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pesukarhu

pesukarhu

@Jedaii Here's the sheet, with the no-weapon multipower slots, the "create metal" power mentioned above, and dropping the "do gooder" social lim and replacing it with a small 5-pt "is magnetic" one. I think that covers everything I mentioned in text. I have 8 pts left, not sure what to do with it. I'm considering either bumping OCV/DCV up 1 and dropping a CSL, adding a "discriminatory detect metal, extra time (phase), concentration (0)" for 5 pts, or just bumping up CON by 2 and STUN by 5. Or just leaving it and spending it as "learning-as-we-go" later. Any thoughts?

Edited 2023-06-30, to add updates following from SPD change.

Character Name: Ironworks
Alternate Identities: Jake Faber
Player Name: pesukarhu
herologo.jpg
CHARACTERISTICS
Val Char Base Points Total Roll Notes
40 STR 10 30 40/70 17- / 23- HTH Damage 8d6/14d6 END [4/6]
13 DEX 10 6 13 12-  
28 CON 10 18 28 15-  
15 BODY 10 5 15    
13 INT 10 3 13 12- PER Roll 12-
13 EGO 10 3 13 12-  
25 PRE 10 15 25 14- PRE Attack: 5d6
             
             
4 PD 2 2 4/25   4/25 PD (0/18 rPD)
4 ED 2 2 4/25   4/25 ED (0/18 rED)
2 SPD 2.0 0 2   Phases: 6, 12
20 REC 4 16 20    
50 END 20 6 50    
50 STUN 20 15 50    
12" Running 12 0 12m    
4" Swimming 4 0 4m    
10" Leaping 4 3 40m 174 Total Characteristics Points
CHARACTER IMAGE
 
EXPERIENCE POINTS
Total earned: 0
Spent: 0
Unspent: 0
Base Points: 415
Disad Points: 75
Total Points: 409
MOVEMENT
Type Total
Run (12) 12m [24m NC]
Swim (4) 4m [8m NC]
H. Leap (4m) 40m
V. Leap (2m) 20m
DEFENSES
Type Amount
Physical Defense 4/25
Res. Phys. Defense 0/18
Energy Defense 4/25
Res. Energy Defense 0/18
Mental Defense 11
Power Defense 11
 
COMBAT INFORMATION
OCV: 8 DCV: 8
 
Combat Skill Levels: +3 with a small group of attacks
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
COMBAT MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
Targeting shot OCV Hit Location
Head shot (Head to Shoulders) -4 1d6+3
High shot (Head to Vitals) -2 2d6+1
Body shot (Hands to Legs) -1 2d6+4
Low shot (Shoulders to Feet) -2 2d6+7
Leg shot (Vitals to Feet) -4 1d6+12
   
SKILLS
Cost  Name
0 Acting 8-
3 Charm 14-
0 Climbing 8-
0 Concealment 8-
3 Conversation 14-
0 Deduction 8-
0 AK: Freedom City 8-
2 AK: Midtown 11-
2 AK: Waterfront 11-
0 Language: English (idiomatic; literate) (5 Active Points)
1 Language: Spanish (basic conversation)
3 Mechanics 12-
3 Persuasion 14-
3 Paramedics 12-
0 PS: Metalworker 11-
0 Shadowing 8-
0 Stealth 8-
3 Streetwise 14-
9 +3 with a small group of attacks
Notes: Iron Fist Strike, Density Punch, Grab
32 Total Skills Cost
PERKS
Cost  Name
1 Contact: Diana Dupree, director of local homeless shelter system (Contact limited by identity) 11-
1 Contact: Steve Phelps, metalworkers union rep (Contact limited by identity) 11-
1 Contact: Brian McKinsey, city council member (Contact has useful Skills or resources, Contact limited by identity) 8-
1 Positive Reputation (A medium-sized group) 11-, +1/+1d6
7 Contact: Sgt Roy Jackson (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has useful Skills or resources, Very Good relationship with Contact) 11-
7 Contact: Faye Nelson (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has useful Skills or resources, Very Good relationship with Contact) 11-
18 Total Perks Cost
 
