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About This Game

Do you want to be a ruler, a leader or settler of a unsettled land? Then come to the Stolen lands and strike a claim. Jamandi Aldori is allowing brave adventures to apply for a chance to become baron's.

Game System

Pathfinder 2e

Detailed Description

Hi I'm Youngaberration. I'm absolutely in love with pathfinder kingmaker and the 2e version is a blast. I've been running the game for my irl group but I'm always curious. How would others do it? That's where you the lovely denizens of mythweaver come in. I want to see what creative ideas and characters this site can come up with. Now I'm new to the play by post style but I'm a quick learner so I'll figure it out. I'm hoping to get a party of four to five interesting characters who want to be leader's of a barony. I also plan on implementing stuff from the companion guide

  1. What's new in this game
  2. I was about to say that myself. I'd give it a week maybe? Are we still opposed to keeping in touch on discord too? I think I suggested this before?
  3. Getting the feeling after the hiatus that a re-recruitment is needed. Games that have long breaks and slow pace tend to need to do this. :(
  4. Haughaloogie AC18 HP 19/19 Fort +6 Ref +8 Will +3 Speed 25' (Mounted 40') Haughaloogie (Alchemist 1) AC 18 Fort +6 Ref +8 Will +3 HP 19/19 Speed 25 feet Perception +3 (with Darkvision) Languages Common, Goblin, Orcish, Draconic, Dwarven Skills Acrobatics +6, Arcana +7, Athletics +0, Crafting +7, Deception +4, Diplomacy +4, Intimidation +1, Lore: Engineering +7, Medicine +0, Nature +0, Occultism +7, Performance +1, Religion +0, Society +7, Stealth +5, Survival +0, Thievery +5 Str +0 Dex +3 Con +1 Int +4 Wis +0 Cha +1 Items Chain Shirt, Mace, Light Crossbow, Saddlebags, Bolts (20), Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Waterskin, Torches (10) Soap, 1gp, 1sp Weapons Melee Mace +3 (Shove), Damage 1d6 B Ranged (30') Bomb +6, Damage Special Varies Ranged Light Crossbow +6 (Crossbow), Damage 1d10 P Quick Alchemy Cost 1 batch of infused reagents Requirements You have alchemist’s tools (page 287), the formula for the alchemical item you’re creating, and a free hand. You swiftly mix up a short-lived alchemical item to use at a moment’s notice. You create a single alchemical consumable item of your advanced alchemy level or lower that’s in your formula book without having to spend the normal monetary cost in alchemical reagents or needing to attempt a Crafting check. This item has the infused trait, but it remains potent only until the start of your next turn. Formula Book , , ,, , , , Your spells and alchemical items that deal fire damage gain a status bonus to damage equal to half the spell's level or one-quarter the item's level (minimum 1). You also gain a +1 status bonus to any persistent fire damage , (30' throw), Additional Specials , , , , Prototype Construct Companion "Gizmo". Size Medium HP 17 AC 18 (unarmored) Speed 40' (upgraded) Str +3, Dex +3, Con +2, Int –4, Wis +1, Cha +0. Perception +4 Saves Fort +5 Ref +6 Will +4 Senses precise vision, imprecise hearing, and vague touch senses, but no sense of smell or taste. Immunities Construct is immune to bleed damage, death effects, disease, healing, necromancy, non-lethal attacks, poison, doomed, drained, fatigued, paralyzed, sickened and unconscious. Skills Acrobatics +6, Athletics +6 Melee Paw Slam +6, 1d8+3 Bludgeoning Melee Bite (finesse/agile) +6, 1d6+3 Slashing "Small clothes, when there's a fight?" leers the 'orrible green goblin, who rides over to the door, having to lean out of the saddle to open it and move through. Reagents Peshpine Grenade 1 Lesser Elixir of Life 1 Tanglefoot Grenade 1 Alchemist's Fire 2
  5. "I feel like if I pranced out with out armor or at least some small clothes on, people would get all uppity or judgmental about it. Boots are in case the floor gets inconvenient. I just need to keep my eye open for a parrying dagger though."
  6. Haughaloogie AC18 HP 19/19 Fort +6 Ref +8 Will +3 Speed 25' (Mounted 40') Haughaloogie (Alchemist 1) AC 18 Fort +6 Ref +8 Will +3 HP 19/19 Speed 25 feet Perception +3 (with Darkvision) Languages Common, Goblin, Orcish, Draconic, Dwarven Skills Acrobatics +6, Arcana +7, Athletics +0, Crafting +7, Deception +4, Diplomacy +4, Intimidation +1, Lore: Engineering +7, Medicine +0, Nature +0, Occultism +7, Performance +1, Religion +0, Society +7, Stealth +5, Survival +0, Thievery +5 Str +0 Dex +3 Con +1 Int +4 Wis +0 Cha +1 Items Chain Shirt, Mace, Light Crossbow, Saddlebags, Bolts (20), Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Waterskin, Torches (10) Soap, 1gp, 1sp Weapons Melee Mace +3 (Shove), Damage 1d6 B Ranged (30') Bomb +6, Damage Special Varies Ranged Light Crossbow +6 (Crossbow), Damage 1d10 P Quick Alchemy Cost 1 batch of infused reagents Requirements You have alchemist’s tools (page 287), the formula for the alchemical