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Raphael Statblock

Raphael Freese
Male CG Human Oracle, [B]Level[/B] 3, [B]Init[/B] 6, [B]HP[/B] 10/23, [B]Speed[/B] 20
[B]AC[/B] 18, [B]Touch[/B] 15, [B]Flat-footed[/B] 14, [B]CMD[/b] 17, [B]Fort[/B] 2, [B]Ref[/B] 5, [B]Will[/B] 4, [B]CMB[/B] +2, [B]Base Attack Bonus[/B] 2   
[B]  Quarterstaff [/B] +1 (1d6, x2)
[B]  Dagger [/B] +1 (1d4, x2)
[B]  Studded Leather[/B] (+3 Armor, +4 Dex)
[B]Abilities[/B] Str 10, Dex 10, Con 13, Int 14, Wis 12, Cha 18
[B]Condition[/B] None
Revelation: Brain Drain - 1x/Day, Will Save Single Target, 3d4 Damage and then can Full Round to pull info from target mind via Knowledge Skill Check for CHA rounds+1
Revelation: Focused Trance - CHA/Day, 1d6 rounds time for +20 to knowledge check
Revelation: Sidestep Secret - CHA replaces DEX for AC

Condition: 10/23 HP, Deafened for 3 Rounds

 

Freese reeled under the screaming noise of the plant creature, deafened and bleeding from his ears. Somehow he found the will to keep chanting in spite of the pain, and he muddled through the rest of the incantation without stumbling over it, finishing the summoning of a creature to aid them.

 

What emerged out of thin air was a brightly colored blue frog, small in size but clearly dangerous due to its coloring. the thing croaked once with a noise Raph couldn't hear, then leapt at the lilypad plant monster and tried to bite it. The small animal succeeded, causing little damage but threatening the plant with its venemous nature...

 

Meanwhile, the hurting Freese dug into his belongings and pulled out a scroll, calling upon the power in it to heal himself of his wounds. To the healer's aggravation, he stumbled over the phrasing and the scroll didn't activate, its healing potential denied to him.

 

From Last Round: Freese finishes casting Summon Monster 1, he passes the deafness check.

Standard: Freese uses a Scroll of CLW on himself. He fails this Deafened check. No healing takes place.

Frog: Leaps for the Lilypad monster (Go big jump!) and bites it successfully. 1 damage and the Lilypad critter must make a DC 10 Fortitude Save or it is poisoned for 6 rounds, taking 1d2 CON damage each round.

Move: Freese pulls back further down the bridge so his comrades can come closer to the threat. Say, 3 squares southerly.

 

 

Edited by Erico (see edit history)
Name
Fortitude
6
1d20+2 4
Deafened Spell Check Failure on 1-20
61
1d100 61
Frog Bite
21
1d20+3 18
CLW Deafened Scroll Spell Check Failure on 1-20
6
1d100 6
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Posted (edited)

Combat, round 4

Killesberg_park_Stuttgart_pond.jpeg.8b949923fdd6b54055619a2a294b6a5e.jpeg

Ashril curses loudly as Bill the pony, bleeding from both ears, suddenly bolts forward onto the nearest artificial island, then carries on running onto the rickety wooden bridge at the other side, evidently trying to get away from whatever made the horrible noise. Ashril runs after the pony; he and Belyr subsequently hear a loud CRASH!SPLASH! as Bill breaks through the wooden barrier and plunges into the water, heading straight for the other shore. Behind him, the bridge evidently can't take this sort of treatment and starts to collapse, leaving a 10-ft gap midway between the two artificial islands.

frog.png.65da8775201c43e1a109bd843ca40ef1.png

Raph's summoned frog smugly takes a leap towards the fanged lilypads and proceeds to latch on with its powerful jaws. Raph himself retreats back towards the shore where they came from, to give Belyr some room. Trying to ignore the chaos around him, the priest almost surgically removes another lilypad with a focused stroke of his scimitar.

Kawaakago.jpg.f02f932f06341b1e0a1d0cabd0bdd017.jpg

The plant-thing is looking significantly pruned at this point. As the ripples from Bill's splash reverberate across the pond, the plant suddenly swims backwards, then dives and disappears under the surface, heading North.

Agitha manages to safely fall off her panicked gecko, who rushes to land and scurries off into the undergrowth, bleeding from at least one ear. Despite her sudden deafness, she continues her cackling as best she can, this time from a safe distance. Suddenly, her gecko collapses on the path behind her, apparently more heavily injured than was first apparent.

 

Combat information

Notes:

Everyone: Bill has caused a 10-ft gap to appear in the old wooden bridge (indicated by the blue square on the map). The kawa akago is looking quite battered, but disengages from the main group to try and intercept Bill, further north. It is currently invisible, but the blue arrow indicates its last seen trajectory.

@miteke_mw, your gecko is currently at -1 hp, having taken the full force of the sonic blast.

