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After Math


Ryku

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The story would pick up on the date of the event. Glenncore Reps and the President of the Congo were to be gather on the platform in less than an hour. It would be up to Blue and Red Teams to secure the park alongside the Congo Police Department. The Leader of Blue Team would again instruct everyone to get into their positions that were prepped a day or so before hand. " Alright guys, today is the big day.. the crowd here is already large and Im sure once the speech starts it will only grow bigger. An anti Glenncore group already attempted to sabotage the area today by trying to light the stage on fire. Those people were quickly arrested but Im sure they wont stop there. Keep an eye out and be ready for an issue."

All assets would find themselves in their areas, along with additional units pratroling the area with Humvees.

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Remy Concorde

remy_atmo_srs_old.png.abcbab3881d917f2516c80495fe1a806.pngRemy was in position, covered by an urban-pattern camo net, and a hose connected to one of the vent systems of the building below, in order to enable covert heat exchange and at least slightly reduce the infrared signature. Her rifle and binoculars were at the ready. And she was waiting for any tips from other members of the defensive team, ready to react at a moment's notice.

 

Everything was ready, and yet this whole arrangement was a mess ready to happen. All she could do is mitigate whatever trouble was about to happen.

----

Trackers

Expert Sighted Gun (1 Free Invocation)

----

Remy Concorde

PILOT ASPECTS:
Self View:  

Humanity's Successor

For good or ill, Remy acknowledges being designed as the next best thing after natural humans. Harder, Better, Faster, Smarter. And something that was built as an improvement is bound to eventually outcompete its predecessor. Not out of malice, but due to the nature of things. Not with fanfare and pride, but with a matter-of-fact shrug.

Sooner or later, a Gattaca of sorts would become the new norm, and Remy is the aloof herald of that era, neither celebrating the world to come, nor mourning the old world.

 

Positive Invocations:

- Getting ahead thanks to the bioengineered improvements over the baseline human.

 

Compels:

- Social complications relating to the reputation of being one of the first augmented humans, and also incidentally the first emancipated clone.

Social Type:

Cool-Headed Insightful Type

Positive Invocations:

- Keeping calm under pressure.
- Helping a group of people stay calm, resist panic &c.
- Coldly analysing a situation or person and getting useful, unbiased insights.
- Cognitive empathy;

Negative Invocations:
- Situations where display of affection would be highly appropriate (e.g. recovering someone else's Mental Consequences; a shoulder to cry on).

Trauma:

The Little Things From Alleged Allies

It's not the big things that are hurtful, especially not from enemies.

Being treated as a meat robot? Getting bothered by journalists and rubbernecks on the street? Being constantly burdened with sky-high expectations? That's just . . . normal and expected, especially from a superior or an enemy, and taken in stride.

But witnessing an act of petty spite among alleged friends? Seeing one alleged team-mate slightly prejudiced against another over things that have no correlation with merit? Getting caught in one of those webs of 'white lies' that tend to snowball? Those are the worst things in people.

Pilot Style:

Agility and Precision

Evasive and marksmanship-focused approaches to combat.

 Dream:

A Step Beyond Understanding

"Knowledge is certainly tempting and intriguing. Science is fascinating. But you know what's even more intriguing? Correctly upon truths without having previously studied them in a rational manner. "

 

Positive Invocations:
- Rolls relating to lore/academics or theoretical knowledge, or for acquiring such through study.
- Rolls representing leaps of intuition or a priori reasoning, as distinct from empirical studies.

 

Compels:
- Being tempted by new and uncommon scientific knowledge.
- Something strange happening, or people reacting oddly, to the aforementioned intuitive leaps.

 

SKILLS:
+4: Agility/Athletics
+3: Diplomacy/Rapport, Mental Fortitude/Will 
+2: Ranged/Shoot, De-Escalation/Empathy, Lore
+1: Toughness/Physique, Mechanics/Craft, Situational Awareness/Notice, Medical.