item you’re creating, and a free hand. You swiftly mix up a short-lived alchemical item to use at a moment’s notice. You create a single alchemical consumable item of your advanced alchemy level or lower that’s in your formula book without having to spend the normal monetary cost in alchemical reagents or needing to attempt a Crafting check. This item has the infused trait, but it remains potent only until the start of your next turn. Formula Book , , ,, , , , Your spells and alchemical items that deal fire damage gain a status bonus to damage equal to half the spell's level or one-quarter the item's level (minimum 1). You also gain a +1 status bonus to any persistent fire damage , (30' throw), Additional Specials , , , , Prototype Construct Companion "Gizmo". Size Medium HP 17 AC 18 (unarmored) Speed 40' (upgraded) Str +3, Dex +3, Con +2, Int –4, Wis +1, Cha +0. Perception +4 Saves Fort +5 Ref +6 Will +4 Senses precise vision, imprecise hearing, and vague touch senses, but no sense of smell or taste. Immunities Construct is immune to bleed damage, death effects, disease, healing, necromancy, non-lethal attacks, poison, doomed, drained, fatigued, paralyzed, sickened and unconscious. Skills Acrobatics +6, Athletics +6 Melee Paw Slam +6, 1d8+3 Bludgeoning Melee Bite (finesse/agile) +6, 1d6+3 Slashing Haughaloogie looks on, increasingly amused at what he considers Synny's long winded reaction to an emergency. "Ok, next.. brush your teeth, then find your second best hairclip, after that make sure your skirt is pleated, follow this braid your hair.. got to be presentable in a fight. ", he remarks, voice dripping with sarcasm, all while grinning evilly. Mind you it was easy for Haughaloogie, everything he needed for combat or a quick getaway was already on his metal construct mount. The only thing he's had to do was shrug his chain shirt over his head and tighten a belt around it. "Ok, strike that. Let's just go slake some bloodlust after the most boring party ever." He looks around to see if Blake, Druknar, Davos were still snoring. Reagents Peshpine Grenade 1 Lesser Elixir of Life 1 Tanglefoot Grenade 1 Alchemist's Fire 2
  7. Are we using Roll20 for maps.. something I highly recommend, or is there some other graphic presentation package?
  8. Synthy would jump awake. Looking to her sword, she'd work on multitasking, wrapping a silk wrap round her waist for modesty, strapping into her boots, her belt, scabbard, and sword securing her knee length skirt to her waist tied over her mail shirt. She'd splash water in her face and storm out of her room. Demanding who would be so bold as to make these life choices.
  9. Haughaloogie AC18 HP 19/19 Fort +6 Ref +8 Will +3 Speed 25' (Mounted 40') Haughaloogie (Alchemist 1) AC 18 Fort +6 Ref +8 Will +3 HP 19/19 Speed 25 feet Perception +3 (with Darkvision) Languages Common, Goblin, Orcish, Draconic, Dwarven Skills Acrobatics +6, Arcana +7, Athletics +0, Crafting +7, Deception +4, Diplomacy +4, Intimidation +1, Lore: Engineering +7, Medicine +0, Nature +0, Occultism +7, Performance +1, Religion +0, Society +7, Stealth +5, Survival +0, Thievery +5 Str +0 Dex +3 Con +1 Int +4 Wis +0 Cha +1 Items Chain Shirt, Mace, Light Crossbow, Saddlebags, Bolts (20), Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Waterskin, Torches (10) Soap, 1gp, 1sp Weapons Melee Mace +3 (Shove), Damage 1d6 B Ranged (30') Bomb +6, Damage Special Varies Ranged Light Crossbow +6 (Crossbow), Damage 1d10 P Quick Alchemy Cost 1 batch of infused reagents Requirements You have alchemist’s tools (page 287), the formula for the alchemical item you’re creating, and a free hand. You swiftly mix up a short-lived alchemical item to use at a moment’s notice. You create a single alchemical consumable item of your advanced alchemy level or lower that’s in your formula book without having to spend the normal monetary cost in alchemical reagents or needing to attempt a Crafting check. This item has the infused trait, but it remains potent only until the start of your next turn. Formula Book , , ,, , , , Your spells and alchemical items that deal fire damage gain a status bonus to damage equal to half the spell's level or one-quarter the item's level (minimum 1). You also gain a +1 status bonus to any persistent fire damage , (30' throw), Additional Specials , , , , Prototype Construct Companion "Gizmo". Size Medium HP 17 AC 18 (unarmored) Speed 40' (upgraded) Str +3, Dex +3, Con +2, Int –4, Wis +1, Cha +0. Perception +4 Saves Fort +5 Ref +6 Will +4 Senses precise vision, imprecise hearing, and vague touch senses, but no sense of smell or taste. Immunities Construct is immune to bleed damage, death effects, disease, healing, necromancy, non-lethal attacks, poison, doomed, drained, fatigued, paralyzed, sickened and unconscious. Skills Acrobatics +6, Athletics +6 Melee Paw Slam +6, 1d8+3 Bludgeoning Melee Bite (finesse/agile) +6, 1d6+3 Slashing Haughaloogie gets up, and mounts up. Swearing like a sailor, he farts a couple of times, having only partially digested the monstrous amounts of free food that had been on offer. As Gizmo, Loogie's metal construct creature, pads towards the sound of screaming, irritated goblin on his back, Loogie is still shrugging his chainmail shirt over his head. "Least it's not waking up due to a full bladder.", he grumbles. Reagents Peshpine Grenade 1 Lesser Elixir of Life 1 Tanglefoot Grenade 1 Alchemist's Fire 2
