Jump to content

Tsukiko Tomita: Legacy of the Pines


Orgoth8

Recommended Posts

%5BCENTER%5D%5BSIZE%3D%227%22%5D%5BB%5D%5BFONT%3D%22System%22%5D%5BCOLOR%3D%22DarkOrchid%22%5DTsukiko%20Tomita%5B%2FCOLOR%5D%5B%2FFONT%5D%5B%2FB%5D%5B%2FSIZE%5D%20%5BI%5D%5BCOLOR%3D%22ForestGreen%22%5D%5BSIZE%3D%223%22%5DSenju%2FHyuuga%20Sensory%20Intelligence-nin%205%5B%2FSIZE%5D%5B%2FCOLOR%5D%5B%2FI%5D%20%22%5Bb%5D%5Bcolor%3DDarkOrchid%5D%20Sweet%20as%20honey%2C%20Stubborn%20as%20the%20pines%5B%2Fcolor%5D%5B%2Fb%5D%22%20%5Bimg2%3D400%5Dhttps%3A%2F%2Fi.imgur.com%2FE67TeNL.png%5B%2Fimg2%5D%20%5Bfieldset%3D%22Basic%20Information%22%5D%5Btable%3D2%2C1%5D%5Br%3D2%2C1%5D%5BCENTER%5D%5Bimg2%3D200%5Dhttps%3A%2F%2Fi.imgur.com%2FUvHI49K.png%5B%2Fimg2%5D%5B%2FCENTER%5D%5Br%3D1%2C1%5D%5Bleft%5D%5Bb%5DFull%20Name%3A%5B%2Fb%5D%20Tsukiko%20Tomita%20%5Bb%5DOrigins%3A%5B%2Fb%5D%20Land%20of%20Auroras%20%5BB%5DHeritage%3A%5B%2FB%5D%20Senju%2C%20and%20Hyuuga%20%5BB%5DAge%3A%5B%2FB%5D%2020%20%5BB%5DClass%3A%5B%2FB%5D%20Intelligence-nin%205%20(Sensory)%20%5BB%5DBackground%3A%5B%2FB%5D%20Noble%5B%2Fleft%5D%5B%2Ftable%5D%5B%2Ffieldset%5D%5Bimg2%3D300%5Dhttps%3A%2F%2Fi.imgur.com%2FxvBdpYN.png%5B%2Fimg2%5D%5Bfieldset%3D%22Caged%22%5D%5BLEFT%5D%E2%80%9C%5BB%5D%5BCOLOR%3D%22SandyBrown%22%5DAGAIN!%5B%2FCOLOR%5D%5B%2FB%5D%E2%80%9D%20%5BB%5DCRASH!%5B%2FB%5D%20%E2%80%9C%5BB%5D%5BCOLOR%3D%22SandyBrown%22%5DToo%20sloppy%2C%20AGAIN!%5B%2FCOLOR%5D%5B%2FB%5D%E2%80%9D%20%5BB%5DCRASH!!%5B%2FB%5D%20%5Bfloatleft%5D%5Bimg2%3D100%5Dhttps%3A%2F%2Fi.imgur.com%2F6rQ6jqX.png%5B%2Fimg2%5D%5B%2Ffloatleft%5DKenji%20sighs%2C%20throwing%20up%20his%20hands.%20%E2%80%9C%5BB%5D%5BCOLOR%3D%22SandyBrown%22%5DWhy%20are%20you%20wasting%20time%3F%20I've%20said%20over%20and%20over%20again%20that%20you%20need%20to%20plant%20your%20legs%2C%20keeping%20your%20center%20of%20balance%20low%20when%20you%20throw%20out%20that%20technique%2C%20else%20you%20waste%20energy%20and%20put%20yourself%20off%20balance.%20A%20shinobi%20that%20can't%20stay%20on%20her%20feet%20when%20using%20her%20ninjutsu%20won't%20live%20very%20long!%20Also%2C%20your%20hair%20is%20entirely%20too%20long%2C%20what%20if%20an%20enemy%20were%20to%20get%20the%20drop%20on%20you%3F%20They%20could%20grab%20your%20hair%20and%20you'd%20be%20at%20their%20mercy%20in%20no%20time!%20And%20also...%5B%2FCOLOR%5D%5B%2FB%5D%E2%80%9D%20An%20exhausted%20girl%20stands%20back%20up%20while%20her%20father%20continues%20to%20berate%20her%2C%20pointing%20out%20every%20flaw%20and%20fault%20in%20her%20technique%20her%20appearance%2C%20even%20in%20life%20choices%20that%20had%20nothing%20to%20do%20with%20the%20current%20training.%20She%20was%20breathing%20heavily%2C%20her%20muscles%20ached%2C%20her%20throat%20burned%20as%20the%20dust%20in%20the%20air%20found%20it%E2%80%99s%20way%20into%20her%20breathing%2C%20adding%20to%20the%20building%20frustration%20coiling%20in%20her%20gut%20like%20a%20bent%20tree%20branch%20ready%20to%20snap%20back%20at%20the%20pressure.%20A%20series%20of%20a%20dozen%20combat%20dummies%20lie%20strewn%20in%20a%20million%20pieces%20as%20massive%20snaking%20tree%20roots%20retreat%20into%20the%20earth%2C%20like%20sea%20serpents%20returning%20to%20the%20slumber.%20Tsukiko%20cracks%20her%20neck%20and%20stretches%20down%2C%20letting%20her%20torso%20hang%20loose%20to%20crack%20her%20spine%20and%20release%20tension%20in%20her%20muscles%20from%20the%20repeated%20use%20of%20wood%20release%20ninjutsu.%20A%20silver%20necklace%20wiggles%20it's%20way%20free%2C%20dangling%20down%20from%20her%20neck%2C%20a%20silver%20rabbit%20sways%20just%20past%20her%20eye%20level.%20A%20sharp%20inhale%20of%20breath%20and%20she%20quickly%20stuffs%20the%20necklace%20back%20into%20it's%20hiding%20place%20under%20her%20shirt%20before%20her%20father%20could%20see%20it.%20Kenji's%20voice%20comes%20back%20to%20the%20forefront%20of%20her%20attention%20as%20he%20continues%2C%20%E2%80%9C%5BB%5D%5BCOLOR%3D%22SandyBrown%22%5DWhy%20are%20you%20wasting%20time%3F%20Even%20your%20good-for-nothing%20cousin%20was%20already%20better%20than%20you%20at%20her%20age!%5B%2FCOLOR%5D%5B%2FB%5D%E2%80%9D%20The%20mention%20of%20Mari%20got%20a%20reaction%20out%20of%20her.%20The%20coiled%20branch%20releases%2C%20springing%20out%20in%20a%20rage%20as%20Tsukiko%20flashes%20a%20death%20glare%20at%20her%20father.%20%E2%80%9C%5BB%5D%5BCOLOR%3D%22DarkOrchid%22%5DThat%E2%80%99s%20no%20way%20to%20talk%20about%20our%20clan%20head%2C%20dad.%5B%2FCOLOR%5D%5B%2FB%5D%E2%80%9D%20she%20spits%20the%20words%20out%20with%20as%20much%20venom%20as%20she%20could%20muster.%20An%20arm%20instinctively%20raises%20at%20his%20impudent%20daughter%2C%20but%20she%20stands%20firm%2C%20affixing%20angry%2C%20unflinching%20silver%20eyes%20at%20him%E2%80%A6.just%20like%20her%20mother.%20He%20pauses%20the%20motion%2C%20suddenly%20stricken%20by%20the%20resemblance%2C%20a%20wave%20of%20something%20complex%2C%20dark%2C%20and%20maybe%20sad%20washes%20over%20his%20face%20from%20Tsukiko's%20perspective.%20%E2%80%9C%5BB%5D%5BCOLOR%3D%22SandyBrown%22%5DJust%E2%80%A6%20keep%20working.%20Reset%20and%20do%20it%20again%2C%20at%20least%20another%2060%20times%2C%20then%20switch%20to%20your%20upper%20level%20techniques.%5B%2FCOLOR%5D%5B%2FB%5D%E2%80%9D%20With%20all%20the%20fight%20having%20left%20him%2C%20Kenji%20Tomita%20turns%20and%20goes%20back%20into%20the%20compound.%20Finally%20left%20alone%2C%20the%20young%20kunoichi%20lets%20out%20a%20shout%20of%20frustration%2C%20but%20begins%20to%20stomp%20over%20and%20clean%20up%20and%20reset%20the%20training%20dummies%20for%20another%20long%20set%20of%20ninjutsu%20practice.%C2%A0%20%E2%80%9C%5BB%5D%5BCOLOR%3D%22DarkOrchid%22%5DTsukiko%2C%20you%20can't%20just%20destroy%20the%20targets%2C%20you%20must%20make%20them%20rethink%20all%20their%20life%20choices.%20Tsukiko%2C%20you%20activated%20that%20jutsu%20with%20the%20perfect%20amount%20of%20chakra%2C%20don't%20you%20know%20that%20will%20make%20you%20ugly%20to%20the%20boys.%20Tsukiko%2C%20you're%20too%20pretty%2C%20maybe%20you%20should%20consider%20cutting%20all%20of%20that%20hair%20off%20and%20dressing%20like%20a%20boy...%5B%2FCOLOR%5D%5B%2FB%5D%E2%80%9D%20Tsukiko%20continues%20muttering%20more%20and%20more%20ridiculous%20statements%20in%20her%20mocking%20'dad'%20voice%20as%20she%20uses%20small%20amounts%20of%20chakra%20to%20reconnect%20limbs%20and%20heads%20to%20dummy%20bodies.%20Giggling%20rings%20out%20from%20over%20the%20wall%20of%20the%20Tomita%20compound%2C%20breaking%20her%20out%20of%20the%20rain%20cloud%20of%20a%20funk%20she%20found%20herself%20in.%20%E2%80%9C%5BB%5D%5BCOLOR%3D%22IndianRed%22%5DOh%2C%20you%20are%20such%20a%20stick%20in%20the%20mud%2C%20Aki!%20Let%E2%80%99s%20go%20get%20some%20lunch%20before%20we%20meet%20with%20Reina-sensei!%5B%2FCOLOR%5D%5B%2FB%5D%E2%80%9D%20the%20giggling%20is%20accompanied%20by%20the%20rapid%20tapping%20of%20feet.%20%E2%80%9C%5BB%5D%5BCOLOR%3D%22DarkSlateGray%22%5DYeah%2C%20Aki!%20Listen%20to%20Dora.%20You%20sound%20like%20an%20old%20man%20harping%20on%20about%20getting%20to%20the%20meeting%20place%20early.%20Come%20on....don't%20you%20want%20some%20Dango...%3F%5B%2FCOLOR%5D%5B%2FB%5D%E2%80%9D%20The%20tap%20tap%20tapping%20of%20feet%20is%20almost%20directly%20on%20the%20other%20side%20of%20the%20wall%20now.%20A%20tired%2C%20frustrated%20and%20lonely%20Tsukiko%20turns%20and%20walks%20to%20the%20wall%20of%20the%20compound%2C%20placing%20a%20hand%20against%20the%20stone%2C%20and%20resting%20her%20forehead%20against%20the%20cold%2C%20unflinching%20barrier%E2%80%A6her%20lacquered%20cage.%C2%A0%20The%20one%20great%20benefit%20of%20having%20her%20mother%E2%80%99s%20eyes%2C%20was%20that%20even%20when%20she%20was%20cooped%20up%20at%20home%2C%20she%20could%20at%20least%20look%20at%20and%20watch%20others%20have%20fun.%20Eyes%20flash%2C%20and%20veins%20flex%20as%20she%20activates%20the%20byakugan%2C%20%C2%A0her%20vision%20warps%20out%20and%20away%2C%20the%20wall%20becoming%20a%20window%20as%20Tsukiko%20can%20see%20her%20surrounding%20with%20unblocked%20clarity.%20%5BI%5D%5BCOLOR%3D%22DarkOrchid%22%5DThat%E2%80%99s%E2%80%A6.team%201%2C%20from%20the%20academy%E2%80%A6%5B%2FCOLOR%5D%20She%20watches%20them%20giggle%20and%20tease%2C%20walking%20off%E2%80%A6having%20fun%E2%80%A6having%E2%80%A6each%20other.%5B%2FI%5D%20Byakugan%20eyes%20and%20dirt%20covered%20skin%20streaked%20with%20tears.%20She%20lets%20herself%20wallow%20for%20only%20a%20moment%20before%20enough%20was%20enough.%20%5BI%5D%5BCOLOR%3D%22DarkOrchid%22%5D****%20this.%20I%20can%20destroy%20training%20dummies%20some%20other%20time.%5B%2FCOLOR%5D%5B%2FI%5D%20A%20lazy%20bird%20calls%20overhead%2C%20and%20the%20sun%20beats%20down%20on%20the%20tiles%20of%20the%20Tomita%20Compound%2C%20the%20sound%20of%20tough%20but%20delicate%20feet%20land%20onto%20the%20footpath%20where%20not%20but%20a%20moment%20ago%20there%20were%20young%20shinobi%20laughing%20and%20playing.%20Tap%20tap%20tap%20And%20she%20was%20gone%2C%20off%20to%20try%20and%20search%20for%20human%20connection%2C%20sick%20of%20having%20to%20hold%20up%20the%20weight%20of%20her%20dad%E2%80%99s%20expectations%20and%20her%20mother%E2%80%99s%20absence%2C%20excited%20for%20the%20day%20she%E2%80%99s%20permitted%20to%20join%20a%20team.