Jump to content

Edit History

rogueblade0729

rogueblade0729

Music: Quest For A Cure - Baldur's Gate 3

East Farlsmark

image.jpeg.9d91f9bba5c0410581d0cbbf90c6148f.jpeg

Supplied with horses and provisions for the road, the party made their way back through Farlstead, their choice of clothing now blending in much better with the locals. Cyrus was given another one-use only portal to the outskirts of the city, if he did not want to try disguising himself under a very large cloak. While the party did feel eyes on them as they passed along the cobble streets, they didn't sense it was any more or less than what all the half-elf natives experienced. The guards were on high alert in preparation for the arrival of the Gavstorian emissary, along with the other duchesses. Whatever happens now, the city will not sleep peacefully for many days to come.

This dreadful sense of fate, however, does not deter our band of heroes. Rather, as they ride through the gates of the city on horseback, they do so with light hearts and a sense of hope. A sense of determination radiates from them like sunlight, such that no matter what challenges they face, they believe with all their hearts can overcome them together. Perhaps this was due to sleeping in a comfortable bed last night, or eating a full, warm, freshly cooked meal as opposed to trail rations. Or, perhaps it is support from their patron, Prince Belregar, being felt in unseen ways from afar. The answer to many prayers now relies on the deeds of this band of adventurers.

image.jpeg.a4f91d07c6d26f4af2fd33535ce77e2f.jpeg

Keeping to the road, the party estimates that they will arrive at Zana's Host in around two and a half days, assuming no delays. Having dressed themselves to appear like the Farlings, there is a chance they will slip right under Gavstor's nose. Being this close to the border of conquered Amostiv, they will almost certainly have eyes on the road between Farlstead and Zana's Host for anything suspicious. Whether or not the party can avoid them remains to be seen.

The first day of travel passes without much issue. Unlike the eastern road, which occasionally revealed clumps of ancient stone bricks and has likely existed since long before anyone in the party was born, the north road appears much more recent. It is a dirt path, but well-trodden. Wagons, horses, and other overland methods of transportation are easily able to follow it, though every now and then, it is interrupted by a number of tributary streams that feed into the larger river that marks the border between Farlsmark and Amostiv. While most of these are shallow enough to cross on foot, several require major stone bridges to overcome.

On the second day of travel, however, they encounter one such tributary that is not so generous. Likely as a result of the torrential downpour that harried the party's previous journey, one of the shallow crossings has grown into a fast-flowing stream. Raised to almost waist-high for the average human, it will take some effort to ford the crossing while keeping their horses in good condition, if not losing them entirely.

Mechanics & OOC

Roles for the Journey

  • Guide: Cyrus
  • Scout: Lilith & Noran
  • Hunter: Nhezi
  • Look-out: Daryl

Party Conditions: Hopeful Hearts and Clear PurposeEach PC in the party gains a +4 bonus to all attack rolls, saving throws, and skill checks made during the Journey. If a PC fails a skill check during the Journey, this bonus is lost.

Roll20 Map

OOC: For such a high result on the party's Embarkation roll, everyone gains a +4 bonus to all attack rolls, saving throws, and skill checks made during the Journey. This bonus can be lost by each person individually if they fail a skill check before the Journey's completion.

You have encountered a dangerous crossing! There are several ways you can attempt to get your horses from this side to the other:

  1. Each hero must roll either Handle Animal or Swim checks to effectively guide their horses through the steam.
  2. The Guide (Cyrus) can roll a Knowledge (geography) check to determine a safer place to cross.
  3. If the party wishes to use spells to aid them, describe how you do so. Just remember you won't be able to recover your spells until you take a long rest in a safe place, such as an inn located at your destination.

To Do: Roleplay at will!

@JCBarnes @paladinred @HydroGuy @Sylas @Xhosant

rogueblade0729

rogueblade0729

Music: Quest For A Cure - Baldur's Gate 3

East Farlsmark

image.jpeg.9d91f9bba5c0410581d0cbbf90c6148f.jpeg

Supplied with horses and provisions for the road, the party made their way back through Farlsmark, their choice of clothing now blending in much better with the locals. Cyrus was given another one-use only portal to the outskirts of the city, if he did not want to try disguising himself under a very large cloak. While the party did feel eyes on them as they passed along the cobble streets, they didn't sense it was any more or less than what all the half-elf natives experienced. The guards were on high alert in preparation for the arrival of the Gavstorian emissary, along with the other duchesses. Whatever happens now, the city will not sleep peacefully for many days to come.

This dreadful sense of fate, however, does not deter our band of heroes. Rather, as they ride through the gates of the city on horseback, they do so with light hearts and a sense of hope. A sense of determination radiates from them like sunlight, such that no matter what challenges they face, they believe with all their hearts can overcome them together. Perhaps this was due to sleeping in a comfortable bed last night, or eating a full, warm, freshly cooked meal as opposed to trail rations. Or, perhaps it is support from their patron, Prince Belregar, being felt in unseen ways from afar. The answer to many prayers now relies on the deeds of this band of adventurers.

