Character Sheet
Str 10 (+0) Dex 18 (+4) Con 12 (+1) Int 18 (+4) Wis 12 Cha 10 (+0)
HP 15/15 Perception +5 • Trained 4 • Wis 1 • Item 0 • Senses Darkvision
Speed 30' Class DC 18 • Trained 4 • Base 10 • Int 4 • Item 0 AC 19 • Trained 4 • Base 10 • Dex 4 • Mage Armor Spell 1 • Item 0 Fort +5 • Reflex +8 • Will +7 (+1 vs disease/poison)
Dagger +8 • Trained 4 • Dex 4 • Item 0 • Damage 1d4 • Notes
Skills
Acrobatics +8 • Arcana +8 • Athletics +4 • Crafting +0 • Deception +0 • Diplomacy +4 • Intimidation +0 • Lore: Undead +8 • Medicine +1 •
Nature +5 • Occultism +8 • Performance +0 • Religion +1 • Society +8 • Stealth +8 • Survival +1 • Thievery +4 •
Languages: Common, Elven, Necril, Varisian, Skald, Orcish, Goblin
Abilities
Consume Flesh (manipulate) • While adjacent to a small (or larger) corpse that died in the last hour, you eat a corpse chunk and are satiated for 1 hour.
Feats
Fleet • Familiar • Widen Spell (1 action) • Arcane Bond • Arcane School = Universalist • Arcane Thesis =Improved familiar attunement • Drain bonded item (1 action) Necril • Undead Vision • Negative Healing • Negative Survival • Immunity to Death Effects • Disease and Poison Protection • Undead Hunger •
Spells & Powers
Spell Attack +7 • Untrained 3 • Int 4 Spell DC 17 • Trained 3 • Base 10 • Int 4 Focus Points 0/0 Spells/Day: 0: 5 • 1st: 3
Prepared Spells
Spell 0 Electric Arc, Shield, Detect Magic, Message, Protect Companion
Spell 1 Spell 1st Color Spray, Magic Weapon, Mage Armor
Innate Spell 0 — • Disrupt Undead
Owl Familiar "Deathclaw" "DeeCee"
Abilities Flier • Fast Movement • • Darkvision • Speech • Independent Skills Acrobatics+8 Stealth +12 Perception +8 (Darkvision)vMove 40' Flight AC 17 • Trained 3 • Base 10 • Dex 4 • Item 0 • Trained: Unarmored (no shield)vHP 10/10 • Fortitude +5 • Trained 4 • Con 1 • Item 0 • Reflex +8 • Trained 4 • Dex 4 • Item 0 • Will +6 • Expert 6 • Wis 0 • Item 0
Inventory
Money: 15 GP 9 SP left
Bulk 0/0 • Enc 0 (5 + Str 0) • Max 10 (10 + Str 0)
Adventurer's Pack • Bulk 2 • Backpack, bedroll, belt pouch (2), chalk (10), flint and steel, rope (50 ft.), rations (14), soap, torches (5), waterskin 1g 4sp
Clothing (Winter) Bulk L • Notes 4sp
Writing Set • Bulk 0 • Notes 1gp
Spellbook (Blank) • Bulk 0 • Notes 1gp
Mirror • Bulk 0 • Notes 1gp
Oil (5) • Bulk 0 • Notes 5cp 1d6 Fire
Potion of Expeditious Retreat • Bulk 0 • The stopper for a potion of expeditious retreat is crafted to easily snap open in dire circumstances. When you drink this potion, you become fleeing for 1 minute, and you gain a +40-foot status bonus to all your Speeds for the duration as long as you are fleeing. You immediately Stride. Activate Interact 3gp
Alchemist's Fire (2) • Bulk L- • The bomb deals 1d8 fire damage, 1 persisten fire damage and 1 fire splash damage. Notes 6gp cp
Flint and Steel • Bulk - • Notes 5cp
Arms and Armor
Dagger • Bulk 0 • Notes 2sp
Magic
Eye Slash Tattoo: You can see four times farther than normal. If you have darkvision, you can see blood in color.
Razvan was getting pressed hard, so considering him to be the priority, she summons electricity onto her gesturing fingers and with a word, releases it to hammer through the trobblin and the mouthy ghoul guard on him. The lightning arcs into the trobblin and from there into the guard. She wonders how the dazzled trobblins feel about the sudden bright light from her lightning spell.
Sal steps ( 1 action) to G11, then electric arcs (2 actions) the trobblin and the ghoul next to Razvan
Electric ArcCantrip 1
Cantrip Electricity Evocation
Source Core Rulebook pg. 335 4.0
Traditions arcane, primal
Mystery tempest
Cast [two-actions] somatic, verbal
Range 30 feet; Targets 1 or 2 creatures
Saving Throw basic Reflex
An arc of lightning leaps from one target to another. You deal electricity damage equal to 1d4 plus your spellcasting ability modifier.
Heightened (+1) The damage increases by 1d4.