%5B%2FLEFT%5D%5B%2Ffieldset%5D%5Bimg2%3D300%5Dhttps%3A%2F%2Fi.imgur.com%2FxvBdpYN.png%5B%2Fimg2%5D%5Bfieldset%3DBackstory%5D%5Bleft%5D%5Bb%5DTL%3BDR%5B%2Fb%5D%20Tsukiko%E2%80%99s%20father%2C%20Kenji%20Tomita%20is%20the%20younger%20brother%20of%20the%20former%20head%20of%20the%20Tomita%20clan%3A%20Mari%E2%80%99s%20deceased%20father.%20As%20such%2C%20Mari%20is%20considered%20the%20head%20of%20the%20clan%2C%20whilst%20he%20is%20only%20a%20upper-ranking%20boss%20of%20Tomita%20Lumber.%C2%A0%20Tsukiko%20is%20the%20child%20of%20a%20forced%20heritage%20marriage%3A%20a%20practice%20of%20arranging%20marriages%20between%20powerful%20clans%20in%20the%20hopes%20of%20birthing%20children%20with%20multiple%20kekkei%20genkei%20abilities.%20From%20an%20early%20age%2C%20young%20Tsukiko%20was%20forced%20to%20endure%20a%20savage%20training%20regimine%20once%20it%20was%20discovered%20that%20she%E2%80%99d%20inherited%20an%20incredibly%20potent%20form%20of%20the%20Senju%20clan%E2%80%99s%20wood%20release%20as%20well%20as%20her%20mother%E2%80%99s%20byakugan.%C2%A0%20Everything%20in%20her%20life%20was%20structured%20to%20force%20the%20young%20girl%20to%20grow%20up%20to%20become%20the%20pride%20of%20the%20Tomita%2C%20especially%20given%20her%20father%E2%80%99s%20disdain%20for%20his%20niece.%20Tsukiko%20was%20not%20permitted%20to%20spend%20time%20doing%20anything%20but%20training%20and%20studying%2C%20even%20her%20classes%20at%20the%20academy%20and%20extra-curriculars%20were%20heavily%20policed%20by%20her%20dad%20or%20the%20family%E2%80%99s%20attendants.%20For%20the%20last%20couple%20months%20after%20the%20academy%2C%20Tsukiko%20was%20thrust%20into%20an%20even%20more%20intense%20training%20regime%2C%20her%20father%20overseeing%20it%20himself%2C%20despite%20his%20comparatively%20weaker%20ninjutsu%20capabilities%20which%20didn%E2%80%99t%20stop%20him%20from%20micro-managing%20and%20effectively%20putting%20his%20daughter%20down%20to%20attempt%20to%20keep%20her%20under%20his%20control.%20She%20was%20permitted%20to%20work%20part-time%20as%20a%20shinobi%20during%20this%20period%2C%20being%20given%20some%20light-duty%20activities%20such%20as%20guard%20duty%20at%20the%20gate%20or%20minor%20administrative%20work%20in%20the%20Ororakage%E2%80%99s%20office.%20She%20was%20just%20recently%20informed%20of%20her%20assignment%20to%20her%20dream%20team%3A%20Team%203%20under%20onee-chan%2C%20Mari%20Tomita%5B%2Fleft%5D%5B%2Ffieldset%5D%5Bimg2%3D300%5Dhttps%3A%2F%2Fi.imgur.com%2FxvBdpYN.png%5B%2Fimg2%5D%5Bfieldset%3D%22Connections%22%5D%5BLEFT%5D%5Bfloatleft%5D%5Bimg2%3D150%5Dhttps%3A%2F%2Fimages2.imgbox.com%2F4d%2F12%2FkvqEJs2g_o.png%5B%2Fimg2%5D%5B%2Ffloatleft%5D%5Bb%5D%5Bcolor%3DMediumSeaGreen%5D%5BSIZE%3D%223%22%5DMari%20Tomita%5B%2FSIZE%5D%5B%2Fcolor%5D%5B%2Fb%5D%20One%20of%20Tsukiko%E2%80%99s%20only%20relatives%20close%20to%20her%20age%2C%20Mari%20is%20Tsukiko%E2%80%99s%20oldest%20cousin.%20She%20used%20to%20babysit%20little%20Tsukiko%20when%20she%20was%20very%20little%20until%20her%20own%20parents%20died.%20After%20that%2C%20Mari%20and%20Tsukiko%E2%80%99s%20father%2C%20Kenji%20were%20only%20on%20professional%20terms%2C%20and%20tsukiko%20was%20kept%20from%20Mari%20as%20much%20as%20possible%20due%20to%20bad%20blood.%20%5Bfloatright%5D%5Bimg2%3D150%5Dhttps%3A%2F%2Fi.imgur.com%2FcxEpj9w.png%5B%2Fimg2%5D%5B%2Ffloatright%5D%5Bb%5D%5Bcolor%3DSkyBlue%5D%5BSIZE%3D%223%22%5DRyoko%20Hyuuga%5B%2FSIZE%5D%5B%2Fcolor%5D%5B%2Fb%5D%20Tsukiko%E2%80%99s%20mother%2C%20she%20was%20forced%20into%20an%20arranged%20marriage%20in%20the%20hopes%20that%20a%20child%20be%20born%20with%20the%20powers%20of%20the%20Senju%20and%20Hyuuga.%20Tsukiko%20doesn%E2%80%99t%20remember%20much%20about%20her%20mother%2C%20beyond%20a%20small%20picture%20of%20her%20smiling%20that%20sits%20on%20her%20desk%20that%20she%E2%80%99d%20stolen%20from%20her%20dad.%20She%20was%20supposedly%20a%20genius%20of%20the%20Hyuuga%20clan%2C%20known%20to%20some%20as%20the%20%E2%80%9Cdeadly%20hare%20of%20the%20hyuuga%E2%80%9D%20The%20official%20story%20is%20that%20she%20died%20during%20the%20third%20shinobi%20war%2C%20but%20Tsukiko%20has%20always%20had%20her%20suspicions.%20In%20some%20small%20way%2C%20she%20hangs%20onto%20a%20hope%20that%20her%20mom%20might%20someday%20find%20her%2C%20so%20that%20she%E2%80%99d%20have%20a%20parent%20who%20actually%20loves%20her%2C%20but%20she%20treats%20it%20more%20as%20a%20nice%20dream%20when%20she%E2%80%99s%20feeling%20the%20most%20alone%20in%20the%20little%20hours%20of%20the%20night.%20%5Bfloatright%5D%5Bimg2%3D150%5Dhttps%3A%2F%2Fi.imgur.com%2F6rQ6jqX.png%5B%2Fimg2%5D%5B%2Ffloatright%5D%5Bb%5D%5Bcolor%3DSandyBrown%5D%5BSIZE%3D%223%22%5DKenji%20Tomita%5B%2FSIZE%5D%5B%2Fcolor%5D%5B%2Fb%5D%20Tsukiko%E2%80%99s%20father%20and%20uncle%20of%20Mari%20Tomita.%20Due%20to%20his%20birth%2C%20Kenji%20is%20stuck%20being%20second%20to%20his%20niece%20which%20he%20hates.%20His%20shinobi%20abilities%20as%20a%20younger%20man%20were%20middling%20at%20best%2C%20but%20his%20business%20acumen%20and%20knowledge%20of%20trade%20were%20nearly%20unmatched.%20He%20was%20jealous%20of%20his%20older%20brother%2C%20and%20downright%20spiteful%20of%20the%20now%20current%20clan%20head.%20Kenji%20treats%20his%20daughter%20like%20a%20tool%20that%20may%20someday%20put%20his%20branch%20of%20the%20Tomita%20family%20on%20top%2C%20especially%20given%20her%20rare%20and%20prodigious%20talent%20for%20not%20only%20the%20Senju%20kekkei%20genkai%2C%20but%20the%20presence%20of%20her%20mother%E2%80%99s%20byakugan.%20He%20is%20manipulative%2C%20verbally%20abusive%2C%20cold%20and%20distant%20with%20most%20people%2C%20including%20Tsukiko.%5B%2FLEFT%5D%5B%2Ffieldset%5D%5Bimg2%3D300%5Dhttps%3A%2F%2Fi.imgur.com%2FxvBdpYN.png%5B%2Fimg2%5D%5Bfieldset%3DAppearance%20%26%20Personality%5D%5Bleft%5D%20Tsukiko%20is%20deceptively%20strong%20and%20sturdy%20given%20her%20lithe%20build.%20Her%20favorite%20part%20of%20herself%20is%20her%20silky-smooth%20long%20hair%20which%20is%20mostly%20black%20like%20her%20mother%E2%80%99s%20but%20the%20Tomita%20family%E2%80%99s%20amethyst%20tones%20sneak%20in%20in%20places%2C%20shimmering%20and%20almost%20shifting%20colors%20in%20different%20lights.%20She%20always%20carries%20a%20small%20pendant%20of%20a%20silver%20rabbit%20that%20was%20her%20mothers%2C%20another%20item%20she%E2%80%99d%20stolen%20away%20before%20her%20father%20could%20hide%20away.%20Tsukiko%20has%20a%20sunny%20personality%2C%20but%20has%20a%20mischievous%20and%20rebellious%20streak%20due%20in%20some%20ways%20to%20the%20crushing%20weight%20of%20her%20father%E2%80%99s%20overbearing%20parenting.%20She%E2%80%99s%20likely%20to%20giggle%20and%20smile%20playing%20innocent%20and%20sweet%20one%20moment%2C%20and%20set%20up%20a%20semi-dangerous%20prank%20the%20next.%20She%20is%20incredibly%20stubborn.%20Once%20she%E2%80%99s%20made%20up%20her%20mind%20about%20something%2C%20she%20is%20as%20unbending%20on%20it%20as%20an%20ancient%20tree%20root%2C%20unless%20presented%20with%20a%20VERY%20good%20reason%20or%20new%20information.%20Tsukiko%E2%80%99s%20shinobi%20style%20is%20well%20practiced%20and%20analytical%2C%20tending%20to%20direct%20those%20around%20her%20with%20tactical%20information%20gleaned%20from%20her%20incredibly%20sharp%20eyes%2C%20and%20the%20byakugan%20gift.%20%5Bb%5DAmbition%3A%5B%2Fb%5D%20To%20someday%20discover%20what%20happened%20to%20her%20mother%20%5Bb%5DDrive%3A%5B%2Fb%5D%20To%20break%20free%20of%20her%20legacy%20and%20forge%20her%20own%20path%20as%20a%20kunoichi%20%5Bb%5DGoals%3A%5B%2Fb%5D%20%E2%80%94To%20make%20friends%20%E2%80%94Perfect%20both%20her%20byakugan%20and%20the%20wood%20release%20%E2%80%94gain%20the%20respect%20of%20her%20cousin%20%E2%80%94find%20a%20significant%20other%20%5Bb%5DFears%3A%5B%2Fb%5D%20%E2%80%94That%20she%E2%80%99s%20unlovable%2F%20a%20disappointment%5B%2Fleft%5D%5B%2Ffieldset%5D%5B%2Fcenter%5D
Tsukiko Tomita Senju/Hyuuga Sensory Intelligence-nin 5 " Sweet as honey, Stubborn as the pines" E67TeNL.png
Basic Information
Full Name: Tsukiko Tomita Origins: Land of Auroras Heritage: Senju, and Hyuuga Age: 20 Class: Intelligence-nin 5 (Sensory) Background: Noble
UvHI49K.png
xvBdpYN.png
Caged
AGAIN!CRASH!Too sloppy, AGAIN!CRASH!!
6rQ6jqX.png
