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ariel

ariel

Dae Dae


AC: 13 | HP: 27/27 | Spells: 4/4, 1/2 | Sorrowful fate: 1/1 | Protection from good/evil 0/1 | Inspiration: 1/4 | Passive Perception: 14 | Condition: Normal


 
Dae held her breath as Damaia swung. Please, please, please. These dead did not seem like the walking dead from the tales of her grandfather. They were not mindless and hungry; they took action on their own, choosing to re-direct their attention to Billie and Mags after their leader fell.
 
They have minds? If they had minds... then they could feel. And if they could feel, then maybe she could do something. Maybe she could really help. Maybe.
 
But first, the warlock had a chance. The first, best chance. "Lulani the beautiful, I cannot believe the living men these creatures once were do not want peace. They want to rest, to sleep. Let us bring that slumber to them." 
 
Green eyes, shifting, from the white-haird warlock to the unfortunate guard opposite the leader from her. She hoped it wasn't necessary, but she had to try. She brought her empty hand up, fingers stretched out stiffly toward him and then twisted the hand into a clawed form, palm up. "Vaendin-thiil!" Elven words of power slid across the stone between them.

The guard's back arched unnaturally and then snapped forward, curling inward, to bring his head down. As he lifted his head, dark flames of metal were pulled from his temples as if horns, growing out from his skull. The iron flames wrapped themselves around his head, forming a dark metal ring of ragged flame. With shuddering movements, the guard turned his now white eyes toward the pale faced man reforming on the ground before him. He lifted his weapon over his own master.
 
Let the betrayed fight back.
 

OOC

Bonus action: Giving Lu inspiration (1d6 on a roll for 10 minutes)

Action: Casting Crown of Madness to try to take control of Guard 12 (DC 16, Wisdom save). If the guard fails, she will direct him to hit the chain. If that kind of precision isn't possible then simply to hit his leader to keep him down and to stop the guard from hitting anyone else.

The spell: 
One humanoid of your choice that you can see within range must succeed on a Wisdom saving throw or become charmed by you for the duration. While the target is charmed in this way, a twisted crown of jagged iron appears on its head, and a madness glows in its eyes.

The charmed target must use its action before moving on each of its turns to make a melee attack against a creature other than itself that you mentally choose. The target can act normally on its turn if you choose no creature or if none are within its reach.

On your subsequent turns, you must use your action to maintain control over the target, or the spell ends. Also, the target can make a Wisdom saving throw at the end of each of its turns. On a success, the spell ends.


Main hand: pastry pie

Off hand: free

Status: Protection from evil/good (9-ish min remaining - 2rds)

 
ariel

ariel

Dae Dae


AC: 13 | HP: 27/27 | Spells: 4/4, 1/2 | Sorrowful fate: 1/1 | Protection from good/evil 0/1 | Inspiration: 1/4 | Passive Perception: 14 | Condition: Normal


 
Dae held her breath as Damaia swung. Please, please, please. These dead did not seem like the walking dead from the tales of her grandfather. They were not mindless and hungry; they took action on their own, choosing to re-direct their attention to Billie and Mags after their leader fell.
 
They have minds? If they had minds... then they could feel. And if they could feel, then maybe she could do something. Maybe she could really help. Maybe.
 
But first, the warlock had a chance. The first, best chance. "Lulani the beautiful, I cannot believe the living men these creatures once were do not want peace. They want to rest, to sleep. Let us bring that slumber to them." 
 
Green eyes, shifting, from the white-haird warlock to the unfortunate guard opposite the leader from her. She hoped it wasn't necessary, but she had to try. She brought her empty hand up, fingers stretched out stiffly toward him and then twisted the hand into a clawed form, palm up. "Vaendin-thiil!" Elven words of power slid across the stone between them.

The guard's back arched unnaturally and then snapped forward, curling inward, to bring his head down. As he lifted his head, dark flames of metal were pulled from his temples as if horns, growing out from his skull. The iron flames wrapped themselves around his head, forming a dark metal ring of ragged flame. With shuddering movements, the guard turned his now clouded eyes toward the pale faced man reforming on the ground before him. He lifted his weapon over his own master.
 
Let the betrayed fight back.
 

OOC

Bonus action: Giving Lu inspiration (1d6 on a roll for 10 minutes)

Action: Casting Crown of Madness to try to take control of Guard 12 (DC 16, Wisdom save). If the guard fails, she will direct him to hit the chain. If that kind of precision isn't possible then simply to hit his leader to keep him down and to stop the guard from hitting anyone else.

The spell: 
One humanoid of your choice that you can see within range must succeed on a Wisdom saving throw or become charmed by you for the duration. While the target is charmed in this way, a twisted crown of jagged iron appears on its head, and a madness glows in its eyes.

The charmed target must use its action before moving on each of its turns to make a melee attack against a creature other than itself that you mentally choose. The target can act normally on its turn if you choose no creature or if none are within its reach.

On your subsequent turns, you must use your action to maintain control over the target, or the spell ends. Also, the target can make a Wisdom saving throw at the end of each of its turns. On a success, the spell ends.


Main hand: pastry pie

Off hand: free

Status: Protection from evil/good (9-ish min remaining - 2rds)

 
ariel

ariel

Dae Dae


AC: 13 | HP: 27/27 | Spells: 4/4, 1/2 | Sorrowful fate: 1/1 | Protection from good/evil 0/1 | Inspiration: 1/4 | Passive Perception: 14 | Condition: Normal


 
Dae held her breath as Damaia swung. Please, please, please. These dead did not seem like the walking dead from the tales of her grandfather. They were not mindless and hungry; they took action on their own, choosing to re-direct their attention to Billie and Mags after their leader fell.
 
They have minds? If they had minds... then they could feel. And if they could feel, then maybe she could do something. Maybe she could really help. Maybe.
 
But first, the warlock had a chance. The first, best chance. "Lulani the beautiful, I cannot believe the living men these creatures once were do not want peace. They want to rest, to sleep. Let us bring that slumber to them." 
 
Green eyes, shifting, from the white-haird warlock to the unfortunate guard opposite the leader from her. She hoped it wasn't necessary, but she had to try. She brought her empty hand up, fingers stretched out stiffly toward him and then twisted the hand into a clawed form, palm up. "Vaendin-thiil!" Elven words of power slid across the stone between them.
 
 

OOC

Bonus action: Giving Lu inspiration (1d6 on a roll for 10 minutes)

Action: Casting Crown of Madness to try to take control of Guard 12 (DC 16, Wisdom save). If the guard fails, she will direct him to hit the chain. If that kind of precision isn't possible then simply to hit his leader to keep him down and to stop the guard from hitting anyone else.

The spell: 
One humanoid of your choice that you can see within range must succeed on a Wisdom saving throw or become charmed by you for the duration.
While the target is charmed in this way, a twisted crown of jagged iron appears on its head, and a madness glows in its eyes.

The charmed target must use its action before moving on each of its turns to make a melee attack against a creature other than itself that you mentally choose. The target can act normally on its turn if you choose no creature or if none are within its reach.

On your subsequent turns, you must use your action to maintain control over the target, or the spell ends. Also, the target can make a Wisdom saving throw at the end of each of its turns. On a success, the spell ends.


Main hand: pastry pie

Off hand: free

Status: Protection from evil/good (9-ish min remaining - 2rds)

 
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