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Close and Ranged


Jedaii

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Round: I'm house-ruling a combat round as roughly six seconds, rather than the RAW one minute. So, there's ten rounds in one minute

Combat: roll 1d20 applying any modifiers (DEX, range, ect.) to the result and the target number is 11+.

Grab: same as above and if successful, target is grabbed. The victim gets a STR save on the following turn in order to escape.

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Edited by Jedaii (see edit history)
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