vicky_molokh Posted January 12 Clone Share Posted January 12 (edited) Remy Concorde Remy was stumped for a moment. It has been quite a while since her success depended not on reflexes and precision, but on people skills. The need and ability to flex her cognitive empathy in this situation felt like the kind of challenge that was worrisome and welcome at the same time. Clearly the best outcome would be to calm the crowd down, but the path to that goal went through a metaphorical minefield. Remy racked her brain for all the clues as to how to best approach the situation. The usual suggestion to appear non-imposing was, of course, inapplicable - even getting out of the cockpit would not be enough. No, the approach has to depend on what the people want, what needs to be said to them, and what would be an acceptable compromise for the time being. She looked inwards, seeking the right words. ---- Action: use figure out the best way to build a de-escalating speech, that is, do an Empathy CaA that would provide insights to use with a subsequent Diplomacy (or similar) action. Spending a recently-gained FP on Cool-Headed Insightful Type help with the insights, duh. ---- Trackers Mental stress taken: 0 out of 6. FP left: 2 out of 3 (gained 1 from the Compel and immediately spent it). ---- Remy Concorde PILOT ASPECTS: Self View: Humanity's Successor For good or ill, Remy acknowledges being designed as the next best thing after natural humans. Harder, Better, Faster, Smarter. And something that was built as an improvement is bound to eventually outcompete its predecessor. Not out of malice, but due to the nature of things. Not with fanfare and pride, but with a matter-of-fact shrug. Sooner or later, a Gattaca of sorts would become the new norm, and Remy is the aloof herald of that era, neither celebrating the world to come, nor mourning the old world. Positive Invocations: - Getting ahead thanks to the bioengineered improvements over the baseline human. Compels: - Social complications relating to the reputation of being one of the first augmented humans, and also incidentally the first emancipated clone. Social Type: Cool-Headed Insightful Type Positive Invocations: - Keeping calm under pressure. - Helping a group of people stay calm, resist panic &c. - Coldly analysing a situation or person and getting useful, unbiased insights. - Cognitive empathy; Negative Invocations: - Situations where display of affection would be highly appropriate (e.g. recovering someone else's Mental Consequences; a shoulder to cry on). Trauma: The Little Things From Alleged Allies It's not the big things that are hurtful, especially not from enemies. Being treated as a meat robot? Getting bothered by journalists and rubbernecks on the street? Being constantly burdened with sky-high expectations? That's just . . . normal and expected, especially from a superior or an enemy, and taken in stride. But witnessing an act of petty spite among alleged friends? Seeing one alleged team-mate slightly prejudiced against another over things that have no correlation with merit? Getting caught in one of those webs of 'white lies' that tend to snowball? Those are the worst things in people. Pilot Style: Agility and Precision Evasive and marksmanship-focused approaches to combat. Dream: A Step Beyond Understanding "Knowledge is certainly tempting and intriguing. Science is fascinating. But you know what's even more intriguing? Correctly upon truths without having previously studied them in a rational manner. " Positive Invocations: - Rolls relating to lore/academics or theoretical knowledge, or for acquiring such through study. - Rolls representing leaps of intuition or a priori reasoning, as distinct from empirical studies. Compels: - Being tempted by new and uncommon scientific knowledge. - Something strange happening, or people reacting oddly, to the aforementioned intuitive leaps. SKILLS: +4: Agility/Athletics +3: Diplomacy/Rapport, Mental Fortitude/Will +2: Ranged/Shoot, De-Escalation/Empathy, Lore +1: Toughness/Physique, Mechanics/Craft, Situational Awareness/Notice, Medical. STUNTS: Advanced ACM Mastery: +1 Free Invocation when performing flight-related CaA. Neural Overdrive: You can push yourself beyond human limits at the cost of mental strain. Apply a bonus to a roll you've made, then take an amount of Mental Stress equal to the bonus. Psych Up: Spend a moment in preparation to tap into your potential. Make a Will+2 CaA, adding Free Invocation(s) onto one of your personal Aspects. ---- Mecha: Coucou Gris Mecha: Coucou Gris Design Concept: Mobile Aerospace Skirmisher. Design Flaw: "Forget About Mêlée!" ADDON 1: Airborne C3I Nexus ADDON 2: High-Thrust Vectored Zeta Engine ADDON 1: Precision Missile Batteries Stats: +4 Manoeuvre +3 Ranged Combat +3 Radar +2 Internal Systems +2 Electronic Warfare +2 Durability +1 Close Quarters Combat +1 Stealth Systems Systems: Flight System: enables flight. Improved Manoeuvrability: +2 to CaA with Manoeuvre for flight-related stuff. Counter-Stealth Sensor Suite: +2 to detect hidden enemies or prevent them from hiding. Edited January 12 by vicky_molokh (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Empathy/De-Escalation CaA [0,0,0,-] +2 = 1 fate(2) 0,0,0,-1 Link to comment Share on other sites More sharing options...