Kenji sighs, throwing up his hands. “Why are you wasting time? I've said over and over again that you need to plant your legs, keeping your center of balance low when you throw out that technique, else you waste energy and put yourself off balance. A shinobi that can't stay on her feet when using her ninjutsu won't live very long! Also, your hair is entirely too long, what if an enemy were to get the drop on you? They could grab your hair and you'd be at their mercy in no time! And also...” An exhausted girl stands back up while her father continues to berate her, pointing out every flaw and fault in her technique her appearance, even in life choices that had nothing to do with the current training. She was breathing heavily, her muscles ached, her throat burned as the dust in the air found it’s way into her breathing, adding to the building frustration coiling in her gut like a bent tree branch ready to snap back at the pressure. A series of a dozen combat dummies lie strewn in a million pieces as massive snaking tree roots retreat into the earth, like sea serpents returning to the slumber. Tsukiko cracks her neck and stretches down, letting her torso hang loose to crack her spine and release tension in her muscles from the repeated use of wood release ninjutsu. A silver necklace wiggles it's way free, dangling down from her neck, a silver rabbit sways just past her eye level. A sharp inhale of breath and she quickly stuffs the necklace back into it's hiding place under her shirt before her father could see it. Kenji's voice comes back to the forefront of her attention as he continues, “Why are you wasting time? Even your good-for-nothing cousin was already better than you at her age!” The mention of Mari got a reaction out of her. The coiled branch releases, springing out in a rage as Tsukiko flashes a death glare at her father. “That’s no way to talk about our clan head, dad.” she spits the words out with as much venom as she could muster. An arm instinctively raises at his impudent daughter, but she stands firm, affixing angry, unflinching silver eyes at him….just like her mother. He pauses the motion, suddenly stricken by the resemblance, a wave of something complex, dark, and maybe sad washes over his face from Tsukiko's perspective. “Just… keep working. Reset and do it again, at least another 60 times, then switch to your upper level techniques.” With all the fight having left him, Kenji Tomita turns and goes back into the compound. Finally left alone, the young kunoichi lets out a shout of frustration, but begins to stomp over and clean up and reset the training dummies for another long set of ninjutsu practice.  “Tsukiko, you can't just destroy the targets, you must make them rethink all their life choices. Tsukiko, you activated that jutsu with the perfect amount of chakra, don't you know that will make you ugly to the boys. Tsukiko, you're too pretty, maybe you should consider cutting all of that hair off and dressing like a boy...” Tsukiko continues muttering more and more ridiculous statements in her mocking 'dad' voice as she uses small amounts of chakra to reconnect limbs and heads to dummy bodies. Giggling rings out from over the wall of the Tomita compound, breaking her out of the rain cloud of a funk she found herself in. “Oh, you are such a stick in the mud, Aki! Let’s go get some lunch before we meet with Reina-sensei!” the giggling is accompanied by the rapid tapping of feet. “Yeah, Aki! Listen to Dora. You sound like an old man harping on about getting to the meeting place early. Come on....don't you want some Dango...?” The tap tap tapping of feet is almost directly on the other side of the wall now. A tired, frustrated and lonely Tsukiko turns and walks to the wall of the compound, placing a hand against the stone, and resting her forehead against the cold, unflinching barrier…her lacquered cage.  The one great benefit of having her mother’s eyes, was that even when she was cooped up at home, she could at least look at and watch others have fun. Eyes flash, and veins flex as she activates the byakugan,  her vision warps out and away, the wall becoming a window as Tsukiko can see her surrounding with unblocked clarity. That’s….team 1, from the academy… She watches them giggle and tease, walking off…having fun…having…each other. Byakugan eyes and dirt covered skin streaked with tears. She lets herself wallow for only a moment before enough was enough. **** this. I can destroy training dummies some other time. A lazy bird calls overhead, and the sun beats down on the tiles of the Tomita Compound, the sound of tough but delicate feet land onto the footpath where not but a moment ago there were young shinobi laughing and playing. Tap tap tap And she was gone, off to try and search for human connection, sick of having to hold up the weight of her dad’s expectations and her mother’s absence, excited for the day she’s permitted to join a team.
xvBdpYN.png
Backstory
TL;DR Tsukiko’s father, Kenji Tomita is the younger brother of the former head of the Tomita clan: Mari’s deceased father. As such, Mari is considered the head of the clan, whilst he is only a upper-ranking boss of Tomita Lumber.  Tsukiko is the child of a forced heritage marriage: a practice of arranging marriages between powerful clans in the hopes of birthing children with multiple kekkei genkei abilities. From an early age, young Tsukiko was forced to endure a savage training regimine once it was discovered that she’d inherited an incredibly potent form of the Senju clan’s wood release as well as her mother’s byakugan.  Everything in her life was structured to force the young girl to grow up to become the pride of the Tomita, especially given her father’s disdain for his niece. Tsukiko was not permitted to spend time doing anything but training and studying, even her classes at the academy and extra-curriculars were heavily policed by her dad or the family’s attendants. For the last couple months after the academy, Tsukiko was thrust into an even more intense training regime, her father overseeing it himself, despite his comparatively weaker ninjutsu capabilities which didn’t stop him from micro-managing and effectively putting his daughter down to attempt to keep her under his control. She was permitted to work part-time as a shinobi during this period, being given some light-duty activities such as guard duty at the gate or minor administrative work in the Ororakage’s office. She was just recently informed of her assignment to her dream team: Team 3 under onee-chan, Mari Tomita
xvBdpYN.png
Connections
kvqEJs2g_o.png
Mari Tomita One of Tsukiko’s only relatives close to her age, Mari is Tsukiko’s oldest cousin. She used to babysit little Tsukiko when she was very little until her own parents died. After that, Mari and Tsukiko’s father, Kenji were only on professional terms, and tsukiko was kept from Mari as much as possible due to bad blood.
cxEpj9w.png
Ryoko Hyuuga Tsukiko’s mother, she was forced into an arranged marriage in the hopes that a child be born with the powers of the Senju and Hyuuga. Tsukiko doesn’t remember much about her mother, beyond a small picture of her smiling that sits on her desk that she’d stolen from her dad. She was supposedly a genius of the Hyuuga clan, known to some as the “deadly hare of the hyuuga” The official story is that she died during the third shinobi war, but Tsukiko has always had her suspicions. In some small way, she hangs onto a hope that her mom might someday find her, so that she’d have a parent who actually loves her, but she treats it more as a nice dream when she’s feeling the most alone in the little hours of the night.
6rQ6jqX.png
Kenji Tomita Tsukiko’s father and uncle of Mari Tomita. Due to his birth, Kenji is stuck being second to his niece which he hates. His shinobi abilities as a younger man were middling at best, but his business acumen and knowledge of trade were nearly unmatched. He was jealous of his older brother, and downright spiteful of the now current clan head. Kenji treats his daughter like a tool that may someday put his branch of the Tomita family on top, especially given her rare and prodigious talent for not only the Senju kekkei genkai, but the presence of her mother’s byakugan. He is manipulative, verbally abusive, cold and distant with most people, including Tsukiko.
xvBdpYN.png
Appearance & Personality
Tsukiko is deceptively strong and sturdy given her lithe build. Her favorite part of herself is her silky-smooth long hair which is mostly black like her mother’s but the Tomita family’s amethyst tones sneak in in places, shimmering and almost shifting colors in different lights. She always carries a small pendant of a silver rabbit that was her mothers, another item she’d stolen away before her father could hide away. Tsukiko has a sunny personality, but has a mischievous and rebellious streak due in some ways to the crushing weight of her father’s overbearing parenting. She’s likely to giggle and smile playing innocent and sweet one moment, and set up a semi-dangerous prank the next. She is incredibly stubborn. Once she’s made up her mind about something, she is as unbending on it as an ancient tree root, unless presented with a VERY good reason or new information. Tsukiko’s shinobi style is well practiced and analytical, tending to direct those around her with tactical information gleaned from her incredibly sharp eyes, and the byakugan gift. Ambition: To someday discover what happened to her mother Drive: To break free of her legacy and forge her own path as a kunoichi Goals: —To make friends —Perfect both her byakugan and the wood release —gain the respect of her cousin —find a significant other Fears: —That she’s unlovable/ a disappointment

