Bulldog Posted August 29, 2023 Clone Share Posted August 29, 2023 (edited) Ilian Drakar View Character Sheet Basic Information Race: Variant Human Sex: Male Age: 28 Height: 5' 10" Weight: 175 lbs. Alignment: Chaotic Good Background: Soldier Class: Wizard 1 Subclass: War Magic Personality Personality I'm haunted by memories of war. I can't get the images of violence out of my mind. Ideals When people follow orders blindly, they embrace a kind of tyranny. Bonds I fight for those who cannot fight for themselves. Flaws My hatred of my enemies is blind and unreasoning. Character Concept A scarred soldier, seeking refuge from the hellscape he has been thrust into, fights for not only his life but for those around him who cannot fight for themselves. Proficiency Bonus +2 | AC: 11 | Max HP: 8 | Speed: 30 ft | PP: 10 | Init: +1 STRENGTH DEXTERITY CONSTITUTION INTELLIGENCE WISDOM CHARISMA 13 (+1) 12 (+1) 15 (+2) 15 (+2) 11 (+0) 12 (+1) +1 Str Save +1 Dex Save +2 Con Save +4 Int Save +2 Wis Save +1 Cha Save +3 Athletics +1 Acrobatics +1 Sleight of Hand +1 Stealth +4 Arcana +4 History +2 Investigation +2 Nature +2 Religion +0 A. Handling +2 Insight +0 Medicine +0 Perception +0 Survival +1 Deception +3 Intimidation +1 Performance +1 Persuasion Features Class Features Spell CastingAs a student of arcane magic, you have a spellbook containing spells that show the first glimmerings of your true power. See Spells Rules for the general rules of spellcasting and the Spells Listing for the wizard spell list. Cantrips At 1st level, you know three cantrips of your choice from the wizard spell list. You learn additional wizard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Wizard table. Spellbook At 1st level, you have a spellbook containing six 1st-level wizard spells of your choice. Your spellbook is the repository of the wizard spells you know, except your cantrips, which are fixed in your mind. Preparing and Casting Spells The Wizard table shows how many spell slots you have to cast your wizard spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest. You prepare the list of wizard spells that are available for you to cast. To do so, choose a number of wizard spells from your spellbook equal to your Intelligence modifier + your wizard level (minimum of one spell). The spells must be of a level for which you have spell slots. For example, if you’re a 3rd-level wizard, you have four 1st-level and two 2nd-level spell slots. With an Intelligence of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination, chosen from your spellbook. If you prepare the 1st-level spell magic missile, you can cast it using a 1st-level or a 2nd-level slot. Casting the spell doesn’t remove it from your list of prepared spells. You can change your list of prepared spells when you finish a long rest. Preparing a new list of wizard spells requires time spent studying your spellbook and memorizing the incantations and gestures you must make to cast the spell: at least 1 minute per spell level for each spell on your list. Spellcasting Ability Intelligence is your spellcasting ability for your wizard spells, since you learn your spells through dedicated study and memorization. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one. Spell save DC = 8 + your proficiency bonus + your Intelligence modifier Spell attack modifier = your proficiency bonus + your Intelligence modifier Ritual Casting You can cast a wizard spell as a ritual if that spell has the ritual tag and you have the spell in your spellbook. You don’t need to have the spell prepared. Spellcasting Focus You can use an arcane focus (see the Adventuring Gear section) as a spellcasting focus for your wizard spells. Learning Spells of 1st Level and Higher Each time you gain a wizard level, you can add two wizard spells of your choice to your spellbook for free. Each of these spells must be of a level for which you have spell slots, as shown on the Wizard table. On your adventures, you might find other spells that you can add to your spellbook (see the “Your Spellbook” sidebar). YOUR SPELLBOOK The spells that you add to your spellbook as you gain levels reflect the arcane research you conduct on your own, as well as intellectual breakthroughs you have had about the nature of the multiverse. You might find other spells during your adventures. You could discover a spell recorded on a scroll in an evil wizard’s chest, for example, or in a dusty tome in an ancient library. Copying a Spell into the Book. When you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a spell level you can prepare and if you can spare the time to decipher and copy it. Copying that spell into your spellbook involves reproducing the basic form of the spell, then deciphering the unique system of notation used by the wizard who wrote it. You must practice the spell until you understand the sounds or gestures required, then transcribe it into your spellbook using your own notation. For each level of the spell, the process takes 2 hours and costs 50 gp. