miteke_mw Posted February 11 Clone Share Posted February 11 Agitha, Rat-folk witch Changing tactics, Agitha uses the Protective Luck hex on Belyr. Stats Agitha Basset F N/N Ratfolk Witch, Level 3, Init 3, Speed 20 Abilities Str 8, Dex 16, Con 13, Int 17, Wis 10, Cha 14 HP 20/20 AC 19, Touch 14, Flat-footed 16 10 +4 Mage Armor, +3 Dex, +1 Size, +1 Deflect CMD 12 Fort 4, Ref 4, Will 3 Attacks, Base Attack Bonus 1 Dagger 1 (1d4-1, x2) Ray of Enfeeblement (1d6+1 STR, 1 rd/lvl, ) Condition None Loot Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Erico Posted February 13 Clone Share Posted February 13 (edited) Raphael Statblock Raphael Freese Male CG Human Oracle, [B]Level[/B] 3, [B]Init[/B] 6, [B]HP[/B] 22/23, [B]Speed[/B] 20 [B]AC[/B] 18, [B]Touch[/B] 15, [B]Flat-footed[/B] 14, [B]CMD[/b] 17, [B]Fort[/B] 2, [B]Ref[/B] 5, [B]Will[/B] 4, [B]CMB[/B] +2, [B]Base Attack Bonus[/B] 2 [B] Quarterstaff [/B] +1 (1d6, x2) [B] Dagger [/B] +1 (1d4, x2) [B] Studded Leather[/B] (+3 Armor, +4 Dex) [B]Abilities[/B] Str 10, Dex 10, Con 13, Int 14, Wis 12, Cha 18 [B]Condition[/B] None Revelation: Brain Drain - 1x/Day, Will Save Single Target, 3d4 Damage and then can Full Round to pull info from target mind via Knowledge Skill Check for CHA rounds+1 Revelation: Focused Trance - CHA/Day, 1d6 rounds time for +20 to knowledge check Revelation: Sidestep Secret - CHA replaces DEX for AC Grimacing as he suffered the full brunt of the flame attack he somehow hadn't seen coming, Raph stumbled north, beating at his clothes furiously to stamp out the embers still trying to burn through his clothing. Badly burned but still functioning, he reached into the satchel that had thankfully been behind him when he'd been blasted full in the face and pulled out one of the scrolls he'd taken with him. Snapping it open, he hissed out the words to a spell he knew by heart, channeling the magic from the parchment rather than his own spirit. It filled his body with healing energy, almost fully causing every bit of charred flesh to fade away, leaving him with only pink puckered skin in spots as if he'd splashed himself with a small amount of boiling water. Move: 3 squares north Standard: Use a scroll of CLW. Heal for 7. Edited February 13 by Erico (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls CLW Scroll 7 1d8+1 6 Link to comment Share on other sites More sharing options...
sunshadow21 Posted February 14 Clone Share Posted February 14 Ashril Swiftstride, halfling ranger With melee combat initiated, Ashril moves to get behind the creature. Actions Double move to G9 Ministats Ashril Swiftstride AC: 20 (Touch 13, Flatfooted 15) (Size +1, Dex +3, Armor +5, Shield +1) HP: 37/37 Initiative: +5 Perception : +11 Sense Motive: +2 CMB: +2 CMD: 15 Fort: +7 Reflex: +8 Will: +4 *+2 vs fear Current Weapon in Hand: Spear (+5/1d6+1) Current Conditions in Place: Spells (CL 1) 1st level (1/day): Longstrider Potions: Cat's Grace (2), Cure Light Wounds (2) Bill the brave war pony (animal companion) AC: 15 (Touch 13, Flatfooted 12) (Dex +3, Nat Armor +2) HP: 22/22 Perception : +7 CMB: +4 CMD: 17 *+4 vs trip Fort: +7 Reflex: +6 Will: +2 Current Weapon in Hand: Hooves (x2) (+4, 1d3+3) Qualities: Low-light Vision, Scent, Endurance, Run Tricks: Combat Training (Attack, Come, Defend, Down, Guard, Heel), Aid Animal Companion Buffs: Link, Share Spell Current Conditions in Place: Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Sandstar Posted February 15 Author Clone Share Posted February 15 (edited) Combat, Round 2 Belyr, fortunately only lightly singed from the blast, shifts position and swings his scimitar at the madly grimacing flaming pumpkin monster. This time, however, the strike goes wide, and Belyr narrowly avoids getting his blade stuck in the