AC: 13 | HP: 27/27 | Spells: 4/4, 1/2 | Sorrowful fate: 1/1 | Protection from good/evil 0/1 | Inspiration: 1/4 | Passive Perception: 14 | Condition: Normal
The guard's back arched unnaturally and then snapped forward, curling inward, to bring his head down. As he lifted his head, dark flames of metal were pulled from his temples as if horns, growing out from his skull. The iron flames wrapped themselves around his head, forming a dark metal ring of ragged flame. With shuddering movements, the guard turned his now white eyes toward the pale faced man reforming on the ground before him. He lifted his weapon over his own master.
Bonus action: Giving Lu inspiration (1d6 on a roll for 10 minutes)
Action: Casting Crown of Madness to try to take control of Guard 12 (DC 16, Wisdom save). If the guard fails, she will direct him to hit the chain. If that kind of precision isn't possible then simply to hit his leader to keep him down and to stop the guard from hitting anyone else.
One humanoid of your choice that you can see within range must succeed on a Wisdom saving throw or become charmed by you for the duration. While the target is charmed in this way, a twisted crown of jagged iron appears on its head, and a madness glows in its eyes.
The charmed target must use its action before moving on each of its turns to make a melee attack against a creature other than itself that you mentally choose. The target can act normally on its turn if you choose no creature or if none are within its reach.
On your subsequent turns, you must use your action to maintain control over the target, or the spell ends. Also, the target can make a Wisdom saving throw at the end of each of its turns. On a success, the spell ends.
Main hand: pastry pie
Off hand: free
Status: Protection from evil/good (9-ish min remaining - 2rds)