Erico Posted March 20 Clone Share Posted March 20 (edited) Raphael Statblock Raphael Freese Male CG Human Oracle, [B]Level[/B] 3, [B]Init[/B] 6, [B]HP[/B] 22/23, [B]Speed[/B] 20 [B]AC[/B] 18, [B]Touch[/B] 15, [B]Flat-footed[/B] 14, [B]CMD[/b] 17, [B]Fort[/B] 2, [B]Ref[/B] 5, [B]Will[/B] 4, [B]CMB[/B] +2, [B]Base Attack Bonus[/B] 2 [B] Quarterstaff [/B] +1 (1d6, x2) [B] Dagger [/B] +1 (1d4, x2) [B] Studded Leather[/B] (+3 Armor, +4 Dex) [B]Abilities[/B] Str 10, Dex 10, Con 13, Int 14, Wis 12, Cha 18 [B]Condition[/B] None Revelation: Brain Drain - 1x/Day, Will Save Single Target, 3d4 Damage and then can Full Round to pull info from target mind via Knowledge Skill Check for CHA rounds+1 Revelation: Focused Trance - CHA/Day, 1d6 rounds time for +20 to knowledge check Revelation: Sidestep Secret - CHA replaces DEX for AC Freese tensed up at the presence of a new threat... Edited March 23 by Erico (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Initiative 23 1d20+6 17 Link to comment Share on other sites More sharing options...
sunshadow21 Posted March 20 Clone Share Posted March 20 Ashril Swiftstride, halfling ranger Ashril notches an arrow as he ponders what crazy thing the party gets to deal with this time. Actions Ministats Ashril Swiftstride AC: 20 (Touch 13, Flatfooted 15) (Size +1, Dex +3, Armor +5, Shield +1) HP: 37/37 Initiative: +5 Perception : +11 Sense Motive: +2 CMB: +2 CMD: 15 Fort: +7 Reflex: +8 Will: +4 *+2 vs fear Current Weapon in Hand: Bow Current Conditions in Place: Spells (CL 1) 1st level (1/day): Longstrider Potions: Cat's Grace (2), Cure Light Wounds (2) Bill the brave war pony (animal companion) AC: 15 (Touch 13, Flatfooted 12) (Dex +3, Nat Armor +2) HP: 22/22 Perception : +7 CMB: +4 CMD: 17 *+4 vs trip Fort: +7 Reflex: +6 Will: +2 Current Weapon in Hand: Hooves (x2) (+4, 1d3+3) Qualities: Low-light Vision, Scent, Endurance, Run Tricks: Combat Training (Attack, Come, Defend, Down, Guard, Heel), Aid Animal Companion Buffs: Link, Share Spell Current Conditions in Place: Name xDiceName xDiceResult xDiceString xDiceRolls Initiative 25 1d20+5 20 Link to comment Share on other sites More sharing options...
Sandstar Posted March 21 Author Clone Share Posted March 21 Pre-combat Belyr continues to stare at the offending patch of leaves to see if anything happens. Nothing does, at least to his eyes. It appears that the creature, whatever it is, has not realized that it has been spotted yet. Ashril retraces his steps from the boathouse and motions for Bill to follow as he cautiously advances towards the start of the watery footpath. OOC The creature is hiding but does not realize you have seen it. Please feel free to act accordingly. Combat information Initiative order: Ashril: 25 ?????: 23 Raph: 23 Belyr: 21 Agitha: 21 Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
miteke_mw Posted March 21 Clone Share Posted March 21 Agitha, Rat-folk witch Since Belyr is taking the lead, Agitha begins by using a Protective Luck hex on him, then she makes sure to stay with 30' of him so she can maintain it. Stats Agitha Basset F N/N Ratfolk Witch, Level 3, Init 3, Speed 20 Abilities Str 8, Dex 16, Con 13, Int 17, Wis 10, Cha 14 HP 20/20 AC 19, Touch 14, Flat-footed 16 10 +4 Mage Armor, +3 Dex, +1 Size, +1 Deflect CMD 12 Fort 4, Ref 4, Will 3 Attacks, Base Attack Bonus 1 Dagger 1 (1d4-1, x2) Ray of Enfeeblement (1d6+1 STR, 1 rd/lvl, ) Condition None Loot Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
DarkOne7141981 Posted March 24 Clone Share Posted March 24 Belyr's Status Belyr Cooper Male Chaotic Good Half-Elf (Shoreborn) Cleric, Level 3, Init 3, HP 22+6/24, Speed 40 ft. base, 30 ft. in Armor 50 ft. base, 40 ft. in Armor AC 19, Touch 13, Flat-footed 16, CMD 15, Fort 4, Ref 5, Will 6 (+1 vs Fear), CMB +2, Base Attack Bonus +2 MW Scimitar +6 (1d6+4, 18-20/x2) MW Breastplate (+6 Armor, +3 Dex) Abilities Str 10, Dex 16, Con 12, Int 10, Wis 16, Cha 13 Condition Longstrider (+10 to movement speed) Aid (+1 to hit and vs Fear, + some temporary HPs - included above) 2+0/3+1 Domain Level 1 Spells Available 2+0/2+1 Domain Level 2 Spells Available Belyr Cooper "It doesn't know we've seen it. Move forward carefully and prepare yourselves for battle," says Belyr as he continues to move forward a bit more quickly. Mechanics Standard action to cast Longstrider and then move action to continue down the bridge to about V36. