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Bokk Caldamus, Human (Half-orc), Orphan of House Tharashk, Starlit Span Magus


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Bokk Caldamus
Magus (Starlit Span) 
1

Orc and Half-Orc D&D Character Dump | Concept art characters, Dungeons and  dragons characters, Fantasy character design

Medium • Humanoid • Human • Half-orc • Dragonmarked • Mark of Finding • Arane
Moral Intentions: 

  • To Embrace Personal Growth and Mastery: Bokk is committed to constant self-improvement and the pursuit of mastery in his chosen disciplines. He seeks to refine his archery skills, expand his arcane knowledge, and develop new abilities, understanding that personal growth is vital for overcoming challenges and making a lasting impact.

  • To Leave a Positive Legacy: Above all, Bokk desires to leave a positive mark on the world. Whether it be through acts of heroism, finding ancient knowledge or fostering unity, he aspires to create a legacy that inspires future generations to continue the pursuit of a better and enlightened world.

  • To Embrace Differnces and Bridge Divides: Bokk's mixed heritage, and what he has seen travelling war-torn Korvairre, has instilled in him a deep appreciation for difference. He aims to bridge the divides between races and cultures, promoting understanding and cooperation among different groups. Bokk believes that unity and acceptance can lead to a more harmonious and prosperous society.

  • To Protect the Vulnerable: Bokk's experiences as an orphan and his understanding of the struggles faced by marginalized individuals fuel his commitment to protect the vulnerable. He has a soft spot for safeguarding those who cannot defend themselves.

  • To Promote Freedom and Individual Liberty: Bokk values personal freedom and autonomy. He strives to liberate others from oppressive systems, be they political, social, or magical, and to ensure that individuals have the right to make their own choices and pursue their own destinies.

  • To Preserve Ancient Knowledge: Bokk recognizes the value of ancient wisdom and the importance of preserving knowledge for future generations. He seeks out forgotten lore, arcane secrets, and historical artifacts, striving to protect and unlock the wisdom of the past to shape a brighter future.


Perception +4 (low-light vision)
Languages: Common, WIP
Skills:  Acrobatics +7, Arcana +6, Athletics +0, Lore (Aundair) +6, Lore (Dragonmarked Houses) +6, Nature +4, Society +6, Stealth +7, Survival +4, Thievery +7
Str +0, Dex +4, Con +1, Int +3, Wis +1, Cha +0
Items: Leather, Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap, Thieves' Tools, Thieves' Tools (Replacement Picks), Manacles (Poor)


AC 18  ; Fort +6, Ref +7, Will +6
HP 17


Speed 25 feet
Melee Shortsword +7 (Agile, Finesse, Versatile S), Damage 1d6 P
Melee Dagger +7 (Agile, Finesse, Thrown 10 ft., Versatile S), Damage 1d4 P
Ranged Shortbow +7 (Deadly d10), Damage 1d6 P

Magus's AnalysisBattle Medicine
Feat 1
General Healing Manipulate Skill
Source Core Rulebook pg. 258 4.0
Prerequisites trained in Medicine
Requirements You are holding healer's tools, or you are wearing them and have a hand free
You can patch up wounds, even in combat. Attempt a Medicine check with the same DC as for Treat Wounds and restore the corresponding amount of HP; this doesn't remove the wounded condition. As with Treat Wounds, you can attempt checks against higher DCs if you have the minimum proficiency rank. The target is then temporarily immune to your Battle Medicine for 1 day.
(1-action)
SpellstrikeContent... (2-actions)
Arcane CascadeDevise a Stratagem
Concentrate Fortune Investigator
Source Advanced Player's Guide pg. 56 2.0
Frequency once per round
You assess a foe's weaknesses in combat and use them to formulate a plan of attack against your enemy. Choose a creature you can see and roll a d20. If you Strike the chosen creature later this round, you must use the result of the roll you made to Devise a Stratagem for your Strike's attack roll instead of rolling. You make this substitution only for the first Strike you make against the creature this round, not any subsequent attacks.

When you make this substitution, you can also add your Intelligence modifier to your attack roll instead of your Strength or Dexterity modifier, provided your Strike uses an agile or finesse melee weapon, an agile or finesse unarmed attack, a ranged weapon (which must be agile or finesse if it's a melee weapon with the thrown trait), or a sap.