Lcythas Posted January 12 Clone Share Posted January 12 (edited) No.17 No.17 sat somewhat awkwardly in Lie Vante, not quite knowing what to do. A stealth mech was, after all, not exactly intended to be for the public eye, and his own social skills were hardly in the range of reassuring. However, after a second of thought, he phoned a few contacts to see if they could dig up any information on what these people were protesting on, and how best to get them to calm down. It was a faint chance they had any postings out here, but it was a chance nevertheless. ---- Action: Contacts CaA for Remy ---- Trackers Lurking: 1 Free Invoke ---- No.17 PILOT ASPECTS Self View: Humanity's Product Social Type: Silent, Investigative Type Trauma: Occupational Paranoia Pilot Style: The Second Route of Assassination Dream: Freed of the Bonds of Duty SKILLS +4: Melee +3: Agility, Toughness +2: Investigation, Situational Awareness, Mental Fortitude +1: Contacts, Mechanics, Medical, Diplomacy Stunts: Martial Exemplar: +1 Free Invocation when performing Melee-related CaAs Whirling Dervish: When being attacked by more than one individual enemy, gain +2 to Melee Trained Bodyguard: Once per combat, take a single attack meant for someone else in the same zone, defending with half stats(minimum of 1) ---- Mecha: Lie Vante Lie Vante Design Concept: Melee-Focused Assassin Design Flaw: "Get me closer so I can hit them with my sword!" ADDON(X3): Glimmer and Glamour CQB Units, Greyhawk Interference Field, Mercury Boosters +4: Melee Combat +3: Manoeuvre, Stealth Systems +2: Durability, Internal Systems, Radar +1: Ranged Combat, Electronic Warfare Systems: CQB Systems Override: You may attack as many targets as you spend FP on this stunt with in the same zone as you with melee. (Note, spending FP on this stunt does not also grant +2 bonuses on the action, it must be either the bonus or the special effect). Ghost in the Machine: You may use Stealth to defend against EW rather than Internal Systems Advanced Boosters: You may move through two zones rather than one per turn. Edited January 18 by Lcythas (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Contacts CaA [-,0,0,0] +1 = 0 fate(1) -1,0,0,0 Link to comment Share on other sites More sharing options...