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Sandstar Posted March 31 Author Clone Share Posted March 31 (edited) Pre-combat Agitha hustles up to where Belyr and Ashril are to cast her protective hex on the cleric. Belyr then employs some magic of his own and forges ahead towards the largest island, with Ashril leading Bill onto the bridge behind him. Raph brings up the rear, squinting suspiciously at every patch of lilypads following Belyr's revelations. Agitha seemingly will have her work cut out for her to remain within 30 ft of the cleric to maintain her hex. As Belyr approaches the island, he suddenly observes the suspicious lilypads moving purposefully towards him along the shore. Then, as he is about to step off the bridge, the water beside him explodes as two pads, covered in vicious spines, erupt and attempt to take chunks out of him! The first one fails, thanks to Agitha's hex, but the second pad connects and starts gnawing at Belyr's leg. The cleric suddenly experiences an intense burning sensation, akin to being buried under posion ivy, and struggles to keep things under control. Combat information Notes: The creature moved 5 ft and executed a full attack. @DarkOne7141981 please roll a Fortitude save (DC14) to avoid becoming sickened (–2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks) for 1 minute (10 rounds). Initiative order: Ashril: 25 ?????: 23 -> dropping to 21 to match Belyr's initiative Raph: 23 Belyr: 21 Agitha: 21 Conditions: Ashril: ?????: Raph: Belyr: under Protective Luck hex; Longstrider (lasts 3 hours) Agitha: Edited April 3 by Sandstar (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Kawa akago bite attack #1 (+hex) 15; 26; 6 1d20+8; 1d20+8; 1d6+3 [7]; [7,18]; [7,18,3] Kawa akago bite attack #1 (+hex) 21; 28; 8 1d20+8; 1d20+8; 1d6+3 [13]; [13,20]; [13,20,5] Link to comment Share on other sites More sharing options...
miteke_mw Posted March 31 Clone Share Posted March 31 (edited) Agitha, Rat-folk witch Agitha gasps in surprise, even though she was expecting the attack. Why, she wondered, are all the animate plants so nasty? Even though Belyr is already protected by a charm, she doubles down and attempts to afflict the creature with a DC 14 Misfortune hex between twitters to maintain the fortune hex on Belyr.. "Oh, dear, Belyr could use some healing!" Stats Agitha Basset F N/N Ratfolk Witch, Level 3, Init 3, Speed 20 Abilities Str 8, Dex 16, Con 13, Int 17, Wis 10, Cha 14 HP 20/20 AC 19, Touch 14, Flat-footed 16 10 +4 Mage Armor, +3 Dex, +1 Size, +1 Deflect CMD 12 Fort 4, Ref 4, Will 3 Attacks, Base Attack Bonus 1 Dagger 1 (1d4-1, x2) Ray of Enfeeblement (1d6+1 STR, 1 rd/lvl, ) Condition None Loot Edited March 31 by miteke_mw (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
DarkOne7141981 Posted March 31 Clone Share Posted March 31 (edited) Belyr's Status Belyr Cooper Male Chaotic Good Half-Elf (Shoreborn) Cleric, Level 3, Init 3, HP 20/24, Speed 40 ft. base, 30 ft. in Armor 50 ft. base, 40 ft. in Armor AC 19, Touch 13, Flat-footed 16, CMD 15, Fort 4, Ref 5, Will 6 (+1 vs Fear), CMB +2, Base Attack Bonus +2 MW Scimitar +6 (1d6+4, 18-20/x2) MW Breastplate (+6 Armor, +3 Dex) Abilities Str 10, Dex 16, Con 12, Int 10, Wis 16, Cha 13 Condition Longstrider (+10 to movement speed) Aid (+1 to hit and vs Fear) 2+0/3+1 Domain Level 1 Spells Available 2+0/2+1 Domain Level 2 Spells Available Belyr Cooper "It was only a scratch, but it burns!" responds Belyr as he steps around to make room for his allies and fails to strike the plant with his scimitar. "I'll be fine, but watch yourselves!" Mechanics Belyr had 6 temporary HPs before the hit and only took 8 damage, so he's doing alright for now. I'm assuming the attack left the plant within reach to attack it back. Belyr will use 5-ft steps to try and get into a flanking position, if possible. Without a map I'm not sure, so I will leave it up to the DM to manage, @Sandstar. Ugh...natural 1 on the roll to hit... Edited March 31 by DarkOne7141981 (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Fortitude Save, vs DC 14 24 1d20+4 20 MW Scimitar, to hit 7 1d20+6 1 Link to comment Share on other sites More sharing options...
