weighed down by this unknown sickness and so far it has had no effect on her faculties. Though her constitution is hardly affected, her deadened nerves have cursed her with sluggish reflexes.

 

 

 

Actions

Attacks
Flail (Melee) +4 to hit, 1d8/1d10+2 slashing
Javelin (Melee/Thrown 30/120) +4 to hit 1d6 piercing

Bonus Actions

N/A

Spell Casting
| CHA | DC 13 | Mod+3 |

Spell Slots: N/A

Spells

N/A

Features

Class Features

Divine Sense
The presence of strong evil registers on your senses like a noxious odour, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the Hallow spell.

You can use this feature a number of times equal to 1 + your Charisma modifier. When you finish a long rest, you regain all expended uses.

 

Lay on Hands
Your blessed touch can heal wounds. You have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total number of hit points equal to your paladin level x 5. (25 currently)

As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool.

Alternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.

 

Tools
N/A

Languages

Common, Goblin, Celestial, Draconic 

Weapons & Armors
Simple, Martial weapons, All armour, Shields,

 

Feats & Others

N/A


Racial & Background Features

Celestial Resistance. You have resistance to necrotic damage and radiant damage.


Darkvision. You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colours in that darkness only as shades of gray. Healing Hands. As an action, you can touch a creature and roll a number of d4s equal to your proficiency bonus. The creature regains a number of hit points equal to the total rolled. Once you use this trait, you can't use it again until you finish a long rest.

 

Light Bearer. You know the light cantrip. Charisma is your spellcasting ability for it.

 

Healing Hands. As an action, you can touch a creature and roll a number of d4s equal to your proficiency bonus. The creature regains a number of hit points equal to the total rolled. Once you use this trait, you can't use it again until you finish a long rest.

 

Watcher's Eye
Your experience in enforcing the law, and dealing with lawbreakers, gives you a feel for local laws and criminals. You can easily find the local outpost of the watch or a similar organization, and just as easily pick out the dens of criminal activity in a community, although you're more likely to be welcome in the former locations rather than the latter.


Equipment


WEIGHT: 142 lb / 225 lb Max

crossed-swords.svgWeapons
12 lb
Flail 2lb /+4/1d8+2 Bludgeoning
Javelin x5 10lb /+4/1d6+2 Piercing

breastplate.svg Armor

66 lb.
Chain Mail 55 lb.

Shield 6 lb.

orb-wand.svg Magic Items
None

backpack.svg Other Equipment
43  lb

Badge (The Order of the Pyre. Sigil)

Common clothes 3 lb

 

Strapped to backpack:

Bedroll lb

Tent - 2 person 20 lb

Banner 2 lb

 

Backpack 5lb: 
Censer -

Manacles 6 lb

Pouch 1 lb

Signal Whistle -

Book (Sacred text and tenets of the Hell Knights.)
x5 Candle -

Whetstone -

Rations x2 4 lb

cash.svg Treasure
Gold Pieces 13gp
Silver Pieces 0sp
Copper Pieces 0cp

 


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