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Key Locations


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Alcatraz Island

A former prison with a haunted history, now a popular tourist destination.

Aspect: The Rock's Haunting Secrets

Players might invoke this aspect when trying to tap into the supernatural energies present in the island's haunted history. NPCs might invoke this aspect to use the island's dark energies against the players, and the GM might compel the aspect when the lingering spirits and energies on the island interfere with the players' actions.

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Golden Gate Park

A large urban park with a variety of natural, historical, and cultural attractions.

Aspect: A Sanctuary Amidst Chaos

Players might invoke this aspect to find a safe haven or hidden refuge within the park. NPCs might invoke this aspect against the players by using the park's tranquil nature to set an ambush. The GM might compel this aspect when the park's supernatural creatures become disturbed by the players' presence, causing them to act unpredictably.

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The Painted Ladies

A row of iconic Victorian houses with a hidden connection to the city's elite.

Aspect: Victorian Elegance Hides Dark Deeds

Players might invoke this aspect when trying to uncover the secrets of San Francisco's elite. NPCs might invoke this aspect against the players by using the opulent surroundings to hide their own activities. The GM might compel this aspect when the players become entangled in the affairs of the city's wealthy and powerful residents.

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The Shadow District

A hidden part of the city that serves as a haven for supernatural outcasts.

Aspect: A Haven for Supernatural Outcasts

Players might invoke this aspect when seeking information or assistance from the supernatural beings that reside in this hidden district. NPCs might invoke this aspect against the players by using the district's secrecy to their advantage. The GM might compel this aspect when the players' presence draws unwanted attention from the district's inhabitants.

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The Whispering Labyrinth

An underground maze filled with hidden lore and magical secrets.

Aspect: A Maze of Hidden Knowledge

Players might invoke this aspect when trying to locate or gain access to hidden lore within the labyrinth. NPCs might invoke this aspect against the players by using the labyrinth's confusing layout to escape or set traps. The GM might compel this aspect when the players become lost or ensnared by the labyrinth's shifting paths.

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