STUNTS:
Advanced ACM Mastery: +1 Free Invocation when performing flight-related CaA. 
Neural Overdrive: You can push yourself beyond human limits at the cost of mental strain. Apply a bonus to a roll you've made, then take an amount of Mental Stress equal to the bonus. 
Psych Up: Spend a moment in preparation to tap into your potential. Make a Will+2 CaA, adding Free Invocation(s) onto one of your personal Aspects.

 

----

Mecha: Coucou Gris

Mecha: Coucou Gris
Design Concept: Mobile Aerospace Skirmisher.
Design Flaw: "Forget About Mêlée!"
ADDON 1: Airborne C3I Nexus
ADDON 2: High-Thrust Vectored Zeta Engine
ADDON 1: Precision Missile Batteries

Stats:
+4 Manoeuvre 
+3 Ranged Combat 
+3 Radar 
+2 Internal Systems 
+2 Electronic Warfare 
+2 Durability 
+1 Close Quarters Combat 
+1 Stealth Systems

Systems: 
Flight System: enables flight. 
Improved Manoeuvrability: +2 to CaA with Manoeuvre for flight-related stuff.
Counter-Stealth Sensor Suite: +2 to detect hidden enemies or prevent them from hiding. 
 

 

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No.17 had taken the liberty of donning some normal civilian clothes, dying his hair blonde, and adding in blue eye contacts to hide the strange grey shade of his eyes. He was currently sifting through the crowd, keeping an eye out for any other suspicious individuals that looked like they may or may not be inching closer towards the principals. He did have sniper support from Remy, so that was vaguely comforting at least.

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  • 1 month later...

Moments later, the President and Lessandra would make their way onto the stage. The crowd would begin to chant and shout as the military escorts of the Congo got into place. The crowd was extremely dense making it very difficult in terms of attempting to maneuver through (Crowd: Superb +5). Only a few second would go by before the president would begin to speak and his voice over the microphone would simply drown out all of the other noises in the area. Shortly after Lessandra would find herself walking up to the podium and begin speaking towards the crowd. While this was taking place, Remy would notice a group of 5 men quickly jump over a fence and integrate themselves into the crowd.


Zones

Stage: Aspects: VIPS Focused on the future

Crowd: [+5 Acting as a Block] Congested

Roads: Humvees and Soldiers

Rooftop:

 

Active NPCs

Soldiers: NATO Security Team

Notice: +3

Shoot: +3

Move: +2

Fight: +2

 

Strange Group of Men: Hiding in the crowdx1

Skills ?????

 

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Remy Concorde

remy_atmo_srs_old.png.abcbab3881d917f2516c80495fe1a806.pngRemy twitched towards the rifle for a split second, but then instead pushed on the radio's talk button. "Crow's Nest to Mingler, I see suspicious movement, times five, entering sector nine from an exterior angle, but can't do anything about it from here, sorry. It's up to you now. Let's see the versatility of your approach in action."

 

She kept sweeping through the sector with her binoculars, relaying the signs to watch out for, but of course the group was elusive, picked a good place to blend in, and knew what it was doing. The odds of retaining a visual lock were rather pessimistic.

----

Action: Repport/Diplomacy, trying to create an Encouraged Aspect on 17.

----

Trackers

Expert Sighted Gun (1 Free Invocation)

----

Remy Concorde

PILOT ASPECTS:
Self View:  

Humanity's Successor

For good or ill, Remy acknowledges being designed as the next best thing after natural humans. Harder, Better, Faster, Smarter. And something that was built as an improvement is bound to eventually outcompete its predecessor. Not out of malice, but due to the nature of things. Not with fanfare and pride, but with a matter-of-fact shrug.

Sooner or later, a Gattaca of sorts would become the new norm, and Remy is the aloof herald of that era, neither celebrating the world to come, nor mourning the old world.

 

Positive Invocations:

- Getting ahead thanks to the bioengineered improvements over the baseline human.

 

Compels:

- Social complications relating to the reputation of being one of the first augmented humans, and also incidentally the first emancipated clone.

