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Primus | Human Barbarian


tyrtaeus

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The TitanGuts_600.3336712.jpg.59943b0c566bd16cfa3d787976305dc1.jpg


Theme Killing in the Name
Character Sheet


---- Primus
Human (Versatile HumanHumanity's versatility and ambition have fueled its ascendance to be the most common ancestry in most nations throughout the world. Select a general feat of your choice for which you meet the prerequisites (as with your ancestry feat, you can select this general feat at any point during character creation).) • Barbarian I
Medium • Chaotic Good


Abilities
Strength 18 (+4) • Dexterity 12 (+1) • Constitution 16 (+3) 
Intelligence 10 (+0) 
• Wisdom 10 (+0) • Charisma 12 (+1)

Boosts
• Ancestry: Strength • Constitution
• Background: Strength • Constitution
• Class: Strength
• Free: Strength • Constitution • Charisma • Dexterity 


Adventuring & Combat
HP 23/23
Perception +5 • Expert 5 • Wis 0 • Item 0 • Senses
Speed 30 ft.
Class DC 17 • Trained 3 • Base 10 • Str 4 • Item 0


Armor and Shields
AC 17 • Trained 3 • Base 10 • Dex 1 • Item 4 • Condition -1
• Trained: Light armor • Medium armor Unarmored defense

Shield • Bulk 0 • +0 AC, Hard 0, HP 0 (0)


Saving Throws 
• Fortitude +8 • Expert 5 • Con 3 • Item 0
• Reflex +3 • Trained 3 • Dex 1 • Item 0 • Condition -1
• Will +5 • Expert 5 • Wis 0 • Item 0

Weapon Proficiencies
• Trained: Simple, Martial, Unarmed

Large Greatsword +7 • Expert 5 • Str 4 • Item 0 • Damage 1d12+4 • Notes


Skills
Acrobatics +0 • Untrained 0 • Dex 1 • Item 0 • Condition -1
Arcana +0 • Untrained 0 • Int 0 • Item 0
Athletics +7 • Trained 3 • Str 4 • Item 0 • Armor -0
Crafting +0 • Untrained 0 • Int 0 • Item 0
Deception +1 • Untrained 0 • Cha 1 • Item 0
Diplomacy +4 • Trained 3 • Cha 1 • Item 0
Intimidation +4 • Trained 3 • Cha 1 • Item 0
Lore: Gladatorial +3 • Trained 3 • Int 0 • Item 0
Medicine +0 • Untrained 0 • Wis 0 • Item 0
Nature +0 • Untrained 0 • Wis 0 • Item 0
Occultism +0 • Untrained 0 • Int 0 • Item 0
Performance +4 • Trained 3 • Cha 1 • Item 0
Religion +0 • Untrained 0 • Wis 0 • Item 0
Society +0 • Untrained 0 • Int 0 • Item 0
Stealth -2 • Untrained 0 • Dex 1 • Item 0 • Armor -2 • Condition -1
Survival +3 • Trained 3 • Wis 0 • Item 0
Thievery +0 • Untrained 0 • Dex 1 • Item 0 • Condition -1

Languages: Common, Dwarvish


Heritage FeatFleet You move more quickly on foot. Your Speed increases by 5 feet.
Free FeatImpressive PerformancePrerequisites trained in Performance

Your performances inspire admiration and win you fans. You can Make an Impression using Performance instead of Diplomacy.

Ancestry Feat Natural AmbitionYou were raised to be ambitious and always reach for the stars, leading you to progress quickly in your chosen field. You gain a 1st-level class feat for your class. You must meet the prerequisites, but you can select the feat later in the character creation process in order to determine which prerequisites you meet.
Class Feat • Power AttackYou unleash a particularly powerful attack that clobbers your foe but leaves you a bit unsteady. Make a melee Strike. This counts as two attacks when calculating your multiple attack penalty. If this Strike hits, you deal an extra die of weapon damage. If you’re at least 10th level, increase this to two extra dice, and if you’re at least 18th level, increase it to three extra dice.
Class Feat • Sudden ChargeWith a quick sprint, you dash up to your foe and swing. Stride twice. If you end your movement within melee reach of at least one enemy, you can make a melee Strike against that enemy. You can use Sudden Charge while Burrowing, Climbing, Flying, or Swimming instead of Striding if you have the corresponding movement type.


Class Features
RageRequirements You aren’t fatigued or raging.

