Shocker Posted May 6, 2023 Clone Share Posted May 6, 2023 (edited) Bernard D'Ambresi to neutral to be a lawful Squire Bernard is the never do well second son of Count Dargolin, and has sent to manage his father’s estate in an out of the way village. In the counts words to stop him from getting into duels with other men all the times, especially not over the wenches. He still isn't the shining Champion his father would wish for, but the experiences in the starless sea, have increased his martial skills and sensibilities. "Title" Bernard D'Ambresi Noble Neutral Warrior Speed 25' Init. +1 AC 15 HP 14/14 EXP 0 Lucky Sign Pack hunter (Attack/damge rolls for 0-leavel weapon (+0)) Language(s) Common STR 12 (+0) PRS 13 (+1) AGL 10 (+0) INT 11 (+0) STM 13 (+1) LCK 10 (-1) Level Attack Crit Die/Table Threat Action Dice Ref Fort Will 1 1d8 + 1d3 (deed dice) 1d12/III 19-20 1d20 +1 +2 +0 Weapon To Hit Damage Notes Longsword + deed die 2d6 + deed die Worn/Used Gear Equipment Money Chainmail (AC+5, speed -5') gold ring (worth 10 GP) sturdy clothes of good quality chain 10' Black wool cultist robe and here 43 cp, 7sp, 6 gp and here and here Weapon training battle axe, club, crossbow, dagger, dart, flail, hand axe, javelin, longbow, long sword, mace, polearm, short bow, short sword, sling, spear, staff, two-handed sword and war hammer Edited January 27 by Shocker (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Shocker Posted May 6, 2023 Author Clone Share Posted May 6, 2023 (edited) Bernard D'Ambresi Level 1 Warrior/ Noble AC: 15, HP 14/14, speed 25 Initiative +1 Bernards Stats Strength: 12(0) Personality 13(+1) Agility: 10 (0) Intelligence 11 (0) Stamina: 13 (+1) Luck: 8 (-1) saving throws Ref. Fort. Will 1 1 0 Weapon: Longsword 0 (1d8) Chainmail AC +5 Deed Die: d3 applicable on each roll to attck and damage roles. Mighty deed of arms: succeeds on d3 roll better than 2 Critical hit: occuring on natural 19 and 20 Weapon training, battle axe, club, crossbow, dagger, dart, ail, hand axe, javelin, longbow, long swrod, mace, polearm, short bow, short sweord, sling, spear, staff, two-handed sword and warhammer. Equipment: Chain 10' (30 gp) Trade good: Gold ring worth 10 gp Starting Funds: 43 cp, 7sp, 6,gp Lucky sign: Pack hunter (Attack/damage rolls for 0-level weapon) (+0) Languages: Common Bernard is the never do well second son of Count Dargolin, and has sent to manage his father’s estate in an out of the way village. In the counts words to stop him from getting into duels with other men all the times, especially not over the wenches. He still isn't the shining Champion his father would wish for, but the experiences in the starless sea, have increased his martial skills and sensibilities. "He talks boldly" "He thinks in shifty lines" He acts normal Edited May 13, 2023 by Shocker (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Shocker Posted January 27 Author Clone Share Posted January 27 (edited) Updating to level 2 dead die +4 Bernard will no longer think of him as squire but as Champion Edit This will bring HP 21 and just increase strength from 12 to 13 Edited January 27 by Shocker (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls HP 7 1d12 7 zero to hero (STR) 12 3d6 5,3,4 Link to comment Share on other sites More sharing options...
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