Social Type:

Cool-Headed Insightful Type

Positive Invocations:

- Keeping calm under pressure.
- Helping a group of people stay calm, resist panic &c.
- Coldly analysing a situation or person and getting useful, unbiased insights.
- Cognitive empathy;

Negative Invocations:
- Situations where display of affection would be highly appropriate (e.g. recovering someone else's Mental Consequences; a shoulder to cry on).

Trauma:

The Little Things From Alleged Allies

It's not the big things that are hurtful, especially not from enemies.

Being treated as a meat robot? Getting bothered by journalists and rubbernecks on the street? Being constantly burdened with sky-high expectations? That's just . . . normal and expected, especially from a superior or an enemy, and taken in stride.

But witnessing an act of petty spite among alleged friends? Seeing one alleged team-mate slightly prejudiced against another over things that have no correlation with merit? Getting caught in one of those webs of 'white lies' that tend to snowball? Those are the worst things in people.

Pilot Style:

Agility and Precision

Evasive and marksmanship-focused approaches to combat.

 Dream:

A Step Beyond Understanding

"Knowledge is certainly tempting and intriguing. Science is fascinating. But you know what's even more intriguing? Correctly upon truths without having previously studied them in a rational manner. "

 

Positive Invocations:
- Rolls relating to lore/academics or theoretical knowledge, or for acquiring such through study.
- Rolls representing leaps of intuition or a priori reasoning, as distinct from empirical studies.

 

Compels:
- Being tempted by new and uncommon scientific knowledge.
- Something strange happening, or people reacting oddly, to the aforementioned intuitive leaps.

 

SKILLS:
+4: Agility/Athletics
+3: Diplomacy/Rapport, Mental Fortitude/Will 
+2: Ranged/Shoot, De-Escalation/Empathy, Lore
+1: Toughness/Physique, Mechanics/Craft, Situational Awareness/Notice, Medical.

STUNTS:
Advanced ACM Mastery: +1 Free Invocation when performing flight-related CaA. 
Neural Overdrive: You can push yourself beyond human limits at the cost of mental strain. Apply a bonus to a roll you've made, then take an amount of Mental Stress equal to the bonus. 
Psych Up: Spend a moment in preparation to tap into your potential. Make a Will+2 CaA, adding Free Invocation(s) onto one of your personal Aspects.

 

----

Mecha: Coucou Gris

Mecha: Coucou Gris
Design Concept: Mobile Aerospace Skirmisher.
Design Flaw: "Forget About Mêlée!"
ADDON 1: Airborne C3I Nexus
ADDON 2: High-Thrust Vectored Zeta Engine
ADDON 1: Precision Missile Batteries

Stats:
+4 Manoeuvre 
+3 Ranged Combat 
+3 Radar 
+2 Internal Systems 
+2 Electronic Warfare 
+2 Durability 
+1 Close Quarters Combat 
+1 Stealth Systems

Systems: 
Flight System: enables flight. 
Improved Manoeuvrability: +2 to CaA with Manoeuvre for flight-related stuff.
Counter-Stealth Sensor Suite: +2 to detect hidden enemies or prevent them from hiding. 
 

 

Name
CaA (Repport/Diplomacy) Encouraged
[0,+,0,0] +3 = 4
fate(3) 0,1,0,0
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Somewhere in the crush of bodies, No.17 did something that abruptly made the closest to him raise an eyebrow, before blanching and turning away, giving him enough space to tap the commlink in his ear. "Ah, another rat problem? Get an exterminator with a decent terrier. The dogs won't be much use in actually catching the rats, sure, but they're useful to flush out the prey. When they bark loudly and scrabble at holes, you can wait on the other side to catch the rats or dispose of them. if you can't manage it, wait for me to come over and help you, after this little vacation I'm taking."

He spoke in a soft, conversational manner, just in case he was being listened in on. Meanwhile, 17 decided to blend a bit further into the crowd, and begin slowly sliding towards sector 9.


CAA with 1 free Invoke, Getting Ready to Pounce
 

Edited by Lcythas (see edit history)
Name
CaA, getting ready to pounce
[-,-,+,0] +3 = 2
fate(3) -1,-1,1,0
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  • 3 weeks later...

