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Wizard of the Coat

Wizard of the Coat

Mags Kategaris - Itinerant Hedge Wizard Mags_token_200.png.d3596c7994956f551d31c29deaf69122.png

AC: 14 (17with Mage Armor)  | HP: 30/30 | Initiative: +4Oracular Insight (I'll often use this for important initiative checks)
"The gods give you flashes of insight that help you bring your efforts to fruition. When you make an ability check, you can roll a d10 and add the number rolled to the check. You can wait until after you roll the d20 before deciding to add the d10, but you must decide before the DM says whether the roll succeeds or fails. Once you use this trait, you can't use it again until you finish a short or long rest."
Passive Perception: 17 | Spell Slots 0/2 (1st)

Mags marveled as Dea asked her questions, speaking more than she'd done so far. Without meaning to, he found himself gazing in admiration at the auburn-haired girl's questions and determination. He'd guessed she was careful in her thinking, and wise, and more tenacious than her frightened appearance might suggestion--three qualities he greatly admired--but it pleased him to watch as she brilliantly confirmed his suspicions. And somewhere in his gazing, he found himself noting how those big green eyes sparkled with intelligence and lit up her face. 

"Perhaps, we can check the sliver later... if pointing at the closest shard, we might be able to tell if it's moving or how far away it is.. by doing some triangulation."

Mags hesitated, quickly collecting himself before nodding. He misunderstood her shame-faced sigh, thinking the girl needed encouragement for her implied line of reasoning. Naturally, Mags understood the principle of triangulation via maps and magical instruments--it had been an important part of his travels with the Master as they mapped and traveled along the ley lines that were the old hedge wizard's obsession. "Just what I'd been thinking. And depending on what we learn after a careful investigation of the box, we might even place hatch marks along its top edge--as with a compass." 

Mags heard Dae's stomach grumble. He smiled warmly, a hint of humor in his eye. He opened his mouth to say something clever but stopped himself in time. His efforts at humor generally didn't work on girls--being far too heavily influenced by the Master's own brand of eccentric, acerbic, wry humor. 


Mechanics

Main Hand: 

Off Hand: 


Bonus Action: 

Action: 

Free Action(?): 


Note 1: Current spells active: Mage Armor, Mage Hand.  

Wizard of the Coat

Wizard of the Coat

Mags Kategaris - Itinerant Hedge Wizard Mags_token_200.png.d3596c7994956f551d31c29deaf69122.png

AC: 14 (17with Mage Armor)  | HP: 30/30 | Initiative: +4Oracular Insight (I'll often use this for important initiative checks)
"The gods give you flashes of insight that help you bring your efforts to fruition. When you make an ability check, you can roll a d10 and add the number rolled to the check. You can wait until after you roll the d20 before deciding to add the d10, but you must decide before the DM says whether the roll succeeds or fails. Once you use this trait, you can't use it again until you finish a short or long rest."
Passive Perception: 17 | Spell Slots 0/2 (1st)

Mags marveled as Dea asked her questions, speaking more than she'd done so far. And after practically being dismissed by the triton priestess! Without meaning to, he found himself gazing in admiration at the auburn-haired girl's questions and determination. He'd guessed she was careful in her thinking, and wise, and more tenacious than her frightened appearance might suggestion--three qualities he greatly admired--but it pleased him to watch as she brilliantly confirmed his suspicions. And somewhere in his gazing, he found himself noting how those big green eyes sparkled with intelligence and lit up her face. 

"Perhaps, we can check the sliver later... if pointing at the closest shard, we might be able to tell if it's moving or how far away it is.. by doing some triangulation."

Mags hesitated, quickly collecting himself before nodding. He misunderstood her shame-faced sigh, thinking the girl needed encouragement for her implied line of reasoning. Naturally, Mags understood the principle of triangulation via maps and magical instruments--it had been an important part of his travels with the Master as they mapped and traveled along the ley lines that were the old hedge wizard's obsession. "Just what I'd been thinking. And depending on what we learn after a careful investigation of the box, we might even place hatch marks along its top edge--as with a compass." 

Mags heard Dae's stomach grumble. He smiled warmly, a hint of humor in his eye. He opened his mouth to say something clever but stopped himself in time. His efforts at humor generally didn't work on girls--being far too heavily influenced by the Master's own brand of eccentric, acerbic, wry humor. 


Mechanics

Main Hand: 

Off Hand: 


Bonus Action: 

Action: 

Free Action(?): 


Note 1: Current spells active: Mage Armor, Mage Hand.  

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