 

Initiative order:

Ashril (NPC): 25

Raph: 23

Belyr: 21

kawa akago: 23 -> dropping to 21 to match Belyr's initiative

Agitha: 21

 

Conditions:

Ashril (NPC):

kawa akago: 20/? dmg, under Misfortune hex

Raph: 10/23hp, deafened for 3 rounds (2 to go)

Belyr: under Protective Luck hex; Longstrider (lasts 3 hours)

Agitha: deafened for 3 rounds (2 to go)

 

 

Day2_Pond8.jpg.9b00c5c393c1662ad18ed268f674681c.jpg

Edited by Sandstar (see edit history)
Name
Kawa akago Fort save
13
1d20+6 7
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Agitha.jpg         Agitha, Rat-folk witch

Agitha wipes the blood from the side of her face she edges closer to safe land.

"Do you think it will leave us alone now? I mean, aside from it's indiscriminate taste for flesh, it is rather cool. Belongs in a zoo though, not here."

Stats

Agitha Basset F N/N Ratfolk Witch, Level 3, Init 3, Speed 20
Abilities Str 8, Dex 16, Con 13, Int 17, Wis 10, Cha 14
HP 20/20
AC 19, Touch 14, Flat-footed 16
 10 +4 Mage Armor, +3 Dex, +1 Size, +1 Deflect
CMD 12
Fort 4, Ref 4, Will 3
Attacks, Base Attack Bonus 1
 Dagger 1 (1d4-1, x2)
 Ray of Enfeeblement   (1d6+1 STR, 1 rd/lvl,  )
Condition None
Loot 

 

 

Edited by miteke_mw (see edit history)
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Belyr's Status

Belyr Cooper
Male Chaotic Good Half-Elf (Shoreborn) Cleric, Level 3, Init 3, HP 20/24, Speed 40 ft. base, 30 ft. in Armor 50 ft. base, 40 ft. in Armor
AC 19, Touch 13, Flat-footed 16, CMD 15, Fort 4, Ref 5, Will 6 (+1 vs Fear), CMB +2, Base Attack Bonus +2   
MW Scimitar +6 (1d6+4, 18-20/x2)
MW Breastplate (+6 Armor, +3 Dex)
Abilities Str 10, Dex 16, Con 12, Int 10, Wis 16, Cha 13
Condition Longstrider (+10 to movement speed)
Aid (+1 to hit and vs Fear)
 
2+0/3+1 Domain Level 1 Spells Available
2+0/2+1 Domain Level 2 Spells Available
Belyr Cooper
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"I don't know, but we've got to get across and help Ashril get Bill or the pony may be a meal!" yells Belyr over the noise as he begins hustling towards the panicked mount. "Come on, everyone, run!"

Mechanics

Double move as far north as he can (X25, I think)

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Agitha.jpg         Agitha, Rat-folk witch

Looking backwards longingly at the swiftly disappearing mount, Agitha joins the mad dash for the other side.

 

Stats

Agitha Basset F N/N Ratfolk Witch, Level 3, Init 3, Speed 20
Abilities Str 8, Dex 16, Con 13, Int 17, Wis 10, Cha 14
HP 20/20
AC 19, Touch 14, Flat-footed 16
 10 +4 Mage Armor, +3 Dex, +1 Size, +1 Deflect
CMD 12
Fort 4, Ref 4, Will 3
Attacks, Base Attack Bonus 1
 Dagger 1 (1d4-1, x2)
 Ray of Enfeeblement   (1d6+1 STR, 1 rd/lvl,  )
Condition None
Loot 

 

 

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Raphael Statblock

Raphael Freese
Male CG Human Oracle, [B]Level[/B] 3, [B]Init[/B] 6, [B]HP[/B] 10/23, [B]Speed[/B] 20
[B]AC[/B] 18, [B]Touch[/B] 15, [B]Flat-footed[/B] 14, [B]CMD[/b] 17, [B]Fort[/B] 2, [B]Ref[/B] 5, [B]Will[/B] 4, [B]CMB[/B] +2, [B]Base Attack Bonus[/B] 2   
[B]  Quarterstaff [/B] +1 (1d6, x2)
[B]  Dagger [/B] +1 (1d4, x2)
[B]  Studded Leather[/B] (+3 Armor, +4 Dex)
[B]Abilities[/B] Str 10, Dex 10, Con 13, Int 14, Wis 12, Cha 18
[B]Condition[/B] None
Revelation: Brain Drain - 1x/Day, Will Save Single Target, 3d4 Damage and then can Full Round to pull info from target mind via Knowledge Skill Check for CHA rounds+1
Revelation: Focused Trance - CHA/Day, 1d6 rounds time for +20 to knowledge check
Revelation: Sidestep Secret - CHA replaces DEX for AC

Condition: 10/23 HP, Deafened for 2 Rounds

 

The others were saying something, but all Raph could hear was a ringing in his ears, still deafened by what the plant monster had done. "WHAT?!" He yelled out, taking note of Bill's frantic run and the broken bridge and the plant creature's withdrawl, likely north. "I THINK IT'S GOING NORTH, KEEP GOING! I'LL ONLY SLOW YOU DOWN!"

 

Which was true; Raph hobbled at the best of times because of his limp. The others would undoubtedly be able to keep a faster pace than he would. The frog he'd summoned hung on for dear life as the plant creature dove for it and it tried again for another bite...

 

Double Move: 40 feet north along the bridge.

 

 

Name
Frog Bite
6
1d20+3 3
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