The current challenge would be for them both to locate the group within the dense crowd.

This would require a roll of +5 Notice. (Teamwork can be used on this action)
 

Failure would result in the group getting dangerously close to the Speaker while staying completely hidden in the crowd. Along with not allowing the party to react to any action taken by this group.

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No.17

"Searching for my lost things now. I'm sure I'll find them soon." No.17 communicated over to Remy, even as he slipped through the crowd, eyes flicking over sections of the crowd the team up above on the rooftops couldn't clear or be sure was clean.

----

Action: Rolling the Notice
Roll Result: 2
Adding 2 from Ready to Pounce, adding an additional 2 from the help due to Soldiers for a result of +6 in total, enough to succeed.

----

Trackers

Encouraged(1 Free Invoke)

----

No.17

PILOT ASPECTS
Self View: Humanity's Product
Social Type: Silent, Investigative Type
Trauma: Occupational Paranoia
Pilot Style: The Second Route of Assassination
Dream: Freed of the Bonds of Duty

SKILLS
+4: Melee
+3: Agility, Toughness
+2: Investigation, Situational Awareness, Mental Fortitude
+1: Contacts, Mechanics, Medical, Diplomacy

Stunts:
Martial Exemplar: +1 Free Invocation when performing Melee-related CaAs
Whirling Dervish: When being attacked by more than one individual enemy, gain +2 to Melee
Trained Bodyguard: Once per combat, take a single attack meant for someone else in the same zone, defending with half stats(minimum of 1)

 

----

Mecha: Lie Vante

Lie Vante
Design Concept: Melee-Focused Assassin
Design Flaw: "Get me closer so I can hit them with my sword!"
ADDON(X3): Glimmer and Glamour CQB Units, Greyhawk Interference Field, Mercury Boosters
+4: Melee Combat
+3: Manoeuvre, Stealth Systems
+2: Durability, Internal Systems, Radar
+1: Ranged Combat, Electronic Warfare

Systems:
CQB Systems Override: You may attack as many targets as you spend FP on this stunt with in the same zone as you with melee. (Note, spending FP on this stunt does not also grant +2 bonuses on the action, it must be either the bonus or the special effect).
Ghost in the Machine: You may use Stealth to defend against EW rather than Internal Systems
Advanced Boosters: You may move through two zones rather than one per turn.

Edited by Lcythas (see edit history)
Name
Notice Check
[0,-,+,0] +2 = 2
fate(2) 0,-1,1,0
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No.17 managed to quickly locate the group as they continued to push through the crowd. The soldiers to the squadron would quickly move in, " I see them! Right in front of you No.17, one seems to be reaching into a backpack." Seconds later the group member would pop his head back up while holding onto a quickly assembled rifle. Aiming it right towards Lessandra!

" We don't have the shot! Do something!"

With only a few seconds to react what would Remy or No.17 do?

 

Using a gun would require a high level of accuracy +7 while attempting to get any closer would require a high level of speed and control +6..

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No.17

"Intercepting." With the sudden turn of events, No.17 promptly utilized something that abruptly caused the crowd to part somewhat ahead of him, travellers letting out yells of surprise at the things slinking by their ankles. He took the time to bolt through that gap towards the intruders, trying to apprehend them swiftly before they got off a shot.

----

Action: Rolling the Athletics
Roll Result: 2
Adding 2 from Encouraged, adding an additional 2 for invoking Trained Bodyguard, getting a result of +6 in total, enough to succeed.