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it. Once you have spent this time and money, you can prepare the spell just like your other spells. Replacing the Book. You can copy a spell from your own spellbook into another book—for example, if you want to make a backup copy of your spellbook. This is just like copying a new spell into your spellbook, but faster and easier, since you understand your own notation and already know how to cast the spell. You need spend only 1 hour and 10 gp for each level of the copied spell. If you lose your spellbook, you can use the same procedure to transcribe the spells that you have prepared into a new spellbook. Filling out the remainder of your spellbook requires you to find new spells to do so, as normal. For this reason, many wizards keep backup spellbooks in a safe place. The Book’s Appearance. Your spellbook is a unique compilation of spells, with its own decorative flourishes and margin notes. It might be a plain, functional leather volume that you received as a gift from your master, a finely bound gilt-edged tome you found in an ancient library, or even a loose collection of notes scrounged together after you lost your previous spellbook in a mishap. Arcane RecoveryYou have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher. For example, if you’re a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots Tools Dice Sets Feats & Other Elemental Adept (Fire)When you gain this feat, you gain the following benefits: Spells you cast ignore resistance to fire damage. In addition, when you roll damage for a spell you cast that deals fire damage, you can treat any 1 on a damage die as a 2. You can select this feat multiple times. Each time you do so, you must choose a different damage type. Racial & Background Features Military RankYou have a military rank from your career as a soldier. Soldiers loyal to your former military organization still recognize your authority and influence, and they defer to you if they are of a lower rank. You can invoke your rank to exert influence over other soldiers and requisition simple equipment or horses for temporary use. You can also usually gain access to friendly military encampments and fortresses where your rank is recognized. Languages Common, Elvish Equipment Clothes, Common Dagger Spellbook Scholars's pack Broken Blade Dice Set Magic Items None Appearance & Personality Ilian Drakar stands tall at 5 feet 10 inches, his frame both sturdy and lean, a testament to years spent honing his physical and mental faculties. His raven-black hair is cropped short, practical for the battlefield, though a few unruly locks often fall across his forehead. His piercing blue eyes exude a mixture of determination and hidden vulnerability, their intensity softened only by the faint shadows that linger beneath them. He carries himself with a soldier's discipline, his clothes are well-maintained despite their modesty, adorned with subtle insignias that hint at his past service. Though his countenance may appear stern at first glance, a closer look reveals a certain wariness that speaks of a life shaped by trials both mundane and otherworldly. At 28 years old, Ilian Drakar embodies a rare blend of discipline and curiosity. His soldier's upbringing instilled in him a sense of order and strategy, a penchant for calculated actions rather than impulsive decisions. This determination has not wavered despite his sudden displacement to the enigmatic realm of Falkovnia. A quiet intensity underscores his interactions, the result of his training. His personality is a guarded one, revealing only fragments of his history to those around him. Ilian's desire to return home and his thirst for understanding Ravenloft drive him to delve into the occult and the arcane, but his heart carries the weight of unfinished battles and unanswered questions. Plothook Ilian Drakar was born into a realm perpetually embroiled in conflict. Raised in the shadow of an ongoing war, he quickly learned the art of discipline and strategy, traits that would serve him well in his later life. As a young soldier, he rose through the ranks due to his exceptional tactical skills and magical prowess, which he honed tirelessly. During a pivotal battle, as Ilian stood poised to unleash a decisive spell against one of his enemies, a mysterious mist materialized around him. In an instant, he was transported to the realm of Falkovnia, leaving behind his allies and the familiar cries of war. Confused and determined to find a way back to his war-torn homeland, Ilian redirected his strategic mind toward understanding the dark magic that had brought him to this eerie new world. Yet, alongside his drive to return home, he felt the call to action as he witnessed firsthand the horrors of this new land... Backstory Ilian Drakar was born in the midst of conflict, his first cries echoing against a backdrop of war-torn landscapes. His parents were soldiers, and as the flames of battle raged on, they instilled in him a deep sense of discipline and the importance of strategy. Growing up, Ilian's playtime was spent studying battle formations and practicing the art of warfare rather than indulging in the typical pastimes of childhood. By the age of ten, he could recite tactical treatises with the same ease that other children spoke nursery rhymes. As he entered his teenage years, Ilian's natural aptitude for magic emerged. Drawn to the arcane arts, he began to