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Rolling Something


dystmesis

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Despair + Caste Formation

Anarchy + Messianic Leader

Crazed Gangers + Extreme Violence

 

Gang 1:

Income: Drug Production

Style: Themed

Strength: Competent Leadership

Event: Valuable business started on turf

Goal: Expand into under-defended area

Name: Important Date

Element: Brotherhood

 

Gang 2: Corp Hirelings

Style: Themed

Strength: Local corp is backing them

Event: They do legit work

Goal: Avenge slight committed by other group

Name: Street Name

Element: Set

 

Gang 3: Cyber Trade

Style: Nationalist

Strength: Local group views them as protectors

Event: The cops cracked down on them

Goal: Cyber up their enforcers

Name: Physical Trait

Element: Brotherhood

 

Corp 1:

Main Focus: Drugs

Style: Innovative

Strength: Stable of elite operatives

Recent Event: Civil war

Current Goal: Crush labor problems

Name Element: Natural Phenomenon

Corp Element: Products

 

Corp 2:

Main Focus: Biotech

Style: Cultish

Strength: Best products of one type

Recent Event: Serious problems with local government

Current Goal: Smash a rival corp

Name Element: Product it sells

Corp Element: Services

 

Corp 3:

Main Focus: Drugs

Style: Dwindling

Strength: Stable of elite operatives

Recent Event: Great tech breakthrough

Current Goal: Crush labor trouble

Name Element: Religious term

Corp Element: Industries

Edited by dystmesis (see edit history)
Name
World Problems
7,3
repeat(1d20,2) 7,3
City Problem
1,55
repeat(1d100,2) 1,55
District Traits
27,22
repeat(1d100,2) 27,22
Gangs
7,5,7
repeat(1d20,3) 7,5,7
Gang 1 Details
19,5,9,2,11,4
repeat(1d20,6) 19,5,9,2,11,4
roll
19,3,14,3,1,17
repeat(1d20,6) 19,3,14,3,1,17
Gang 3 Details
10,12,3,4,15,4
repeat(1d20,6) 10,12,3,4,15,4
Corp #1
8,11,7,16,18,13,14
repeat(1d20,7) 8,11,7,16,18,13,14
Corp #2
2,4,5,4,1,17,16
repeat(1d20,7) 2,4,5,4,1,17,16
Corp #3
8,6,7,15,18,18,10
repeat(1d20,7) 8,6,7,15,18,18,10
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NPC 1

Main Strength: Friendship

Quality: Cherishes an idealistic dream

Flaw: Prone to betray unprofitable causes

Problem: Inherited someone else's problem

Desire: Boost a friend's career

 

NPC 2

Main Strength: Wisdom

Quality: Sense of humor

Flaw: Blames their failures on something else

Problem: Botched their last responsibility

Desire: Want to indulge in pleasures

 

NPC 3

Main Strength: Fame

Quality: Always keeps the spirit of bargains

Flaw: Spendthrift prone to debt

Problem: Blackmailed or coerced

Desire: Wants to leave current life

Edited by dystmesis (see edit history)
Name
roll
8,3,15,18,6
repeat(1d20,5) 8,3,15,18,6
roll
20,11,3,6,12
repeat(1d20,5) 20,11,3,6,12
roll
5,1,18,10,14
repeat(1d20,5) 5,1,18,10,14
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