----

Trackers

 

----

No.17

PILOT ASPECTS
Self View: Humanity's Product
Social Type: Silent, Investigative Type
Trauma: Occupational Paranoia
Pilot Style: The Second Route of Assassination
Dream: Freed of the Bonds of Duty

SKILLS
+4: Melee
+3: Agility, Toughness
+2: Investigation, Situational Awareness, Mental Fortitude
+1: Contacts, Mechanics, Medical, Diplomacy

Stunts:
Martial Exemplar: +1 Free Invocation when performing Melee-related CaAs
Whirling Dervish: When being attacked by more than one individual enemy, gain +2 to Melee
Trained Bodyguard: Once per combat, take a single attack meant for someone else in the same zone, defending with half stats(minimum of 1)

 

----

Mecha: Lie Vante

Lie Vante
Design Concept: Melee-Focused Assassin
Design Flaw: "Get me closer so I can hit them with my sword!"
ADDON(X3): Glimmer and Glamour CQB Units, Greyhawk Interference Field, Mercury Boosters
+4: Melee Combat
+3: Manoeuvre, Stealth Systems
+2: Durability, Internal Systems, Radar
+1: Ranged Combat, Electronic Warfare

Systems:
CQB Systems Override: You may attack as many targets as you spend FP on this stunt with in the same zone as you with melee. (Note, spending FP on this stunt does not also grant +2 bonuses on the action, it must be either the bonus or the special effect).
Ghost in the Machine: You may use Stealth to defend against EW rather than Internal Systems
Advanced Boosters: You may move through two zones rather than one per turn.

Edited by Lcythas (see edit history)
Name
Getting Close
[-,+,0,-] +3 = 2
fate(3) -1,1,0,-1
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No. 17 managed to lightly tap the gun up just before the man was able to take the shot causing the bullet to go flying over the heads of the speakers. Instantly the crowd became a stampede as everyone began pushing and shoving to get out of the way. Looking back the man would quickly turn their body and attempt to strike No.17 in the face with weapon. The other members of the group would quickly scatter throughout the crowd in an attempt to get away.

New Scene Aspect

Chaos in the Crowds

 

The Man Attacks No.17 with a +4 attempt.

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No.17

"I am not obligated to preserve your physical health in any manner." No.17 said calmly to the man, even as he pulled out a blade to ward off the weapon. He got a cut for his troubles, and stepped neatly inwards to feint back at the man, undeterred.

----

Defense roll: +2 with melee, taking 2 physical damage.
Melee roll to try and subdue the man: +4 with melee

----

Trackers

 

----

No.17

PILOT ASPECTS
Self View: Humanity's Product
Social Type: Silent, Investigative Type
Trauma: Occupational Paranoia
Pilot Style: The Second Route of Assassination
Dream: Freed of the Bonds of Duty

SKILLS
+4: Melee
+3: Agility, Toughness
+2: Investigation, Situational Awareness, Mental Fortitude
+1: Contacts, Mechanics, Medical, Diplomacy

Stunts:
Martial Exemplar: +1 Free Invocation when performing Melee-related CaAs
Whirling Dervish: When being attacked by more than one individual enemy, gain +2 to Melee
Trained Bodyguard: Once per combat, take a single attack meant for someone else in the same zone, defending with half stats(minimum of 1)

 

----

Mecha: Lie Vante

Lie Vante
Design Concept: Melee-Focused Assassin
Design Flaw: "Get me closer so I can hit them with my sword!"
ADDON(X3): Glimmer and Glamour CQB Units, Greyhawk Interference Field, Mercury Boosters
+4: Melee Combat
+3: Manoeuvre, Stealth Systems
+2: Durability, Internal Systems, Radar
+1: Ranged Combat, Electronic Warfare

Systems:
CQB Systems Override: You may attack as many targets as you spend FP on this stunt with in the same zone as you with melee. (Note, spending FP on this stunt does not also grant +2 bonuses on the action, it must be either the bonus or the special effect).
Ghost in the Machine: You may use Stealth to defend against EW rather than Internal Systems
Advanced Boosters: You may move through two zones rather than one per turn.

Edited by Lcythas (see edit history)
Name
defense 
[0,0,-,-] +4 = 2
fate(4) 0,0,-1,-1
CaA to gain advantage
[+,0,0,-] +4 = 4
fate(4) 1,0,0,-1
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Remy Concorde

remy_atmo_srs_old.png.abcbab3881d917f2516c80495fe1a806.pngRemy took a deep breath, giving herself a few seconds to relax. Shooting the assassins in the crowd right now was rather unwise, both because they blended well and due to collateral concerns. Waiting too long was also unacceptable, as they would disappear into the alleys in a matter of seconds.