experiment with harnessing magic to manipulate the very forces of the world. Combining his inherited discipline with this newfound power, Ilian quickly gained a grasp for fire magic. Most waking moments were spent with either his parents drilling physical discipline into him or Ilian pondering the tomes that he could get his hands on. Ilian's reputation as a formidable soldier and mage continued to grow as he entered adulthood. His tactical brilliance and control over fire magic made him a beacon of hope for a realm that seemed perpetually consumed by conflict. Yet, fate had a different plan in store. During a battle that held the potential to change the course of the war, Ilian found himself enveloped in an otherworldly mist. The familiar cries of war faded, replaced by an eerie silence. When the mist dissipated, he stood alone in a new unsettling realm. Determined to return to his homeland, Ilian's disciplined mind shifted toward comprehending the strange magic of this new world. Fears and Failures Fears: Isolation: Having spent much of his life in the company of comrades and allies, Ilian's greatest fear is now being utterly alone. The isolation he experienced when he was abruptly transported to Ravenloft left a deep scar on his psyche. The idea of being cut off from any form of human connection, trapped in a desolate realm without friends or allies, strikes a chord of primal dread within him. It's a fear that drives him to seek companionship and forge bonds wherever he can, even in the midst of Ravenloft's mysteries. Powerlessness: Ilian's mastery over fire magic has always been a source of empowerment, allowing him to control the elements and shape the outcome of battles. The prospect of losing that power, whether through an arcane curse or some unforeseen force, terrifies him to his core. The notion of being rendered powerless in the face of danger, unable to protect himself or others, represents a vulnerability that he struggles to accept. This fear drives him to continuously push the boundaries of his magical abilities, seeking to ensure that he will never again be at the mercy of external forces. Failures: Cursed Catalyst: Whispers in the shadows speak of Ilian being the catalyst for the war that consumed his homeland. The rumor suggests that his extraordinary magical abilities were harnessed in ways that triggered a series of events leading to bloodshed and turmoil. The rumor's insinuation that he inadvertently caused the suffering he sought to end haunts Ilian, making him question whether he's truly a hero or a harbinger of destruction. Haunted Legacy: Another rumor claims that Ilian's family is cursed, a legacy that has followed them for generations. The curse, it's said, twists the path of any Drakar who achieves great power, leading them to tragic fates. This unsettling rumor only adds to Ilian's fear of losing control over his magic and the potential consequences of his actions. The idea that his pursuit of mastery might come at the cost of his own downfall gnaws at his mind, fueling his determination to overcome adversity. Is Might Right?: Ilian Drakar's personal philosophy on power and authority is a nuanced one, shaped by his experiences on the battlefield and his journey through the mystic arts. He believes that power itself isn't inherently right or wrong; rather, it's the intentions and actions behind its use that determine its morality. Growing up in a realm defined by conflict, he saw firsthand the impact of power wielded recklessly, causing suffering and chaos. This led him to believe that the responsible and strategic use of power can indeed be right, but only when it serves the greater good and is tempered by a sense of duty and empathy. Deity: In essence, Ilian's beliefs revolve around a balance between the pragmatic discipline of his soldier's past and an open-minded reverence for the mysteries of the universe. He doesn't reject the existence of the gods but rather finds his own path in understanding the intricate relationships between all things. This worldview guides him to make choices based on empathy, wisdom, and a deep respect for the intricate harmony of existence, all while acknowledging the divine without being bound to the dogmas of traditional worship. Edited August 29, 2023 by Bulldog (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Pittance Posted August 31, 2023 Clone Share Posted August 31, 2023 Looking good, consider it reviewed! Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Bulldog Posted October 9, 2023 Author Clone Share Posted October 9, 2023 Here! Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Anthr4xus Posted October 13, 2023 Clone Share Posted October 13, 2023 Double reviewed. Looks good. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Anthr4xus Posted October 26, 2023 Clone Share Posted October 26, 2023 Approved, welcome to the game. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Anthr4xus Posted November 11, 2023 Clone Share Posted November 11, 2023 JFYI, you need to define your default action and/or reaction and I added weights to the equipment listed on your character sheet. Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
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