sunshadow21 Posted April 3 Clone Share Posted April 3 Ashril Swiftstride, halfling ranger Ashril moves up and takes advantage of his smaller size to squeeze past Belyr and attack the plant creature. Bill will move up behind Belyr and try to distract it while also keeping it pinned so that the softer folks behind him are not bothered directly. Actions Ashril moves to W-35, shoots his bow; creature will probably get an aoo Bill moves to V-37,8, aids another to improve Belyr's AC Ministats Ashril Swiftstride AC: 20 (Touch 13, Flatfooted 15) (Size +1, Dex +3, Armor +5, Shield +1) HP: 37/37 Initiative: +5 Perception : +11 Sense Motive: +2 CMB: +2 CMD: 15 Fort: +7 Reflex: +8 Will: +4 *+2 vs fear Current Weapon in Hand: Bow Current Conditions in Place: Spells (CL 1) 1st level (1/day): Longstrider Potions: Cat's Grace (2), Cure Light Wounds (2) Bill the brave war pony (animal companion) AC: 15 (Touch 13, Flatfooted 12) (Dex +3, Nat Armor +2) HP: 22/22 Perception : +7 CMB: +4 CMD: 17 *+4 vs trip Fort: +7 Reflex: +6 Will: +2 Current Weapon in Hand: Hooves (x2) (+4, 1d3+3) Qualities: Low-light Vision, Scent, Endurance, Run Tricks: Combat Training (Attack, Come, Defend, Down, Guard, Heel), Aid Animal Companion Buffs: Link, Share Spell Current Conditions in Place: Name xDiceName xDiceResult xDiceString xDiceRolls Knowledge (Nature) 22 1d20+6 16 Ashril attack damage 17; 5 1d20+7;1d4+1 [10]; [10,4] Bill aid another (Belyr AC) 21 1d20+4 17 Link to comment Share on other sites More sharing options...
Sandstar Posted April 7 Author Clone Share Posted April 7 (edited) Combat, round 2 Ashril hustles along the rickety wooden bridge to reach the island and attack this new vegetable menace. As he attempts to slip past Belyr and regain solid footing, one of the spiny leaves reaches out from the water and attempts to grab his leg. It is unfortunately highly successful, and Ashril feels a burning sensation start around the painful bite, but manages to shrug it off. He recalls hearing about these creatures before: called kawa akago, they haunt lakes and ponds and attempt to drag victims down into the water with them. Their bite causes affected victims to try and immerse themselves in water to make the burning stop. Undeterred, Ashril fires an arrow at the thing from mere feet away; the arrow pierces one of the creature's leaves and disappears down into the dark depths of the pond. Raph, hanging back, shifts into a defensive stance with his quarterstaff while attempting to recall potentially useful information about this kind of creature and, importantly, how to go about killing it. He recalls something about these creature being able to damage their foes by emitting a harmful wailing sound, but the details escape him for the moment Belyr feels he has the measure of this creature and slashes down at it with his scimitar, but the strike misses badly with the blade briefly embedding itself in one of the support posts holding up the bridge. Sensing an opening, the creature sends two fanged lilypad-like leaves up to grab the feet of first Belyr, then Ashril. It misses Belyr, but Ashril is once again hit with a painful bite. Thankfully, the effects of the poisonous bite once again fail to take hold. The creature then shifts slightly away from the island alongside the rickety wooden bridge. Agitha hangs back and attempts to maintain one hex while casting another. She believes she was successful, but will have to wait and see what the creature does next before knowing for sure. Combat information Notes: @DarkOne7141981 since we do not use 'Critical Fumble' rules (although happy to instigate this in future games!) no harm comes from Belyr's rolling a 1, just an amusing brief visual of him having to wrench his blade back out of the submerged wooden post. Initiative order: Ashril: 25 Raph: 23 Belyr: 21 kawa akago: 23 -> dropping to 21 to match Belyr's initiative Agitha: 21 Conditions: Ashril: kawa akago: 5/? dmg Raph: Belyr: under Protective Luck hex; Longstrider (lasts 3 hours) Agitha: Edited April 7 by Sandstar (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Kawa akago AoO on Ashril (prior to Hex2) 25; 6 1d20+8; 1d6+3 [17]; [17,3] Ashril DC14 Fort save vs sickening effect from burning poison 22 1d20+7 15 Raph Knowledge(Nature) 18 1d20+2 16 Kawa akago attack Belyr 19; 21; 6 1d20+8; 1d20+8; 1d6+3 [11]; [11,13]; [11,13,3] Kawa akago attack Ashril 23; 8 1d20+8; 1d6+3 [15]; [15,5] Kawa akago save vs hex 9 1d20+6 3 Ashril 2nd DC14 Fort save vs sickening effect from burning poison 27 1d20+7 20 Link to comment Share on other sites More sharing options...
