dystmesis Posted September 15, 2023 Clone Share Posted September 15, 2023 (edited) Despair + Caste Formation Anarchy + Messianic Leader Crazed Gangers + Extreme Violence Gang 1: Income: Drug Production Style: Themed Strength: Competent Leadership Event: Valuable business started on turf Goal: Expand into under-defended area Name: Important Date Element: Brotherhood Gang 2: Corp Hirelings Style: Themed Strength: Local corp is backing them Event: They do legit work Goal: Avenge slight committed by other group Name: Street Name Element: Set Gang 3: Cyber Trade Style: Nationalist Strength: Local group views them as protectors Event: The cops cracked down on them Goal: Cyber up their enforcers Name: Physical Trait Element: Brotherhood Corp 1: Main Focus: Drugs Style: Innovative Strength: Stable of elite operatives Recent Event: Civil war Current Goal: Crush labor problems Name Element: Natural Phenomenon Corp Element: Products Corp 2: Main Focus: Biotech Style: Cultish Strength: Best products of one type Recent Event: Serious problems with local government Current Goal: Smash a rival corp Name Element: Product it sells Corp Element: Services Corp 3: Main Focus: Drugs Style: Dwindling Strength: Stable of elite operatives Recent Event: Great tech breakthrough Current Goal: Crush labor trouble Name Element: Religious term Corp Element: Industries Edited September 15, 2023 by dystmesis (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls World Problems 7,3 repeat(1d20,2) 7,3 City Problem 1,55 repeat(1d100,2) 1,55 District Traits 27,22 repeat(1d100,2) 27,22 Gangs 7,5,7 repeat(1d20,3) 7,5,7 Gang 1 Details 19,5,9,2,11,4 repeat(1d20,6) 19,5,9,2,11,4 roll 19,3,14,3,1,17 repeat(1d20,6) 19,3,14,3,1,17 Gang 3 Details 10,12,3,4,15,4 repeat(1d20,6) 10,12,3,4,15,4 Corp #1 8,11,7,16,18,13,14 repeat(1d20,7) 8,11,7,16,18,13,14 Corp #2 2,4,5,4,1,17,16 repeat(1d20,7) 2,4,5,4,1,17,16 Corp #3 8,6,7,15,18,18,10 repeat(1d20,7) 8,6,7,15,18,18,10 Link to comment Share on other sites More sharing options...
dystmesis Posted September 15, 2023 Author Clone Share Posted September 15, 2023 (edited) NPC 1 Main Strength: Friendship Quality: Cherishes an idealistic dream Flaw: Prone to betray unprofitable causes Problem: Inherited someone else's problem Desire: Boost a friend's career NPC 2 Main Strength: Wisdom Quality: Sense of humor Flaw: Blames their failures on something else Problem: Botched their last responsibility Desire: Want to indulge in pleasures NPC 3 Main Strength: Fame Quality: Always keeps the spirit of bargains Flaw: Spendthrift prone to debt Problem: Blackmailed or coerced Desire: Wants to leave current life Edited September 15, 2023 by dystmesis (see edit history) Name xDiceName xDiceResult xDiceString xDiceRolls roll 8,3,15,18,6 repeat(1d20,5) 8,3,15,18,6 roll 20,11,3,6,12 repeat(1d20,5) 20,11,3,6,12 roll 5,1,18,10,14 repeat(1d20,5) 5,1,18,10,14 Link to comment Share on other sites More sharing options...
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