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Kállá DriftFinder - Elf, Nûklander


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d10 d6 d8 d8 d6
Agility Smarts Spirit Strength Vigor
d4-2 d6 d4 d8 d4 d8 d6
Unskilled Athletics Common Knowledge Fighting Healing Lang (Native) Notice
d4 d4 d12 d4 d6 d4  
Persuasion Riding Shooting Stealth Survival Lang (Norsk)  
6 7 7 (2)
Pace Parry Toughness

All Thumbs (Minor) (Racial)Due to upbringing, lack of exposure, or pure bad luck, some individuals are “all thumbs” when it comes to mechanical or technological devices.
All Thumbs inflicts a −2 penalty when using mechanical or electrical devices. If he rolls a Critical Failure while using such a device (and it doesn’t already have a built-in effect), it’s broken. If the GM feels it’s appropriate, it
can be fixed with a Repair roll and 1d6 hours.
  Heroic (Major)The character always helps those in need Shamed (Major)The individual is haunted by some tragic event from her past.

Was lured away for his herd and it was raided and stolen. Failing at protecting the herd, which is a major need for the clan resulted in his exile.


Common Bond (Racial),The hero may freely give her Bennies to others.
This is a free edge which does not count against initial selected edges.
 Beast MasterREQUIREMENTS: Novice,
Spirit d8+
Animals take to your hero quickly and easily. They
won’t attack him unless he attacks them first or they’re
enraged for some reason. The Beast Master’s “animal
magnetism” is so great he’s attracted a loyal animal of
some sort as well. This is typically an animal of Size 0 or smaller, subject to the GM’s approval.

The beast is an Extra and doesn’t Advance in
Rank or abilities. If a pet is dismissed or killed,
the hero gains a replacement in 1d4 days.

More Powerful Companions: Beast Master
may be taken more than once. Choose one of
the effects below each time it’s chosen:
• Gain an additional pet.
• Increase one of the pet’s Traits one die type
(only one Trait per pet).
• Increase the maximum Size pet you may
have by +1, to a maximum of 3.
• Make one pet a Wild Card. (The hero must
be of Heroic Rank).
, Enviromental Resistence (Cold) (Racial)The species receives a +4 bonus to resist a single negative environmental effect, such as heat, cold, lack of air, radiation, etc. This also counts as Armor against attacks based on that element or effect., Agile (Racial)Elves are graceful and agile. They start with a d6 in Agility instead of a d4, MarksmanIf firing a weapon with no more than a Rate of Fire of 1 as his first action, he may add +1 to an Athletics (throwing) or Shooting roll, or ignore up to 2 points of penalties from Called Shots, Cover, Range, Scale, or Speed. / SWADE p43, Low Light Vision (Racial)Elven eyes amplify light like a cat’s, allowing them to see in the dark. Elves ignores attack penalties for Dim and Dark lighting.


Armor: Reinforced leather (Armor 2)
Weapons: Unarmed (Range Melee, Damage Str), 2x Axes (Range Melee, Damage Str+d6), Compound Short Bow (Range 12/24/48, Damage d6, ROF 1, AP 1), Scimitar (Range Melee, Damage Str+d6)


Gear: 20x Arrows, Backpack (Contains: Bedroll, Blanket, Whetstone, Flint and steel, Waterskin, 2x 2 days’ rations), Quiver (holds 20 arrows),

Reindeer: (Grappling hook, 2x torch, 1 week’s rations, Normal clothing, Shovel, Tent, Winter clothes, 1x Rope (20”), Wealth: 1162 gp

Mount / Companions

Vinur2.jpg.c7b676db57a46c18267203bfdc3c602f.jpgVinur (Friend) (Reindeer)Vinur.jpg.f760d8f2555b255097749fe812a309ae.jpg

Attributes: Agility d8, Smarts d4 (A), Spirit d6, Strength d12, Vigor d8
Skills: Athletics d8, Fighting d4, Notice d6
Pace: 12Parry: 4Toughness: 8
Edges: Fleet-Footed.