You tap into your inner fury and begin raging. You gain a number of temporary Hit Points equal to your level plus your Constitution modifier. This frenzy lasts for 1 minute, until there are no enemies you can perceive, or until you fall unconscious, whichever comes first. You can’t voluntarily stop raging. While you are raging:

•You deal 2 additional damage with melee weapons and unarmed attacks. This additional damage is halved if your weapon or unarmed attack is agile.

•You take a –1 penalty to AC.

•You can’t use actions with the concentrate trait unless they also have the rage trait. You can Seek while raging.

After you stop raging, you lose any remaining temporary Hit Points from Rage, and you can’t Rage again for 1 minute.
- Giant InstinctYour rage gives you the raw power and size of a giant. This doesn’t necessarily mean you revere giants—you might scoff at them or even aspire to slay them! You could instead seem like a giant to other people due to your exceptional strength or larger-than-life emotions and ego.

Anathema
Failing to face a personal challenge of strength is anathema.

Titan Mauler (Instinct Ability)
You can use a weapon built for a Large creature if you are Small or Medium (both normally and when raging). If you’re not Small or Medium, you can use a weapon built for a creature one size larger than you. You gain access to this larger weapon, of any weapon type otherwise available at character creation. It has the normal Price and Bulk for a weapon of its size (page 295). When wielding such a weapon in combat, increase your additional damage from Rage from 2 to 6, but you have the clumsy 1 condition (page 618) because of the weapon’s unwieldy size. You can’t remove this clumsy condition or ignore its penalties by any means while wielding the weapon.

Specialization Ability (Level 7)
Increase the damage from Rage when using a larger weapon from 6 to 10; if you have greater weapon specialization, increase it from 10 to 18.

Raging Resistance (Level 9)
You resist bludgeoning damage and your choice of cold, electricity, or fire, chosen when you gain raging resistance.


Inventory
Money: 0 GP • 2 SP
Bulk 8/9 • Enc 9 (5 + Str 18) • Max 14 (10 + Str 18)

Backpack • Bedroll, Flint & Steel, Rope [50ft], Torch [x5], Chalk [x10], Rations [x2], Soap, Waterskin


Arms and Armor
Chain Mail • Bulk 2 • Notes


Appearance

Standing at six feet eight inches, Primus stands above most anyone he comes into contact with, and that is discounting the sheer width and breadth of his muscular body, carved out through countless battles and endless warfare. Weighing it in at just under three hundred pounds, he is a walking mass of muscle and power. The history of his war is carved into the canvas of his body, which is covered with jagged scars, a testament to his considerable willpower to keep on going long after anyone else would have given up. Black, unkempt hair frames his square-jawed face, matching his singular black eye. Commonly well armored, he looks like the standard mercenary, until the massive sword upon his back is unleashed. A hefty great sword, clearly designed for someone twice his size, but wielded in his hands because he is a madman.

Titanic • With a physical presence such as his, there are few words that can accurately describe his stature, but during his gladiatorial enslavement, he was often sold to new buyers as the Titan, an epithet that stuck. His powerful build is required to use the massive slab of steel on his back the way he does, but he has been swinging it for so long, no other weapon would feel right in his hands.
Scarred • The life of a gladiator is brutal and bloody. An enslaved one remains under the blade long after the crowds are gone and there is no one left to fight. The harsh reality of his upbringing is worn proudly across his body, with an especially grievous one on the bridge of his nose, a memory of his gladiatorial debut. Where he is not scarred, he is bandaged, and usually bruised.
Handsome • Beneath the scars and rough exterior, the is a wild handsomeness to Primus. A square jaw, crooked, devil-may-care smile, with warm brown eyes, all framed by short unkempt dark hair which falls in locks over his forehead, but short enough to stay out of his eyes in combat. Not least of all is his carved out of marble physique. He cuts a heroic figure, straight out of the storybooks, the knight who hath come to slay the dragon and save the princess.
Feral • This is the rough exterior one would have to look past in order to the see the handsome features. Born and raised a slave, living most of his life in the fighting pits, hygiene has never been a strong point of his. A relaxing dip in a pool or lake is typically enough to satisfy his concerns, much to the chagrin of companions in higher standing. His clothes are typically torn and worn, covered in dirt and blood, considered washed when he dives into a lake. Dirt and blood are constant companions to the scars on his body.
Well-Equipped With more care than he takes for himself, the large piece of steel he carries around is certainly the most well maintained piece of equipment he owns. His chainmail armor is weathered and broken in some places, but he has managed to maintain it well enough by picking through pieces of other armors and fixing it when necessary, but the blade is never allowed to be worn down in such a way. A black cloak covers his body, under which he typically wears black pants and black boots, which are literally the only other possessions he owns.

