Bulldog Posted September 4, 2023 Clone Share Posted September 4, 2023 (edited) Shiev Morn 'There cannot be law without accountability' "It is the duty of those in power to bring their people to flourish, for there is no honor in selfishness only selflessness." Level: 1 Class: Champion Archetype: None. Background: Rostlander Deity: Iomedae Alignment: Lawful Good Height: 6'3" Weight: 215 lbs Eyes: Goldenrod Skin: Mint Green Hair: Dark Black, Braided Race: Orc, Hold-Scarred Gender: Female Age: 26 yrs Abilities Ability | Modifier STR: 18 | +4 DEX: 10 | +0 CON: 16 | +3 INT: 12 | +1 WIS: 10 | +0 CHA: 12 | +1 Hit Points: 25 Armor Class: 17 Size: Medium Speed: 25 ft Perception: +3 ◆ Fort Save: +8 ◆◆ Ref Save: +3 ◆ Will Save: +5 ◆◆ Abilities Ancestry OrcRarity: Uncommon Hit Points: 12 Size: Medium Speed: 25 ft. Ability Boosts: Strength, Free (Strength, Constitution) Racial Languages: Common , Orcish Bonus Languages: Jotun Traits: Heritage Hold-ScarredYou are part of an orc community that participates in ritual scarification or tattooing. The marks on your skin show your exceptional hardiness and vitality. You gain 12 Hit Points from your ancestry instead of 10. You also gain the Diehard feat. Background RostlanderYou come from hardy stock and were raised with simple sensibilities that hard work earns well-deserved gains, the importance of charity and compassion, and the value of personal and familial honor. Yours is the country of the swordlords and the heroes who refused to bend before the armies of a violent conqueror. You care little for matters of politics and nobles or of deception and schemes. Choose two ability boosts. One must be to Strength or Constitution, and one is a free ability boost. You're trained in the Athletics skill, and the Farming Lore skill. You gain the Hefty Hauler skill feat. Ancestry Features DarkvisionYou can see in darkness and dim light just as well as you can see in bright light, though your vision in darkness is in black and white. Class Features Class ProficienciesPerception: Trained (◆) Saves: Fortitude: Expert (◆◆), Reflex: Trained (◆), Will: Expert (◆◆) Skills: Trained in Religion, Trained in one skill based on Deity, (Iomedae; Intimidation) ; two additional skills plus Intelligence modifier, (Diplomacy, Society, Survival) Attacks: Simple Weapons: Trained (◆), Martial Weapons: Trained (◆), Unarmed Attack: Trained (◆) Defenses: All Armor: Trained (◆), Unarmed Defense: Trained (◆) Class DC (Strength): Trained (◆) Spellcasting (Divine, Charisma): Spell Attack: Trained (◆), Spell DC : Trained (◆) | Champion's Codeou follow a code of conduct, beginning with tenets shared by all champions of an alignment, and continuing with tenets of your cause. Deities often add additional strictures. Tenets are listed in order of importance, starting with the most important. If a situation places two tenets in conflict, you aren’t in a no-win situation; instead, follow the more important tenet. Trying to subvert your code by creating a situation that forces a higher tenet to override a lower tenet is a violation of the champion code. If you stray from your alignment or violate your code of conduct, you lose your focus pool and divine ally until you demonstrate your repentance by conducting an atone ritual, but you keep any other champion abilities that don’t require those class features. If your alignment shifts but is still one allowed by your deity, your GM might let you retrain your cause while still following the same deity.Champion's ReactionRetributive Strike (Reaction) Uncommon, Champion, Divine, Emotion, Enchantment, Mental TRIGGER: An enemy damages your ally, and both are within 15 feet of you. EFFECT: You protect your ally and strike your foe. The ally gains resistance to all damage against the triggering damage equal to 2 + your level. If the foe is within reach, make a melee Strike against it. | Devotion SpellsYour deity's power grants you special divine spells called devotion spells, which are a type of focus spell. It costs 1 Focus Point to cast a focus spell, and you start with a focus pool of 1 Focus Point. You