Jump to content

Anna Kaiden, Princess of Knights


Yuno_

Recommended Posts

 

Name

Anna Kaiden

Favourite Colour

Blue

Power Concept

Knight of Miracles, Sword Summoner

Goals

Help and protect people...
...without them finding out.
Work on being less closed off from people again.
Don't let them actually find out anything.
Maybe let them see some stuff.
Keep out of sight of the track team.

Mundane Form Description

Standing slightly on the borderline between 'short' and 'small' at 5'1", Anna does her best to conceal herself with a quiet, introverted presentation when she hasn't been suitably roused.

Typically found wearing some form of the most casual, semi-protective wear she found to sling on the morning, alongside a hoodie or long-sleeved shirt, she does not do a great deal to accentuate her looks, and prefers to hide away anything unbefitting the facade she'd rather everyone see when they look at her. When it's not covered over, a mass of auburn glitters around her head. She still maintains an above average level of athletism than most might expect and the ability to make use of it anywhere there isn't a track.

City Fact: Hope Middle School's sporting trophy cabinet has a bunch of awards and commemorative photos from her first year with Anna's name on them.

Personality

Withdrawn, quiet and socially removed by choice much of the time in public, but with a tendency to erupt spontaneously when she sees something that rouses her ire before catching herself and withdrawing back into her shell.

She likes to think she's the kind of person who'd confront problems up front. In actual practice, she only really does this for other peoples problems, while hiding away from her own.

Anna has little confidence in herself anymore, at least when being self-aware and her shell only comes down naturally though music and the digital realm, where she's more willing to expose her brighter self and passion. It's possible for people she'd call friends to get a deeper, more impassioned five minutes between phone screens with her than with thirty face to face. As a result, much of her downtime is spent online, hidden away from the analogue world.

Even if she is aware of some of her flaws, she doesn't often perceive the level of acceptance she may actually be offered by others, or the depth of self-destruction some of her choices can risk leading to.

Magical Form Description

Anna's magical form harkens to an updated form of the knights of old. At it's lightest, she bears a skin-tight silver-blue bodysuit with a half-mask visor, completely covering the upper half of her face, save for a shock of platinum hair. A two-tailed half-cape hangs off her shoulders like a poncho, leading down to silvery reinforced boots.

Upon entering conflict, the cape fragments, exposing armour at the chest and shoulders of her suit and the fragments forming gauntlets and two sets of interlocking blades, fanning out behind her like wings. Whenever she uses her magic powers, her costume alters slightly to match that of her weaponry.

Finishing Blow

King Saber/Great Skybuster

Why did the Moochee pick you?

ContentAnna was chosen for two reasons: Her magical potential, and her character flaws. The way that she hides behind the facade of her magical girl form means she'll willingly play her role better than the Moochee could have hoped if they had to try and keep her on track. Which they can't help but see as nothing but a good thing, as even without those traits, her potential and creativity for magic is greatly past the norm.

Complications

Responsibility: The Moochee choose Anna for a reason, in a world where not everyone has the power to face the Rampant, and it's a reason she'd like to live up to.
Identity: Anna's doesn't want to stand out, and sure, she's had a sporting history, but True, very few Rampants have the intellects to take advantage of them, but everybody needs a life... people dear to them. People who could be used against them...
Power Loss: Like any magical girl, Anna can only freely make full use of her powers when she's had the chance to transform. Even then, her powers are also linked to her emotional strength of will, and anything that could disturb that balance could have a knock-on effect on her powers.
Phobia/Rivalry & Honor: Before she lost her confidence, Anna was a young ace for the track team, upsetting older members of the team who took it out on her, leading to her being injured from a nasty fall. Though the others have since backed off or moved up to High School, Anna's still not quite able to bring herself to face the track again, much less what's left of her former team.
Compounding this is the need to keep a lid on her magical capabilities, and not exploiting them to stand out in public.