wooden edge of the raised bed. Raph, meanwhile, is patching himself up as quickly as he can, while the monster's attention is temporarily focused elsewhere. The pumpkin creature's fire seems to have dampened a bit following that outburst; instead, its tendrils rise up and attempt to ensnare Belyr, and the monstrous maw edges closer and closer to the cleric... while Belyr is successful in evading the whipping, grasping tendrils, he cannot avoid the monster's toothy bite closing painfully around his arm. Ashril rushes round the far side of the greenhouse to hopefully outflank the monster and prevent it from retreating. Agitha, hopping up and down with anxious excitement atop her even more anxious gecko, activates another of her hexes, seeking to aid Belyr in his fight with the pumpkin monster. Everybody is up for Round 3! OOC Based on their Initiative rolls, Agitha's hex will activate during the next round, i.e. the monster gets off one round of attacks before the Protective Luck hex takes effect. Initiative order and other stuff of note General observations: Marching order: Ashril, Belyr, Raph, Agitha + gecko, Bill (outside) Initiative order: Raph: 24 Belyr: 14 Jack o'Lantern: 13 Ashril: 11 Agitha: 6 Damage: Belyr hits JoL for 6 hp Conditions: Slight drizzle, overcast, with wisps of fog drifting amongst the trees and across the lawn, obscuring long-range vision. Raph and Agitha each have a spray gun. Raph's is more potent now. Edited February 15 by Sandstar (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls JoL slam attack with vines on Belyr 9; 5 1d20+3; 1d4+2 [6]; [6,3] JoL bite attack on Belyr 23; 7 1d20+3; 1d6+2 [20]; [20,5] confirm potential critical hit JoL 10; 3 1d20+3; 1d6+2 [7]; [7,1] Link to comment Share on other sites More sharing options...
DarkOne7141981 Posted February 15 Clone Share Posted February 15 Belyr's Status Belyr Cooper Male Chaotic Good Half-Elf (Shoreborn) Cleric, Level 3, Init 3, HP 11/24, Speed 40 ft. base, 30 ft. in Armor AC 19, Touch 13, Flat-footed 16, CMD 15, Fort 4, Ref 5, Will 6, CMB +2, Base Attack Bonus +2 MW Scimitar +5 (1d6+4, 18-20/x2) MW Breastplate (+6 Armor, +3 Dex) Abilities Str 10, Dex 16, Con 12, Int 10, Wis 16, Cha 13 Condition Magic Weapon Belyr Cooper "Alright, let's stop playing around, everyone..." mutters Belyr as he attacks the plant, again, and steps back... Mechanics and OoC 5-ft step to O11 after his attack. Name xDiceName xDiceResult xDiceString xDiceRolls MW Scimitar, to hit 14 1d20+5 9 MW Scimitar, damage 10 1d6+4 6 Link to comment Share on other sites More sharing options...
sunshadow21 Posted February 18 Clone Share Posted February 18 Ashril Swiftstride, halfling ranger Ashril attacks the creature with his spear as he closes in on the backside of the melee. Actions move to L9,attack with spear Ministats Ashril Swiftstride AC: 20 (Touch 13, Flatfooted 15) (Size +1, Dex +3, Armor +5, Shield +1) HP: 37/37 Initiative: +5 Perception : +11 Sense Motive: +2 CMB: +2 CMD: 15 Fort: +7 Reflex: +8 Will: +4 *+2 vs fear Current Weapon in Hand: Spear (+5/1d6+1) Current Conditions in Place: Spells (CL 1) 1st level (1/day): Longstrider Potions: Cat's Grace (2), Cure Light Wounds (2) Bill the brave war pony (animal companion) AC: 15 (Touch 13, Flatfooted 12) (Dex +3, Nat Armor +2) HP: 22/22 Perception : +7 CMB: +4 CMD: 17 *+4 vs trip Fort: +7 Reflex: +6 Will: +2 Current Weapon in Hand: Hooves (x2) (+4, 1d3+3) Qualities: Low-light Vision, Scent, Endurance, Run Tricks: Combat Training (Attack, Come, Defend, Down, Guard, Heel), Aid Animal Companion Buffs: Link, Share Spell Current Conditions in Place: Name xDiceName xDiceResult xDiceString xDiceRolls attack, damage 23; 4 1d20+5;1d6+1 [18]; [18,3] Link to comment Share on other sites More sharing options...