refill your focus pool during your daily preparations, and you regain 1 Focus Point by spending 10 minutes using the Refocus activity to pray to your deity or do service toward their causes. Focus spells are automatically heightened to half your level rounded up. Certain feats can give you more focus spells and increase the size of your focus pool, though your focus pool can never hold more than 3 Focus Points. You gain a devotion spell depending on your cause, and you are trained in divine spell attack rolls and spell DCs. Your spellcasting ability is Charisma. | Shield BlockYou gain the Shield Block general feat, a reaction that lets you reduce damage with your shield. |Tenets of Good- You must never perform acts anathema to your deity or willingly commit an evil act, such as murder, torture, or the casting of an evil spell. - You must never knowingly harm an innocent, or allow immediate harm to one through inaction when you know you could reasonably prevent it. This tenet doesn't force you to take action against possible harm to innocents at an indefinite time in the future, or to sacrifice your life to protect them. | Tenets of FaithIomedae (The Inheritor) [LG] Iomedae, the youngest among the prominent deities of the Inner Sea region, had already proven herself worthy of divinity before her ascension. Born in Cheliax, she followed the path of the sword and fought evil, eventually becoming a paladin of Aroden’s herald Arazni. She became a legend among the Shining Crusade, leading the Knights of Ozem in a series of victories over the Whispering Tyrant. Iomedae became the third known mortal to pass the Test of the Starstone when she ascended to divinity in 3832 AR. As Arazni had been slain during the Shining Crusade, Aroden elevated the newly ascended goddess to be his new herald. When Aroden himself died, Iomedae inherited most of his worshippers and became a major deity of honor and justice. EDICTS: Be temperate, fight for justice and honor, hold valor in your heart ANATHEMA: Abandon a companion in need, dishonor yourself, refuse a challenge from an equal AREAS OF CONCERN: honor, justice, rulership, and valor FOLLOWER ALIGNMENTS: LG, NG | Paladin's CauseYou’re honorable, forthright, and committed to pushing back the forces of cruelty. You gain the Retributive Strike champion’s reaction and the lay-on-hands devotion spell. After the tenets of good, add these tenets: You must act with honor, never taking advantage of others, lying, or cheating. You must respect the lawful authority of legitimate leadership wherever you go, and follow its laws. Feats Skill Feats Class & Archetype Feats Ancestry & General Feats Hefty HaulerYou can carry more than your frame implies. Increase your maximum and encumbered Bulk limits by 2. Deity's DomainDEITY'S DOMAIN TRAITS: Champion You embody an aspect of your deity. Choose one of your deity's domains, Might You gain the domain's initial domain spell as a devotion spell. Die HardIt takes more to kill you than most. You die from the dying condition at dying 5, rather than dying 4. | Orc FerocityFrequency: once per day Trigger: You would be reduced to 0 Hit Points but not immediately killed. Fierceness in battle runs through your blood, and you refuse to fall from your injuries. You avoid being knocked out and remain at 1 Hit Point, and your wounded condition increases by 1. | Shield BlockSHIELD BLOCK (Reaction) TRAITS: General TRIGGER: While you have your shield raised, you would take damage from a physical attack. You snap your shield in place to ward off a blow. Your shield prevents you from taking an amount of damage up to the shield’s Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield. Skills Trained: ◆ | Expert: ◆◆ | Master: ◆◆◆ | Legendary: ◆◆◆◆ Acrobatics: +0 Arcana: +1 Athletics: +7 ◆ Crafting: +1 Deception: +1 Diplomacy: +4 Intimidation: +4 ◆ Lore (Farming): +4 ◆ Medicine: +0 Nature: +0 Occultism: +0 Performance: +1 Religion: +3 ◆ Society: +4 ◆ Stealth: +0 Survival: +0 Thievery: +0 Attacks MELEE RANGE Greatsword, Versatile P ◆, +7 1d12+4 S Fist, Agile, Finesse, Nonlethal, Unarmed ◆, +7 