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Neopopulas

Neopopulas

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Damaia Hazil
AC: 19Armour: 14
Dexterity: +1
Shield: +2
Dueling style +2
| HP: 36 (*Abjuration Ward;
When casting an Abjuration Spell of 1st level or higher.
Gain Wizard level x2+Int mod as a Ward.
Whenever you cast Abjuration magic - even if the ward is at 0 - add a number of hit points equal to twice the level of the spell.
) | Proficiency: +2 | Initiative: +1 | Passive Perception: 12 | Speed: 30ft
Saves: Str +4 | Dex +1 | Con +4 | Int +5 | Wis +0 | Cha +0 | Resistances: Fire, Necrotic, Radiant
Special Abilities: Cloak of StarsEffect: Disadvantage on attacks against you for 1 minute.

As an action, you wrap yourself in a starry cloak, appearing like a silhouette forms of the night sky. When you doe, attack rolls have disadvantage against you. This cloak lasts for 1 minute, until you doff it (no action), or until you die. Once you use this trait, you can't use it again until you finish a long rest.
, Second WindOn turn, bonus action to regain 1d10+Fighter Level HP.

Once per short/long rest.
, Darkvision60ft

Thanks to your Infernal heritage, you have superior Vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in Darkness as if it were dim light. You can’t discern color in Darkness, only Shades of Gray.

Attacks: Long Sword [+2 | 1d8+2 Slashing. (Versatile. 1d10)] | Long Bow [+3 | 1d8+1. 150/600]
Spells; DC: 15. Attack +7. Spells Prepared 7. | Cantrips: Prestidigitation, Mage Hand, Green-Flame Blade, Thaumaturgy

Level 1 [▣ ▣] | Magic Missile, Shield, Burning Hands, Grease, Absorb Elements, False Life, Frost Fingers


Damaia had taken the overland route from the western side of Kontos. She had left her friends and companions there, as the dreams had become impossible to ignore. From there she had traveled first to Kontos itself - something she did rarely for obvious reasons - and had met up with a small group that were traveling further east.

It had been a long trek too, a great deal of it on foot, so when she arrived in Baromenes, she was quite the site. She had taken only a short break in a camp outside of the city to clean herself up and even then it had been little more than tidying up and making sure her armour was not entirely covered in road dust. She was hoping to make a better impression here than she did other places.

Despite her attempts its impossible for her not to drawn attention, from the crisp shine of the scale mail, to the slightly battered shield she was going to attract attention, and those were things she could do something about. She could do nothing about the horns the eyes and the skin, nor her height, as she often towered over others.

Her experience told her it was best to simply ignore it and move on, and she found her way to the fountain and stops in front of it, the click of her boots and the jingling of her amour falling silent as she takes a breath. It feels for the first time longer than it had seemed that she was actually in the right place. She didn't know what that place was, or what it was for, but she knew she was supposed to be there.

Despite its emptiness there was a small crowd forming, she had long ago learned to pick out the sorts of people you should pay attention to and it was a skill that had served her well.

Neopopulas

Neopopulas

spacer.png

Damaia Hazil
AC: 19Armour: 14
Dexterity: +1
Shield: +2
Dueling style +2
| HP: 36 (*Abjuration Ward;
When casting an Abjuration Spell of 1st level or higher.
Gain Wizard level x2+Int mod as a Ward.
Whenever you cast Abjuration magic - even if the ward is at 0 - add a number of hit points equal to twice the level of the spell.
) | Proficiency: +2 | Initiative: +1 | Passive Perception: 12 | Speed: 30ft
Saves: Str +4 | Dex +1 | Con +4 | Int +5 | Wis +0 | Cha +0 | Resistances: Fire, Necrotic, Radiant
Special Abilities: Cloak of StarsEffect: Disadvantage on attacks against you for 1 minute.

As an action, you wrap yourself in a starry cloak, appearing like a silhouette forms of the night sky. When you doe, attack rolls have disadvantage against you. This cloak lasts for 1 minute, until you doff it (no action), or until you die. Once you use this trait, you can't use it again until you finish a long rest.
, Second WindOn turn, bonus action to regain 1d10+Fighter Level HP.

Once per short/long rest.
, Darkvision60ft

Thanks to your Infernal heritage, you have superior Vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in Darkness as if it were dim light. You can’t discern color in Darkness, only Shades of Gray.

Attacks: Long Sword [+2 | 1d8+2 Slashing. (Versatile. 1d10)] | Long Bow [+3 | 1d8+1. 150/600]
Spells; DC: 15. Attack +7. Spells Prepared 7. | Cantrips: Prestidigitation, Mage Hand, Green-Flame Blade, Thaumaturgy

Level 1 [▣ ▣] | Magic Missile, Shield, Burning Hands, Grease, Absorb Elements, False Life, Frost Fingers


Damaia had taken the overland route from the western side of Kontos. She had left her friends and companions there, as the dreams had become impossible to ignore. From there she had traveled first to Kontos itself - something she did rarely for obvious reasons - and had met up with a small group that were traveling further east.

