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Neopopulas

Neopopulas

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Damaia Hazil
AC: 17Armour: 14
Dexterity: +1
Shield: +2
| HP: 36 (*Abjuration Ward;
When casting an Abjuration Spell of 1st level or higher.
Gain Wizard level x2+Int mod as a Ward.
Whenever you cast Abjuration magic - even if the ward is at 0 - add a number of hit points equal to twice the level of the spell.
) | Proficiency: +2 | Initiative: +1 | Passive Perception: 12 | Speed: 30ft
Saves: Str +4 | Dex +1 | Con +4 | Int +5 | Wis +0 | Cha +0 | Resistances: Fire, Necrotic, Radiant
Special Abilities: Cloak of StarsEffect: Disadvantage on attacks against you for 1 minute.

As an action, you wrap yourself in a starry cloak, appearing like a silhouette forms of the night sky. When you doe, attack rolls have disadvantage against you. This cloak lasts for 1 minute, until you doff it (no action), or until you die. Once you use this trait, you can't use it again until you finish a long rest.
, Second WindOn turn, bonus action to regain 1d10+Fighter Level HP.

Once per short/long rest.
, Darkvision60ft

Thanks to your Infernal heritage, you have superior Vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in Darkness as if it were dim light. You can’t discern color in Darkness, only Shades of Gray.

Attacks: Long Sword [+2 | 1d8+4 Slashing. (Dueling / Versatile. 1d10)] | Long Bow [+3 | 1d8+1. 150/600]
Spells; DC: 15. Attack +7. Spells Prepared 7. | Cantrips: Prestidigitation, Mage Hand, Green-Flame Blade, Thaumaturgy

Level 1 [▣ ] | Magic Missile, Shield, Burning Hands, Grease, Absorb Elements, False Life, Frost Fingers


If anything, Damaia seems slightly disappointed by the sudden need for violence, but she was prepared. "Very well i suppose there is no other option." It was directed at Billie though, and not their attackers.

She takes a few short steps away from the group to give her a better angle, aiming to encompass as many of the enemy rank and file as she can. She does not hide, nor try to deceive them, she is very clear about her intention as she races her hands.

With an intoned spell and a fan of her fingers gouts of flame erupt from between her hands and engulf the would-be attackers

Mechanics

Main Hand: Long sword

Off Hand: Shield


Movement: Moving to try and catch the 'boss' longswordsman as well as as many of the moonks as i can in that 15ft cone.
Action;
Casting: Burning Hands
15ft cone.
Dex save (15) for half.

 

Neopopulas

Neopopulas

spacer.png

Damaia Hazil
AC: 17Armour: 14
Dexterity: +1
Shield: +2
| HP: 36 (*Abjuration Ward;
When casting an Abjuration Spell of 1st level or higher.
Gain Wizard level x2+Int mod as a Ward.
Whenever you cast Abjuration magic - even if the ward is at 0 - add a number of hit points equal to twice the level of the spell.
) | Proficiency: +2 | Initiative: +1 | Passive Perception: 12 | Speed: 30ft
Saves: Str +4 | Dex +1 | Con +4 | Int +5 | Wis +0 | Cha +0 | Resistances: Fire, Necrotic, Radiant
Special Abilities: Cloak of StarsEffect: Disadvantage on attacks against you for 1 minute.

As an action, you wrap yourself in a starry cloak, appearing like a silhouette forms of the night sky. When you doe, attack rolls have disadvantage against you. This cloak lasts for 1 minute, until you doff it (no action), or until you die. Once you use this trait, you can't use it again until you finish a long rest.
, Second WindOn turn, bonus action to regain 1d10+Fighter Level HP.

Once per short/long rest.
, Darkvision60ft

Thanks to your Infernal heritage, you have superior Vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in Darkness as if it were dim light. You can’t discern color in Darkness, only Shades of Gray.

Attacks: Long Sword [+2 | 1d8+4 Slashing. (Dueling / Versatile. 1d10)] | Long Bow [+3 | 1d8+1. 150/600]
Spells; DC: 15. Attack +7. Spells Prepared 7. | Cantrips: Prestidigitation, Mage Hand, Green-Flame Blade, Thaumaturgy

Level 1 [▣ ▣] | Magic Missile, Shield, Burning Hands, Grease, Absorb Elements, False Life, Frost Fingers


If anything, Damaia seems slightly disappointed by the sudden need for violence, but she was prepared. "Very well i suppose there is no other option." It was directed at Billie though, and not their attackers.

She takes a few short steps away from the group to give her a better angle, aiming to encompass as many of the enemy rank and file as she can. She does not hide, nor try to deceive them, she is very clear about her intention as she races her hands.

With an intoned spell and a fan of her fingers gouts of flame erupt from between her hands and engulf the would-be attackers

Mechanics

Main Hand: Long sword

Off Hand: Shield


Movement: Moving to try and catch the 'boss' longswordsman as well as as many of the moonks as i can in that 15ft cone.
Action;
Casting: Burning Hands
15ft cone.
Dex save (15) for half.

 

Neopopulas

Neopopulas

spacer.png

Damaia Hazil
AC: 17Armour: 14
Dexterity: +1
Shield: +2
| HP: 36 (*Abjuration Ward;
When casting an Abjuration Spell of 1st level or higher.
Gain Wizard level x2+Int mod as a Ward.
Whenever you cast Abjuration magic - even if the ward is at 0 - add a number of hit points equal to twice the level of the spell.
) | Proficiency: +2 | Initiative: +1 | Passive Perception: 12 | Speed: 30ft
Saves: Str +4 | Dex +1 | Con +4 | Int +5 | Wis +0 | Cha +0 | Resistances: Fire, Necrotic, Radiant
Special Abilities: Cloak of StarsEffect: Disadvantage on attacks against you for 1 minute.

As an action, you wrap yourself in a starry cloak, appearing like a silhouette forms of the night sky. When you doe, attack rolls have disadvantage against you. This cloak lasts for 1 minute, until you doff it (no action), or until you die. Once you use this trait, you can't use it again until you finish a long rest.
, Second WindOn turn, bonus action to regain 1d10+Fighter Level HP.

Once per short/long rest.
, Darkvision60ft

Thanks to your Infernal heritage, you have superior Vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in Darkness as if it were dim light. You can’t discern color in Darkness, only Shades of Gray.

Attacks: Long Sword [+2 | 1d8+4 Slashing. (Dueling / Versatile. 1d10)] | Long Bow [+3 | 1d8+1. 150/600]
Spells; DC: 15. Attack +7. Spells Prepared 7. | Cantrips: Prestidigitation, Mage Hand, Green-Flame Blade, Thaumaturgy

Level 1 [▣ ▣] | Magic Missile, Shield, Burning Hands, Grease, Absorb Elements, False Life, Frost Fingers


If anything, Damaia seems slightly disappointed by the sudden need for violence, but she was prepared. "Very well i suppose there is no other option." It was directed at Billie though, and not their attackers.

She takes a few short steps away from the group to give her a better angle, aiming to encompass as many of the enemy rank and file as she can. She does not hide, nor try to deceive them, she is very clear about her intention as she races her hands.

With an intoned spell and a fan of her fingers gouts of flame errupt from between her hands and engulf the would-be attackers

Mechanics

Main Hand: Long sword

Off Hand: Shield


Movement: Moving to try and catch the 'boss' longswordsman as well as as many of the moonks as i can in that 15ft cone.
Action;
Casting: Burning Hands
15ft cone.
Dex save (15) for half.

 

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