Jump to content

Amaen Dwin'Aear, Half-Elf Sage Divine Soul Sorceress


Leonidas1789

Recommended Posts

 

spacer.png

Name: Amaen Dwin'Aear
Race: Half-Elf
Gender: Female
Class: Sorceress 1 (Divine Soul)
Alignment: Chaotic Good

 

Character Concept

Would-be gambler yet gifted sorceress who also fancies herself as a good planner and strategist, but whose plans will often fail because - let's face it - she's not that smart.

 

Lineage, Background, Planned-Subclass Class

Sage background, planning to go Divine Soul Sorceress all the way.

 

Stats

STR: 10
DEX: 14
CON: 14 (13+1)
INT: 12
WIS: 12 (11+1)
CHA: 17 (15+2)

 

Description

Overall, Amaen is truly an unearthly beauty. With her delicate features, slender build and fluid, ethereal gait that gives the appearance of sailing over the ground rather than walking, she could easily be mistaken for an elf. She has wide green eyes and auburn hair that flows loose down her back. Amaen has a preference for expensive, delicate garments that do justice to her features and graceful silhouette.

 

Personality

Amaen has always found it easy to draw people to her and win their trust, both because of her beauty and of her genuine interest in them. She may have become slightly manipulative because of this, influencing- and at times using -people to reach her objectives- although she would never admit to doing it. 

In her interactions with others, Amaen will typically come across as cheerful and humorous, yet quite insightful - a correct reflection of both her natural optimism and the keenness of her wit. As a general rule, Amaen tends to trust others, instinctively giving them "the benefit of the doubt" - until of course she is proven wrong.

Amaen values creative expression and personal freedom. She can sometimes accept rules if the benefits clearly outweigh the associated frustration - her rigorous study of the Arcane is an exemple of this. However she typically demonstrates neither love of leaders nor desire for followers. 

A perfectionist, Amaen is determined upon her goals, but cautious in setting a course. Within a group, she will fight to defend her points of view but will make no attempt to take the lead. 

Amaen's courage in dire straits has never been truly tested - she's had it relatively easy up until now, and has never been faced with major setbacks. The half-elf is rather courageous but her anxiety might kick in suddenly and undermine her nerves in her time of need.

 

Amaen's Plothook

Since she had started her new career as an adventurer, Amaen's purse had started to fatten once more; the just reward for a few minor missions. And the sorceress had plans; she would put that gold to good use at the tables of Tymora's Fancy, an establishment she had not visited for months due to being so low on coin... But not anymore. She had a few gold pieces to her name, and she was now ready to gamble her way into a fortune.

The gambling hall was located on the other side of Waterdeep, so Amaen decided to walk fast in order to make it on time for tonight's big game. She hurried across the streets, strangely empty except for a few stray cats.

And then the mists started forming around her. Undaunted, the sorceress tried to continue her walk, but soon it was impossible to see around her. 'Which way to go? I think it was straight ahead, but I am not certain any more with all this fog...' she thought. At any rate, missing the game's start was not an option; the two-hundred gold promised to the winner were impossible to resist.

She continued marching, until at last the fog started to dissolve and she found herself on a muddy road in a desolate landscape... and that is how she arrived in Falkovnia, a few minutes ago, still anxious to make it on time for her big game in Waterdeep tonight.

 

Backstory

Amaen is the spoiled daughter of a prominent elf jeweller, Llarm Dwin'Aear, famous across the Sword Coast for his masterwork silver earrings, necklaces and bracelets, and his specialty: exquisite ruby rings and brooches he offers his noble, most affluent customers. A retired adventurer and knighted war veteran, Llarm had already amassed his fortune by the time he returned to his native city of Waterdeep to settle down and set up shop. 

In Waterdeep, Llarm fell in love with a human, a young woman named Alethra, and finally married her in spite of his elven clan's objections. Alethra first gave him a son; Llharis was born three years after their marriage. Amaen was born nine years later… unfortunately the delivery went badly this time, and, for all the midwives’ efforts, Alethra lost her life during labor.


Llarm raised Amaen like a princess, sparing no expense to make sure that she would receive the best possible education. He carefully picked her first private tutor: Master Kendall - though no elf himself - had taken part in many of his adventures and won his trust and respect. Llarm chose the old man over wizards and conjurers of his own kin; needless to say, that 'unfair' and 'humiliating' decision did not sit well with most of them, who already saw his exogamic marriage as a betrayal.

But Master Kendall turned out to be an exceptional mentor. Under his benevolent tutelage, Amaen discovered a new world, with its own language, codes and symbols one could assemble to alter reality itself... Within their clan, the Dwin'Aears are known to possess a certain gift for magic (their name literally means 'Those who walk on water'); Amaen's magical aptitude therefore came as no surprise. Kendall also taught her history, as well as the tales of dragons – and their language. He even taught her the language of celestial beings. The young half-elf developed a fascination for knowledge and the Arcane - and an obsession for perfection.