 

Edited by Orgoth8 (see edit history)
Link to comment
Share on other sites

%5BCENTER%5D%5Btable%3D6%2C3%5D%5Br%3D1%2C1%5D%5BCENTER%5D%5Bb%5DSTRENGTH%5B%2Fb%5D%5B%2FCENTER%5D%20%5Br%3D1%2C2%5D%5BCENTER%5D%5BB%5D%5BSIZE%3D%224%22%5D9%5B%2FSIZE%5D%5B%2FB%5D%20(-1)%5B%2FCENTER%5D%20%5Br%3D1%2C3%5D%5BSIZE%3D%223%22%5DAthletics%20-1%20%5Bb%5DMartial%20Arts%20%2B3%5B%2Fb%5D%5B%2FSIZE%5D%20%5Br%3D2%2C1%5D%5BCENTER%5D%5Bb%5DDEXTERITY%5B%2Fb%5D%5B%2FCENTER%5D%20%5Br%3D2%2C2%5D%5BCENTER%5D%5BB%5D%5BSIZE%3D%224%22%5D12%5B%2FSIZE%5D%5B%2FB%5D%20(%2B1)%5B%2FCENTER%5D%20%5Br%3D2%2C3%5D%5BSIZE%3D%223%22%5DAcrobatics%20%2B1%20Sleight%20of%20Hand%20%2B1%20Stealth%20%2B1%5B%2FSIZE%5D%20%5Br%3D3%2C1%5D%5BCENTER%5D%5Bb%5DCONSTITUTION%5B%2Fb%5D%5B%2FCENTER%5D%20%5Br%3D3%2C2%5D%5BCENTER%5D%5BB%5D%5BSIZE%3D%224%22%5D20%5B%2FSIZE%5D%5B%2FB%5D%20(%2B5)%5B%2FCENTER%5D%20%5Br%3D3%2C3%5D%5BSIZE%3D%223%22%5D%5Bb%5DChakra%20Control%20%2B9%5B%2Fb%5D%5B%2Fsize%5D%20%5Br%3D4%2C1%5D%5BCENTER%5D%5Bb%5DINTELLIGENCE%5B%2Fb%5D%5B%2FCENTER%5D%20%5Br%3D4%2C2%5D%5BCENTER%5D%5BB%5D%5BSIZE%3D%224%22%5D18%5B%2FSIZE%5D%5B%2FB%5D%20(%2B4)%5B%2FCENTER%5D%20%5Br%3D4%2C3%5D%5BSIZE%3D%223%22%5DCrafting%20%2B4%20%5Bb%5DHistory%20%2B8%20Investigation%20%2B12%5B%2Fb%5D%20Nature%20%2B4%20%5Bb%5DNinshou%20%2B8%5B%2Fb%5D%5B%2FSIZE%5D%20%5Br%3D5%2C1%5D%5BCENTER%5D%5Bb%5DWISDOM%5B%2Fb%5D%5B%2FCENTER%5D%20%5Br%3D5%2C2%5D%5BCENTER%5D%5BB%5D%5BSIZE%3D%224%22%5D12%5B%2FSIZE%5D%5B%2FB%5D%20(0)%5B%2FCENTER%5D%20%5Br%3D5%2C3%5D%5BSIZE%3D%223%22%5DAnimal%20Handling%20%2B1%20Illusions%20%2B1%20%5Bb%5DInsight%20%2B5%5B%2Fb%5D%20Medicine%20%2B1%20%5Bb%5DPerception%20%2B5%5B%2Fb%5D%20Survival%20%2B1%5B%2FSIZE%5D%20%5Br%3D6%2C1%5D%5BCENTER%5D%5Bb%5DCHARISMA%5B%2Fb%5D%5B%2FCENTER%5D%20%5Br%3D6%2C2%5D%5Bcenter%5D%5BB%5D%5BSIZE%3D%224%22%5D10%5B%2FSIZE%5D%5B%2FB%5D%20(0)%5B%2Fcenter%5D%20%5Br%3D6%2C3%5D%5BSIZE%3D%223%22%5D%5Bb%5DDeception%200%5B%2Fb%5D%20Intimidation%200%20Performance%200%20%5Bb%5DPersuasion%20%2B4%5B%2Fb%5D%5B%2FSIZE%5D%5B%2Ftable%5D%20%5Btable%3D4%2C2%5D%5Br%3D1%2C1%5D%5BCENTER%5D%5Bb%5D%5BSIZE%3D%224%22%5DArmor%20Class%5B%2FSIZE%5D%5B%2Fb%5D%20%5Bsize%3D4%5D17%5Booc%3D%22%5Bsize%3D3%5D*%5B%2Fsize%5D%22%5DProficiency%20%2B4%2C%20DEX%20%2B1%2C%20Combat%20Jacket%20%2B2%5B%2Fooc%5D%5B%2Fsize%5D%5B%2FCENTER%5D%20%5Br%3D2%2C1%5D%5BCENTER%5D%5Bb%5D%5BSIZE%3D%224%22%5DHit%20Points%5B%2FSIZE%5D%5B%2Fb%5D%20%5Bsize%3D4%5D75%5B%2Fsize%5D%5B%2FCENTER%5D%20%5Br%3D3%2C1%5D%5BCENTER%5D%5Bb%5D%5BSIZE%3D%224%22%5DChakra%20Points%5B%2FSIZE%5D%5B%2Fb%5D%20%5Bsize%3D4%5D59%5B%2Fsize%5D%5B%2FCENTER%5D%20%5Br%3D4%2C1%5D%5BCENTER%5D%5Bb%5D%5BSIZE%3D%224%22%5DInitiative%5B%2FSIZE%5D%5B%2Fb%5D%20%5Bsize%3D4%5D%2B8%5Booc%3D%22%5BSIZE%3D4%5D*%5B%2Fsize%5D%22%5D%2B4%20Proficiency%2C%20%2B4%20Intelligence%20from%20strategic%20thinking%5B%2Fooc%5D%5B%2Fsize%5D%5B%2FCENTER%5D%5B%2Ftable%5D%5B%2FCENTER%5D%20%5Bb%5DMitotic%20Regeneration%2C%20Legacy%20of%20Hashirama%5B%2Fb%5D%20(Senju%20Cells%3A%205%5Booc%3D%22*%22%5DLevel%20per%20long%20rest%20used%20on%20a%20bonus%20action%5B%2Fooc%5D)%20%5Bu%5Dhealing%5B%2Fu%5D%20%E2%80%94%20%5Bspoiler%5Das%20a%20bonus%20action%2C%20spend%20any%20number%20of%20cells%20to%20regain%201d6%2BCon%20in%20HP.%20Any%20HP%20regained%20from%20spending%20Hit%20die%2C%20jutsu%2C%20features%2C%20mitotic%20regeneration%2C%20or%20items%20also%20receive%20a%20bonus%20equal%20to%20proficiency%20modifier%20twice%20per%20rest%5B%2Fspoiler%5D%20%5Bu%5DMitotic%20Recovery%5B%2Fu%5D%20%E2%80%94%20%5Bspoiler%5Dbonus%20action%20can%20spend%20any%20number%20of%20cells%20to%20remove%201%20rank%20of%20any%20physical%20or%20elemental%20condition%20you%20are%20under%20the%20effects%20of%2C%20per%20cell%20spent%5B%2Fspoiler%5D%20%5Bb%5DLatent%20Hyuuga%5B%2Fb%5D%20%5Bu%5DByakugan%5B%2Fu%5D%20%E2%80%94%20%5Bspoiler%5Dyou%20can%20spend%2010%20chakra%20to%20activate%20your%20latent%20Byakugan.%20It%20remains%20active%20for%20up%20to%2010%20minutes.%20You%20may%20activate%20and%20deactivate%20the%20Byakugan%20during%20this%20time%20period%20with%20no%20additional%20cost.%20While%20active%20you%20gain%20120%20feet%20of%20Chakra%20sight%20while%20out%20of%20combat%20and%2060%20feet%20of%20chakra%20sight%20while%20in%20combat.%20You%20can%20see%20through%20material%20up%20to%205%20feet%20thick.%20Creatures%20cannot%20be%20obscured%20to%20you%20in%20any%20way%20if%20you%20can%20see%20through%20the%20obstruction.%20Also%2C%20you%20can%20see%20360%20degrees%20around%20you%20without%20having%20to%20turn%20your%20head%20or%20avert%20your%20eyes.%5B%2Fspoiler%5D%20%5Bb%5DIntelligence-nin%5B%2Fb%5D%20%5BU%5DExploit%20weakness%5B%2FU%5D%20%5Bspoiler%5Dyou%20are%20able%20to%20analyze%20a%20target%2C%20develop%20a%20plan%20on%20how%20to%20best%20overcome%20any%20potential%20obstacles%20and%20execute%20that%20plan%20with%20ruthless%20efficiency.%20As%20a%20bonus%20action%20on%20your%20turn%2C%20you%20can%20analyze%20a%20target%20you%20can%20see%20within%2060%20feet%20of%20you.%20For%20the%20next%20minute%2C%20or%20until%20you%20analyze%20another%20target%2C%20when%20you%20analyze%20a%20hostile%20creature%20you%20gain%20the%20following%20benefits%3B%20%E2%80%A2%20Melee%20weapon%20attack%20and%20damage%20rolls%20you%20make%20with%20weapons%20with%20the%20Light%20and%2For%20Finesse%20property%20against%20the%20analyzed%20target%20may%20use%20your%20Intelligence%20modifier%20in%20place%20of%20your%20Strength%20or%20Dexterity%20modifier.%20%E2%80%A2%20When%20a%20hostile%20creature%20would%20gain%20the%20benefit%20of%20a%20Jutsu%20or%20trait%20of%20D-Rank%20or%20lower%20that%20does%20one%20of%20the%20following%3B%20o%20Grants%20them%20a%20bonus%20to%20their%3A%20%E2%96%AA%20Attack%20rolls%20%E2%96%AA%20Damage%20rolls%20%E2%96%AA%20Skill%20checks%20%E2%96%AA%20Saving%20throws%20o%20Or%20Inflicts%20a%20Penalty%20to%20yourself%20or%20your%20allied%20creatures%20to%20one%20of%20the%20following%3A%20%E2%96%AA%20Attack%20rolls%20%E2%96%AA%20Damage%20rolls%20%E2%96%AA%20Skill%20Checks%20%E2%96%AA%20Saving%20throws%20You%20can%20attempt%20a%20Read%20the%20Enemy%20action%2C%20once%20per%20turn%2C%20without%20spending%20an%20action%2C%20when%20you%20do%2C%20you%20can%20choose%20to%20instead%20make%20an%20Intelligence%20(Investigation)%20check%2C%20vs%20the%20targets%20Jutsu%20save%20DC%20or%20Level%20DC%20(if%20it%20is%20a%20Trait).%20On%20a%20success%20you%20gain%20the%20benefits%20of%20the%20Read%20the%20Enemy%20action%20and%20become%20aware%20of%20the%20traits%20effects%20and%20if%20it%20can%20be%20dispelled%2C%20or%20suppressed%20in%20some%20way.%20This%20rank-based%20limitation%20increases%20to%20C-Rank%20at%205th%2C%20B-Rank%20at%209th%2C%20A-Rank%20at%2013th%20and%20S-Rank%20at%2017th.%20(Level%20DC%20%3D%2010%2B%20target%20creatures%20Level.)%5B%2Fspoiler%5D%20%5BU%5DTactical%20Scheme%5B%2FU%5D%20while%20you%20have%20a%20foe%20marked%20with%20the%20Exploit%20Weakness%20class%20feature%2C%20you%20can%20begin%20to%20design%20a%20scheme%20intended%20to%20defeat%20this%20enemy.%20Roll%20a%20d20.%20If%20you%20or%20an%20allied%20creature%20before%20the%20beginning%20of%20your%20next%20turn%20would%20make%20an%20attack%20roll%20targeting%20the%20marked%20creature%20you%20can%20choose%20to%20use%20the%20rolled%20result%20as%20their%20or%20your%20own%20d20%20roll%2C%20skipping%20the%20need%20for%20rolling.%20You%20or%20the%20receiving%20creature%20must%20decide%20on%20using%20the%20rolled%20die%20prior%20to%20rolling%20for%20the%20attack%20in%20question.%20If%20you%20would%20use%20this%20feature%E2%80%99s%20die%20replacement%20for%20your%20own%20attack%20you%20can%20choose%20to%20use%20your%20Intelligence%20Modifier%20in%20place%20of%20your%20Strength%20or%20Dexterity%20for%20melee%20or%20ranged%20Taijutsu%20attacks%20as%20a%20result%20of%20a%20Bukijutsu%20you%20cast.%20Once%20you%20use%20this%20feature%2C%20you%20cannot%20use%20it%20again%20until%20the%20end%20of%20your%20next%20turn.%20%3E%3E%5Bu%5DHelpful%20Operative%5B%2Fu%5DShe%20can%20use%20the%20help%20action%20as%20a%20bonus%20action%2C%20even%20with%20skills%20they%20are%20not%20proficient%20in.%20Additionally%2C%20when%20you%20use%20the%20Help%20action%20to%20aid%20an%20ally%20in%20attacking%20a%20creature%2C%20the%20target%20of%20that%20attack%20can%20be%20within%2030%20feet%20of%20you%2C%20rather%20than%205%20feet%20of%20you%2C%20if%20the%20target%20can%20see%20or%20hear%20you.%20Additionally%2C%20when%20you%20would%20roll%20initiative%2C%20you%20can%20choose%20to%20activate%20a%20Plan%20by%20spending%20a%20brave%20order%2C%20as%20a%20part%20of%20the%20initiative%20roll.%20%5Bb%5DMaster%20Planner%5B%2Fb%5D%20(4%2F%20rest)%20%5BU%5DBrave%20Orders%5B%2FU%5D%20%5Bspoiler%5DYou%20may%20activate%20a%20plan%20by%20spending%20one%20Brave%20Order%20as%20an%20action%2C%20bonus%20action%20or%20reaction.