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TheShadyRaven

TheShadyRaven

IRANNA | THREAD


STATISTICS

ST: 9 DX: 10 IQ: 14 HT: 12 HP: 9/9 FP: 9/9


DMG: 1d-2/1d-1 BL: 16 PER: 14 Basic Speed: 5.5 Dodge: 8.5 Basic Move: 5 Encumbrance: 16/32/48/96/160


Age: Adult Appearance: Beautiful


Culture Familiarity: Sea of Dust (Native), Bandit Kingdoms Languages (Spoken): Suloise (Native), Common (Accented) Languages (Written): Suloise, Common


Advantages: Ally (Familiar), Magery 3, Special Rapport (Familiar)


Disadvantages: Obsession (Magic), Overconfidence, Social Stigma (Minority Group - Outsider)


Quirks: Careful, Distinctive Features, Likes (Magic), Proud


Skills: Body Language 12, Dancing 10, Detect Lies 12, First Aid 14, Hidden Lore (Spirit Lore) 13, Hiking 11, Melee Weapon (Knife) 10, Naturalist 12, Occultism 13, Riding (Horse) 10, Ritual Magic (Genie Binding) 12, Survival (Desert) 14, Survival (Plains) 13, Symbol Drawing 12, Thaumatology 14.


Spells: Sense Foes [Communication and Empathy] 15, Detect Magic [Knowledge] 15, Light [Light and Darkness] 15, Foolishness [Mind Control] 15, Forgetfulness [Mind Control] 15, Shield [Protection and Warning] 15, Armor [Protection and Warning] 15, Seek Water [Water] 15, Purify Water [Water] 15, Create Water [Water] 15.


The mage had not wasted any time to retrieve her backpack. Now that the woman's possessions were within arm's reach, Iranna could focus.

"Khaleema" - she called, and pointed at the three humanoid figures that were slowly but steadily closing in. "Go have a look. Close enough to see what they are doing, but take no risks."

The woman's tone demanded obedience. Right now, it was not the time to pull pranks and have fun. One of the group had died - and so quickly! It had taken just a few seconds for the vermins to slay the poor guard. Iranna walked up to Amira.

"This is dangerous" - she said, addressing the merchant.

"Those worms will kill us if they can reach us. And what is going on with them? What are they doing here, without horses nor carts?" - the woman asked, pointing once again at the group of three distant figures. Her attention focused on the caravan leader.

"Hear me out. We should turn the cart around and fall back until we understand where to go. With the uneven terrain and the grass, we won't know if our path is blocked by more worms until those vermins will be close."

Iranna glanced in the direction of Clen's body. There wasn't much time. They had to act. Now.

"If we keep going, we could end up surrounded by those things. We'd all end up devoured then. Let's retreat, Amira."


OOCI'll add a skill check to identify the worms once I know what skill should be used.

TheShadyRaven

TheShadyRaven

IRANNA | THREAD


STATISTICS

ST: 9 DX: 10 IQ: 14 HT: 12 HP: 9/9 FP: 9/9


DMG: 1d-2/1d-1 BL: 16 PER: 14 Basic Speed: 5.5 Dodge: 8.5 Basic Move: 5 Encumbrance: 16/32/48/96/160


Age: Adult Appearance: Beautiful


Culture Familiarity: Sea of Dust (Native), Bandit Kingdoms Languages (Spoken): Suloise (Native), Common (Accented) Languages (Written): Suloise, Common


Advantages: Ally (Familiar), Magery 3, Special Rapport (Familiar)


Disadvantages: Obsession (Magic), Overconfidence, Social Stigma (Minority Group - Outsider)


Quirks: Careful, Distinctive Features, Likes (Magic), Proud


Skills: Body Language 12, Dancing 10, Detect Lies 12, First Aid 14, Hidden Lore (Spirit Lore) 13, Hiking 11, Melee Weapon (Knife) 10, Naturalist 12, Occultism 13, Riding (Horse) 10, Ritual Magic (Genie Binding) 12, Survival (Desert) 14, Survival (Plains) 13, Symbol Drawing 12, Thaumatology 14.


Spells: Sense Foes [Communication and Empathy] 15, Detect Magic [Knowledge] 15, Light [Light and Darkness] 15, Foolishness [Mind Control] 15, Forgetfulness [Mind Control] 15, Shield [Protection and Warning] 15, Armor [Protection and Warning] 15, Seek Water [Water] 15, Purify Water [Water] 15, Create Water [Water] 15.


At the man's screams, Iranna jumped forward. Something felt wrong. Clenden didn't seem a man to be impressed by just a few larvae. Jumping worms? What kind of beast did they happen to cross paths with? The mage cursed herself silently: she should have used that spell, but she thought she knew better.