If you're aware that the creature you choose is the subject of a lead you're pursuing, you can use this ability as a free action.
(1-action)

Arcane Prepared Spells DC 16, attack +6; 1st Shocking Grasp; Cantrips Produce Flame, Gouging Claw, Ray of Frost, Prestidigitation, Warp Step
Focus Spells (2 points); 1st Hyperfocus (2-actions), Shooting Star (1-action)
Additional Feats Experienced Tracker, Half-Orc, Least Mark - Mark of Finding - Hyperfocus, Mark of Finding, Pervasive Magic - Arcane, Shield
Additional Specials Conflux Spells, Hybrid Study (Starlit Span), Spellbook, Spellstrike Specifics


Appearance:

Bokk Caldamus cuts a striking figure with his agile and lean physique. Standing at around 6 feet tall, he possesses a wiry build that speaks of his nimbleness and quick reflexes. His grey-toned skin, inherited from his orcish heritage, bears the dragonmark of finding on his shoulder blade. Bokk's narrow, amber eyes gleam with a keen intelligence, reflecting his sharp instincts and adaptability. He keeps his dark hair cropped short, allowing it to accentuate his small but pointed ears and tusks, a telltale sign of his orc blood. Bokk's attire consists of lightweight, dark leathers that afford him freedom of movement, while a sleek, recurve bow and a quiver of finely-crafted arrows rest comfortably across his back.


Personality: 

Bokk exudes a vibrant and agile energy, mirroring his physicality. He possesses a natural grace and fluidity in his movements, which extend beyond the physical realm into his interactions with others. Quick-witted and perceptive, Bokk is always one step ahead, carefully analyzing his surroundings and the motivations of those around him. He approaches challenges with a calm and focused demeanor, rarely succumbing to panic or impulsive decision-making. Bokk's agile nature is complemented by his unwavering determination and a thirst for exploration, leading him to constantly seek out new opportunities for excitement and discovery.


History: 

Bokk Caldamus was born in Aundair during the chaotic years of The Last War, the child of a human father, Rett Caldamus, and a half-orc mother. Bokk's parents' relationship was a complicated one, bridging the gap between two vastly different worlds. Shortly after Bokk's birth, his mother, burdened by the struggles of war and societal prejudice, made the heart-wrenching decision to leave him in the care of his father.

Raised solely by his father, Bokk grew up surrounded by tales of adventure and a deep appreciation for the strength of both orcish and human heritage. His father, a seasoned adventurer with a background in covert operations, served as a scout and infiltrator for Lord Darro ir'Lain's forces at the Crying Fields. A skilled archer and knowledgeable in the arcane arts, Rett recognized the potential within Bokk and dedicated himself to training his son in both disciplines.

Under his father's guidance, Bokk developed into an agile and dexterous individual, possessing a unique blend of human adaptability and the raw physicality of his half-orc lineage. His lean frame, honed through extensive training, allowed him to move with grace and precision. As he grew older, Bokk's father fostered his thirst for knowledge, teaching him about the vast world beyond their homeland.

When The Last War finally came to an end, Bokk found himself yearning for something more than a life confined within the borders of Aundair. Fuelled by a sense of wanderlust and the desire to use his talents to navigate the aftermath of the war, he set out on his own path as an adventurer and mercenary.

With his archery skills and arcane prowess at the forefront, Bokk embarked on a series of daring exploits across war-torn Khorvaire. His agility and versatility made him an invaluable asset in navigating dangerous terrains, engaging in swift combat, and uncovering hidden truths. Bokk's mixed heritage allowed him to blend seamlessly into various communities and interact with individuals from different walks of life.

While Bokk may have embarked on his journey as a means of self-discovery, his desire to explore and seek out new horizons is tempered by his longing to understand the heritage he shares with his half-orc mother. He seeks answers about his maternal lineage, hoping to find clues that will lead him to his mother's whereabouts and the truth behind her departure.

As Bokk roams the war-torn lands, he embraces the role of an agile adventurer and mercenary for hire, wielding his bow with deadly accuracy and employing his arcane abilities to overcome obstacles. Driven by a desire to uncover his origins and make a difference in a world reeling from conflict, Bokk Caldamus strides forward, ever eager to leave his mark upon Eberron.


Questions: 

What did you do during the Last War?

Bokk was still in training with the Knights Arcane and never saw active service before the Last War ended. He heard many stories from his father who had served with Lord Darro ir'Laind.

What is your Religion?

Bokk observes the customs of the Soverign Host but isn't particularly passionate about them.

Edited by allefgib (see edit history)
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