%20If%20you%20would%20activate%20a%20plan%20while%20another%20plan%20is%20currently%20active%2C%20the%20previously%20active%20plan%20immediately%20ends.%20You%20may%20enhance%20an%20active%20plan%20by%20spending%20a%20Brave%20order%20(no%20additional%20action%20needed).%20You%20can%20end%20an%20active%20plan%20at%20any%20time%20in%20the%20same%20manner%20you%20could%20end%20concentration%20on%20a%20Jutsu.%20When%20you%20would%20gain%20the%20benefits%20of%20a%20long%20rest%20you%20may%20switch%20the%20plans%20you%20know%20with%20another%20plan.%20You%20can%20only%20have%20one%20plan%20active%20at%20a%20time%2C%20unless%20otherwise%20stated.%20Brave%20Orders%3A%20You%20can%20spend%20up%20to%20two%20brave%20orders%20per%20turn.%20A%20Brave%20Order%20is%20expended%20when%20you%20use%20it.%20You%20regain%20all%20of%20your%20Brave%20Orders%20when%20you%20finish%20a%20short%20or%20long%20rest.%5B%2Fspoiler%5D%20%5BU%5DPreternatural%20Awareness%5B%2FU%5D%20(%5Booc%3D%22*%22%5DSubclass%20Feature%5B%2Fooc%5D)%20%5Bspoiler%5DYou%20learn%20the%20Sensing%20Technique%20D-Rank%20Ninjutsu%20if%20you%20don%E2%80%99t%20already%20know%20it.%20You%20can%20cast%20this%20jutsu%20even%20when%20it%20is%20not%20your%20turn%20by%20spending%201%20Brave%20order.%20When%20cast%20this%20way%2C%20the%20jutsu%20is%20always%20cast%20at%20its%20highest%20rank%20possible.%20Regardless%20of%20when%20or%20how%20you%20cast%20the%20Sensing%20Technique%20Ninjutsu%2C%20when%20you%20do%2C%20due%20to%20your%20extended%20knowledge%20of%20how%20it%20functions%2C%20you%20gain%20additional%20benefits%20from%20its%20casting.%20The%20Sense%20Chakra%20special%20action%20granted%20by%20this%20jutsu%2C%20once%20per%20casting%20can%20be%20taken%20on%20your%20turn%20as%20a%20Free%20action.%20You%20can%20substitute%20the%20skill%20check%20with%20an%20Intelligence%20(Investigation)%20in%20its%20place.%20Additionally%2C%20creatures%20whom%20chakra%20you%20can%20sense%20you%20can%20tell%20what%20nature%20release%20a%20creature%20has%2C%20if%20any%2C%20if%20a%20creature%20is%20concentrating%20on%20a%20jutsu%2C%20if%20they%20are%20affected%20by%20a%20jutsu%20and%20even%20the%20highest%20rank%20of%20jutsu%20they%20have%20access%20to.%20This%20level%20of%20awareness%20grows%20as%20you%20become%20more%20adept%20at%20sensory%20skills.%20Beginning%20at%209th%20level%2C%20you%20may%20select%20one%20of%20the%20following%20preternatural%20ability%20that%20the%20Sensing%20Technique%20Ninjutsu%20grants%20you%20when%20you%20cast%20it.%20You%20may%20select%20another%20effect%20at%2017th%20level.%5B%2Fspoiler%5D%20%3E%3E%5Bu%5DSensory%20Seals%5B%2Fu%5D%20(1%20Bonus%20action)%20%5Bspoiler%5D%20Starting%20at%203rd%20level%2C%20you%20bind%20your%20extra%20sensory%20capabilities%20to%20a%20special%20sealing%20tag%20of%20your%20creation.%20You%20have%20a%20number%20of%20Sensory%20Tags%20equal%20to%20your%20Proficiency%20bonus.%20You%20regain%20spent%20sensory%20seals%20at%20the%20end%20of%20a%20long%20rest.%20As%20a%20bonus%20action%20or%20when%20you%20would%20analyze%20a%20creature%20with%20Exploit%20Weakness%2C%20you%20can%20select%20a%20willing%20creature%20you%20can%20see%20within%2060%20feet%20of%20you%20and%20mark%20them%20with%20it%2C%20for%20the%20next%20minute.%20When%20you%20and%20a%20creature%20marked%20with%20this%20seal%20would%20roll%20initiative%20or%20are%20within%2030%20feet%20of%20each%20other%2C%20you%20both%20gain%20one%20of%20the%20following%20benefits.%20(You%20must%20choose%20which%20benefit%20when%20you%20activate%20this%20feature%20as%20this%20cannot%20change%20later.)%20If%20you%20would%20attempt%20to%20use%20this%20feature%20on%20a%20second%20creature%20while%20you%20currently%20have%20another%20creature%20marked%2C%20the%20previous%20creature%20loses%20all%20benefits%20of%20this%20feature%20and%0Athe%20newly%20marked%20creature%20gains%20them%20in%20its%20place.%0A%E2%80%A2%20Allied%20Casting%3A%20You%20gain%20a%20%2B2%20bonus%20to%20Ninjutsu%2C%20Genjutsu%20and%20Taijutsu%20attack%20rolls.%0A%E2%80%A2%20Allied%20Combination%3A%20When%20you%20and%20an%20ally%20cast%20a%20Jutsu%20with%20the%20Combination%20keyword%2C%20you%20reduce%20the%20cost%20of%20the%20jutsu%20by%20-5%20(Min%201.)%0A%E2%80%A2%20Allied%20Defense%3A%20When%20you%20and%20an%20ally%20are%20adjacent%20to%20the%20same%20creature%2C%20you%20gain%20a%20%2B2%20Bonus%20to%20AC%20and%20Saving%20throws%20against%20that%20creature.%0A%E2%80%A2%20Allied%20Harmony%3A%20You%20gain%20a%20%2B3%20Bonus%20to%20either%20all%20Physical%20(Strength%2C%20Dexterity%2C%20Constitution)%20or%20all%20Mental%20(Intelligence%2C%20Wisdom%20and%20Charisma)%20Skill%20Checks.%20Select%20one%20set%20at%20activation.%0A%E2%80%A2%20Allied%20Offence%3A%20When%20you%20and%20an%20ally%20are%20adjacent%20to%0Athe%20same%20creature%20you%20gain%20a%20%2B2%20Bonus%20to%20attack%20%26%0Adamage%20rolls%20against%20that%20creature.%0A%E2%80%A2%20Allied%20Perceptions%3A%20Creatures%20cannot%20gain%20advantage%0Aagainst%20you%20as%20a%20result%20of%20being%20Grappled%20or%20Restrained.%20Additionally%2C%20creatures%20features%2C%20jutsu%20or%0Atraits%20grant%20them%20no%20benefits%20as%20a%20result%20of%20being%20adjacent%20to%20you%20or%20any%20of%20their%20allies%20while%20within%205%20feet%0Aof%20you.%0A%E2%80%A2%20Allied%20Shielding%3A%20You%20gain%20a%20%2B1%20Bonus%20to%20AC.%5B%2Fspoiler%5D%20%5BU%5DRook%E2%80%99s%20plan%5B%2FU%5D%20%5Bspoiler%5DBase%20Plan%3A%20All%20hostile%20creatures%20within%2060%20feet%20of%20you%20roll%20their%20damage%20dice%20twice%2C%20taking%20the%20lower%20result%20against%20creatures%20you%20are%20allied%20with.%20This%20lasts%20for%20a%20number%20of%20rounds%20equal%20to%20your%20Proficiency%20bonus.%20Enhanced%20Plan%3A%20By%20spending%20a%20Brave%20Order%20to%20enhance%20this%20plan%2C%20they%20also%20suffer%20a%20penalty%20to%20damage%20rolls%20equal%20to%20your%20proficiency%20bonus.%20This%20lasts%20for%20the%20remaining%20time%20this%20plan%20is%20active.%5B%2Fspoiler%5D%20%5BU%5DWar%20of%20Information%5B%2FU%5D%20%5Bspoiler%5DBase%20Plan%3A%20Select%20one%20hostile%20creature%20within%2060%20feet%20of%20you%2C%20all%20attacks%20against%20that%20creature%20made%20by%20your%20allies%20are%20made%20with%20an%20additional%20two%20damage%20die%20added%20to%20their%20damage%20rolls.%20This%20lasts%20for%20a%20number%20of%20rounds%20equal%20to%20your%20proficiency%20bonus.%20Enhanced%20Plan%3A%20If%20a%20Brave%20Order%20is%20used%20to%20enhance%20this%20plan%2C%20your%20allies%20also%20add%201d6%20to%20their%20attack%20roll.%20This%20lasts%20for%20the%20remaining%20time%20this%20plan%20is%20active.%5B%2Fspoiler%5D%20%5BU%5DBattle%20of%20Attrition%5B%2FU%5D%20%5Bspoiler%5DBase%20Plan%3A%20All%20allied%20creatures%20within%2030%20feet%20of%20you%20gain%20Temporary%20hit%20points%20equal%20to%20your%20Ninjutsu%20(or%20Genjutsu)%20ability%20modifier%20at%20the%20end%20of%20each%20of%20their%20turns%20(Your%20choice).%20This%20lasts%20for%20a%20number%20of%20rounds%20equal%20to%20your%20proficiency%20bonus.%20Temporary%20hit%20points%20gained%20by%20this%20plan%20stacks%20with%20itself%20Enhanced%20Plan%3A%20If%20a%20Brave%20order%20is%20used%20to%20enhance%20this%20plan%20allied%20creatures%20instead%20gain%20Temporary%20Hit%20points%20equal%20to%20Your%20Ninjutsu%20and%20Genjutsu%20ability%20scores%20combined.%20When%20this%20plan%20is%20enhanced%2C%20you%20retain%20the%20effects%20of%20the%20base%20plan.%20Temporary%20hit%20points%20gained%20by%20this%20plan%20stacks%20with%20itself.%20You%20do%20not%20lose%20Temporary%20Hit%20points%20gained%20by%20this%20Plan%20when%20ending%20its%20effects.%20Temporary%20hit%20points%20are%20lost%20after%201%20minute.%5B%2Fspoiler%5D%20%5Bb%5DTrait%3A%20Legacy%20of%20Legends%5B%2Fb%5D%3A%20%5Bu%5DBenefit%5B%2Fu%5D%20o%20You%E2%80%99ve%20got%20the%20blood%20of%20legends.%20You%20gain%20access%20to%20your%20clan%E2%80%99s%20Hijutsu%20as%20if%20you%20were%20two%20levels%20higher.%20%5Bu%5DDrawback%5B%2Fu%5D%20o%20You%20worry%20that%20you%E2%80%99ll%20never%20be%20as%20great%20as%20those%20that%20came%20before%20you.%20Hijutsu%20you%20cast%20at%20a%20rank%20equal%20to%20or%20higher%20than%20what%20you%20would%20normally%20be%20able%20to%20learn%20has%20their%20cost%20increased%20by%20their%20rank.
STRENGTH
DEXTERITY
CONSTITUTION
INTELLIGENCE
WISDOM
CHARISMA
9 (-1)
12 (+1)
20 (+5)
18 (+4)
12 (0)
10 (0)
Athletics -1 Martial Arts +3 Acrobatics +1 Sleight of Hand +1 Stealth +1 Chakra Control +9 Crafting +4 History +8 Investigation +12 Nature +4 Ninshou +8 Animal Handling +1 Illusions +1 Insight +5 Medicine +1 Perception +5 Survival +1 Deception 0 Intimidation 0 Performance 0 Persuasion +4
Armor Class 17*Proficiency +4, DEX +1, Combat Jacket +2
Hit Points 75
Chakra Points 59
Initiative +8*+4 Proficiency, +4 Intelligence from strategic thinking
Mitotic Regeneration, Legacy of Hashirama (Senju Cells: 5*Level per long rest used on a bonus action) healing