POWERS
Cost  Power END
45 Tough skin: Resistant Protection (12 PD/12 ED), Hardened (+1/4) (45 Active Points) 0
1 Life Support (Sleeping: Character only has to sleep 8 hours per week) 0
5 Power Defense (5 points) 0
5 Sight Group Flash Defense (5 points) 0
5 Mental Defense (11 points total) 0
18 Iron Body: Density Increase (800 kg mass, +15 STR, +3 PD/ED, -6m KB), Costs Endurance Only To Activate (+1/4), Persistent (+1/4*) (18 Active Points) 1
18 Iron skin: Resistant Protection (6 PD/6 ED), Hardened (+1/4) (22 Active Points); Linked (Iron Body; -1/4) 0
6 Life Support (Extended Breathing: 1 END per Minute; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum) (11 Active Points); Linked (Iron Body; Lesser Power can only be used when character uses greater Power at full value; -3/4) 0
3 Iron defense: Power Defense (6 points) (6 Active Points); Linked (Iron Body; Lesser Power can only be used when character uses greater Power at full value; -3/4) 0
3 Iron mind: +6 Mental Defense (11 points total) (6 Active Points); Linked (Iron Body; Lesser Power can only be used when character uses greater Power at full value; -3/4) 0
50 Metal control: Multipower, 50-point reserve  
5f
1) Iron binds: Entangle 5d6, 5 PD/5 ED (50 Active Points)
5
5f
2) Iron wall: Barrier 7 PD/7 ED, 8 BODY (up to 6m long, 4m tall, and 1/2m thick), Opaque Sight Group (50 Active Points)
5
3f
3) Reshape / transmute metal: Major Transform 4d6 (metal), Improved Results Group (Any shape, any metal; +1/4) (50 Active Points); Limited Target ([Limited]; Only metal; -1/2)
5
3f
4) Create metal objects: Major Transform 4d6 (Nothing into metal objects), Improved Results Group (Any shape, any metal; +1/4) (50 Active Points); Extra Time (Full Phase, -1/2)
5
2f
5) Disintegrate metal: Killing Attack - Ranged 3d6-1, Armor Piercing (+1/4) (50 Active Points); Limited Power Power loses about half of its effectiveness (Only vs metal; -1)
5
1f
6) Ultratungsten body: Density Increase (800 kg mass, +15 STR, -6m KB), Costs Endurance Only To Activate (+1/4) (15 Active Points); No Defense Increase does not provide PD or ED (-1/4)
1
1f
7) Iron fists: Hand-To-Hand Attack +3d6 (15 Active Points); Hand-To-Hand Attack (-1/4)
Notes: Total 14d w/ Iron Body, 11d w/o.
1
2f
😎 Density punch: Hand-To-Hand Attack +3d6, Double Knockback (+1/2) (22 Active Points); Hand-To-Hand Attack (-1/4)
Notes: 10d w/ Iron Body, 8d w/o.
2
2f
9) Shockwave: Area Of Effect (4m Radius; +1/4), Personal Immunity (+1/4) for up to 50 Active Points of STR (25 Active Points)
Notes: 10d w/ Iron Body, 8d w/o.
2
2f
10) Autoferrokinesis: Leaping +30m (40m forward, 20m upward) (Accurate, x4 Noncombat) (25 Active Points)
2
185 Total Powers Cost
   
DISADVANTAGES
Cost  Disadvantage
15 Psychological Complication: Code against killing (Common; Strong)
5 Physical Complication: Ferromagnetic when using DI (Infrequently; Barely Impairing)
15 Social Complication: Secret identity Frequently, Major
20 Social Complication: Renegade Vigilante Very Frequently, Major
20 Dependent NPC: Extended family Infrequently (Normal; Group DNPC: x4 DNPCs)
75 Total Disadvantages Cost
pesukarhu

pesukarhu

@Jedaii Here's the sheet, with the no-weapon multipower slots, the "create metal" power mentioned above, and dropping the "do gooder" social lim and replacing it with a small 5-pt "is magnetic" one. I think that covers everything I mentioned in text. I have 8 pts left, not sure what to do with it. I'm considering either bumping OCV/DCV up 1 and dropping a CSL, adding a "discriminatory detect metal, extra time (phase), concentration (0)" for 5 pts, or just bumping up CON by 2 and STUN by 5. Or just leaving it and spending it as "learning-as-we-go" later. Any thoughts?

Character Name: Ironworks
Alternate Identities: Jake Faber
Player Name: pesukarhu
herologo.jpg
CHARACTERISTICS
Val Char Base Points Total Roll Notes
40 STR 10 30 40/70 17- / 23- HTH Damage 8d6/14d6 END [4/6]
13 DEX 10 6 13 12-  
28 CON 10 18 28 15-  
15 BODY 10 5 15    
13 INT 10 3 13 12- PER Roll 12-
13 EGO 10 3 13 12-  
25 PRE 10 15 25 14- PRE Attack: 5d6
             
             
4 PD 2 2 4/25   4/25 PD (0/18 rPD)
4 ED 2 2 4/25   4/25 ED (0/18 rED)
4 SPD 2.0 20 4   Phases: 3, 6, 9, 12
20 REC 4 16 20    
50 END 20 6 50    
50 STUN 20 15 50    
12" Running 12 0 12m    
4" Swimming 4 0 4m    
4" Leaping 4 0 34m 181 Total Characteristics Points
CHARACTER IMAGE
 
EXPERIENCE POINTS
Total earned: 0
Spent: 0
Unspent: 0
Base Points: 400
Disad Points: 75
Total Points: 392
MOVEMENT
Type Total
Run (12) 12m [24m NC]
Swim (4) 4m [8m NC]
H. Leap (4m) 34m
V. Leap (2m) 17m
DEFENSES
Type Amount
Physical Defense 4/25
Res. Phys. Defense 0/18
Energy Defense 4/25
Res. Energy Defense 0/18
Mental Defense 5
Power Defense 5
 