Special Abilities

  • Kick: Str+d4, to the front or rear as desired.
  • Horns: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) bludgeoning damage.
  • Size 2
  • Charge: If the Reindeer moves at least 20 feet straight toward a target and then hits with a ram attack on the same turn, the target takes an extra 7 damage. If the target is a creature, it must succeed on a Strength saving throw or be forced prone.


Skjtjpg.jpg.e39ef2baa111670a0f75260c2a964397.jpgSkjót (Swift) (Nordic Owl)

Attributes: Agility d8, Smarts d4 (A), Spirit d6, Strength d4-2, Vigor d6
Skills: Athletics d8, Fighting d6, Notice d10, Stealth d8
Pace: 3Parry: 5Toughness: 3
Edges: -

Special Abilities

  • Bite/Claws: Str+d4.
  • Flight: Pace 24.
  • Low Light Vision: Birds of Prey ignore penalties for Dim and Dark Illumination.
  • Size −2 (Small): Falcons, eagles, and owls stand about 3' tall with wingspans of 5’ or more.

In the realm of the Nûklander elves, Kállá DriftFinder possessed an extraordinary connection with animals. As far back as he could recall, he had been a magnet for birds, critters, and even the mighty bull reindeer, which would grow calm and gentle in his presence. As he matured, his affinity for the wilderness deepened, earning him the honor of leading hunting expeditions, daring raids, and the responsibility of tending to the vast herds of reindeer upon which the Nûklander elves relied. One fateful night, while caring for a herd of brood mares and their calves, Kállá's attention was captivated by the sight of a young girl. Her flawless, ivory-like skin and slender figure resembled a deity's dream, adorned only by a delicate veil that revealed her enchanting features. Her radiant reddish-blonde locks shimmered in the sunlight, reminiscent of dwarven gold. Mesmerized by this ethereal vision, Kállá couldn't help but follow her, concerned that she might be in distress, having fled from one of the nearby Human villages. As he trailed the girl, a thunderous roar erupted from the direction of the herd. Torn between the camp and the mysterious maiden, Kállá cursed and sprinted back to the camp. Upon his return, a devastating scene unfolded before his eyes. Several fellow herders lay wounded on the trampled snow, and upon surveying the herd, he discovered that the majority of the calves and cows had been stolen, leaving merely a fraction of their former count.

Returning to the village, Kállá's fate was swiftly sealed. He was accused of committing the gravest sacrilege, not only allowing his brothers to perish in battle against the raiders but also permitting the sacred reindeer stock to be pilfered. Despite his earnest pleas, recounting the encounter with the girl, the elders scoffed and banished Kállá from the village. Even as he turned to his parents and caught a glimpse of their anguished expressions, his young sister clinging tightly to their legs, they sorrowfully averted their gazes, joining the elders and the rest of the village in severing ties with him.

Kállá was granted minimal provisions, a week's worth of rations, and his loyal companion, the unruly reindeer he named Vinur. It was an apt choice, for no one else had ever managed to tame the colossal beast as Kállá had. With his belongings packed and one final glance at his family's distant figures, his sister bidding him a tearful farewell, Kállá embarked on a new chapter. Over the ensuing months, Kállá thrived by supplying neighboring human villages with sustenance, furs, and expert guidance through the treacherous snow-laden paths of the Northlands. This newfound purpose bestowed upon him a meaningful mission, financial stability, and the promise of a fresh beginning.



Edited by JagrHunter (see edit history)
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@Malkavian Grin Living in the harsh company of wild reindeer, makes one...manly. The description given in the book caused the images to look like little weird islanders. So, I took a little creative license. That is why I asked about maybe a half-elf race. I absolutely love Midjourney as a program.

@quirkyGamer  Thanks, I was happy with Wulf, but @Neopopulas beat me to publishing and he had a really great character. Thus, Kállá!

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