 

Personality

A lifetime as a slave, forced to fight for endless entertainment has gifted upon Primus a duality of personality. One on hand, he is a merciless killer, using his monstrous great sword to destroy any opponent who stands in his way. On the other hand, he is protective of the innocent, and a hero to those who cannot defend themselves, as any form of tyranny or exploitation send him into a rage. Especially impressive considering those words are lost upon him. The only thing he knows outside of fighting and surviving, is having a good time, knowing how to spin a yarn over a tankard, as some part of his childhood as a gladiator was survival through performance. Playing a crowd was sometimes more important than the fight itself, making him a practiced entertainer.

Hot-Tempered • Lacking intelligence means Primus is a little easier to instigate than he should be, especially considering his strength, and his willingness to use it at the drop of a hat. Thinking himself quite the hero, he is willing to stand up for anyone as soon as he sees any sort of inequality. This penchant for leaping into action and getting himself into trouble is reflexive, and no amount of speaking slowly and spelling it out has ever seemed to help him understand that sometimes, facing a problem head on is not always the solution. His head might be the only thing denser than his sword.
Thoughtless • Swinging his sword is the only way Primus knows how to make his problems go away. If he can't kill it or break it, then it is someone elses problem. He never learned how to read or write, or really how to express much of anything other than anger and happiness (in the brief moments it breached the darkness), and now he is a free man, he avoids thinking about anything other than helping people and training so as to not teeter into the darkness he is constantly running from. He will delegate the thinking to others, often telling people he is just here to be the muscle. He has a brain, he just chooses to use everyone elses.
Charming • There is something to be said about the man who has nothing, and yet still fights to protect it. With a positive outlook and a willingness to face any foe in the name of being a hero, he intrinsically attracts people to him. Given his history of fighting gladatorial battles to survive, often only being credited on a the whims of the crowd, he learned very quickly to be a people pleaser, to pump others up, and to make sure he is putting on a show. All of these characteristics have given birth to a gruff, brobdingnagian personality that will give away the shirt off of his back if it means making someone happy.
Haunted • During the day, he can escape his dark past by swinging his sword and laughing away the hours with people he can consider friends. During the night, he cannot escape his past, when he is alone, and he cannot stop the memories from invading his dreams, he is back in the cage as a child, living in fear that any moment will be his last. The cruel laughing and cheering faces of the crowds fill his ears, the blank, unseeing eyes of the dead, even people he had considered friends, constantly accuse him. The smell and taste of blood fill his mouth and nose, drowning him, choking him, until he wakes up gasping for air, desperate for light.
Heroic A man who knows what true fear and desperation is would never wish that upon another, and it is because of the harshness that he has experienced that he can look to the sky and hope that one day everyone under it will be free. After fighting for his freedom, he could have stopped swinging his sword, but the thought of sitting idly by while others suffer the same fate he had escaped kept him running and running, hoping to one day find others who wanted nothing more than to save the world, just like he does


History

The first thing he ever killed was a lion. It had eaten six of the other boys in his cell, and maimed three others. In fact, while it was eating one of the other boys, that was when he got the chance. None of them had names, and this was when they first named him. Primus. First. They named him that because he had the most potential out of the group of slaves they had just sacrificed for the entertainment of the hundreds of psychopaths that paid good gold to watch children get slaughtered by wild animals. He did not really know where he had come from, or how old he was, or how he had ended up here, crying as he plunged the chipped and rusted sword into the side of the lion over and over again long after the creature had passed from the mortal realm and into the after life. His reward for killing the beast had been a beating for ruining the pelt that the prince had apparently wanted after it had killed all of the children. It is a memory that sticks. After his bloodied body had been thrown back into the cell with the other surviving kids, they were kind enough to sacrifice what little water they had to wash his wounds and cool his feverish body down, likely saving his life.

