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Sir Robin Hawkwood, Elfmarked Paladin


Leonidas1789

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Name: Sir Robin Hawkwood
Race: ElfmarkedAbility Score Increases: Str +1, Con +1, Cha +2  
Class:Paladin 1Saving Throws: Wisdom, Charisma
Background: Noble
Gender: Male
Alignment:Neutral GoodLawful tendencies; more precisely an admiration for truly brave knights.

 

Inspiration - Theme music...

 

Stats

STR: 16 (15+1)
DEX: 08 
CON: 14 (13+1)

INT: 12
WIS: 10

CHA: 16 (14+2)

 

Description

If one is looking for a knight in shining armor, Robin certainly fits the bill - at least apparently. His light golden armor perfectly reflects the sunlight, and his shield shines with the holy symbol of Khors. 

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Symbol of Khors

However, people tend to underestimate Robin’s physical skills because of his average height and of his refined, almost effeminate good looks – when in fact, the young man is lean, athletic and surprisingly strong.

Robin’s beautiful blue eyes turn hazy when he is lost in thought – which happens quite often. He takes good care of his golden moustache, but neglects his golden hair, which, as a result, often looks more like a mane – but that is the way he likes it.

The knight tends to smile a lot, and his smile makes him look smug – and indeed, his pride in his own achievements is one of his flaws.

 

Personality

Robin's eloquent flattery makes everyone he talks to feel like the most wonderful and important person in the world. People who know him love him for his genuine kindness and generosity; but at first glance, the knight's pride may be an obstacle to making new friends. Indeed, Sir Robin is a little too happy with his own achievements, especially since he has a tendency to chicken out of certain fights, for example when confronting spiders or snakes, or when the odds are clearly against him.

 

Robin is obsessed with beauty, and delights in songs, art and laughter. His genuine ambition is to become a beacon for those who live in despair, a champion able to help them improve their conditions, in short a protector of life and good. But incarnating that noble, sacred mission has done little to help him conquer his own pride - and the knight still has to reconcile the necessary self-confidence associated with his laudable goals with the often forgotten ideal of humility.

 

Robin suffers from compulsive counting. 
He counts because certain numbers have a special significance for him : he sees the number 3 as a good omen, an occurrence of the number 4 as a bad omen, and the number 8 as the best possible omen.

 

Background

Robin had always been a dreamer.

He was the first-born son of a minor noble who owned two estates near the city of Zobeck, in the Magdar Kingdom. His father, Lord Joscelyn Hawkwood, was descended from an old aristocratic family; yet he broke his ancestors’ tradition when he decided to marry an elf of the Arbonesse instead of a noblewoman. But the object of his love was not just any elf: Gellamdys (meaning “jubilation” in elvish) had perused the books and legends of Kings, and the stories of bygone men and things; indeed, it was said that she had collected a thousand books of histories relating to ancient races and departed rulers. She had also perused the works of poets and knew them by heart; she had studied philosophy and the sciences, arts and accomplishments. She was extremely beautiful and pleasant, wise and witty; a lover of nature in all its aspects, as well as an exceptional harpist. Secretly, she was also member of the local guild of thieves, gathering information for the guild and using her connections to serve as a spy.

 

Gellamdys raised Robin amidst poems, songs, paintings, luscious gardens and exquisite food. Through time in nature, literature, art and music, she surrounded him with beauty from the very first day. Nothing was too beautiful for her son, who blossomed under her wise and benevolent influence. He would spend his days contemplating – listening to delicate music, marvelling at a grove in a beautiful sunlight, or reading heroic tales in which brave knights with lofty ideals triumphed through their wit and not their strength. 

 

Worried that Robin might turn too soft, Joscelyn made sure that his son would also grow his physical skills and learn how to fight; he hired a retired mercenary of some repute, Jormorn Dorlar, to teach his son the art of fencing, as well as athletics and basic military tactics and strategies. While acknowledging Robin’s gift of rapid acquirement, Jormorn reported that his daydreaming pupil seemed more interested in music, well-crafted verses, and plants. He also reported Robin's tendency to sometimes shy away from tough fights. Joscelyn nevertheless had Robin knighted when his son's training was over.

 

When Robin turned seventeen, a dispute arose between Lord Joscelyn and the guild of thieves over two nominations to Zobeck’s Council. The quarrel, albeit petty and political, eventually turned bitter as the thieves managed to impose their chosen candidates. 

 

The dispute would have significant, long-term implications on the Hawkwood clan. It created a climate of distrust between Joscelyn and Gellamdys, as the Lord came to doubt – and openly question – his wife’s allegiance. In the end, the couple did not survive the dispute; although the rigid conservative principles of Joscelyn’s ancestors did not allow him to divorce his wife, he decided that they would live separately on the clan’s two estates. Some found this situation scandalous, others found it ridiculous - yet to Joscelyn, it was the only way to avoid repudiating a woman he had loved but could not trust any more.