Sandstar Posted February 25 Author Clone Share Posted February 25 Combat, Round 3 As Ashril comes running to render assistance, Belyr feels unaccountably lucky, perhaps due to the effects of Agitha's hex. Whatever the case, the cleric slashes a second, massive gash into the hideous gourd, and this time it is enough to do some serious damage. The fearful shrieking face turns into a grimace of fear and despair as its fire starts to die down and its vinelike tentacles grow flaccid. By all accounts, the creature is dying and no longer a threat. Then, suddenly, after a few seconds the flames blaze brightly one last time, and the pumpkin explodes into a cloud of fiery spores! The combination of fire and the sonic boom are enough to pose a serious hazard to anyone standing nearby. Moreover, the shock wave makes several of the glass panes in the greenhouse ceiling shatter with a loud crack! and fall down to the ground, spilling razor-sharp glassy shards everywhere! OOC The creature's death throes result in an explosion 1 round after being reduced to 0 hp or less (as is the case here). Can I therefore ask the following rolls from everyone: @DarkOne7141981: Reflex save (vs. DC 12) or take 2d6 fire damage (see roll result at the end of this post) and be stunned for 1 round (save halves the fire damage and negates the stun); Everyone: Please roll Reflex save (DC15) or get hit by falling shards of glass, 1d3 damage (see roll result at the end of this post). As the sound of falling glass quiets down, you pick yourselves up to confirm that everyone is OK. Nothing else moves inside what is now a greenhouse with several large holes in its ceiling, open to the elements. Combat is over. Initiative order and other stuff of note General observations: Marching order: Ashril, Belyr, Raph, Agitha + gecko, Bill (outside) Initiative order: Raph: 24 Belyr: 14 Jack o'Lantern: 13 Ashril: 11 Agitha: 6 Damage: Belyr hits JoL for 6 hp Conditions: Slight drizzle, overcast, with wisps of fog drifting amongst the trees and across the lawn, obscuring long-range vision. Raph and Agitha each have a spray gun. Raph's is more potent now. Name xDiceName xDiceResult xDiceString xDiceRolls Fire damage from pumpkin exploding (Belyr only; DC 12 Reflex for half) 2 1d6 2 Falling glass shards (DC 15 Reflex avoids) 3 1d3 3 extra roll for fire damage 4 1d6 4 Link to comment Share on other sites More sharing options...
Erico Posted February 25 Clone Share Posted February 25 (edited) Raphael Statblock Raphael Freese Male CG Human Oracle, [B]Level[/B] 3, [B]Init[/B] 6, [B]HP[/B] 22/23, [B]Speed[/B] 20 [B]AC[/B] 18, [B]Touch[/B] 15, [B]Flat-footed[/B] 14, [B]CMD[/b] 17, [B]Fort[/B] 2, [B]Ref[/B] 5, [B]Will[/B] 4, [B]CMB[/B] +2, [B]Base Attack Bonus[/B] 2 [B] Quarterstaff [/B] +1 (1d6, x2) [B] Dagger [/B] +1 (1d4, x2) [B] Studded Leather[/B] (+3 Armor, +4 Dex) [B]Abilities[/B] Str 10, Dex 10, Con 13, Int 14, Wis 12, Cha 18 [B]Condition[/B] None Revelation: Brain Drain - 1x/Day, Will Save Single Target, 3d4 Damage and then can Full Round to pull info from target mind via Knowledge Skill Check for CHA rounds+1 Revelation: Focused Trance - CHA/Day, 1d6 rounds time for +20 to knowledge check Revelation: Sidestep Secret - CHA replaces DEX for AC Raphael's eyes widened as the wild pumpkin exploded in Belyr's face, and the detonation and subsequent cacophony of broken glass scattering downwards had him scrambling, well as he was able, to protect his face. It took an unusual amount of protective dodging, but he did manage to evade it, shaking what little bits he hadn't off of his clothing afterwards. "Well. damn." He muttered, glancing over to Belyr and frowning at the man's wounds. He ventured over in the subsequent silence and steadied the stunned man. "Easy there, let's get you patched up." He muttered, pulling out another scroll to heal his comrade. Edited February 25 by Erico (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Reflex DC 15 17 1d20+5 12 CLW Scroll on Belyr 2 1d8+1 1 Link to comment Share on other sites More sharing options...