The mage advanced to get a better view at the unlucky guard - not close enough to put herself in danger, though. A hysterical question crossed her mind: how far could a worm jump?

The mage had not wasted any time to retrieve her backpack. Now that the woman's possessions were within arm's reach, Iranna could focus.

"Khaleema" - she called, and pointed at the three humanoid figures that were slowly but steadily closing in. "Go have a look. Close enough to see what they are doing, but take no risks."

The woman's tone demanded obedience. Right now, it was not the time to pull pranks and have fun. One of the group had died - and so quickly! It had taken just a few seconds for the vermins to slay the poor guard. Iranna walked up to Amira.

"This is dangerous" - she said, addressing the merchant.

"Those worms will kill us if they can reach us. And what is going on with them? What are they doing here, without horses nor carts?" - the woman asked, pointing once again at the group of three distant figures. Her attention focused on the caravan leader.

"Hear me out. We should turn the cart around and fall back until we understand where to go. With the uneven terrain and the grass, we won't know if our path is blocked by more worms until those vermins will be close."

Iranna glanced in the direction of Clen's body. There wasn't much time. They had to act. Now.

"If we keep going, we could end up surrounded by those things. We'd all end up devoured then. Let's retreat, Amira."


OOCI'll add a skill check to identify the worms once I know what skill should be used.

TheShadyRaven

TheShadyRaven

IRANNA | THREAD


STATISTICS

ST: 9 DX: 10 IQ: 14 HT: 12 HP: 9/9 FP: 9/9


DMG: 1d-2/1d-1 BL: 16 PER: 14 Basic Speed: 5.5 Dodge: 8.5 Basic Move: 5 Encumbrance: 16/32/48/96/160


Age: Adult Appearance: Beautiful


Culture Familiarity: Sea of Dust (Native), Bandit Kingdoms Languages (Spoken): Suloise (Native), Common (Accented) Languages (Written): Suloise, Common


Advantages: Ally (Familiar), Magery 3, Special Rapport (Familiar)


Disadvantages: Obsession (Magic), Overconfidence, Social Stigma (Minority Group - Outsider)


Quirks: Careful, Distinctive Features, Likes (Magic), Proud


Skills: Body Language 12, Dancing 10, Detect Lies 12, First Aid 14, Hidden Lore (Spirit Lore) 13, Hiking 11, Melee Weapon (Knife) 10, Naturalist 12, Occultism 13, Riding (Horse) 10, Ritual Magic (Genie Binding) 12, Survival (Desert) 14, Survival (Plains) 13, Symbol Drawing 12, Thaumatology 14.


Spells: Sense Foes [Communication and Empathy] 15, Detect Magic [Knowledge] 15, Light [Light and Darkness] 15, Foolishness [Mind Control] 15, Forgetfulness [Mind Control] 15, Shield [Protection and Warning] 15, Armor [Protection and Warning] 15, Seek Water [Water] 15, Purify Water [Water] 15, Create Water [Water] 15.


At the man's screams, Iranna jumped forward. Something felt wrong. Clenden didn't seem a man to be impressed by just a few larvae. Jumping worms? What kind of beast did they happen to cross paths with? The mage cursed herself silently: she should have used that spell, but she thought she knew better.

The mage advanced to get a better view at the unlucky guard - not close enough to put herself in danger, though. A hysterical question crossed her mind: how far could a worm jump?

The mage had not wasted any time to retrieve her backpack. Now that the woman's possessions were within arm's reach, Iranna could focus.

"Khaleema" - she called, and pointed at the three humanoid figures that were slowly but steadily closing in. "Go have a look. Close enough to see what they are doing, but take no risks."

The woman's tone demanded obedience. Right now, it was not the time to pull pranks and have fun. One of the group had died - and so quickly! It had taken just a few seconds for the vermins to slay the poor guard. Iranna walked up to Amira.

"This is dangerous" - she said, addressing the merchant.

"Those worms will kill us if they can reach us. And what is going on with them? What are they doing here, without horses nor carts?" - the woman asked, pointing once again at the group of three distant figures. Her attention focused on the caravan leader.

"Hear me out. We should turn the cart around and fall back until we understand where to go. With the uneven terrain and the grass, we won't know if our path is blocked by more worms until those vermins will be close."

Iranna glanced in the direction of Clen's body. There wasn't much time. They had to act. Now.

"If we keep going, we could end up surrounded by those things. We'd all end up devoured then. Let's retreat, Amira."


OOCI'll add a skill check to identify the worms once I know what skill should be used.

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