vicky_molokh Posted January 15 Clone Share Posted January 15 Remy Concorde Remy halted the mecha, opened the canopy and climbed out, while maintaining a radio link from her microphone to the mecha's loudspeakers. "Citizens!" she spoke in French, letting her native accent loose, which was neither that of metropolitan France, nor that of an Englishman trying to learn a second language, but rather of someone whose mother tongue originated somewhere in the Mediterranean. "You have scared a corrupt leader into hiding in a moment when the world depends on you, at a time when the corrupt politicians want to pocket any rewards the world is willing to pay. You are right to be angry, but do not let that anger make you squander the opportunity you have at the moment!" "NATO depends on your mines, not just on the shipment currently in port. While the hawks may be willing to use force here if a diplomatic solution isn't found, that would be a lose-lose for both of our peoples. Let's not allow that to happen! Instead, if you have demands, make those demands known. Use the moment to form a fair government, and use the opportunity to have NATO back your choice - it will be happy to deal with your representative so long as the supply lines last. It will also be content to continue fighting the monsters that stride throughout the land, as those threaten both your prosperity and theirs." "Pick a representative, make demands, find a solution. If this turns into a confrontation, no matter how today ends, nobody wins in the long term. Let's not allow that to happen." ---- Action: calm the crowd and try to arrange a beginning of negotiations, using Diplomacy/Rapport. Invocations used as necessary depending on difficulty and dice results. ---- Trackers Mental stress taken: 0 out of 6. FP left: 2 out of 3. ---- Remy Concorde PILOT ASPECTS: Self View: Humanity's Successor For good or ill, Remy acknowledges being designed as the next best thing after natural humans. Harder, Better, Faster, Smarter. And something that was built as an improvement is bound to eventually outcompete its predecessor. Not out of malice, but due to the nature of things. Not with fanfare and pride, but with a matter-of-fact shrug. Sooner or later, a Gattaca of sorts would become the new norm, and Remy is the aloof herald of that era, neither celebrating the world to come, nor mourning the old world. Positive Invocations: - Getting ahead thanks to the bioengineered improvements over the baseline human. Compels: - Social complications relating to the reputation of being one of the first augmented humans, and also incidentally the first emancipated clone. Social Type: Cool-Headed Insightful Type Positive Invocations: - Keeping calm under pressure. - Helping a group of people stay calm, resist panic &c. - Coldly analysing a situation or person and getting useful, unbiased insights. - Cognitive empathy; Negative Invocations: - Situations where display of affection would be highly appropriate (e.g. recovering someone else's Mental Consequences; a shoulder to cry on). Trauma: The Little Things From Alleged Allies It's not the big things that are hurtful, especially not from enemies. Being treated as a meat robot? Getting bothered by journalists and rubbernecks on the street? Being constantly burdened with sky-high expectations? That's just . . . normal and expected, especially from a superior or an enemy, and taken in stride. But witnessing an act of petty spite among alleged friends? Seeing one alleged team-mate slightly prejudiced against another over things that have no correlation with merit? Getting caught in one of those webs of 'white lies' that tend to snowball? Those are the worst things in people. Pilot Style: Agility and Precision Evasive and marksmanship-focused approaches to combat. Dream: A Step Beyond Understanding "Knowledge is certainly tempting and intriguing. Science is fascinating. But you know what's even more intriguing? Correctly upon truths without having previously studied them in a rational manner. " Positive Invocations: - Rolls relating to lore/academics or theoretical knowledge, or for acquiring such through study. - Rolls representing leaps of intuition or a priori reasoning, as distinct from empirical studies. Compels: - Being tempted by new and uncommon scientific knowledge. - Something strange happening, or people reacting oddly, to the aforementioned intuitive leaps. SKILLS: +4: Agility/Athletics +3: Diplomacy/Rapport, Mental Fortitude/Will +2: Ranged/Shoot, De-Escalation/Empathy, Lore +1: Toughness/Physique, Mechanics/Craft, Situational Awareness/Notice, Medical. STUNTS: Advanced ACM Mastery: +1 Free Invocation when performing flight-related CaA. Neural Overdrive: You can push yourself beyond human limits at the cost of mental strain. Apply a bonus to a roll you've made, then take an amount of Mental Stress equal to the bonus. Psych Up: Spend a moment in preparation to tap into your potential. Make a Will+2 CaA, adding Free Invocation(s) onto one of your personal Aspects. ---- Mecha: Coucou Gris Mecha: Coucou Gris Design Concept: Mobile Aerospace Skirmisher. Design Flaw: "Forget About Mêlée!" ADDON 1: Airborne C3I Nexus ADDON 2: High-Thrust Vectored Zeta Engine ADDON 1: Precision Missile Batteries Stats: +4 Manoeuvre +3 Ranged Combat +3 Radar +2 Internal Systems +2 Electronic Warfare +2 Durability +1 Close Quarters Combat +1 Stealth Systems Systems: Flight System: enables flight. Improved Manoeuvrability: +2 to CaA with Manoeuvre for flight-related stuff. Counter-Stealth Sensor Suite: +2 to detect hidden enemies or prevent them from hiding. Name xDiceName xDiceResult xDiceString xDiceRolls Diplomacy/Rapport [+,+,-,0] +3 = 4 fate(3) 1,1,-1,0 Link to comment Share on other sites More sharing options...
