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Incandescent Mark

Incandescent Mark 1st-level (evocation; arcane, fire, light) Class(es): Cleric Casting Time: 1 Bonus Action Range: Long (120 feet) Target: One creature Components: V Duration: Concentration, up to 1 hour You choose a creature you can see within range and mystically mark it with a glowing sign. Until the spell ends, you deal an extra 1d6 fire damage to the target whenever you hit it with a weapon attack. Until the spell ends, the target sheds bright light in a 20-foot radius

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Augury

Augury 2nd-level (divination; communication, divine, scrying) Class(es): Cleric Casting Time: 1 Minute Range: Self Components: V, S, M (divinatory items worth at least 25 gold) Duration: Instantaneous With the aid of a divining tool, you receive an omen from beyond the Material Plane about the results of a specific course of action that you intend to take within the next 30 minutes. You will receive one of the following:  Fortunate omen (good results) Calamity

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Extravagant Skin

Extravagant Skin 1st-level (transmutation; arcane, protection, shapechanging) Class(es): Bard, sorcerer, warlock, wizard Casting Time: 1 Action Range: Self Components: V, S, M (a fistful of turquoise wood ash that the spell consumes) Duration: Concentration, up to 1 hour You cover yourself with the essence of Extravaganza, becoming part of it for the spell’s duration. While you are under this magical effect, you can change your shape, cast innate spells, or gain magic resista

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Guiscard

Guiscard Guiscards are a closed and exclusive guild of conmen and magic-users with branches in various Occasian countries, whose intent is primarily to recover artifacts, relics, and fragments of lost wisdom to enhance their power and knowledge, while also making the college, and individual members within it, more powerful. After their apprenticeship, guiscards (named after the northern term for “magician” or “shrewd”) leave their school and travel around the Kingdom, alone or in bands, f

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Finger of Fate

Finger of Fate Cantrip (divination; chaos) Class(es): Bard, cleric, sorcerer, warlock, wizard Casting Time: 1 Reaction Range: Medium (60 feet) Target: One creature Components: V, S Duration: Instantaneous When you see a creature making a saving throw, an ability check, or an attack, you point at it and whisper words of good luck. The target must succeed on a Wisdom saving throw, or it will have disadvantage on its current saving throw. If the creature succeeds on the saving

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Illusory Tribute

Illusory Tribute 1st-level (illusion; arcane, utility) Class(es): Bard, sorcerer, warlock, wizard Casting Time: 1 Action Range: Self Components: S, M (10 cp that the spell consumes) Duration: 1 hour You alter the structure of the copper pieces so that they appear to be gold pieces. These new pieces now have a total value of 10 gold pieces for the spell's duration. You also alter how each piece appears for spells and magical effects which detect magic auras, such as detect mag

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Quality Stamp

Quality Stamp 1st-level (transmutation; transformation, utility) Class(es): Wizard Casting Time: 1 Bonus Action Range: Touch Target: A shoddy object or creature you touch Components: V, S Duration: 1 hour Until the spell ends, the target loses the shoddy quality. Cast at Higher Levels. When you cast this spell using a spell slot of 3rd level, the duration of the spell increases up to 8 hours.

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Thorn Whip

Thorn Whip Cantrip (transmutation; attack, plants) Class(es): Druid Casting Time: 1 Action Range: Short (30 feet) Target: One creature Components: V, S, M (the stem of a plant with thorns) Duration: Instantaneous You create a long, vine-like whip covered in thorns that lashes out at your command toward a creature in range. Make a melee spell attack against the target. If the attack hits, the creature takes 1d6 piercing damage, and if the creature is Large or smaller, you pu

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Bard Spell List

Bard Spell List Cantrip Name Classical Spell School Spell Schools Summary Altered Strike Transmutation Enhancement, Transformation, Unarmed, Weaponry Briefly transform your weapon or fist into another material and strike with it. Circular Breathing Transmutation Air, Enhancement, Water Breathe and sing underwater, and regulate

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Cleric Spell List

Cleric Spell List Cantrip Name Classical Spell School Spell Schools Summary Arcane Muscles Transmutation Arcane, Enhancement, Transformation, Unarmed Bulk your muscles to deliver lethal unarmed strikes. Finger of Fate Divination Chaos Help or hinder a creature attempting to succeed. Guidance Divina

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Druid Spell List

Druid Spell List Cantrip Name Classical Spell School Spell Schools Summary Druidcraft Transmutation Nature, Utility Produce a variety of useful minor nature effects. Grapevine Evocation Communication, Plants Send a message in Druidic great distances to appear on a plant or tree known to you. Guidance

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Paladin Spell List

Paladin Spell List Cantrip Name Classical Spell School Spell Schools Summary Altered Strike Transmutation Enhancement, Transformation, Unarmed, Weaponry Briefly transform your weapon or fist into another material and strike with it. Arcane Muscles Transmutation Arcane, Enhancement, Transformation, Unarmed Bulk your muscles to d

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Misty Step

Misty Step 2nd-level (conjuration; arcane, chaos, movement, teleportation) Class(es): Sorcerer, warlock, wizard Casting Time: 1 Bonus Action Range: Short (30 feet) Target: Self Components: V Duration: Instantaneous You teleport to an unoccupied space that you can see, disappearing and reappearing in a swirl of shimmering mist.