It had been a long trek too, a great deal of it on foot, so when she arrived in Baromenes, she was quite the site. She had taken only a short break in a camp outside of the city to clean herself up and even then it had been little more than tidying up and making sure her armour was not entirely covered in road dust. She was hoping to make a better impression here than she did other places.

Despite her attempts its impossible for her not to drawn attention, from the crisp shine of the scale mail, to the slightly battered shield she was going to attract attention, and those were things she could do something about. She could do nothing about the horns the eyes and the skin, nor her height, as she often towered over others.

Her experience told her it was best to simply ignore it and move on, and she found her way to the fountain and stops in front of it, the click of her boots and the jingling of her amour falling silent as she takes a breath. It feels for the first time longer than it had seemed that she was actually in the right place. She didn't know what that place was, or what it was for, but she knew she was supposed to be there.

It was a strangely crowded place with a group forming to bunch together, but she could not help but scan the crowd, she had long ago learned to pick out the sorts of people you should pay attention to and it was a skill that had served her well.

Neopopulas

Neopopulas

spacer.png

Damaia Hazil
AC: 19Armour: 14
Dexterity: +1
Shield: +2
Dueling style +2
| HP: 36 (*Abjuration Ward;
When casting an Abjuration Spell of 1st level or higher.
Gain Wizard level x2+Int mod as a Ward.
Whenever you cast Abjuration magic - even if the ward is at 0 - add a number of hit points equal to twice the level of the spell.
) | Proficiency: +2 | Initiative: +1 | Passive Perception: 12 | Speed: 30ft
Saves: Str +4 | Dex +1 | Con +4 | Int +5 | Wis +0 | Cha +0 | Resistances: Fire, Necrotic, Radiant
Special Abilities: Cloak of StarsEffect: Disadvantage on attacks against you for 1 minute.

As an action, you wrap yourself in a starry cloak, appearing like a silhouette forms of the night sky. When you doe, attack rolls have disadvantage against you. This cloak lasts for 1 minute, until you doff it (no action), or until you die. Once you use this trait, you can't use it again until you finish a long rest.
, Second WindOn turn, bonus action to regain 1d10+Fighter Level HP.

Once per short/long rest.
, Darkvision60ft

Thanks to your Infernal heritage, you have superior Vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in Darkness as if it were dim light. You can’t discern color in Darkness, only Shades of Gray.

Attacks: Long Sword [+2 | 1d8+2 Slashing. (Versatile. 1d10)] | Long Bow [+3 | 1d8+1. 150/600]
Spells; DC: 15. Attack +7. Spells Prepared 7. | Cantrips: Prestidigitation, Mage Hand, Green-Flame Blade, Thaumaturgy

Level 1 [▣ ▣] | Magic Missile, Shield, Burning Hands, Grease, Absorb Elements, False Life, Frost Fingers


Damaia had taken the overland route from the western side of Kontos. She had left her friends and companions there, as the dreams had become impossible to ignore. From there she had traveled first to Kontos itself - something she did rarely for obvious reasons - and had met up with a small group that were traveling further east.

It had been a long trek too, a great deal of it on foot, so when she arrived in Baromenes, she was quite the site. She had taken only a short break in a camp outside of the city to clean herself up and even then it had been little more than tidying up and making sure her armour was not entirely covered in road dust. She was hoping to make a better impression here than she did other places.

Despite her attempts its impossible for her not to drawn attention, from the crisp shine of the scale mail, to the slightly battered shield she was going to attract attention, and those were things she could do something about. She could do nothing about the horns the eyes and the skin, nor her height, as she often towered over others.

Her experience told her it was best to simply ignore it and move on, and she found her way to the fountain and stops in front of it, the click of her boots and the jingling of her amour falling silent as she takes a breath. It feels for the first time longer than it had seemed that she was actually in the right place. She didn't know what that place was, or what it was for, but she knew she was supposed to be there.

It was a crowded place, but she could not help but scan the crowds, she had long ago learned to pick out the sorts of people you should pay attention to and it was a skill that had served her well.

Neopopulas

Neopopulas

spacer.png

Damaia Hazil
AC: 19Armour: 14
Dexterity: +1
Shield: +2
Dueling style +2
| HP: 36 (*Abjuration Ward;
When casting an Abjuration Spell of 1st level or higher.
Gain Wizard level x2+Int mod as a Ward.
Whenever you cast Abjuration magic - even if the ward is at 0 - add a number of hit points equal to twice the level of the spell.
) | Proficiency: +2 | Initiative: +1 | Passive Perception: 12 | Speed: 30ft
Saves: Str +4 | Dex +1 | Con +4 | Int +5 | Wis +0 | Cha +0 | Resistances: Fire, Necrotic, Radiant
Special Abilities: Cloak of StarsEffect: Disadvantage on attacks against you for 1 minute.

As an action, you wrap yourself in a starry cloak, appearing like a silhouette forms of the night sky. When you doe, attack rolls have disadvantage against you. This cloak lasts for 1 minute, until you doff it (no action), or until you die. Once you use this trait, you can't use it again until you finish a long rest.
, Second WindOn turn, bonus action to regain 1d10+Fighter Level HP.