DarkOne7141981 Posted April 7 Clone Share Posted April 7 Belyr's Status Belyr Cooper Male Chaotic Good Half-Elf (Shoreborn) Cleric, Level 3, Init 3, HP 20/24, Speed 40 ft. base, 30 ft. in Armor 50 ft. base, 40 ft. in Armor AC 19, Touch 13, Flat-footed 16, CMD 15, Fort 4, Ref 5, Will 6 (+1 vs Fear), CMB +2, Base Attack Bonus +2 MW Scimitar +6 (1d6+4, 18-20/x2) MW Breastplate (+6 Armor, +3 Dex) Abilities Str 10, Dex 16, Con 12, Int 10, Wis 16, Cha 13 Condition Longstrider (+10 to movement speed) Aid (+1 to hit and vs Fear) 2+0/3+1 Domain Level 1 Spells Available 2+0/2+1 Domain Level 2 Spells Available Belyr Cooper "Callisto, return to me your good fortune!" prays Belyr out loud as he strikes again at the plant-creature! Mechanics I see no reasonable way to flank, especially as we don't know how deep the water is... Name xDiceName xDiceResult xDiceString xDiceRolls MW Scimitar, to hit 13 1d20+6 7 MW Scimitar, damage 5 1d6+4 1 Link to comment Share on other sites More sharing options...
Erico Posted April 15 Clone Share Posted April 15 Raphael Statblock Raphael Freese Male CG Human Oracle, [B]Level[/B] 3, [B]Init[/B] 6, [B]HP[/B] 22/23, [B]Speed[/B] 20 [B]AC[/B] 18, [B]Touch[/B] 15, [B]Flat-footed[/B] 14, [B]CMD[/b] 17, [B]Fort[/B] 2, [B]Ref[/B] 5, [B]Will[/B] 4, [B]CMB[/B] +2, [B]Base Attack Bonus[/B] 2 [B] Quarterstaff [/B] +1 (1d6, x2) [B] Dagger [/B] +1 (1d4, x2) [B] Studded Leather[/B] (+3 Armor, +4 Dex) [B]Abilities[/B] Str 10, Dex 10, Con 13, Int 14, Wis 12, Cha 18 [B]Condition[/B] None Revelation: Brain Drain - 1x/Day, Will Save Single Target, 3d4 Damage and then can Full Round to pull info from target mind via Knowledge Skill Check for CHA rounds+1 Revelation: Focused Trance - CHA/Day, 1d6 rounds time for +20 to knowledge check Revelation: Sidestep Secret - CHA replaces DEX for AC Freese nodded, recalling a detail that he quickly yelled to the others about not letting the new monster scream at them. And then he decided that they could use a bit of reinforcement, since he would be next to useless in fighting in a swamp like this... "Keep it occupied! I'm summoning help!" The young man shouted, and then he immediately went to work on casting a spell of conjuration. Freese begins to cast Summon Monster 1- He will cause a Celestial Poison Frog to join the fight at the start of his next turn. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Sandstar Posted April 24 Author Clone Share Posted April 24 (edited) Combat, round 3 Ashril fires another arrow at the fanged lilypads, but this one misses, hitting the water and sinking to the depths without coming close to hitting the thing. Raph attempts to summon an ally combatant, and concentrates on that. Belyr strikes at the creature, but misses. Agitha, cackling wildlly, by now strongly suspects that the creature is now under the effect of her Misfortune hex. The plant creature, meanwhile, changes its tactics. Instead of continuing to attack the creatures in front of it, it dives underneath the footbridge, provoking an attack of opportunity from Belyr, who is successful in chopping off one of its leaves. It resurfaces on the other side of the bridge, between Bill and Agitha, then opens up the central maw and emits a blood-curdling scream that lingers in the ears of all