Spoiler

as a bonus action, spend any number of cells to regain 1d6+Con in HP. Any HP regained from spending Hit die, jutsu, features, mitotic regeneration, or items also receive a bonus equal to proficiency modifier twice per rest

Mitotic Recovery

Spoiler

bonus action can spend any number of cells to remove 1 rank of any physical or elemental condition you are under the effects of, per cell spent

Latent Hyuuga Byakugan

Spoiler

you can spend 10 chakra to activate your latent Byakugan. It remains active for up to 10 minutes. You may activate and deactivate the Byakugan during this time period with no additional cost. While active you gain 120 feet of Chakra sight while out of combat and 60 feet of chakra sight while in combat. You can see through material up to 5 feet thick. Creatures cannot be obscured to you in any way if you can see through the obstruction. Also, you can see 360 degrees around you without having to turn your head or avert your eyes.

Intelligence-nin Exploit weakness

Spoiler

you are able to analyze a target, develop a plan on how to best overcome any potential obstacles and execute that plan with ruthless efficiency. As a bonus action on your turn, you can analyze a target you can see within 60 feet of you. For the next minute, or until you analyze another target, when you analyze a hostile creature you gain the following benefits; • Melee weapon attack and damage rolls you make with weapons with the Light and/or Finesse property against the analyzed target may use your Intelligence modifier in place of your Strength or Dexterity modifier. • When a hostile creature would gain the benefit of a Jutsu or trait of D-Rank or lower that does one of the following; o Grants them a bonus to their: ▪ Attack rolls ▪ Damage rolls ▪ Skill checks ▪ Saving throws o Or Inflicts a Penalty to yourself or your allied creatures to one of the following: ▪ Attack rolls ▪ Damage rolls ▪ Skill Checks ▪ Saving throws You can attempt a Read the Enemy action, once per turn, without spending an action, when you do, you can choose to instead make an Intelligence (Investigation) check, vs the targets Jutsu save DC or Level DC (if it is a Trait). On a success you gain the benefits of the Read the Enemy action and become aware of the traits effects and if it can be dispelled, or suppressed in some way. This rank-based limitation increases to C-Rank at 5th, B-Rank at 9th, A-Rank at 13th and S-Rank at 17th. (Level DC = 10+ target creatures Level.)

Tactical Scheme while you have a foe marked with the Exploit Weakness class feature, you can begin to design a scheme intended to defeat this enemy. Roll a d20. If you or an allied creature before the beginning of your next turn would make an attack roll targeting the marked creature you can choose to use the rolled result as their or your own d20 roll, skipping the need for rolling. You or the receiving creature must decide on using the rolled die prior to rolling for the attack in question. If you would use this feature’s die replacement for your own attack you can choose to use your Intelligence Modifier in place of your Strength or Dexterity for melee or ranged Taijutsu attacks as a result of a Bukijutsu you cast. Once you use this feature, you cannot use it again until the end of your next turn. >>Helpful OperativeShe can use the help action as a bonus action, even with skills they are not proficient in. Additionally, when you use the Help action to aid an ally in attacking a creature, the target of that attack can be within 30 feet of you, rather than 5 feet of you, if the target can see or hear you. Additionally, when you would roll initiative, you can choose to activate a Plan by spending a brave order, as a part of the initiative roll. Master Planner (4/ rest) Brave Orders

Spoiler

You may activate a plan by spending one Brave Order as an action, bonus action or reaction. If you would activate a plan while another plan is currently active, the previously active plan immediately ends. You may enhance an active plan by spending a Brave order (no additional action needed). You can end an active plan at any time in the same manner you could end concentration on a Jutsu. When you would gain the benefits of a long rest you may switch the plans you know with another plan. You can only have one plan active at a time, unless otherwise stated. Brave Orders: You can spend up to two brave orders per turn. A Brave Order is expended when you use it. You regain all of your Brave Orders when you finish a short or long rest.

Preternatural Awareness (*Subclass Feature)

Spoiler

You learn the Sensing Technique D-Rank Ninjutsu if you don’t already know it. You can cast this jutsu even when it is not your turn by spending 1 Brave order. When cast this way, the jutsu is always cast at its highest rank possible. Regardless of when or how you cast the Sensing Technique Ninjutsu, when you do, due to your extended knowledge of how it functions, you gain additional benefits from its casting. The Sense Chakra special action granted by this jutsu, once per casting can be taken on your turn as a Free action. You can substitute the skill check with an Intelligence (Investigation) in its place. Additionally, creatures whom chakra you can sense you can tell what nature release a creature has, if any, if a creature is concentrating on a jutsu, if they are affected by a jutsu and even the highest rank of jutsu they have access to. This level of awareness grows as you become more adept at sensory skills. Beginning at 9th level, you may select one of the following preternatural ability that the Sensing Technique Ninjutsu grants you when you cast it. You may select another effect at 17th level.

>>Sensory Seals (1 Bonus action)

Spoiler

Starting at 3rd level, you bind your extra sensory capabilities to a special sealing tag of your creation. You have a number of Sensory Tags equal to your Proficiency bonus. You regain spent sensory seals at the end of a long rest. As a bonus action or when you would analyze a creature with Exploit Weakness, you can select a willing creature you can see within 60 feet of you and mark them with it, for the next minute. When you and a creature marked with this seal would roll initiative or are within 30 feet of each other, you both gain one of the following benefits. (You must choose which benefit when you activate this feature as this cannot change later.) If you would attempt to use this feature on a second creature while you currently have another creature marked, the previous creature loses all benefits of this feature and
the newly marked creature gains them in its place.
• Allied Casting: You gain a +2 bonus to Ninjutsu, Genjutsu and Taijutsu attack rolls.
• Allied Combination: When you and an ally cast a Jutsu with the Combination keyword, you reduce the cost of the jutsu by -5 (Min 1.)
• Allied Defense: When you and an ally are adjacent to the same creature, you gain a +2 Bonus to AC and Saving throws against that creature.
• Allied Harmony: You gain a +3 Bonus to either all Physical (Strength, Dexterity, Constitution) or all Mental (Intelligence, Wisdom and Charisma) Skill Checks. Select one set at activation.
• Allied Offence: When you and an ally are adjacent to
the same creature you gain a +2 Bonus to attack &
damage rolls against that creature.
• Allied Perceptions: Creatures cannot gain advantage
against you as a result of being Grappled or Restrained. Additionally, creatures features, jutsu or
traits grant them no benefits as a result of being adjacent to you or any of their allies while within 5 feet
of you.
• Allied Shielding: You gain a +1 Bonus to AC.

Rook’s plan

Spoiler

Base Plan: All hostile creatures within 60 feet of you roll their damage dice twice, taking the lower result against creatures you are allied with. This lasts for a number of rounds equal to your Proficiency bonus. Enhanced Plan: By spending a Brave Order to enhance this plan, they also suffer a penalty to damage rolls equal to your proficiency bonus. This lasts for the remaining time this plan is active.

War of Information

Spoiler

Base Plan: Select one hostile creature within 60 feet of you, all attacks against that creature made by your allies are made with an additional two damage die added to their damage rolls. This lasts for a number of rounds equal to your proficiency bonus. Enhanced Plan: If a Brave Order is used to enhance this plan, your allies also add 1d6 to their attack roll. This lasts for the remaining time this plan is active.