Once per short/long rest.
, Darkvision60ft

Thanks to your Infernal heritage, you have superior Vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in Darkness as if it were dim light. You can’t discern color in Darkness, only Shades of Gray.

Attacks: Long Sword [+2 | 1d8+2 Slashing. (Versatile. 1d10)] | Long Bow [+3 | 1d8+1. 150/600]
Spells; DC: 15. Attack +7. Spells Prepared 7. | Cantrips: Prestidigitation, Mage Hand, Green-Flame Blade, Thaumaturgy

Level 1 [▣ ▣] | Magic Missile, Shield, Burning Hands, Grease, Absorb Elements, False Life, Frost Fingers


Damaia had taken the overland route from the western side of Kontos. She had left her friends and companions there, as the dreams had become impossible to ignore. From there she had traveled first to Kontos itself - something she did rarely for obvious reasons - and had met up with a small group that were traveling further east.

It had been a long trek too, a great deal of it on foot, so when she arrived in Baromenes, she was quite the site. She had taken only a short break in a camp outside of the city to clean herself up and even then it had been little more than tidying up and making sure her armour was not entirely covered in road dust. She was hoping to make a better impression here than she did other places.

Despite her attempts its impossible for her not to drawn attention, from the crisp shine of the scale mail, to the slightly battered shield she was going to attract attention, and those were things she could do something about. She could do nothing about the horns the eyes and the skin, nor her height, as she often towered over others.

Her experience told her it was best to simply ignore it and move on, and she found her way to the fountain and stops in front of it, the click of her boots and the jingling of her amour falling silent as she takes a breath. It feels for the first time longer than it had seemed that she was actually in the right place. She didn't know what that place was, or what it was for, but she knew she was supposed to be there.

It was a crowded place, but she could not help but scan the crowds, she had long ago learned to pick out the sorts of people you should pay attention to and it was a skill that had served her well.

Neopopulas

Neopopulas

spacer.png

Damaia Hazil
AC: 19Armour: 14
Dexterity: +1
Shield: +2
Dueling style +2
| HP: 36 (*Abjuration Ward;
When casting an Abjuration Spell of 1st level or higher.
Gain Wizard level x2+Int mod as a Ward.
Whenever you cast Abjuration magic - even if the ward is at 0 - add a number of hit points equal to twice the level of the spell.
) | Proficiency: +2 | Initiative: +1 | Passive Perception: 12 | Speed: 30ft
Saves: Str +4 | Dex +1 | Con +4 | Int +5 | Wis +0 | Cha +0 | Resistances: Fire, Necrotic, Radiant
Special Abilities: Cloak of StarsEffect: Disadvantage on attacks against you for 1 minute.

As an action, you wrap yourself in a starry cloak, appearing like a silhouette forms of the night sky. When you doe, attack rolls have disadvantage against you. This cloak lasts for 1 minute, until you doff it (no action), or until you die. Once you use this trait, you can't use it again until you finish a long rest.
, Second WindOn turn, bonus action to regain 1d10+Fighter Level HP.

Once per short/long rest.
, Darkvision60ft

Thanks to your Infernal heritage, you have superior Vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in Darkness as if it were dim light. You can’t discern color in Darkness, only Shades of Gray.

Attacks: Long Sword [+2 | 1d8+2 Slashing. (Versatile. 1d10)] | Long Bow [+3 | 1d8+1. 150/600]
Spells; DC: 15. Attack +7. Spells Prepared 7. | Cantrips: Prestidigitation, Mage Hand, Green-Flame Blade, Thaumaturgy
Level 1 [▣ ▣] | Magic Missile, Shield, Burning Hands, Grease, Absorb Elements, False Life, Frost Fingers

Damaia had taken the overland route from the western side of Kontos. She had left her friends and companions there, as the dreams had become impossible to ignore. From there she had traveled first to Kontos itself - something she did rarely for obvious reasons - and had met up with a small group that were traveling further east.

It had been a long trek too, a great deal of it on foot, so when she arrived in Baromenes, she was quite the site. She had taken only a short break in a camp outside of the city to clean herself up and even then it had been little more than tidying up and making sure her armour was not entirely covered in road dust. She was hoping to make a better impression here than she did other places.

Despite her attempts its impossible for her not to drawn attention, from the crisp shine of the scale mail, to the slightly battered shield she was going to attract attention, and those were things she could do something about. She could do nothing about the horns the eyes and the skin, nor her height, as she often towered over others.

Her experience told her it was best to simply ignore it and move on, and she found her way to the fountain and stops in front of it, the click of her boots and the jingling of her amour falling silent as she takes a breath. It feels for the first time longer than it had seemed that she was actually in the right place. She didn't know what that place was, or what it was for, but she knew she was supposed to be there.

It was a crowded place, but she could not help but scan the crowds, she had long ago learned to pick out the sorts of people you should pay attention to and it was a skill that had served her well.

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