that hear it. Bill is badly affected, blood starting to run down one ear, and shows signs of beginning to panic. Combat information Notes: @miteke_mw, @Erico: Please roll a DC14 Fortitude save to mitigate the effects of the kawa akago's blood-curdling scream on yourselves and the gecko, which upon a fail, bestows 12 pts of sonic damage + causes deafness for 3 rounds to all who hear it within 20 ft of the kawa akago. If you save successfully, the damage is halved and the deafness duration is reduced to 1 round. @sunshadow21, Bill failed his save, which means he is now deafened for 3 rounds and has just sustained a significant injury. Up to you how you wish to play his and Ashril's response to that? Initiative order: Ashril: 25 Raph: 23 Belyr: 21 kawa akago: 23 -> dropping to 21 to match Belyr's initiative Agitha: 21 Conditions: Ashril: kawa akago: 9/? dmg Raph: Belyr: under Protective Luck hex; Longstrider (lasts 3 hours) Agitha: Edited April 24 by Sandstar (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Ashril attack using shortbow 14; 5 1d20+7;1d4+1 [7]; [7,4] Belyr AoO using scimitar 16; 4 1d20+5; 1d6+3 [11]; [11,1] Wail of the Water's Dead effect (DC14 Fort) 12; 3 2d6;1d4+1 [6,6]; [6,6,2] Bill Fort save vs Wail effects 10 1d20+7 3 Link to comment Share on other sites More sharing options...
miteke_mw Posted April 25 Clone Share Posted April 25 (edited) Agitha, Rat-folk witch Agitha is severely pummeled by the sounds as is her untrustworthy mount which bolts. "Oh oh!" she screams, as she is carried off 20' before she falls off the creature. Unperturbed (well, only a little perturbed), she continues to cackle after standing up. Stats Agitha Basset F N/N Ratfolk Witch, Level 3, Init 3, Speed 20 Abilities Str 8, Dex 16, Con 13, Int 17, Wis 10, Cha 14 HP 20/20 AC 19, Touch 14, Flat-footed 16 10 +4 Mage Armor, +3 Dex, +1 Size, +1 Deflect CMD 12 Fort 4, Ref 4, Will 3 Attacks, Base Attack Bonus 1 Dagger 1 (1d4-1, x2) Ray of Enfeeblement (1d6+1 STR, 1 rd/lvl, ) Condition None Loot Edited Sunday at 10:56 PM by miteke_mw (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls DC 14 save 6 1d20+4 2 ride check for soft fall 18 1d20+5 13 Link to comment Share on other sites More sharing options...
DarkOne7141981 Posted Saturday at 12:53 AM Clone Share Posted Saturday at 12:53 AM Belyr's Status Belyr Cooper Male Chaotic Good Half-Elf (Shoreborn) Cleric, Level 3, Init 3, HP 20/24, Speed 40 ft. base, 30 ft. in Armor 50 ft. base, 40 ft. in Armor AC 19, Touch 13, Flat-footed 16, CMD 15, Fort 4, Ref 5, Will 6 (+1 vs Fear), CMB +2, Base Attack Bonus +2 MW Scimitar +6 (1d6+4, 18-20/x2) MW Breastplate (+6 Armor, +3 Dex) Abilities Str 10, Dex 16, Con 12, Int 10, Wis 16, Cha 13 Condition Longstrider (+10 to movement speed) Aid (+1 to hit and vs Fear) 2+0/3+1 Domain Level 1 Spells Available 2+0/2+1 Domain Level 2 Spells Available Belyr Cooper "Damn it! Make way!" yells Belyr as he does his best to shuffle across the bridge and past Bill to slash at the vicious vine again! Mechanics Move to V40 and attack. Name xDiceName xDiceResult xDiceString xDiceRolls MW Scimitar, to hit 19 1d20+6 13 MW Scimitar, damage 10 1d6+4 6 Link to comment Share on other sites More sharing options...
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