 

There would be at best a split-second opportunity between the former and the latter, and she would have to make the one perfect shot in that time. There would be no time to line it up. She would have to make it count, to incapacitate a runner with a snap shot.

 

Everything hinged on reflex and instinct. And that was something she could bet on.

 

She adjusted the rifle zoom to minimum, taking in the big picture, chilling like a spring, preparing to snap the target into the crossroads upon seeing the moment of opportunity.

----

Action: Will+2 CaA using Psych Up Stunt to add Invocations to Humanity's Successor.

Using Neutral Overdrive to increase the result by 1 (or more if needed) at the cost of 1 Mental Stress.

----

Trackers

Expert Sighted Gun (1 Free Invocation)

New Invocations on Humanity's Successor (2).

 

Mental stress taken: 1 out of 6.

----

Remy Concorde

PILOT ASPECTS:
Self View:  

Humanity's Successor

For good or ill, Remy acknowledges being designed as the next best thing after natural humans. Harder, Better, Faster, Smarter. And something that was built as an improvement is bound to eventually outcompete its predecessor. Not out of malice, but due to the nature of things. Not with fanfare and pride, but with a matter-of-fact shrug.

Sooner or later, a Gattaca of sorts would become the new norm, and Remy is the aloof herald of that era, neither celebrating the world to come, nor mourning the old world.

 

Positive Invocations:

- Getting ahead thanks to the bioengineered improvements over the baseline human.

 

Compels:

- Social complications relating to the reputation of being one of the first augmented humans, and also incidentally the first emancipated clone.

Social Type:

Cool-Headed Insightful Type

Positive Invocations:

- Keeping calm under pressure.
- Helping a group of people stay calm, resist panic &c.
- Coldly analysing a situation or person and getting useful, unbiased insights.
- Cognitive empathy;

Negative Invocations:
- Situations where display of affection would be highly appropriate (e.g. recovering someone else's Mental Consequences; a shoulder to cry on).

Trauma:

The Little Things From Alleged Allies

It's not the big things that are hurtful, especially not from enemies.

Being treated as a meat robot? Getting bothered by journalists and rubbernecks on the street? Being constantly burdened with sky-high expectations? That's just . . . normal and expected, especially from a superior or an enemy, and taken in stride.

But witnessing an act of petty spite among alleged friends? Seeing one alleged team-mate slightly prejudiced against another over things that have no correlation with merit? Getting caught in one of those webs of 'white lies' that tend to snowball? Those are the worst things in people.

Pilot Style:

Agility and Precision

Evasive and marksmanship-focused approaches to combat.

 Dream:

A Step Beyond Understanding

"Knowledge is certainly tempting and intriguing. Science is fascinating. But you know what's even more intriguing? Correctly upon truths without having previously studied them in a rational manner. "

 

Positive Invocations:
- Rolls relating to lore/academics or theoretical knowledge, or for acquiring such through study.
- Rolls representing leaps of intuition or a priori reasoning, as distinct from empirical studies.

 

Compels:
- Being tempted by new and uncommon scientific knowledge.
- Something strange happening, or people reacting oddly, to the aforementioned intuitive leaps.

 

SKILLS:
+4: Agility/Athletics
+3: Diplomacy/Rapport, Mental Fortitude/Will 
+2: Ranged/Shoot, De-Escalation/Empathy, Lore
+1: Toughness/Physique, Mechanics/Craft, Situational Awareness/Notice, Medical.

STUNTS:
Advanced ACM Mastery: +1 Free Invocation when performing flight-related CaA. 
Neural Overdrive: You can push yourself beyond human limits at the cost of mental strain. Apply a bonus to a roll you've made, then take an amount of Mental Stress equal to the bonus. 
Psych Up: Spend a moment in preparation to tap into your potential. Make a Will+2 CaA, adding Free Invocation(s) onto one of your personal Aspects.

