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Copper's Campaign Notes


Wizard of the Coat

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Copper's PUBLIC Campaign Notes

(Copper's PRIVATE Campaign Notes will be made public here as soon as they are disclosed publicly in the IC thread.)


PEOPLE

  • Bioengineer Fibblestib (VR): brought the PCs into Mirabar and sent them to the Sign of the Forgehammer. [link]
  • Robear (VR): a near-hundred-year-old genial human male AAO and minor bureaucrat in charge of housing newly crafted AAOs in the old militia barracks of Mirabar.

ORGANIZATIONS

PLACES

  • Laboratory of the Gnomish Bioengineer Cult (VR): a vast underground chamber, entirely tiled in white, reeking of disinfectant, filled with hundreds of beeping, upright vats appearing to be made of glass, filled with bubbling liquid, and having various humanoids floating within them, the vats monitored by black-robed gnomes, some wearing pendants bearing the symbol of a broken anvil. A long spiral staircase led from the level of the laboratory to the surface of Mirabar. [link]
  • Mirabar (DR):
  • Mirabar (VR):
  • (the) Whispered One (VR): unknown [link]

 

HERALDRY/BADGES/EMBLEMS

  • Badge - Gnomish Bioengineer Cult (VR): a broken anvil [link]
  • Badge - Mirabar (DR):

EVENTS

 

OTHER

  • Artificially Accelerated Organisms - AAO (VR): Under the Whispered One's guidance, Gnome bioengineers perfected a process where a lump of dead flesh could be placed into these vats, precisely stimulated with electricity, and then grown into a fully developed sentient being. The entire process is governed by a near infinite number of variables, each fine-tuned by the bioengineers." [link]

 

Edited by Wizard of the Coat (see edit history)
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  • 4 weeks later...

I hope it's ok if I add this here.

The church of Vecna is extremely lawful and has a well-defined hierarchy. A congregation is referred to as an Organ of Vecna. Each Organ is led by a Thought of Vecna. The Thought is typically a powerful lich who has proven their devotion to Vecna. Serving directly underneath the Thought are the Memories of Vecna, lesser priests who enforce the worship of Vecna while handling most of the city’s daily governance. The Teeth of Vecna are specialist wizards, feared for their magical bite. Although their raw power frequently rivals, and sometimes exceeds, that of the Memories, they are often lower in the hierarchy. Below the Memories and Teeth are the Fingers of Vecna. The Fingers are thieves and rogues, responsible for gathering secrets. Last in the hierarchy are the Blood of Vecna, zealous thugs

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