Drunva Posted March 28, 2023 Clone Share Posted March 28, 2023 Attempt 2 on Biotic Implant creation Electronics is the only skill here where taking 10 is allowed Take 10 on Electronics: 26 = pass Research-Biology vs DC 20 Medicine vs DC 20 Medicine vs DC 20 Time: 12 hrs Result: Success! Created 1 basic Biotic Amplifier Implant port After quite a bit of work, Farhvan finally finished an implant port. He was pleasantly surprised that it worked out so smoothly this time. Name xDiceName xDiceResult xDiceString xDiceRolls Research-Biology 23 1d20+15 8 Medicine 34 1d20+17 17 Medicine 33 1d20+17 16 Link to comment Share on other sites More sharing options...
Drunva Posted May 7, 2023 Author Clone Share Posted May 7, 2023 Chem Lab activities Spending at least 4 hrs a day (after making the implant) in the Chem lab Total hrs: 52 (4 x 13) Results: 13 (?) health potions @wrathgon This activity is collecting liquid from the plant which was making health potions. Does anything happen to prevent collecting one every day? Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
wrathgon Posted June 29, 2023 Clone Share Posted June 29, 2023 (edited) nope but you do note that trying to put them anything but glass vials they do not last and turn black. If stored in a glass vial seem to be fine. Edited June 29, 2023 by wrathgon (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Drunva Posted July 24, 2023 Author Clone Share Posted July 24, 2023 3 Hour break Farhvan takes some time to repair his Omni-tool and armor shields So this probably doesn't take very long but since I can't take 10 or 20 on repair checks we'll roll to see how long it takes RepairRounds Repair2rounds Repair3Rounds Success!: Takes about a minute and a half of working Armor repair Armor RepairRounds Armor Repair2Rounds Success! We'll have this be a minute to make the math easier. Will Spend the next 2 hrs 50 minutes attempting to separate a dose of medigel into individual components using the advanced Medlab for equipment. Research Biology I assume this might be a relevant roll? Name xDiceName xDiceResult xDiceString xDiceRolls Repair 20 1d20+10 10 Rounds 4 1d6 4 Repair2 25 1d20+10 15 rounds 3 1d6 3 Repair3 27 1d20+10 17 Rounds 5 1d6 5 Armor Repair 14 1d20+10 4 Rounds 1 1d6 1 Armor Repair2 28 1d20+10 18 Rounds 2 1d6 2 Research Biology 27 1d20+15 12 Link to comment Share on other sites More sharing options...
wrathgon Posted September 18, 2023 Clone Share Posted September 18, 2023 Ok what did u want to do with gel breakdown? Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Drunva Posted October 7, 2023 Author Clone Share Posted October 7, 2023 (sorry I missed this) Farhvan would analyze the component parts to identify them and what they would need to synthesize them and the medigel Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
wrathgon Posted October 7, 2023 Clone Share Posted October 7, 2023 Ok with the med-lab here you can break down the compounds but unsure if this planet will have what you need to recreate it. I will check what it does use and if they got something like it that will work. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Drunva Posted March 23 Author Clone Share Posted March 23 Given the amount of time in the SIM and his research and medical career, Farhvan does his best to further his replication of medi-gel. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
wrathgon Posted March 25 Clone Share Posted March 25 Roll knowledge and craft check Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Drunva Posted March 30 Author Clone Share Posted March 30 Relevant checks DC: 17 craft check Knowledge(Technology) Medicine Name xDiceName xDiceResult xDiceString xDiceRolls Knowledge(Technology) 29 1d20+14 15 Medicine 26 1d20+20 6 Link to comment Share on other sites More sharing options...
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