 
 
Stats
Strength 0, Stamina 1 (9), Agility 1, Dexterity 1, Fighting 0, Intellect 0, Awareness 0, Presence -1
 
Offense:

Initiative +1

Unarmed Close +8 Dam +0

Ranged +10 Dam +0

Throwing +10 12lbs 60ft / 25lbs 30ft / 50lbs 15ft
Grapple +8 +0 hold
 
Defences:
Dodge +1 (13)
Parry +0 (13)
Toughness +1 (10)
Fortitude/Will +1(1)/+13

Advantages
All Out Attack, Accurate Attack, Benefit: Ambidextrous, Close Attack 8, Improved Aim, Interpose, Power Attack, Ranged Attack 9, Uncanny Dodge, Equipment 1

Skills
Acrobatics 4 (+7), Athletics 10, Expertise [Pop Culture] +3, Perception +10, Stealth +4, Technology +4

Powers
Empowered Body 20+10pt (Magical, Body Enhancement)
-Enhanced Ability: Stamina 9 (Permanent)
-Enhanced Defence: Fortitude 2 (Permanent)
-Regeneration 10 (Limited: Functions only whilst in combat)
-Immunity: Poison
 
Reaving Warrior 23+6pt (Magical, Ability Enhancement)
-Enhanced Defences: Parry 13, Dodge 12
-Enhanced Advantage: Evasion
AE: Thicket of Blades 1pt (Only Available when Transformed) (Magical, Enhancement, Armor, Shielded)
-Enhanced Defences: Parry 7, Dodge 6
-Protection 6 (Sustained)
-Enhanced Sense 1, Ranged (Touch)
-Immunity 4 (Hostile Teleportation Effects, Critical Hits)

Magical Parkourist 11pt+3pp Subtle 2 (Magical, Body Enhancement)
-Flight 2 60ft (Aquatic)
-Movement 1: (Safe Fall)
-Enhanced Skill: Acrobatics +4
-Speed 2 120ft
AE:- Magical Traveller 1pt (Only Available when Transformed) (Magical)
-Flight 6 Aquatic 900ft(102 mph)

Magical Girl Transformation (Alternate form, Standard Action) (Magical, Transformation, Will)

Sword Summoner: 41 + 32pts (Only Available when Transformed) (Magical, Artifact, Manifestation/Created)
Gates of Babylon: Variable 9 (Move action, Creates/Manifests Magical Armament Effects)

Feature 1: Manifesting Elemental/Themed Armaments alter costume to match them.

Sample Armaments

Wing Blades: +16 Damage 12 (DC 27), Accurate 4, Close Range, Multiattack, Reach 3, Critical 18-20 (Magic, Slashing, Piercing)

Sickle Storm: Damage 14, (DC 29), Area Burst 1/30ft (Magic, Slashing)

Spike Chaser: Damage 14 (DC 29), Perception Range, Indirect 3

Javelin Barrage: +15 Ranged Damage 13 (DC 28), Multiattack, Accurate 2, Indirect 4

Flame Blade: +14 Damage 14 (DC 29) Close Range, Enhanced Advantage: Close Attack 6, Immunity: Fire (Limited to Half Effect) (Magic, Heat, Light, Slashing, Energy)

Plasma Blade: +14 Damage 14 (DC 29) Close Range, Accurate 3, linked Weaken 10 (Affects Objects) (Magic, Heat, Light, Slashing, Energy)

Energy Sabers: +14 Damage 14 (DC 29), Close Range, Multiattack, Penetrating 12, Accurate 3, Improved Critical 2 (18-20) (Magic, Heat, Light, Slashing, Energy)

Fangs of the Gazer, +16 Ranged Damage 12 (DC 27), Multiattack, Accurate 4, Enhanced Visual Sense 5 (Radius, Extended, Danger Sense, Dark vision)

Thunderer's Regalia: +12 Strength-based Ranged Damage 5, (DC [31]), Enhanced Strength 11, Accurate 1, Massive Knockback: (Move Object 7, Limited to Flinging Targets Away, Linked to Strength Damage) (Magic, Bludgeoning, Thunder, Electrical)

Shade Edge, +16 Ranged Damage 12 (DC 27), Multiattack, (Magic, Slashing, Piercing), Accurate 3
Visual Concealment 4 (f: Blending, Passive), Enhanced Skill: Stealth +6 (+10)

Pile Lancer - Area (Line rank 0) Damage 14 (DC 29 (Dodge DC 24 for half rank)), linked Area Affliction 14 (Vulnerable/Stunned) (Limited Degree) Fortitude DC 24