DarkOne7141981 Posted February 25 Clone Share Posted February 25 (edited) Belyr's Status Belyr Cooper Male Chaotic Good Half-Elf (Shoreborn) Cleric, Level 3, Init 3, HP 7/24, Speed 40 ft. base, 30 ft. in Armor AC 19, Touch 13, Flat-footed 16, CMD 15, Fort 4, Ref 5, Will 6, CMB +2, Base Attack Bonus +2 MW Scimitar +5 (1d6+4, 18-20/x2) MW Breastplate (+6 Armor, +3 Dex) Abilities Str 10, Dex 16, Con 12, Int 10, Wis 16, Cha 13 Condition Magic Weapon 2+1/3+1 Domain Level 1 Spells Available 2+1/2+1 Domain Level 2 Spells Available Belyr Cooper Looking much the worse for wear, Belyr gracefully avoids the worst of the explosion only to leap into shards of falling glass. "Ooooh! Those hurt..." he says as he begins to pull the largest out of his skin carefully. "Thank you, Raphael, but I think I'm going to need more than that one spell's worth..." Mechanics and OoC Does anyone have a Wand of CLW or similar? Or shall I begin using my daily spells to heal up? Edited February 25 by DarkOne7141981 (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls DC 12 Reflex vs explosion 18 1d20+5 13 Dc 15 Reflex vs falling glass 7 1d20+5 2 Link to comment Share on other sites More sharing options...
sunshadow21 Posted February 26 Clone Share Posted February 26 (edited) Ashril Swiftstride, halfling ranger Taking a moment to catch his breath after barely dodging shattered glass, Ashril pulls a potion out of his pack and hands it to the cleric. "I have a spare potion you can have." Actions give potion of CLW to cleric Ministats Ashril Swiftstride AC: 20 (Touch 13, Flatfooted 15) (Size +1, Dex +3, Armor +5, Shield +1) HP: 37/37 Initiative: +5 Perception : +11 Sense Motive: +2 CMB: +2 CMD: 15 Fort: +7 Reflex: +8 Will: +4 *+2 vs fear Current Weapon in Hand: Spear (+5/1d6+1) Current Conditions in Place: Spells (CL 1) 1st level (1/day): Longstrider Potions: Cat's Grace (2), Cure Light Wounds (1) Bill the brave war pony (animal companion) AC: 15 (Touch 13, Flatfooted 12) (Dex +3, Nat Armor +2) HP: 22/22 Perception : +7 CMB: +4 CMD: 17 *+4 vs trip Fort: +7 Reflex: +6 Will: +2 Current Weapon in Hand: Hooves (x2) (+4, 1d3+3) Qualities: Low-light Vision, Scent, Endurance, Run Tricks: Combat Training (Attack, Come, Defend, Down, Guard, Heel), Aid Animal Companion Buffs: Link, Share Spell Current Conditions in Place: Edited February 26 by sunshadow21 (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Reflex DC 15 16 1d20+8 8 Link to comment Share on other sites More sharing options...
miteke_mw Posted February 26 Clone Share Posted February 26 (edited) Agitha, Rat-folk witch Agitha gets a nasty cut from a shard of glass but someone manages to shield her gecko from the worst of it., if you can call it that. Hurrying forward she treats the worst injured with a charge from her wand. She keeps going until the party is fully healed (I'll make more rolls when I have a better idea of how beat up everyone is). Stats Agitha Basset F N/N Ratfolk Witch, Level 3, Init 3, Speed 20 Abilities Str 8, Dex 16, Con 13, Int 17, Wis 10, Cha 14 HP 20/20 AC 19, Touch 14, Flat-footed 16 10 +4 Mage Armor, +3 Dex, +1 Size, +1 Deflect CMD 12 Fort 4, Ref 4, Will 3 Attacks, Base Attack Bonus 1 Dagger 1 (1d4-1, x2) Ray of Enfeeblement (1d6+1 STR, 1 rd/lvl, ) Condition None Loot Edited February 26 by miteke_mw (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Agitha DC 15 vs. glass 6 1d20+4 2 Gecko DC 15 vs. glass 19 1d20+5 14 CLW 6 1d8+1 5 Link to comment Share on other sites More sharing options...