WIP

Mechanics & OOC

Roles for the Journey

  • Guide: Cyrus
  • Scout: Lilith & Noran
  • Hunter: Nhezi
  • Look-out: Daryl

Party Conditions: Hopeful Hearts and Clear PurposeEach PC in the party gains a +4 bonus to all attack rolls, saving throws, and skill checks made during the Journey. If a PC fails a skill check during the Journey, this bonus is lost.

Roll20 Map

OOC: For such a high result on the party's Embarkation roll, everyone gains a +4 bonus to all attack rolls, saving throws, and skill checks made during the Journey. This bonus can be lost by each person individually if they fail a skill check before the Journey's completion.


To Do: Roleplay at will!

@JCBarnes @paladinred @HydroGuy @Sylas @Xhosant

rogueblade0729

rogueblade0729

Music: Quest For A Cure - Baldur's Gate 3

East Farlsmark

image.jpeg.9d91f9bba5c0410581d0cbbf90c6148f.jpeg

Supplied with horses and provisions for the road, the party made their way back through Farlsmark, their choice of clothing now blending in much better with the locals. Cyrus was given another one-use only portal to the outskirts of the city, if he did not want to try disguising himself under a very large cloak. While the party did feel eyes on them as they passed along the cobble streets, they didn't sense it was any more or less than what all the half-elf natives experienced. The guards were on high alert in preparation for the arrival of the Gavstorian emissary, along with the other duchesses. Whatever happens now, the city will not sleep peacefully for many days to come.

This dreadful sense of fate, however, does not deter our band of heroes. Rather, as they ride through the gates of the city on horseback, they do so with light hearts and a sense of hope. A sense of determination radiates from them like sunlight, such that no matter what challenges they face, they believe with all their hearts can overcome them together. Perhaps this was due to sleeping in a comfortable bed last night, or eating a full, warm, freshly cooked meal as opposed to trail rations. Or, perhaps it is support from their patron, Prince Belregar, being felt in unseen ways from afar. The answer to many prayers now relies on the deeds of this band of adventurers.

WIP

Mechanics & OOC

Roles for the Journey

  • Guide: Cyrus
  • Scout: Lilith & Noran
  • Hunter: Nhezi
  • Look-out: Daryl

Party Conditions: None

Roll20 Map


To Do: Roleplay at will!

@JCBarnes @paladinred @HydroGuy @Sylas @Xhosant

rogueblade0729

rogueblade0729

Music: Quest For A Cure - Baldur's Gate 3

East Farlsmark

image.jpeg.9d91f9bba5c0410581d0cbbf90c6148f.jpeg

Supplied with horses and provisions for the road, the party made their way back through Farlsmark, their choice of clothing now blending in much better with the locals. Cyrus was given another one-use only portal to the outskirts of the city, if he did not want to try disguising himself under a very large cloak. While the party did feel eyes on them as they passed along the cobble streets, they didn't sense it was any more or less than what all the half-elf natives experienced. The guards were on high alert in preparation for the arrival of the Gavstorian emissary, along with the other duchesses. Whatever happens now, the city will not sleep peacefully for many days to come.

WIP

Mechanics & OOC

Roles for the Journey

  • Guide: Cyrus
  • Scout: Lilith & Noran
  • Hunter: Nhezi
  • Look-out: Daryl

Party Conditions: None

Roll20 Map


To Do: Roleplay at will!

@JCBarnes @paladinred @HydroGuy @Sylas @Xhosant

rogueblade0729

rogueblade0729

Music: Quest For A Cure - Baldur's Gate 3

East Farlsmark

image.jpeg.9d91f9bba5c0410581d0cbbf90c6148f.jpeg

Supplied with horses and provisions for the road, the party made their way back through Farlsmark, their choice of clothing now blending in much better with the locals. Cyrus was given another one-use only portal to the outskirts of the city, if he did not want to try disguising himself under a very large cloak. While the party did feel eyes on them as they passed along the cobble streets, they didn't sense it was any more or less than what all the half-elf natives experienced. The guards were on high alert in preparation for the arrival of the Gavstorian emissary, along with the other duchesses. Whatever happens now, the city will not sleep peacefully for many days to come.

WIP

Mechanics & OOC

Roles for the Journey

  • Guide: Cyris
  • Scout: Lilith & Noran
  • Hunter: Nhezi
  • Look-out: Daryl

Party Conditions: None

Roll20 Map


To Do: Roleplay at will!

@JCBarnes @paladinred @HydroGuy @Sylas @Xhosant

×
×
  • Create New...