 

But the half-elf's happiness was not meant to last. One morning, Master Kendall did not wake up. The loss of Kendall proved devasting for Amaen. Soon after Kendall’s death, Llarm proceeded to replace Kendall, this time opting for an elf - Merellien, one of the previous, embittered candidates.

Where Kendall had shown benevolence and grace, Merellien displayed impatience and rigidity; to Merellien, trying to teach a short-witted, capricious sorceress the subtle secrets and delicate beauties of the Arcane was clearly like casting pearls before swine. After five unhappy years, Amaen decided that she could not learn anything from Merellien anymore.

So she started to plan.

At first she planned nocturnal escapes; she would walk quietly through the mansion's hallways and down the staircases, taking her time, staying as quiet as possible so no one would hear her. As she would go out through a window, she was extra careful when opening it and climbing through.

After a few months, her plan evolved; she would sneak out daily, and not always during the evenings. As a result, she began spending more time in Waterdeep’s taverns and gambling halls than she did studying. Llarm at first objected to her gambling activities; but Amaen showed him that she was coming ahead financially, so he decided that gambling would help her build character.


Finally, when she felt that her father was ready for the last step of her escape plan, she told him that she wanted to grow her magical powers, and that adventuring was her only way to do so. Llarm at first tried to talk her out of her plan, but to no avail. Seeing that she had made up her mind, the elf ultimately decided to let her go.

 

Fears & Failures

Fears

1. Amaen suffers from agoraphobia, defined as an extreme fear of entering crowded places or of being in places from which escape is difficult.

2. Amaen suffers from ophidiophobia, an extreme, overwhelming fear of snakes.

 

Failures

1. Amaen was the cause of her mother’s death. Because of that tragedy, Amaen developed a deep feeling of guilt and shame that still fills her nights with nightmares to this day.

2. Amaen’s anguish and feeling of guilt turned into a form of anxiety disorder, which manifested itself both internally through scarier nightmares, and externally through kleptomania. Amaen’s inability to refrain from the urge to steal beautiful and expensive items may seem comical at first; however her suffering is real.

 

Details

Include at least two of the following in your application:

   Is Might Right?: What is your character’s personal philosophy on power and authority? From where does this derive? How is it wielded best and worst? Is might right, and if not, what is?

 

To Amaen, individual freedom and creative expression come before literally everything else. She can tolerate might as long as it protects individual freedom; yet, in truth and generally speaking, she has a problem with authority, and demonstrates neither love of leaders nor desire for followers. To her, might is almost never right - the "Greater Good" is, and if she has to forget or even break the Law in order to serve It, then so be it.

 

   Deity: In the Forgotten Realms, the gods are very real and interact with the world in tangible ways. They live and die and are real beings. Almost everyone worships at least one god, most worship multiple gods or whole pantheons. Atheism is very rare, and in fact, in the Forgotten Realms, might even be a sign of insanity (to put it politely), and often has divine consequences. Yet others are spiritual without worshiping a god. What are your character’s beliefs, and how do they guide your character?

 

As a good gambler, Amaen is a follower of Tymora. She prays to her Goddess daily as well as before important card games, and hopes that the Lady Luck will favor her and let her win large pots. She also has a soft spot for the Morninglord Lathander, and prays to him from time to time, but is first and foremost a servant of Tymora.

 

   Music: Tell me what your character sounds like, musically. You can give me a specific composer, band, style of music, or motifs, but music plays a large part in the games I run. No one’s judging your taste in music here, and I’d be more than happy to help you if you want suggestions.

   Please provide up to three links to YouTube videos showcasing the music you’ve chosen. If you only mention a genre (“Classic Rock!” or “Rap”), that’s fine, too. You can be as general or specific as you like (“Jimi Hendrix’s Woodstock performance of the Star Spangled Banner”).

 

1. Because she's been groomed like a princess, and is both a sage and a sophisticated lady:

Greensleeves

 

2. Because she's a romantic at heart, and obsessed with perfection:

Cavatina da "il Barbiere di Siviglia" - Giovanni Paisiello 1782

 

3. Because she comes from money and likes gold - especially earning coin via gambling or adventuring :

Money Money Money

 

Edited by Leonidas1789 (see edit history)
Link to comment
Share on other sites

  • 4 weeks later...

spacer.png

Amaen Dwin'Aear - Half-Elf Divine Soul Sorceress


AC: 12 | HP: 8/8 | HD: 1/1 | Initiative: +2 | PP: 13  | PP: 11

STR: 10 | DEX: 14 | CON: 14 | INT: 12 | WIS: 12 | CHA: 17


"Her words"

Her thoughts

Her actions



Mechanics and OOC

Action: 
Bonus Action: 
Move: 
Manipulate:

 

OOC:

Edited by Leonidas1789 (see edit history)
Link to comment
Share on other sites

×
×
  • Create New...