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Rakle

Rakle

 
The Story

Nanht leads the group into chamber that is fifty feet by seventy feet stone chamber. In the center of the room, stairs descend to a miniature rectangular arena. Before descending, Nahkt removes his bow. He is wearing a shiny silvery breastplate. One of the his men hands a longbow and a quiver of arrows. Moments later a man enters the room, and he followed by two esoboks.

 

 

image.png.8f63adacf0a34081c5648135041c2070.png

 

As soon the esoboks arrives, he leads them into the arena. He gestures for the Scarabs to enter the other side. "Remember this fight lasts until one side can no longer fight or no longer wishes to fight. There is no killing."

Sebti and Ptmenbib along several inquisitors watch the

Notes:

Esoboks are psychopomp hunters designed to hunt and kill undead. When they aren't being used to hunt undead, they are used as guard dogs. Abilities: Good resistance to cold and electricity. They can pounce. If they grab an opponent with their mouths, they have the ability to pull one's soul out of the body. (Standard action when they start the turn with a grab. It allows a save). This ability paralyzes living opponents and stuns intelligent undead while the soul is out of the body. Mindless undead are instantly killed.

@Starhawk @Terran  Feel free to adjust your positions in the first two columns in Roll20

@Steel Warrior @Eborne1 @dhemon  Feel free to adjust your positions in the first two columns in Roll20. Then You can go.

Init order:

Ramad

Dros

Pearl

Esobak 1

Terran

Nahkt

Anhotep

Esobak 2

 

Party Status

Ramad: hero pts: 2; 32/32 hp

Anhotep: hero pts: 3; 27/27 hp

Raisin: hero pts 2; 31/31 hp

Dros: Hero pts 2; 27/27 hp

Pearl: Hero pts 3; 26/26 hp

 

Rakle

Rakle

 
The Story

Nanht leads the group into chamber that is fifty feet by seventy feet stone chamber. In the center of the room, stairs descend to a miniature rectangular arena. Before descending, Nahkt removes his bow. He is wearing a shiny silvery breastplate. One of the his men hands a longbow and a quiver off arrows. Moments later a man enters the room, and he followed by two esoboks.

 

 

image.png.8f63adacf0a34081c5648135041c2070.png

 

As soon the esoboks arrives, he leads them into the arena. He gestures for the Scarabs to enter the other side. "Remember this fight lasts until one side can no longer fight or no longer wishes to fight. There is no killing."

Sebti and Ptmenbib along several inquisitors watch the

Notes:

Esoboks are psychopomp hunters designed to hunt and kill undead. When they aren't being used to hunt undead, they are used as guard dogs. Abilities: Good resistance to cold and electricity. They can pounce. If they grab an opponent with their mouths, they have the ability to pull one's soul out of the body. (Standard action when they start the turn with a grab. It allows a save). This ability paralyzes living opponents and stuns intelligent undead while the soul is out of the body. Mindless undead are instantly killed.

@Starhawk @Terran  Feel free to adjust your positions in the first two columns in Roll20

@Steel Warrior @Eborne1 @dhemon  Feel free to adjust your positions in the first two columns in Roll20. Then You can go.

Init order:

Ramad

Dros

Pearl

Esobak 1

Terran

Nahkt

Anhotep

Esobak 2

 

Party Status

Ramad: hero pts: 2; 32/32 hp

Anhotep: hero pts: 3; 27/27 hp

Raisin: hero pts 2; 31/31 hp

Dros: Hero pts 2; 27/27 hp

Pearl: Hero pts 3; 26/26 hp

 

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