TALENTS |
SKILLS
Animal Ken ○○○○○ Crafts ○○○○○
Drive ○○○○○
Firearms ○○○○○
Etiquette ●●●○○ Melee ○○○○○ Performance ○○○○○ Larceny ○○○○○ Stealth ●●○○○ Survival ○○○○○ |
KNOWLEDGES |
DISCIPLINES Thaumaturgy (Lure of Flames) ●●○○○ Thaumaturgy (Path of Corruption) ●○○○○ Dominate ●●●○○ Auspex ○○○○○ (OOC) Daimoinon ●○○○○ RITUALS Communicate with Kindred Sire Incantation of the Shepard |
BACKGROUNDS Resources ●●○○○ Generation ●●●●● Mentor ●●●○○ Contact ●○○○○ Herd ●○○○○ Status ●○○○○ Domain ●○○○○ Allies ●○○○○ Influence ●○○○○ |
VIRTUES Conscience/Conviction ●●●○○ Self-Control/Instinct ●●●○○ Courage ●●●●○
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MERITS/FLAWS Natural Linguist ●●○○○ Language (Latin, Greek) ●○○○○ Code of Honor (Christianity) ●●○○○ - ○○○○○ Infamous Sire ●○○○○ Infertile Vitae ●●●●● Recruitment Target ●○○○○ Merit/Flaw ○○○○○ Merit/Flaw ○○○○○ Merit/Flaw ○○○○○ Merit/Flaw ○○○○○ Merit/Flaw ○○○○○ |
ROAD
Humanity
WILLPOWER
BLOOD POOL
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HEALTH
WEAKNESS
It takes only two draughts of another
vampire’s blood for a Tremere to become
blood bound instead of the normal three —
the first drink counts as if the Tremere had
taken two drinks. The elders of the Clan are
well aware of this, and seek to impart loyalty
to the Clan by forcing all neonate Warlocks to
drink of the (transubstantiated) blood of the
seven Tremere elders soon after their Embrace.
EXPERIENCE
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