 

By that time, Robin had a younger brother, Barid, and a sister, Asha. As the couple “split”, the children were forced to take sides; Barid and Asha chose to side with their father; but Robin decided to live with Gellamdys. Two years later, Joscelyn officially chose Barid as his heir; Robin would be allowed to keep his knighthood, but could not hope to become the Lord of Hawkwood anymore. 

 

But following in his father’s steps was not exactly Robin’s ambition – no, the young man had learned about paladinhood and more specifically the tenets of the Oath of the Ancients : 

 

Kindle the Light. Through your acts of mercy, kindness, and forgiveness, kindle the light of hope in the world, beating back despair.
Shelter the Light. Where there is good, beauty, love, and laughter in the world, stand against the wickedness that would swallow it. Where life flourishes, stand against the forces that would render it barren.
Preserve Your Own Light. Delight in song and laughter, in beauty and art. If you allow the light to die in your own heart, you can't preserve it in the world.
Be the Light. Be a glorious beacon for all who live in despair. Let the light of your joy and courage shine forth in all your deeds.

 

Those words echoed in Robin's mind, in his very soul. That was what his mother, and in truth his father as well, had prepared him for. That was who he really was - or at least what he was aspiring to become. 

 

Robin also developed a deep respect for the knights of Khors, whose bravery in the defence of Good he admired. Yet at the same time, he found that same bravery a bit excessive, as the knights refused to use any sort of ruse in combat and instead always chose to fight their enemies head-on. As a consequence, he never joined the Order of the Undying Sun in Zobeck. No - he would serve Khors in his own way, sharing most of the ideals of the knights, but believing that ruse and deceit had their use on the battlefield.

 

The Hawkwood family motto was “After clouds sunshine”; Robin prepared a shield with Khors' holy symbol on it, as well as his family motto translated in Elvish. He purchased a few quality weapons, including a sword, and gathered his belongings.

When everything was ready, he told Gellamdys that he had to heed the call. His mother smiled at him – a sad smile as she would be separated from her son, but a smile nonetheless as she understood his choice.

And so, Robin left the estate and the city of Zobeck behind him, and travelled to Redtower, eager to prove his worth in the mysterious and ominous Scarlet Citadel.

 

Edited by Leonidas1789 (see edit history)
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Character questions

Step 1: Write 5 background and concept elements that you feel are important to your image of the character. These can be a concept overview, a list of important life events, a physical description, a personality profile...whatever you need to get an image in your mind. 5 is just a minimum...more elements are encouraged!

1) Robin is the son of a nobleman and a she-elf named Gellamdys, an extremely erudite bard.
2) Gellamdys raised Robin amidst music and poems; strongly influenced by that benevolent education, Robin dreams of becoming a bard himself someday.  
3) While not a true follower of Khors, he is a sympathizer of the God's cause and admires his knights, although he believes that their excessive bravery can be a weakness, and that cunning is sometimes required to achieve victory.
4) As a consequence, he never applied to join the ranks of Khors' knights; he did, however, paint Khors' holy symbol on his shield.
5) A dispute arose between Robin’s parents, forcing their children to take sides; Robin chose to side with his mother Gellamdys.
6) Robin has a younger brother, Barid, and a sister, Asha. His father officially chose Barid as his heir; consequently, Robin cannot hope to become the Lord of Hawkwood anymore.


Step 2: List at least two goals for the character. At least one of these goals should be one that the character has, while another should be one that you, as a player, want to see developed over the course of the game.

1) Robin dreams of becoming a bard, on top of a knight. Indeed, he fancies himself as a “Knight of Songs”.
2) I would like Robin to turn into a true Lawful Good paladin and overcome his tendency to chicken out of combat, especially when confronted with spiders or snakes, or when the odds are clearly against the party.
3) It would be cool to have Robin fight a dragon, possibly a test to become a true, brave Knight.


Step 3: List at least two secrets about your character. One is a secret the character knows, one is a secret that involves him but that he is not actually aware of yet. This will help me in creating plots that center around your character.

1) As a member of the local guild of thieves, Robin’s mother Gellamdys has gathered secret information about the location of a weapon named “Frigid Febrility”, a magical sword capable of “stealing” a creature’s body heat. The sword is said to be located somewhere within the Scarlet Citadel. Robin knows this, and this explains in part his desire to explore the Citadel.
2) Gellamdys has also uncovered a plot by the Mharoti Empire to assassinate Widowed Queen Dorytta. The plot has been masterminded by one of the Mharoti Empire’s powerful dragons, Yxhadurill. Robin is not aware of that plot yet.


Step 4: Describe three memories, mannerisms, or quirks that your character has. They don't have to be elaborate, but they should provide some context and flavor.