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Sorcerer Spell List

Sorcerer Spell List Cantrip Name Classical Spell School Spell Schools Summary Acid Splash Conjuration Acid, Arcane Conjure a localized bubble of acid that splashes over creatures. Altered Strike Transmutation Enhancement, Transformation, Unarmed, Weaponry Briefly transform your weapon or fist into another material and strike wi

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Warlock Spell List

Warlock Spell List Cantrip Name Classical Spell School Spell Schools Summary Calculate Divination Enhancement, Law, Technological Instantly know the answer to any mathematical equation. Chill Touch Necromancy Affliction, Arcane, Attack, Necrotic Attack with the chill of the grave, injuring and preventing healing.

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Wizard Spell List

Wizard Spell List Cantrip Name Classical Spell School Spell Schools Summary Acid Splash Conjuration Acid, Arcane Conjure a localized bubble of acid that splashes over creatures. Altered Strike Transmutation Enhancement, Transformation, Unarmed, Weaponry Briefly transform your weapon or fist into another material and strike with

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Air Wave

Air Wave 1st-level (conjuration; air, weaponry) Class(es): Bard, warlock Casting Time: 1 Action Range: Short (30 feet) Target: One creature Components: V Duration: Instantaneous Your deft weapon swing sends a wave of cutting air to assault a creature within range. Make a melee weapon attack against the target. If you are wielding one weapon in each hand, your attack deals an additional 1d6 damage. Regardless of the weapon you are wielding, your attack deals slashing damage.

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Acid Splash

Acid Splash Cantrip (conjuration; acid, arcane) Class(es): Sorcerer, wizard Casting Time: 1 Action Range: Medium (60 feet) Target: Up to two creatures within 5 feet of each other Components: V, S Duration: Instantaneous Saving Throw: Dexterity negates A stinking bubble of acid is conjured out of thin air to fly at the targets, dealing 1d6 acid damage.  This spell’s damage increases by 1d6 when you reach 5th level (2d6).

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Altered Strike

Altered Strike Cantrip (transmutation; enhancement, transformation, unarmed, weaponry) Class(es): Bard, paladin, sorcerer, wizard Casting Time: 1 Action Range: Self Components: V, S, M (piece of the desired material) Duration: 1 round You briefly transform your weapon or fist into another material and strike with it, making a melee weapon attack against a target within your reach. You use your spellcasting ability for your attack and damage rolls, and your melee weapon attack

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Arcane Muscles

Arcane Muscles Cantrip (transmutation; arcane, enhancement, transformation, unarmed) Class(es): Cleric, paladin, sorcerer, wizard Casting Time: 1 Action Range: Self Components: V, S Duration: 1 minute Your muscles swell with arcane power. They’re too clumsy to effectively wield weapons but certainly strong enough for a powerful punch. Until the spell ends, you can choose to use your spellcasting ability score for Athletics checks, and for the attack and damage rolls of unarme

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Arcane Riposte

Arcane Riposte 1st-level (evocation; arcane, attack) Class(es): Bard, sorcerer, warlock, wizard Casting Time: 1 Reaction, which you take when a creature makes a melee attack against you Range: Self Components: V, S Duration: Instantaneous You respond to an incoming attack with a magically-infused attack of your own. Make a melee spell attack against the creature that attacked you. If you hit, the creature takes 3d6 acid, cold, fire, lightning, poison, or thunder damage.

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Beautify Creature

Beautify Creature 1st-level (transmutation; arcane, divine, enhancement, utility) Class(es): Bard, cleric, druid, paladin Casting Time: 1 Action Range: Short (30 feet) Target: A creature up to Large size Components: S, M Duration: Instantaneous The creature is immediately and beautifully groomed as if it had been lovingly attended to by a group of no less than 4 highly-skilled servants. Their clothing (if it has any) will be spotlessly clean with any minor damage mended and

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Calculate

Calculate Cantrip (divination; enhancement, law, technological) Class(es): Sorcerer, warlock, wizard Casting Time: 1 Action Range: Self Components: V, S Duration: Concentration (1 hour) You instantly know the answer to any mathematical equation that you speak aloud. The equation must be a problem that a creature with Intelligence 20 could solve using nonmagical tools with 1 hour of calculation. Additionally, you gain a knack die on Engineering checks made during the duration

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Calculated Retribution

Calculated Retribution 1st-level (abjuration; force, law, weaponry) Class(es): Bard, cleric, paladin, warlock Casting Time: 1 Action Range: Self Components: V, S, M (executioner's hood) Duration: Concentration (1 minute) You surround yourself with a dampening magical field and collect the energy of a foe’s attack to use against them. When you take damage from a weapon attack, you can end the spell to halve the attack’s damage against you, gaining a retribution charge that las

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Ceremony

Ceremony 1st-level (evocation; divine) [ritual] Class(es): Cleric, paladin Casting Time: 1 Hour Range: Short (30 feet) Target: One or more corpses, one or more creatures, or one creature Components: V, S, M (25 gold worth of incense, consumed by the spell) Duration: Instantaneous You perform a religious ceremony during the casting time of this spell. When you cast the spell, you choose one of the following effects, any targets of which must be within range during the entire

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