Ryku Posted January 18 Author Clone Share Posted January 18 There was a brief silence from everyone at the entrance. Hearing the words of Remy made all of the Congo Civilians rethink their actions. Nodding their heads and looking towards their peers they all began to agree with Remy's statement. Little by little the crowd began to dissipate and enter back into the city. Though there was a success, things were still happening in the shadows within the area. As Remy removed herself from the cockpit of her Mech and Luc was busy focusing on gathering intel, the Radar systems happened to pick up on movements in the distance.. Those Radar hit would quickly vanish before Remy or Luc would notice them. As minutes went by, the Airship would eventually enter into the area and vast amount of crewmen would begin loading up the materials left within the Port. Result Remy managed to successfully Overcome the Crowd Aspect. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Lcythas Posted January 18 Clone Share Posted January 18 No.17 After a few seconds passed, No.17 let out a soft sigh and leaned back into his seat, checking the radar sensors an instant too late. Not noticing anything amiss, he send a brief congratulations over to Remy. "I'll divert power to the shields in preparation of any traps or guards. I think it's time that we begin moving in." As he waited for her to respond, he began to switch his power banks over towards powering the shields and ablative plating instead. ---- Action: Durability/Internal Systems CaA for extra Protection ---- Trackers Lurking: 1 Free Invoke ---- No.17 PILOT ASPECTS Self View: Humanity's Product Social Type: Silent, Investigative Type Trauma: Occupational Paranoia Pilot Style: The Second Route of Assassination Dream: Freed of the Bonds of Duty SKILLS +4: Melee +3: Agility, Toughness +2: Investigation, Situational Awareness, Mental Fortitude +1: Contacts, Mechanics, Medical, Diplomacy Stunts: Martial Exemplar: +1 Free Invocation when performing Melee-related CaAs Whirling Dervish: When being attacked by more than one individual enemy, gain +2 to Melee Trained Bodyguard: Once per combat, take a single attack meant for someone else in the same zone, defending with half stats(minimum of 1) ---- Mecha: Lie Vante Lie Vante Design Concept: Melee-Focused Assassin Design Flaw: "Get me closer so I can hit them with my sword!" ADDON(X3): Glimmer and Glamour CQB Units, Greyhawk Interference Field, Mercury Boosters +4: Melee Combat +3: Manoeuvre, Stealth Systems +2: Durability, Internal Systems, Radar +1: Ranged Combat, Electronic Warfare Systems: CQB Systems Override: You may attack as many targets as you spend FP on this stunt with in the same zone as you with melee. (Note, spending FP on this stunt does not also grant +2 bonuses on the action, it must be either the bonus or the special effect). Ghost in the Machine: You may use Stealth to defend against EW rather than Internal Systems Advanced Boosters: You may move through two zones rather than one per turn. Name xDiceName xDiceResult xDiceString xDiceRolls Internal Systems CaA [0,0,+,-] +2 = 2 fate(2) 0,0,1,-1 Link to comment Share on other sites More sharing options...
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