Battle of Attrition

Spoiler

Base Plan: All allied creatures within 30 feet of you gain Temporary hit points equal to your Ninjutsu (or Genjutsu) ability modifier at the end of each of their turns (Your choice). This lasts for a number of rounds equal to your proficiency bonus. Temporary hit points gained by this plan stacks with itself Enhanced Plan: If a Brave order is used to enhance this plan allied creatures instead gain Temporary Hit points equal to Your Ninjutsu and Genjutsu ability scores combined. When this plan is enhanced, you retain the effects of the base plan. Temporary hit points gained by this plan stacks with itself. You do not lose Temporary Hit points gained by this Plan when ending its effects. Temporary hit points are lost after 1 minute.

Trait: Legacy of Legends: Benefit o You’ve got the blood of legends. You gain access to your clan’s Hijutsu as if you were two levels higher. Drawback o You worry that you’ll never be as great as those that came before you. Hijutsu you cast at a rank equal to or higher than what you would normally be able to learn has their cost increased by their rank.

 

Edited by Orgoth8 (see edit history)
Link to comment
Share on other sites

[SIZE="4"][B]Ninjutsu Scroll[/B][/SIZE] [ooc=+9]4 Proficiency + 5 CON for hijutsu. +8 for non hijutsu[/ooc] | DC [ooc=17]8 + 4 Proficiency + 5 CON for hijutsu. DC 16 for non hijutsu[/ooc] [SIZE="3"][B]Wood Release[/B][/SIZE] [b]D-Rank[/b] Wood Release: World of Trees — [spoiler]Casting Time: 1 Action Range: Self (30-foot Cube) Duration: 1 Minute Components: HS, CM Cost: 5 Chakra Keywords: Hijutsu, Ninjutsu, Earth Release, Water Release Description: You inject Chakra into the ground giving birth to a host of roots, and plants that surge upwards filling a 30-foot cube originating from you with bulging wood and roots. All creatures of your choice treat the area as difficult terrain and cannot take the dash or dodge actions while inside the radius. Additionally, Senju clan Hijutsu you cast while inside the area of this jutsu ignores temporary hit points and structures that would take damage in the targets place, instead directly affecting the target. At Higher Ranks: For each rank you cast this jutsu above D-Rank, increase the cost of this jutsu by 3, and the size of the cube by 10 feet.[/spoiler] Wood Release: Piercing Bark — [spoiler]Casting Time: 1 Action Range: 60 feet Duration: Instant Components: HS, CM Cost: 4 Chakra Keywords: Hijutsu, Ninjutsu, Earth Release, Water Release Description: You inject Chakra into the ground controlling a single root enhancing it until it listens to your mental command. Make a ranged Ninjutsu attack, targeting a creature you can see within range as the root bursts forth from the ground, sharpening themselves to produce wood like spears. On a hit, target creature takes 3d6 Earth damage. A creature who takes 15 or more damage from this jutsu must make a Strength saving throw as the impaled roots take hold to the ground again, rooting them in place. On a failed saved the target creature is restrained for 1 minute. A creature restrained by this jutsu makes a Strength (Athletics) check vs your Ninjutsu save DC to end this effect as an action on their turn, freeing themselves from the rooted wood. At Higher Ranks: For each rank you cast this jutsu above D-Rank, increase the cost of this jutsu by 3, and the damage by 2d6. [/spoiler] Wood Release: Great Forest Technique — [spoiler]Casting Time: 1 Action Range: 30 feet Duration: Instant Components: HS, CM Cost: 5 Chakra Keywords: Hijutsu, Ninjutsu, Earth Release, Water Release Description: You change the structure of your arms or legs into that of Chakra enhanced wood. You transform your appendage into a fork of multiple branches. Make a melee Ninjutsu attack against a creature you can see within range. On a hit you deal 2d8 Earth damage and the target must make a Strength saving throw. On a failed save, they are grappled by you until they either escape or you choose to release them. A creature grappled by you can be pulled 10 feet closer towards you as a bonus action on each of your turns. A grappled creature can spend its action to remake its saving throw to escape this grapple on a success. At Higher Ranks: For each rank you cast this jutsu above D-Rank, increase the cost of this jutsu by 3, damage by 2d8 and range by 10 feet.[/spoiler] Wood Release: Foo Dog Heads — [spoiler]Casting Time: 1 Action Range: Self (15-foot Cube) Duration: Concentration, Up to 10 minute Components: HS, CM, CS Cost: 5 Chakra Keywords: Hijutsu, Ninjutsu, Fuinjutsu Earth Release, Water Release Description: You inject Chakra into the ground before conjuring 4 Wooden pillars, one at each corner of the cube. Each Pillar is both a structure and Earthen Construct that’s 10 feet tall, 5 feet thick, made of wood, has an AC equal to your Ninjutsu save DC, and 20 hit points. You do not spend Chakra to maintain this concentration jutsu. Creatures inside the cube of your choice must make a Constitution saving throw taking 4d6 Chakra damage and 1 rank of weakened on a failed save or half as much and no further effects on a success. Additionally, select creatures must remake this save at the beginning of each of their turns taking 2d6 Chakra damage and gaining 1 rank of weakened on a failed save or half as much on a success with no further effects. At Higher Ranks: For each rank you cast this jutsu above D-Rank, increase the cost of this jutsu by 3, the size of the cube by 10 feet and the damage by 2d6.[/spoiler] [b]C-Rank[/b] Wood Release: Great Spear Tree — [spoiler]Casting Time: 1 Action Range: 60 feet (15-foot Cube) Duration: Instant Components: HS, CM Cost: 8 Chakra Keywords: Hijutsu, Ninjutsu, Earth Release, Water Release Description: You inject Chakra into the ground. You select a space you can see within range, where a large tree explodes from the ground without any leaves or foliage but instead sharpened wooden branches filling a 15-foot Cube. Creatures within range of the massive tree makes a Dexterity saving throw, taking 8d4 Earth damage and being restrained by the massive tree on a failed save, or half as much damage and no additional effects on a success. Creatures restrained by this jutsu can make a Strength (Athletics) vs your ninjutsu save DC to end the restrained condition on themselves. The tree that appears, remains for 1 hour before it wilts and turns to dust or is destroyed by other means. This tree has an AC equal to your Ninjutsu Save DC and 20 Hit points and counts as an Earthen Construct. At Higher Ranks: For each rank you cast this jutsu above C-Rank, increase the cost of this jutsu by 3, and summon a second tree in a difference space, within range. A creature can only be affected by one instance of this jutsu.[/spoiler] Wood Release: Hōbi technique — [spoiler]Casting Time: 1 Reaction, which you take when you or a creature you can see within range would take damage or make a Strength, Dexterity or Constitution saving throw. Range: Self (10-foot Cube) Duration: 1 Round Components: HS, CM Cost: 9 Chakra Keywords: Hijutsu, Ninjutsu, Earth Release, Water Release Description: You clap your hands together as you inject Chakra into the ground. You conjure a massive wooden dome like structure of your design and description. All creatures of your choice are protected, while other creatures whom you did not select are pushed out from the protection of this structure to the edge, on a space that can hold them harmlessly. The structure intercepts all attacks except for Genjutsu. The structure does break line of sight as it grants affected creature’s total cover. The structure splinters and dissolves at the beginning of your next turn. A creature can leave the protection of the structure, but cannot reenter it once they leave. The structure has an AC equal to your Ninjutsu save DC, 30 Temporary Hit points. Any excess damage breaks through and affects the targeted creature as normal. At Higher Ranks: For each rank you cast this jutsu above C-Rank, increase the cost of this jutsu by 3, and the Temporary Hit Points of the Structure by +10[/spoiler] [SIZE="3"][B]Earth Release[/B][/SIZE] [b]D-Rank[/b] Earth Release: Mole Movement — [spoiler]Casting Time: 1Action Range: Self Duration: Concentration, up to 1 minute. Components: HS, CM Cost: 4 Chakra Keywords: Earth Release, Ninjutsu Description: You begin to sink into the ground after converting the earth under your feet into a soft sand like substance. You gain a burrow speed of 30 feet. You can burrow through earth and sand alike. If you run out of chakra while underground you emerge directly up from where you are. You leave a single tunnel large enough for one person to fit through at a time. You have knowledge of how many people are on the surface directly above you in a 10-foot radius sphere centering on you.[/spoiler] [HR][/HR] [SIZE="4"][B]Genjutsu Scroll[/B][/SIZE] [ooc=+5]4 Proficiency + 1 WIS[/ooc] | DC [ooc=13]8 + 4 Proficiency + 1 WIS[/ooc] [b]E-Rank[/b] Release — [spoiler]Casting Time: 1 Action Range: Touch Duration: Instant Components: HS, CM Cost: 2 Chakra Keywords: Genjutsu, Fuinjutsu Description: This technique allows the user to isolate and forcefully remove the effect of a single Genjutsu effect, so long as it can be dispelled. You must first be aware that you or your target is under the effect of a Genjutsu. As part of the activation of this jutsu, make an Illusion Check at advantage vs the Save DC of the Genjutsu. On a success you free yourself or your target from the Genjutsu.[/spoiler] Transform — [spoiler]Casting Time: 1 Action Range: Self Duration: 10 Minutes Components: HS Cost: 1 Chakra Keywords: Genjutsu, Visual Description: This technique is taught to every student of the academy. Using this technique, the user assumes the form of a creature, object or animal of the same size category as they are or smaller. They may freely designate the specifics of their new form (such as height, weight, hair texture and color, skin tone, etc.). You do not lose any of your personal abilities, features, or jutsu as this transformation is purely cosmetic and an illusion. When you make a Charisma (performance) or Charisma (Deception) check while in this form, you add an additional 1d4 to the check. At Higher Levels: This Jutsu’s skill reinforcement increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), 17th level (4d4)[/spoiler] [B]Total Jutsu Known[/B]: 9/[ooc=9]9 from Class[/ooc]
Ninjutsu Scroll +94 Proficiency + 5 CON for hijutsu. +8 for non hijutsu | DC 178 + 4 Proficiency + 5 CON for hijutsu. DC 16 for non hijutsu

Wood Release
D-Rank
Wood Release: World of Trees —

Spoiler

Casting Time: 1 Action
Range: Self (30-foot Cube)
Duration: 1 Minute
Components: HS, CM
Cost: 5 Chakra
Keywords: Hijutsu, Ninjutsu, Earth
Release, Water Release
Description: You inject Chakra into the ground giving birth to a host of roots, and plants that surge upwards filling a 30-foot cube originating from you with bulging wood and roots. All creatures of your choice treat the area as difficult terrain and cannot take
the dash or dodge actions while inside the radius.
Additionally, Senju clan Hijutsu you cast while inside the area of this jutsu ignores temporary hit points and structures that would take damage in the targets place, instead directly affecting the target.
At Higher Ranks: For each rank you cast this jutsu above D-Rank, increase the cost of this jutsu by 3, and the size of the cube by 10 feet.