Ten years and a thousand battles later, Primus was tantum. One of the boys, Tertius, had perished in a gladiatorial fight that he had won, but he had been severely wounded, and the prince had called for his death, unleashing other, fresh gladiators into the colosseum, who took advantage of his weakened state. Another, Quintus, had died of his wounds after winning a fight, suffering for four long days before succumbing to the rot that had infested his body. Had the guards allowed anyone in to wash his wounds, he likely would have survived. Instead, they watched from behind iron bars for ninety six agonizing hours while his blood slowly turned to poison, killing him from the inside out. Septimus and Secundus committed suicide, fashioning their rags into ropes and hanging themselves from the barred ceiling of their cells as Primus pleaded and begged them to not give up hope, that taking their own lives was selfish. Closing his eyes could not save him from the sounds. Sextus and Quartus were both felled by his own hand, two separate gladiatorial battles, two separate friends lost.

After the loss of these companions, in order to survive, he held people at arms reach, knowing at any moment friends could be turned enemies. Every day he would hear the roar of the crowds, playing to them as though this was theatre, and not life or death, knowing that if they so chose, they could condemn him to nothingness as he had done to so many before him. Every night he would hear the screams of the dying, and the gibbering madness of those who had lost control of the faculties and were of no use as gladiators, only to be thrown into the pits against creatures of all sorts as entertainment before the true fights began. The bitterness and anger that grew inside him only fueled his fire in the arena, allowing him to succumb to it and destroy whatever they set against him. His rage would build for years, until he could contain it no longer. The day they set upon him a creature of massive proportions, a captured giant, that had been wounded and blinded to make a fair fight for him and the ten others they threw in the cage with him. Malnourished and poorly armed, it was expected most of them would die, though Primus, as always, was a fan favourite. The guilt and fear mixed with the exultation of battle, alongside the roiling hatred of every voice that cheered from outside the steel cage metastasized into a rage he had never experienced.

The giant wielded an enormous sword, one, even in his angered haze, he knew could break through the bars. He leapt upon the giant without a thought for his own life, and began to bite and stab and rip and tear, threatening to tear himself apart just to kill the beast. When it dropped the sword, he took it up and in the midst of a battle, he broke free of the cage they trapped them in, and attacked the nobles in the crowd, freeing other prisoners in his madness, beginning a riot, tearing through anyone that was foolish enough to try and stop him. Primus had killed countless times before, but this had been the first time that he had ever taken pleasure in the action. The blood of the nobles who so callously cheered on his death was blood he was proud to wear. When his rage finally cooled off, his companions had to drag his enormous body with them through the forests and fields for days until he had healed enough to support his own weight. The number they had lost had been great, but they were at least free of the suffering under the hands of their masters, though the freedom of the remaining slaves was a taste sweeter than any of them could have imagined. Living by foraging and hunting, washing in streams, sleeping on earth, it was all done with a passion they never thought to be attainable.

The slaves and gladiators who had escaped with him formed a small band, running as far away from their prison as they could, tending their wounds and cherishing their freedom. When they had travelled far enough away that no one would ever follow, they set upon building their own small village, hoping to live in peace. Primus lived quietly for a year, but he could never sit still long enough knowing that there were more people out there chained down and oppressed. Now that he had experienced freedom, he would not sit idly by while others existed that did not.

 

Edited by tyrtaeus (see edit history)
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  • 2 weeks later...

token_1(15).png.6b07aafa6d19fa548f86a60d15ab5705.pngPrimus | Barbarian Giant Instinct | Human


AC: 17  | HP: 23/23 | Speed: 30 ft | Rage: +6 Damage | +4 Temp HP | -1 AC | 10 Rounds
STR: Score: 4
Athletics +7 • Trained 3 • Str 4 • Item 0 • Armor -0
18 | DEXScore: +1
Reflex +3 • Trained 3 • Dex 1 • Item 0 • Condition -1
Acrobatics +0 • Untrained 0 • Dex 1 • Item 0 • Condition -1
Stealth +0 • Untrained 0 • Dex 1 • Item 0 • Condition -1
Thievery +0 • Untrained 0 • Dex 1 • Item 0 • Condition -1
:
 12 | CONScore +3
Fortitude +8 • Expert 5 • Con 3 • Item 0
16 | INTScore: 0
Arcana +0 • Untrained 0 • Int 0 • Item 0
Crafting +0 • Untrained 0 • Int 0 • Item 0
Lore: Gladiatorial +3 • Trained 3 • Int 0 • Item 0
Occultism +0 • Untrained 0 • Int 0 • Item 0
Society +0 • Untrained 0 • Int 0 • Item 0
:
 10 | WISScore: +0
Medicine +0 • Untrained 0 • Wis 0 • Item 0
Nature +0 • Untrained 0 • Wis 0 • Item 0
Religion +0 • Untrained 0 • Wis 0 • Item 0
Survival +3 • Trained 3 • Wis 0 • Item 0
:
 10 | CHAScore: +1
Deception +1 • Untrained 0 • Cha 1 • Item 0
Diplomacy +4 • Trained 3 • Cha 1 • Item 0
Intimidation +4 • Trained 3 • Cha 1 • Item 0
Performance +4 • Trained 3 • Cha 1 • Item 0
:
 12
Languages: Common, Dwarven


