rogueblade0729 November 15, 2023 Music: Thousand Grains - Pathfinder: Kingmaker East Farlsmark The rest of the evening past swiftly. Stories were shared, words of wisdom were spoken, and plenty of tasty hobbit-cooked food was served. Likewise, the night was somewhat restful, yet anxieties about the days to come lingered in the party's mind. Would they be able to root out the slave trade? Would they be able to win over the Duchess? Would they be able to foil Gavstor's plan to keep Farlsmark divided, and open the way for Belregar's army? This all remained to be seen. A grim mood fell over the party as morning came. As they finally arrived in Zana's Host, they found themselves growing increasingly wary of their surroundings. There is an aura of dread hanging over the town, and the locals are not as open and welcoming as those in Farlstead. Upon seeing the party, who they recognize as "kin" but still outsiders, some swiftly retreat into their houses and shut the doors. Others remained on the street or in their balconies, watching them pass with hardened stares. Were any of them in league with Gavstor? How much had this town been corrupted in the years since Amostiv fell? It was difficult to tell, and despite their best efforts to be diplomatic, the party found it more difficult to speak persuasively. Their hands lingered by their weapons subconsciously, though, so any ambush against them may not pan out as well as they hope. "Come, the Duchess' keep is at the end of the main road. If you have business here first, so be it, but I cannot delay any longer than I am affording you." Mechanics & OOC Roles for the Journey GuideIn charge of all decisions concerning route, rest, and supplies. Guides rely on Survival and Knowledge (geography).: Cyrus ScoutIn charge of setting up camp, opening new trails. Scouts rely on Hide, Move Silently, and Search.: Lilith & Noran HunterIn charge of finding food in the wild. Hunters rely on Survival and Knowledge (nature).: Nhezi Look-outIn charge of keeping watch. Look-outs rely on Spot and Listen.: Daryl (?) Party Conditions: Arrival in Poor SpiritsThe party is beset by foul moods and short tempers that they must work hard to throw off. They suffer a -4 penalty to all social checks until they succeed on one, but gain a +2 bonus to their next Initiative rolls. Roll20 Map OOC: The party has arrived in Zana's Host, but it is an Arrival in Poor Spirits (see Party Conditions). It will pose a challenge if you seek the diplomacy, but a boon if you seek to hunt down the slavers. To Do: Roleplay at will! @JCBarnes @paladinred @HydroGuy @Sylas @Xhosant
rogueblade0729 November 15, 2023 Music: Last Light - Baldur's Gate 3 East Farlsmark The rest of the evening past swiftly. Stories were shared, words of wisdom were spoken, and plenty of tasty hobbit-cooked food was served. Likewise, the night was somewhat restful, yet anxieties about the days to come lingered in the party's mind. Would they be able to root out the slave trade? Would they be able to win over the Duchess? Would they be able to foil Gavstor's plan to keep Farlsmark divided, and open the way for Belregar's army? This all remained to be seen. A grim mood fell over the party as morning came. As they finally arrived in Zana's Host, they found themselves growing increasingly wary of their surroundings. The half-elves here were not as open and welcoming as those in Farlstead. Who was in league with Gavstor? How much had this town been corrupted in the years since Amostiv fell? It was difficult to tell, and despite their best efforts to be diplomatic, the party found it more difficult to speak persuasively. Their hands lingered by their weapons subconsciously, though, so any ambush against them may not pan out as well as they hope. "Come, the Duchess' keep is at the end of the main road. If you have business here first, so be it, but I cannot delay any longer than I am affording you." Mechanics & OOC Roles for the Journey GuideIn charge of all decisions concerning route, rest, and supplies. Guides rely on Survival and Knowledge (geography).: Cyrus ScoutIn charge of setting up camp, opening new trails. Scouts rely on Hide, Move Silently, and Search.: Lilith & Noran HunterIn charge of finding food in the wild. Hunters rely on Survival and Knowledge (nature).: Nhezi Look-outIn charge of keeping watch. Look-outs rely on Spot and Listen.: Daryl (?) Party Conditions: Arrival in Poor SpiritsThe party is beset by foul moods and short tempers that they must work hard to throw off. They suffer a -4 penalty to all social checks until they succeed on one, but gain a +2 bonus to their next Initiative rolls. Roll20 Map OOC: The party has arrived in Zana's Host, but it is an Arrival in Poor Spirits (see Party Conditions). It will pose a challenge if you seek the diplomacy, but a boon if you seek to hunt down the slavers. To Do: Roleplay at will! @JCBarnes @paladinred @HydroGuy @Sylas @Xhosant
rogueblade0729 November 15, 2023 Music: Last Light - Baldur's Gate 3 East Farlsmark The rest of the evening past swiftly. Stories were shared, words of wisdom were spoken, and plenty of tasty hobbit-cooked food was served. Likewise, the night was somewhat restful, yet anxieties about the days to come lingered in the party's mind. Would they be able to root out the slave trade? Would they be able to win over the Duchess? Would they be able to foil Gavstor's plan to keep Farlsmark divided, and open the way for Belregar's army? This all remained to be seen. ... Mechanics & OOC Roles for the Journey GuideIn charge of all decisions concerning route, rest, and supplies. Guides rely on Survival and Knowledge (geography).: Cyrus ScoutIn charge of setting up camp, opening new trails. Scouts rely on Hide, Move Silently, and Search.: Lilith & Noran HunterIn charge of finding food in the wild. Hunters rely on Survival and Knowledge (nature).: Nhezi Look-outIn charge of keeping watch. Look-outs rely on Spot and Listen.: Daryl (?) Party Conditions: None Roll20 Map OOC: - To Do: Roleplay at will! @JCBarnes @paladinred @HydroGuy @Sylas @Xhosant