  10. Lady aldori nods at Haughaloogie and gives him a smile. "You'll set off in the morning as I finish up as I give out assignments. Tonight I shall allow your groups to stay and sleep." The rest of the night is spent being merry and drinking and enjoying food. After being escorted to a large form style room. You sleep.. However sometime I. The middle of the night. Screams are heard and the indistinguishable smell of burning can be smell from outside.
  11. Don't worry. I meant to post earlier but I worked a double and my hour nap turned into a six hour nap
  12. I too have just started recovering from that savage cold running around lately. Just absolutely laid me out. I saw the attempts to kick things back into being active lately and I just dead eyed stared before forgetting all about it. Sorry about that.
  13. You are correct. When I get off work I'll send us tor he next scene
  14. Posted again, in a bid to kick this game out of the coma it's in. Suggested we move on from the shindig to actual adventuring. A combat scene would do wonders for pacing at this point.
  15. Haughaloogie AC18 HP 19/19 Fort +6 Ref +8 Will +3 Speed 25' (Mounted 40') Haughaloogie (Alchemist 1) AC 18 Fort +6 Ref +8 Will +3 HP 19/19 Speed 25 feet Perception +3 (with Darkvision) Languages Common, Goblin, Orcish, Draconic, Dwarven Skills Acrobatics +6, Arcana +7, Athletics +0, Crafting +7, Deception +4, Diplomacy +4, Intimidation +1, Lore: Engineering +7, Medicine +0, Nature +0, Occultism +7, Performance +1, Religion +0, Society +7, Stealth +5, Survival +0, Thievery +5 Str +0 Dex +3 Con +1 Int +4 Wis +0 Cha +1 Items Chain Shirt, Mace, Light Crossbow, Saddlebags, Bolts (20), Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Waterskin, Torches (10) Soap, 1gp, 1sp Weapons Melee Mace +3 (Shove), Damage 1d6 B Ranged (30') Bomb +6, Damage Special Varies Ranged Light Crossbow +6 (Crossbow), Damage 1d10 P Quick Alchemy Cost 1 batch of infused reagents Requirements You have alchemist’s tools (page 287), the formula for the alchemical item you’re creating, and a free hand. You swiftly mix up a short-lived alchemical item to use at a moment’s notice. You create a single alchemical consumable item of your advanced alchemy level or lower that’s in your formula book without having to spend the normal monetary cost in alchemical reagents or needing to attempt a Crafting check. This item has the infused trait, but it remains potent only until the start of your next turn. Formula Book , , ,, , , , Your spells and alchemical items that deal fire damage gain a status bonus to damage equal to half the spell's level or one-quarter the item's level (minimum 1). You also gain a +1 status bonus to any persistent fire damage , (30' throw), Additional Specials , , , , Prototype Construct Companion "Gizmo". Size Medium HP 17 AC 18 (unarmored) Speed 40' (upgraded) Str +3, Dex +3, Con +2, Int –4, Wis +1, Cha +0. Perception +4 Saves Fort +5 Ref +6 Will +4 Senses precise vision, imprecise hearing, and vague touch senses, but no sense of smell or taste. Immunities Construct is immune to bleed damage, death effects, disease, healing, necromancy, non-lethal attacks, poison, doomed, drained, fatigued, paralyzed, sickened and unconscious. Skills Acrobatics +6, Athletics +6 Melee Paw Slam +6, 1d8+3 Bludgeoning Melee Bite (finesse/agile) +6, 1d6+3 Slashing Haughaloogie doing his best to, what he would describe in his words as 'smarming it up', glances around to see how everyone else is doing. He then turns to their host.."Begging your pardon, yer Grace, but I'd rather be on my way to the Stolen Lands, wanting to claim it before anyone else can steal it.", he says as smoothly as he's able. "There'll be ample time for chatting each other up on the road." All this is said, while the little goblin sits atop his construct mount.
  16. Well like Jack Burton says .. "I was born ready." Just wondering if we'll make it past dinner in the course of 2024. ;)
  17. Alright now that everything is back to normal yall ready to continue?
  18. Kinda. Those two skills can be used on every npc but also each one has special skills that can be used on them
  19. Yearp, I thought it was something to do with persuasion and intimidation.
  20. I tried it with the knights, but this seemed to produce no results. I assumed they ignored me.
  21. Does everyone know how to influence npcs or will I need to link it
  22.  
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