COMBAT INFORMATION
OCV: 7 DCV: 7
 
Combat Skill Levels: +3 with a small group of attacks
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
COMBAT MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
Targeting shot OCV Hit Location
Head shot (Head to Shoulders) -4 1d6+3
High shot (Head to Vitals) -2 2d6+1
Body shot (Hands to Legs) -1 2d6+4
Low shot (Shoulders to Feet) -2 2d6+7
Leg shot (Vitals to Feet) -4 1d6+12
   
SKILLS
Cost  Name
0 Acting 8-
3 Charm 14-
0 Climbing 8-
0 Concealment 8-
3 Conversation 14-
0 Deduction 8-
0 AK: Freedom City 8-
2 AK: Midtown 11-
2 AK: Waterfront 11-
0 Language: English (idiomatic; literate) (5 Active Points)
1 Language: Spanish (basic conversation)
3 Mechanics 12-
3 Persuasion 14-
3 Paramedics 12-
0 PS: Metalworker 11-
0 Shadowing 8-
0 Stealth 8-
3 Streetwise 14-
9 +3 with a small group of attacks
Notes: Iron Fist Strike, Density Punch, Grab
32 Total Skills Cost
PERKS
Cost  Name
1 Contact: Diana Dupree, director of local homeless shelter system (Contact limited by identity) 11-
1 Contact: Steve Phelps, metalworkers union rep (Contact limited by identity) 11-
1 Contact: Brian McKinsey, city council member (Contact has useful Skills or resources, Contact limited by identity) 8-
3 Total Perks Cost
 
POWERS
Cost  Power END
45 Tough skin: Resistant Protection (12 PD/12 ED), Hardened (+1/4) (45 Active Points) 0
1 Life Support (Sleeping: Character only has to sleep 8 hours per week) 0
5 Power Defense (5 points) 0
5 Sight Group Flash Defense (5 points) 0
5 Mental Defense (5 points total) 0
15 Iron Body: Density Increase (800 kg mass, +15 STR, +3 PD/ED, -6m KB), Costs Endurance Only To Activate (+1/4) (15 Active Points) 1
18 Iron skin: Resistant Protection (6 PD/6 ED), Hardened (+1/4) (22 Active Points); Linked (Iron Body; -1/4) 0
6 Life Support (Extended Breathing: 1 END per Minute; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum) (11 Active Points); Linked (Iron Body; Lesser Power can only be used when character uses greater Power at full value; -3/4) 0
50 Metal control: Multipower, 50-point reserve  
5f
1) Iron binds: Entangle 5d6, 5 PD/5 ED (50 Active Points)
5
5f
2) Iron wall: Barrier 7 PD/7 ED, 8 BODY (up to 6m long, 4m tall, and 1/2m thick), Opaque Sight Group (50 Active Points)
5
3f
3) Reshape / transmute metal: Major Transform 4d6 (metal), Improved Results Group (Any shape, any metal; +1/4) (50 Active Points); Limited Target ([Limited]; Only metal; -1/2)
5
3f
4) Create metal objects: Major Transform 4d6 (Nothing into metal objects), Improved Results Group (Any shape, any metal; +1/4) (50 Active Points); Extra Time (Full Phase, -1/2)
5
2f
5) Disintegrate metal: Killing Attack - Ranged 3d6-1, Armor Piercing (+1/4) (50 Active Points); Limited Power Power loses about half of its effectiveness (Only vs metal; -1)
5
1f
6) Ultratungsten body: Density Increase (800 kg mass, +15 STR, -6m KB), Costs Endurance Only To Activate (+1/4) (15 Active Points); No Defense Increase does not provide PD or ED (-1/4)
1
1f
7) Iron fists: Hand-To-Hand Attack +3d6 (15 Active Points); Hand-To-Hand Attack (-1/4)
Notes: Total 14d w/ Iron Body, 11d w/o.
1
2f
😎 Density punch: Hand-To-Hand Attack +3d6, Double Knockback (+1/2) (22 Active Points); Hand-To-Hand Attack (-1/4)
Notes: 10d w/ Iron Body, 8d w/o.
2
2f
9) Shockwave: Area Of Effect (4m Radius; +1/4), Personal Immunity (+1/4) for up to 50 Active Points of STR (25 Active Points)
Notes: 10d w/ Iron Body, 8d w/o.
2
2f
10) Autoferrokinesis: Leaping +30m (34m forward, 17m upward) (Accurate, x4 Noncombat) (25 Active Points)
2
176 Total Powers Cost
   
DISADVANTAGES
Cost  Disadvantage
15 Psychological Complication: Code against killing (Common; Strong)
5 Physical Complication: Ferromagnetic when using DI (Infrequently; Barely Impairing)
15 Social Complication: Secret identity Frequently, Major
20 Social Complication: Renegade Vigilante Very Frequently, Major
20 Dependent NPC: Extended family Infrequently (Normal; Group DNPC: x4 DNPCs)
75 Total Disadvantages Cost
 

Character created with Hero Designer (version 20221216)

 

 

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