1) Robin is excessively proud of his achievements, yet he may act cowardly at time – especially when he must fight spiders or snakes. Indeed, he suffers from both arachnophobia and ophidiophobia. He may also chicken out of combat when the odds are clearly against the party, suggesting all kinds of ruses to avoid a direct confrontation and melee combat, or even advocating retreat if forced to do so.
2) Robin however has an unexplained gift for pacifying lions; he is not aware of that gift yet.
3) Robin suffers from compulsive counting. He counts because certain numbers have a special significance for him: he sees the number 3 as a good omen, an occurrence of the number 4 as a bad omen, and the number 8 as the best possible omen.

 

Edited by Leonidas1789 (see edit history)
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Sir Robin Hawkwood - Elfmarked Paladinspacer.png



Text goes here.

 

"Speech Goes Here"

 

Thoughts go here in color and italics.

 



Mechanics

 

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Main Hand: Rapier
Off Hand: Empty

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Action: Your action goes here.
Bonus Action: Your bonus action goes here.
Move: Your movement goes here.
Manipulate: Your one free object interaction goes here.

Character Sheet

 

Sir Robin Hawkwood - Elfmarked Paladin 1 

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STATS

Str 16 (-3) Dex 8 (-1) Con 14 (+2) Int 12 (+1) Wis 10 (+0) Cha 16 (+3)
HP 12/12 HD 1d10 AC 18 (chain mail, shield) Speed 30 ft. 

Passive Perception 12 Initiative -1
Vision Darkvision 60 ft.
DM Inspiration Yes
Languages Common, Elvish, Draconic, Celestial
Background Noble Feature Position of Privilege

Thanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. You can secure an audience with a local noble if you need to.

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WEAPONS

Longsword +5 attack, 1d8+3 slashing damage
Dagger (range 20/60) +5 attack, 1d4+3 piercing damage

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PROFICIENCIES

Proficiency +2 Saving Throws Wisdom +2, Charisma +5 
Skills Athletics +5, Deception +5, History +3, Insight +2, Perception +2, Persuasion +5
Gaming Sets Dragonchess +5
Weapons All weapons
Armor All, shields

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FEATS 

 

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RACIAL FEATURES

Darkvision: Thanks to your elf blood, you have superior vision in dark and dim Conditions. You can see in dim light within 60 feet of you as if it were bright light, and in Darkness as if it were dim light. You can’t discern color in Darkness, only Shades of Gray.

 

Fey Ancestry: You have advantage on Saving Throws against being Charmed, and magic can’t put you to sleep.

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CLASS FEATURES

Divine Sense (4/day)

The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell.

 

You can use this feature a number of times equal to 1 + your Charisma modifier. When you finish a long rest, you regain all expended uses.

 

Lay on Hands (5/5 per day)

Your blessed touch can heal wounds. You have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total number of hit points equal to your paladin level × 5.

 

As an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool.

 

Alternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.

 

This feature has no effect on undead and constructs.

Equipment

 

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General Inventory (148.5 lbs.)

Chainmail - 55 lbs.

Shield (with emblem) - 6 lbs.

Pouch - 1lb.

Longsword - 3 lbs.

Dagger - 1 lb.

Set of Fine Clothes - 6 lbs.

Signet Ring

Scroll of Pedigree

6 x Rations - 12 lbs.

Waterskin - 5 lbs.

Amulet (holy symbol) -

Dragonchess Set - 0.5 lb.

Explorer's Pack - 59 lbs.

a Backpack

a Bedroll

a Mess kit

a Tinderbox

10 torches

10 days of Rations

a Waterskin

50 feet of Hempen rope


Coin Purse (0.34 lbs.)
Platinum: 0
Gold: 15
Electrum: 0
Silver: 2
Copper: 0

 

Encumbrance

Max Load: 240 lbs. (15 x STR)

Current Weight: 148.84 lbs.

Spells

  

Paladin Spells
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Spell Save DC: 13
Spell Attack Mod: +5

 

No spells yet

 


 

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  • 2 months later...

Sir Robin Hawkwood - Elfmarked Paladin (MW Character Sheet)spacer.png


AC: 18 | HP: 12/12 | HD: 1/1d10 | Initiative: -1 | PP: 12 | Divine Sense: 4/4 | Lay on Hands: 5/5 | DM Inspiration: 1/1


 

What a gruesome scene !  Sir Robin thought to himself upon discovering the ominous room.

"It is unlikely that we will find anything in this room, and any creature living down that hole is likely very powerful. That is, unless we want to search these corpses one by one, of course." he said. Something he was not really keen to do himself, truth be told.

The paladin then approached Hobbs the priest. "You seem to possess knowledge about traps, and there are likely more in this place. Would you consider taking point from now on? With our armors, Arik and I do not stand a chance against trip wires, and we only survived the last one through sheer luck." he told the priest.

 



Mechanics

Main Hand: Longsword
Off Hand: Shield


Action: 
Bonus Action: 
Move: 
Manipulate:

.

 
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