FeatsHeritage FeatFleet You move more quickly on foot. Your Speed increases by 5 feet.
Free FeatImpressive PerformancePrerequisites trained in Performance
Your performances inspire admiration and win you fans. You can Make an Impression using Performance instead of Diplomacy.

Ancestry Feat Natural AmbitionYou were raised to be ambitious and always reach for the stars, leading you to progress quickly in your chosen field. You gain a 1st-level class feat for your class. You must meet the prerequisites, but you can select the feat later in the character creation process in order to determine which prerequisites you meet.
Class Feat • Power AttackYou unleash a particularly powerful attack that clobbers your foe but leaves you a bit unsteady. Make a melee Strike. This counts as two attacks when calculating your multiple attack penalty. If this Strike hits, you deal an extra die of weapon damage. If you’re at least 10th level, increase this to two extra dice, and if you’re at least 18th level, increase it to three extra dice.
Class Feat • Sudden ChargeWith a quick sprint, you dash up to your foe and swing. Stride twice. If you end your movement within melee reach of at least one enemy, you can make a melee Strike against that enemy. You can use Sudden Charge while Burrowing, Climbing, Flying, or Swimming instead of Striding if you have the corresponding movement type.



















 
 | FeaturesRageRequirements You aren’t fatigued or raging.
You tap into your inner fury and begin raging. You gain a number of temporary Hit Points equal to your level plus your Constitution modifier. This frenzy lasts for 1 minute, until there are no enemies you can perceive, or until you fall unconscious, whichever comes first. You can’t voluntarily stop raging. While you are raging:
•You deal 2 additional damage with melee weapons and unarmed attacks. This additional damage is halved if your weapon or unarmed attack is agile.
•You take a –1 penalty to AC.
•You can’t use actions with the concentrate trait unless they also have the rage trait. You can Seek while raging.
After you stop raging, you lose any remaining temporary Hit Points from Rage, and you can’t Rage again for 1 minute.
- Giant InstinctYour rage gives you the raw power and size of a giant. This doesn’t necessarily mean you revere giants—you might scoff at them or even aspire to slay them! You could instead seem like a giant to other people due to your exceptional strength or larger-than-life emotions and ego.

Anathema
Failing to face a personal challenge of strength is anathema.

Titan Mauler (Instinct Ability)
You can use a weapon built for a Large creature if you are Small or Medium (both normally and when raging). If you’re not Small or Medium, you can use a weapon built for a creature one size larger than you. You gain access to this larger weapon, of any weapon type otherwise available at character creation. It has the normal Price and Bulk for a weapon of its size (page 295). When wielding such a weapon in combat, increase your additional damage from Rage from 2 to 6, but you have the clumsy 1 condition (page 618) because of the weapon’s unwieldy size. You can’t remove this clumsy condition or ignore its penalties by any means while wielding the weapon.

Specialization Ability (Level 7)
Increase the damage from Rage when using a larger weapon from 6 to 10; if you have greater weapon specialization, increase it from 10 to 18.

Raging Resistance (Level 9)
You resist bludgeoning damage and your choice of cold, electricity, or fire, chosen when you gain raging resistance.












 
 | ActionsLarge GreatswordATTACK: +7 / +3 / -1
RANGE: 5ft
MAGIC BONUS: -
DAMAGE: 1d12+4
TYPE: Versatile Piercing
DESCRIPTION: -

Large Greatsword Power AttackATTACK: +7 [Counts as 2 attacks]
RANGE: 5ft
MAGIC BONUS: -
DAMAGE: 2d12+4
TYPE: Versatile Piercing
DESCRIPTION: -









 
 

 

 

 

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Edited by tyrtaeus (see edit history)
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