Wood Release: Piercing Bark —

Spoiler

Casting Time: 1 Action
Range: 60 feet
Duration: Instant
Components: HS, CM
Cost: 4 Chakra
Keywords: Hijutsu, Ninjutsu, Earth Release, Water Release
Description: You inject Chakra into the ground controlling a single root enhancing it until it listens to your mental command. Make a ranged Ninjutsu attack, targeting a creature you can see within range as the root bursts forth from the ground, sharpening themselves to produce wood like spears. On a hit, target creature takes 3d6 Earth damage. A creature who takes 15 or more damage from this jutsu must make a Strength saving throw as the impaled roots take hold to the ground again, rooting them in place. On a failed saved the target creature is restrained for 1 minute.
A creature restrained by this jutsu makes a Strength (Athletics) check vs your Ninjutsu save DC to end this effect as an action on their turn, freeing themselves from the rooted wood.
At Higher Ranks: For each rank you cast this jutsu above D-Rank, increase the cost of this jutsu by 3, and the damage by 2d6.


Wood Release: Great Forest Technique —

Spoiler

Casting Time: 1 Action
Range: 30 feet
Duration: Instant
Components: HS, CM
Cost: 5 Chakra
Keywords: Hijutsu, Ninjutsu, Earth Release, Water Release
Description: You change the structure of your arms or legs into that of Chakra enhanced wood. You transform your appendage into a fork of multiple branches. Make a melee Ninjutsu attack against a creature you can see within range. On a hit you deal 2d8 Earth damage and the target must make a Strength saving throw. On a failed save, they are grappled by you until they either escape or you choose to release them. A creature grappled by you can be pulled 10 feet closer towards you as a bonus action on each of your turns. A grappled creature can spend its action to remake its saving throw to escape this grapple on a success.
At Higher Ranks: For each rank you cast this jutsu above D-Rank, increase the cost of this jutsu by 3, damage by 2d8 and range by 10 feet.


Wood Release: Foo Dog Heads —

Spoiler

Casting Time: 1 Action
Range: Self (15-foot Cube)
Duration: Concentration, Up to 10 minute
Components: HS, CM, CS
Cost: 5 Chakra
Keywords: Hijutsu, Ninjutsu, Fuinjutsu
Earth Release, Water Release
Description: You inject Chakra into the ground before conjuring 4 Wooden pillars, one at each corner of the cube. Each Pillar is both a structure and Earthen Construct that’s 10 feet tall, 5 feet thick, made of wood, has an AC equal to your Ninjutsu save DC, and 20 hit points. You do not spend Chakra to maintain this concentration jutsu. Creatures inside the cube of your choice must make a Constitution saving throw taking 4d6 Chakra damage and 1 rank of weakened on a failed save or half as much and no further effects on a success. Additionally, select creatures must remake this save at the beginning of each of their turns taking 2d6 Chakra damage and gaining 1 rank of weakened on a failed save or half as much on a success with no further effects.
At Higher Ranks: For each rank you cast this jutsu above D-Rank, increase the cost of this jutsu by 3, the size of the cube by 10 feet and the damage by 2d6.



C-Rank
Wood Release: Great Spear Tree —

Spoiler

Casting Time: 1 Action
Range: 60 feet (15-foot Cube)
Duration: Instant
Components: HS, CM
Cost: 8 Chakra
Keywords: Hijutsu, Ninjutsu, Earth Release, Water Release
Description: You inject Chakra into the ground. You select a space you can see within range, where a large tree explodes from the ground without any leaves or foliage but instead sharpened wooden branches filling a 15-foot Cube. Creatures within range of the massive tree makes a Dexterity saving throw, taking 8d4 Earth damage and being restrained by the massive tree on a failed save, or half as much damage and no additional effects on a success.
Creatures restrained by this jutsu can make a Strength (Athletics) vs your ninjutsu save DC to end the restrained condition on themselves.
The tree that appears, remains for 1 hour before it wilts and turns to dust or is destroyed by other means. This tree has an AC equal to your Ninjutsu Save DC and 20 Hit points and counts as an Earthen Construct.
At Higher Ranks: For each rank you cast this jutsu above C-Rank, increase the cost of this jutsu by 3, and summon a second tree in a difference space, within range. A creature can only be affected by one instance of this jutsu.


Wood Release: Hōbi technique —

Spoiler

Casting Time: 1 Reaction, which you take when you or a creature you can see within range would take damage or make a Strength, Dexterity or Constitution saving throw.
Range: Self (10-foot Cube)
Duration: 1 Round
Components: HS, CM
Cost: 9 Chakra
Keywords: Hijutsu, Ninjutsu, Earth Release, Water Release
Description: You clap your hands together as you inject Chakra into the ground. You conjure a massive wooden dome like structure of your design and description. All creatures of your choice are protected, while other creatures whom you did not select are pushed out from the protection of this structure to the edge, on a space that can hold them harmlessly. The structure intercepts all attacks except for Genjutsu. The structure does break line of sight as it grants affected creature’s total cover. The structure splinters and dissolves at the beginning of your next turn. A creature can leave the protection of the structure, but cannot reenter it once they leave.
The structure has an AC equal to your Ninjutsu save DC, 30 Temporary Hit points. Any excess damage breaks through and affects the targeted creature as normal.
At Higher Ranks: For each rank you cast this jutsu above C-Rank, increase the cost of this jutsu by 3, and the Temporary Hit Points of the Structure by +10



Earth Release
D-Rank
Earth Release: Mole Movement —

Spoiler

Casting Time: 1Action
Range: Self
Duration: Concentration, up to 1 minute.
Components: HS, CM
Cost: 4 Chakra
Keywords: Earth Release, Ninjutsu
Description: You begin to sink into the ground after converting the earth under your feet into a soft sand like substance. You gain a burrow speed of 30 feet. You can burrow through earth and sand alike. If you run out of chakra while underground you emerge directly up from where you are. You leave a single tunnel large enough for one person to fit through at a time. You have knowledge of how many people are on the surface directly above you in a 10-foot radius sphere centering on you.



 

Genjutsu Scroll +54 Proficiency + 1 WIS | DC 138 + 4 Proficiency + 1 WIS

E-Rank
Release —

Spoiler

Casting Time: 1 Action
Range: Touch
Duration: Instant
Components: HS, CM
Cost: 2 Chakra
Keywords: Genjutsu, Fuinjutsu
Description: This technique allows the user to isolate and forcefully remove the effect of a single Genjutsu effect, so long as it can be dispelled. You must first be aware that you or your target is under the effect of a Genjutsu. As part of the activation of this jutsu, make an Illusion Check at advantage vs the Save DC of the Genjutsu. On a success you free yourself or your target from the Genjutsu.


Transform —

Spoiler

Casting Time: 1 Action
Range: Self
Duration: 10 Minutes
Components: HS
Cost: 1 Chakra
Keywords: Genjutsu, Visual
Description: This technique is taught to every student of the academy. Using this technique, the user assumes the form of a creature, object or animal of the same size category as they are or smaller. They may freely designate the specifics of their new form (such as height, weight, hair texture and color, skin tone, etc.). You do not lose any of your personal abilities, features, or jutsu as this transformation is purely cosmetic and an illusion. When you make a Charisma (performance) or Charisma (Deception) check while in this form, you add an additional 1d4 to the check.
At Higher Levels: This Jutsu’s skill reinforcement increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), 17th level (4d4)





Total Jutsu Known : 9/99 from Class

 

Link to comment
Share on other sites

[floatleft][img2=200]https://i.imgur.com/UvHI49K.png[/img2][/floatleft][b][color=DarkOrchid][size=3]Tsukiko[/size][/color][/b] [size=1][i]Senju/Hyuuga Precognitive Intelligence-nin 5 —[/i][/size] [https://test.myth-weavers.com/index.php?/topic/7057-tsukiko-tomita-legacy-of-the-pines/][i][size=1]sheet[/size][/i][/url] [b]AC[/b] 17 — [b]HP[/b] 68 [b]Ch[/b] 59 [b]Move[/b] 30ft [b]Brave Orders[/b] 4/4 [b]Conditions[/b] none — [b]Concentrations[/b] none
 
%5Bfloatleft%5D%5Bimg2%3D200%5Dhttps%3A%2F%2Fi.imgur.com%2FUvHI49K.png%5B%2Fimg2%5D%5B%2Ffloatleft%5D%5Bb%5D%5Bcolor%3DDarkOrchid%5D%5Bsize%3D3%5DTsukiko%5B%2Fsize%5D%5B%2Fcolor%5D%5B%2Fb%5D%20%5Bsize%3D1%5D%5Bi%5DSenju%2FHyuuga%20Sensory%20Intelligence-nin%205%20%E2%80%94%5B%2Fi%5D%5B%2Fsize%5D%20%5Bb%5DAC%5B%2Fb%5D%2017%20%E2%80%94%20%5Bb%5DHP%5B%2Fb%5D%2075%20%5Bb%5DCh%5B%2Fb%5D%2059%20%5Bb%5DMove%5B%2Fb%5D%2030ft%20%5Bb%5DBrave%20Orders%5B%2Fb%5D%204%2F4%20%5Bb%5DConditions%5B%2Fb%5D%20none%20%E2%80%94%20%5Bb%5DConcentrations%5B%2Fb%5D%20none
UvHI49K.png
Tsukiko Senju/Hyuuga Sensory Intelligence-nin 5 — AC 17 — HP 75 Ch 59 Move 30ft Brave Orders 4/4 Conditions none — Concentrations none

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Curabitur efficitur at ex a lacinia. Fusce consequat vel purus in sollicitudin. Morbi sed odio et lorem interdum sagittis. Curabitur et nulla odio. Donec vitae dapibus est. Phasellus aliquet turpis et tincidunt malesuada. Quisque congue, elit et dignissim semper, nunc dui dapibus leo, vitae volutpat augue nunc ut arcu. Sed lacinia nisi vitae lacinia sollicitudin. Donec rutrum, eros vitae tempus feugiat, enim risus mattis dolor, a viverra velit dui nec enim. Morbi egestas aliquam blandit. Nulla in ex quis urna tempor vulputate in non justo. Fusce ut bibendum risus. Proin id vehicula tortor. Vivamus a sollicitudin ligula, luctus suscipit ipsum. Praesent pulvinar eleifend diam venenatis efficitur.

Aenean nec tincidunt elit. Curabitur at suscipit ex, quis egestas tellus. Donec laoreet ex vitae nisi vulputate, quis efficitur mauris faucibus. Curabitur metus tellus, aliquam sit amet lorem ac, sodales interdum purus. Vivamus tortor est, feugiat a pretium euismod, interdum vel nunc. Aliquam vestibulum facilisis urna at ultrices. Quisque vehicula massa eu purus commodo, dignissim tempor justo scelerisque. Fusce efficitur egestas ornare. Ut lacinia fringilla urna id vestibulum. Cras tempor a orci ut gravida. Etiam cursus non dolor vitae mattis. Suspendisse ullamcorper arcu ut odio aliquet tempor. Nunc sit amet mauris laoreet, congue lorem id, consequat tellus. Nullam elementum nunc vel cursus dignissim. Praesent ipsum felis, finibus sed mauris eu, pellentesque eleifend odio. Ut tristique nec nunc vitae semper.

Edited by Orgoth8 (see edit history)
Link to comment
Share on other sites

×
×
  • Create New...