@Jedaii Here's the sheet, with the no-weapon multipower slots, the "create metal" power mentioned above, and dropping the "do gooder" social lim and replacing it with a small 5-pt "is magnetic" one. I think that covers everything I mentioned in text. I have 8 pts left, not sure what to do with it. I'm considering either bumping OCV/DCV up 1 and dropping a CSL, adding a "discriminatory detect metal, extra time (phase), concentration (0)" for 5 pts, or just bumping up CON by 2 and STUN by 5. Or just leaving it and spending it as "learning-as-we-go" later. Any thoughts?
Edited 2023-06-30, to add updates following from SPD change.
Character Name: Ironworks Alternate Identities: Jake Faber Player Name: pesukarhu |
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DISADVANTAGES | |||||
Cost | Disadvantage | ||||
15 | Psychological Complication: Code against killing (Common; Strong) | ||||
5 | Physical Complication: Ferromagnetic when using DI (Infrequently; Barely Impairing) | ||||
15 | Social Complication: Secret identity Frequently, Major | ||||
20 | Social Complication: Renegade Vigilante Very Frequently, Major | ||||
20 | Dependent NPC: Extended family Infrequently (Normal; Group DNPC: x4 DNPCs) | ||||
75 | Total Disadvantages Cost |