DarkOne7141981 Posted February 28 Clone Share Posted February 28 (edited) Belyr's Status Belyr Cooper Male Chaotic Good Half-Elf (Shoreborn) Cleric, Level 3, Init 3, HP 22/24, Speed 40 ft. base, 30 ft. in Armor AC 19, Touch 13, Flat-footed 16, CMD 15, Fort 4, Ref 5, Will 6, CMB +2, Base Attack Bonus +2 MW Scimitar +5 (1d6+4, 18-20/x2) MW Breastplate (+6 Armor, +3 Dex) Abilities Str 10, Dex 16, Con 12, Int 10, Wis 16, Cha 13 Condition Magic Weapon 2+1/3+1 Domain Level 1 Spells Available 2+1/2+1 Domain Level 2 Spells Available Belyr Cooper "Let's save the potions, just in case," Belyr says with a shrug. "Thank you, everyone," he continues as he takes the offered wand for a moment and uses it on himself once more before returning it to Agitha. Mechanics and OoC Use the wand once more to get to more reasonable HPs. "Alright, to the next site?" he asks as he finishes up, turning his back on the ruined plant and the mess of glass and charred earth... Edited February 28 by DarkOne7141981 (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls CLW from the Wand 9 1d8+1 8 Link to comment Share on other sites More sharing options...
Sandstar Posted March 1 Author Clone Share Posted March 1 The greenhouse is thoroughly ruined by the explosion, and will likely take some considerable effort to bring back to its former glory. No further movement is evident among the other pumpkins or anywhere else, suggesting that the specimen you encountered might have matured past a certain safe point and become dangerous. Regardless, there is no sign in here of the Baron, or anyone else for that matter. You step outside and recover your bearings. From here, the nearest path leads past the greenhouse into the woods to the West, while another, slightly further away, heads up towards the hill at an angle before disappearing amongst the trees directly to the North of you. You recall someone at the house saying something about an ornamental pond in that approximate direction. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
miteke_mw Posted March 1 Clone Share Posted March 1 Agitha, Rat-folk witch Agitha sticks her finger into some pumpkin goo and tastes it before leaving. "Well, I still think headed north is best. I'm thinking that is where the master would be and I'd rather not fight every random abomination set loose before we locate him." Stats Agitha Basset F N/N Ratfolk Witch, Level 3, Init 3, Speed 20 Abilities Str 8, Dex 16, Con 13, Int 17, Wis 10, Cha 14 HP 20/20 AC 19, Touch 14, Flat-footed 16 10 +4 Mage Armor, +3 Dex, +1 Size, +1 Deflect CMD 12 Fort 4, Ref 4, Will 3 Attacks, Base Attack Bonus 1 Dagger 1 (1d4-1, x2) Ray of Enfeeblement (1d6+1 STR, 1 rd/lvl, ) Condition None Loot Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
DarkOne7141981 Posted March 2 Clone Share Posted March 2 Belyr's Status Belyr Cooper Male Chaotic Good Half-Elf (Shoreborn) Cleric, Level 3, Init 3, HP 22/24, Speed 40 ft. base, 30 ft. in Armor AC 19, Touch 13, Flat-footed 16, CMD 15, Fort 4, Ref 5, Will 6, CMB +2, Base Attack Bonus +2 MW Scimitar +5 (1d6+4, 18-20/x2) MW Breastplate (+6 Armor, +3 Dex) Abilities Str 10, Dex 16, Con 12, Int 10, Wis 16, Cha 13 Condition Magic Weapon 2+1/3+1 Domain Level 1 Spells Available 2+1/2+1 Domain Level 2 Spells Available Belyr Cooper Belyr nods. "North - let's go," he says as he takes the lead, carefully watching for more roving plant-people...or -animals? Or whatever... Mechanics and OoC Perception +12 Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Recommended Posts