1d4+4 B Dagger, Agile, Finesse, Thrown, Versatile S ◆, +7 1d4+4 P Dagger, Agile, Finesse, Thrown, Versatile S ◆, +7 1d4+4 P Javelin, Thrown ◆ +3 1d6+4 P FOCUS SPELLS Spell Tradition: Divine | Divine Save DC: 14 | Divine Spell Attack Modifier: +4 MAX FOCUS: 1 CURRENT: 1 Lay on HandsLAY ON HANDS Uncommon, Champion, Healing, Positive CAST: ◆ (Somatic) RANGE: Touch; TARGETS: 1 willing living creature or 1 undead creature Your hands become infused with positive energy, healing a living creature or damaging an undead creature with a touch. If you use lay-on hands on a willing living target, you restore 6 Hit Points; if the target is one of your allies, they also gain a +2 status bonus to AC for 1 round. Against an undead target, you deal 1d6 damage and it must attempt a basic Fortitude save; if it fails, it also takes a –2 status penalty to AC for 1 round. HEIGHTENED (+1): The amount of healing increases by 6, and the damage to an undead target increases by 1d6. Athletic RushATHLETIC RUSH Uncommon, Cleric, Transmutation Domain: Might CAST: ◆ (Somatic) Duration: 1 Round Your body fills with physical power and skill. You gain a +10-foot status bonus to Speed and a +2 status bonus to Athletics checks. As a part of Casting this Spell, you can use a Stride, Leap, Climb, or Swim action. The spell's bonuses apply during that action. FOCUS 1 FOCUS 1 Inventory Platinum Gold Silver Copper 0 0 3 0 Weapons & Armor Breastplate Javelin Greatsword Dagger Adventuring Gear Worn Stowed Backpack, Grappling Hook, Crowbar Bedroll, Flint and Steel, Rope, Torch (5), Chalk (10), Rations (2), Soap, Waterskin Current Bulk: 4 Encumbered: 11 Maximum: 16.0 Backstory From a young age, Shiev was instilled with the values of hard work, compassion, and honor that were characteristic of her homeland. Her parents, one a skilled blacksmith and the other a healer. Taught her the importance of using her abilities to benefit others. Shiev often spent her days helping her mother tend to the sick and wounded, and her evenings learning the art of the forge from her father. As she grew older, Shiev's sense of duty and righteousness became apparent. Her fascination with stories of the Aldori sword lords and the heroes of Rostland who stood against conquerors stirred a desire within her to follow in their footsteps. She longed to be a champion for her people and her land, upholding the ideals of honor and justice. One fateful day, a traveling priestess of Iomedae named Seraphina Dawnbringer arrived in Rostland, spreading the teachings of the Inheritor and offering guidance to those willing to take up her holy cause. Seraphina recognized the potential for greatness in the young orc woman and took her under her wing. Under the mentorship of High Priestess Seraphina, Shiev trained as a Paladin of Iomedae, honing her combat skills and her unwavering commitment to justice. Seraphina became both a mentor and a motherly figure to Shiev, teaching her the ways of Iomedae, training her in combat, and nurturing her spiritual growth. She instilled in Shiev the importance of upholding the tenets of Iomedae, even in the face of adversity. Shiev became a beacon of hope and righteousness in her community, defending it against threats and helping those in need. When news of the expedition to the Stolen Lands reached Shiev's village, Shiev saw it as an opportunity to fulfill her deepest convictions. She believed that by establishing a kingdom in the untamed wilderness, she could bring the light of Iomedae and the principles of honor to a new frontier. With her sword, armor, and unwavering faith, she joined the expedition, ready to face the challenges that awaited her and to forge a new chapter in the history of her homeland. Edited September 5, 2023 by Bulldog (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
Bulldog Posted September 6, 2023 Author Clone Share Posted September 6, 2023 With the backstory done Shiev is ready for review! Name xDiceName xDiceResult xDiceString xDiceRolls Link to comment Share on other sites More sharing options...
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