 

----

Mecha: Coucou Gris

Mecha: Coucou Gris
Design Concept: Mobile Aerospace Skirmisher.
Design Flaw: "Forget About Mêlée!"
ADDON 1: Airborne C3I Nexus
ADDON 2: High-Thrust Vectored Zeta Engine
ADDON 1: Precision Missile Batteries

Stats:
+4 Manoeuvre 
+3 Ranged Combat 
+3 Radar 
+2 Internal Systems 
+2 Electronic Warfare 
+2 Durability 
+1 Close Quarters Combat 
+1 Stealth Systems

Systems: 
Flight System: enables flight. 
Improved Manoeuvrability: +2 to CaA with Manoeuvre for flight-related stuff.
Counter-Stealth Sensor Suite: +2 to detect hidden enemies or prevent them from hiding. 
 

 

Edited by vicky_molokh (see edit history)
Name
Psych Up: Will+2
[-,-,0,+] +5 = 4
fate(5) -1,-1,0,1
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  • 2 weeks later...

" Im glad you feel that way, I have no objections." This voice was clearly that of someone from the UK. As No.17 feinted forward the man would quickly read 17's movements. Managing to back up the man would quickly remove a pistol and take a shot toward No.17.

 

As this was taking place Remy would notice the group attempting to leave through the southern part of the field and into a small alleyway.

Distance would be the only DC which would be a +2 due to her using a sniper.

Edited by Ryku (see edit history)
Name
Defend against the Feint 
[0,0,+,0] +3 = 4
fate(3) 0,0,1,0
Shoot at No.17
[-,+,0,-] +5 = 4
fate(5) -1,1,0,-1
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No.17

Now that the crowd had begun to move, however, it was No.17's element. He was everywhere and nowhere at once, a grey blur making ample use of the panicked droves of civilians, ingrained training kicking into action. Lunging, No.17 knocked the pistol up towards the air with his knife's edge, before executing a lightning backhand stroke towards the man's tendons.

----

Defense roll: Melee Defense SWS
Melee roll to try and subdue the man: +10 after using Boost and Free Invoke from the recent CaA

----

Trackers

 

----

No.17

PILOT ASPECTS
Self View: Humanity's Product
Social Type: Silent, Investigative Type
Trauma: Occupational Paranoia
Pilot Style: The Second Route of Assassination
Dream: Freed of the Bonds of Duty

SKILLS
+4: Melee
+3: Agility, Toughness
+2: Investigation, Situational Awareness, Mental Fortitude
+1: Contacts, Mechanics, Medical, Diplomacy

Stunts:
Martial Exemplar: +1 Free Invocation when performing Melee-related CaAs
Whirling Dervish: When being attacked by more than one individual enemy, gain +2 to Melee
Trained Bodyguard: Once per combat, take a single attack meant for someone else in the same zone, defending with half stats(minimum of 1)

 

----

Mecha: Lie Vante

Lie Vante
Design Concept: Melee-Focused Assassin
Design Flaw: "Get me closer so I can hit them with my sword!"
ADDON(X3): Glimmer and Glamour CQB Units, Greyhawk Interference Field, Mercury Boosters
+4: Melee Combat
+3: Manoeuvre, Stealth Systems
+2: Durability, Internal Systems, Radar
+1: Ranged Combat, Electronic Warfare

Systems:
CQB Systems Override: You may attack as many targets as you spend FP on this stunt with in the same zone as you with melee. (Note, spending FP on this stunt does not also grant +2 bonuses on the action, it must be either the bonus or the special effect).
Ghost in the Machine: You may use Stealth to defend against EW rather than Internal Systems
Advanced Boosters: You may move through two zones rather than one per turn.

Edited by Lcythas (see edit history)
Name
defense
[0,0,+,0] +6 = 7
fate(6) 0,0,1,0
Attack roll
[-,0,+,0] +6 = 6
fate(6) -1,0,1,0
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