Skypiercer: +10 Ranged Damage 18 (DC 33), Indirect 4


Final Miracle 1 pt (Only Available when Transformed) (Magical, Confidence)
-Enhanced Advantage: Holding Back 1 [Sample Complications: Inert, Burned-out, Collateral Damage, Power Unleashed]
(Source Book: Hero High)
 
Power Points
Abilities 2 + Powers 87 + Advantages 22 + Skills 1 (2 ranks) + Defenses 8 = 120
 
Equipment, 2/5 EP
Cellphone, Commlink/Communication Crystal

Device:
Phone: Communication 3, Extras: Dimensional, Feature (can send images), Feature (persists across transformation), Subtle 2, Flaws: Limited (can only communicate with other moochee-made communicators), Easily removable
 
Moochee

Anna's assigned moochee goes by the name Preeble, who presents a slightly parental tone, and is a little out of touch when Anna starts dropping references to anything.

%5BIMG%5Dhttps%3A%2F%2Fi.pinimg.com%2F564x%2Fbe%2Fe4%2F0b%2Fbee40b0b1d43e3341e5826f0d726644b.jpg%5B%2FIMG%5D
bee40b0b1d43e3341e5826f0d726644b.jpg

 

 

Advancements

10pp:
Empowered Body: Regeneration 5 ->10 (+5pp)
Immunity: Poison (Half Effect Limitation removed) (1pp)
Skill ranks: Athletics +2, Perception +6 (+4pp)

20pp (Advanced to PL9!):
Will 8 -> 9 (+1pp)
Str+1 (+2pp)
Empowered Body: Stamina 5 -> 6 (+2pp)
Reaving Warrior: Dodge -> 10 Parry -> 11 (+2pp) AE: Thicket of Blades: Protection 4 ->5 (+0)
Sword Summoner, Gates of Babylon 5 -> 6 (+8pp)
Skill Ranks: Acrobatics +2, Athletics +4, Technology +4 (+5pp)

20pp (Advanced to PL10):
Will 9 -> 10 (+1pp)
Empowered Body: Stamina 6 -> 7 (+2pp)
Reaving Warrior: Dodge -> 11 Parry -> 12 (+2pp) AE: Thicket of Blades: Protection 5 -> 6 (+0)
Sword Summoner, Gates of Babylon 6 -> 7 (+8pp)
Skill Ranks: Athletics +2, Perception +4, Stealth +2 (+4pp)
Advantages: Ranged Attack 7 -> 9, (+2pp) Equipment 1: Cellphone, Communication crystal (Commlink), 3 EP left (+1pp)

20pp (Advanced to PL11):
Will 10 -> 11 (+1pp)
Empowered Body: Stamina 7 -> 8 (+2pp)
Magical Parkourist: Flight 1 Subtle 1 -> Flight 2, Subtle 2 (+3pp) AE: Magical Traveller: Flight 5 -> Flight 6 Aquatic (+0)
Reaving Warrior: Dodge 11 -> 12 Parry 12 -> 13 (+2pp) AE: Thicket of Blades: Dodge 5 -> 6 Parry 6 -> 7 (+0)
Skill Ranks: Acrobatics +1, Athletics +2, Stealth +1, Expertise [Pop Culture] +2 (+3pp)
Phone: Communication 3, Extras: Dimensional, Feature (can send images), Feature (persists across transformation), Subtle 2, Flaws: Limited (can only communicate with other moochee-made communicators), Easily removable (+9 pp total)
 
20pp (Advanced to PL14):
Will 11 -> 13 (+2pp)
Empowered Body: Stamina 8 -> 9 (+2pp)
Sword Summoner, Gates of Babylon 7 -> 9 (+16pp)
 

 

Edited by Yuno_ (see edit history)
Link to comment
Share on other sites

  • 2 months later...
  • 2 months later...
  • 3 months later...

 

Advanced up to PL14

20pp (Advanced to PL14):

Will 11 -> 13 (+2pp)
Empowered Body: Stamina 8 -> 9 (+2pp)
Sword Summoner, Gates of Babylon 7 -> 9 (+16pp)

 

 

Link to comment
Share on other sites

×
×
  • Create New...